EXP G40 Game 3 Trout vs JCat
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@johnnycat If you are still not getting it, then I can try to re-post my F5 turn and break out everybody in the box. In other words, I can remove the 1st AG box and put all of the units and the two armies there. Will that help?
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Here is what shows on my Mac. I could switch to PC if I am missing things.
But I had no idea until now that those 9 inf and 1 art were even ON THE BOARD !
And so where is "1st corps" ?
I still don't understand what is under the marker in Poland. Nor what is under the marker in the Caucuass
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sorry for the posts --- too many and we are crossing signals..
I will start with this one response and I am ok with learning how to do this - I just need to understand why I cannot see any markers on my game or if I am just not understanding things the way you are.
As I said please lets start with just helping me understand what is under the marker in the Caucuses?

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So for Cauc it shows a "1st Corps" symbol. You hover on the unit and it gives more information.

That tells us "1st Corps Russians". So we move up to the Russian 1st Corps Box to see what is in it.

Shows a Mech 2 Tanks and a Commisar. Note that the Commisar is not active. When moved to the game board it will need to be activated.
Will explain that in a moment. First here are the Captain's rules regarding how the off board Boxes work. Beginning on Page 8
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
The triplea Boxes essentially replicate this.
Edit
The way triplea creates the "2-dice roll" is by having a active Commisar that will then roll 2 dice in combat as well as boosting one of the units in it's Corps to roll 2 also.In this case, the Tank is the most powerful unit in the Corps so that is the one to boost. You need to leave the inactive Commisar, the one currently in the Box in it's Box. And move a "Soviet_Commisar_3" from the "Overflow Box" to activate the Tank to roll 2 dice.

You can also edit the correct unit into the Box or board space and some you will have too but the ones that are used the most are in the Overflow Box.
I find it best to move it to the Box it represents and then move all the Corps together on to the board.


and move the 1st Corps symbol back to it's box.

Edit
Remember you can only move in edit when in CM or NCMand most importantly any Defenders must be moved into the TTy before any Attackers. Otherwise they'll show up but they won't roll.
All of this is explained in the Game Notes
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@johnnycat Commissar/Mech Infantry/two Tanks
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@johnnycat What do you see in your 1st Army Group box? In your screenshot, it's all there.
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@johnnycat Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea EDIT: 1 1stSovietAG moved from Poland to 1st Army Group EDIT: 1 1stTankArmy moved from 1st Army Group to Poland EDIT: 1 2ndCorps moved from 1st Army Group to Poland EDIT: 9 infantry moved from 1st Army Group to Poland EDIT: 1 artillery moved from 1st Army Group to Poland Combat - ANZAC Battle in New Guinea Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from India to Java 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
74778a5e-82b5-4914-85eb-241761424359-trout-cat-game-3-f5.tsvg
Here is the F5 turn with the AG back in its box and showing the two armies plus the 14 dudes and one arty. Hope this helps
