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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @JohnnyCat

      Good morning,

      lets see what Germany is up to next round!

      BR

      Game History

      Round: 2
      
          Purchase Units - Americans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Japan_destroyer
              EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Japan_destroyer
              EDIT: Turning off Edit Mode
              Americans buy 2 carriers, 2 marines, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
              Units in Eastern United States being upgraded or consumed: 1 infantry
              1 marine placed in Eastern United States
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                      1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from Eastern United States to Gibraltar
              2 usa_fighters moved from Western United States to Hawaiian Islands
              2 usa_fighters moved from Guam to Java
      
          Place Units - Americans
              2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 fighter and 3 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Yunnan to Szechwan
              2 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              6 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
              Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
              British buy 1 UndrgroundFctry, 1 carrier, 12 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in United Kingdom being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Denmark from Germans
                  EDIT: British takes Normandy Bordeaux from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Denmark
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              1 battleship, 2 cruisers, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              2 uk_fighters moved from United Kingdom to 110 Sea Zone
              1 bomber moved from Gibraltar to 110 Sea Zone
              2 uk_fighters moved from Gibraltar to 110 Sea Zone
              1 artillery, 1 commando and 3 infantry moved from Burma to Shan State
              2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber
                  Germans defend with 1 destroyer
                      British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber in 110 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 110 Sea Zone
                  British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 destroyer
              Battle in Shan State
                  British attack with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/8 hits, 3,00 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
                  EDIT: British takes Persia from Neutral_Allies
                  EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Szechwan
              1 uk_fighter moved from Shan State to Szechwan
              1 uk_tactical_bomber moved from Shan State to Szechwan
              1 uk_fighter moved from Shan State to India
              EDIT: 2 Rails moved from Union of South Africa to Burma
              1 infantry moved from Eastern Persia to Persia
              2 Rails and 2 aaGuns moved from Burma to Szechwan
              1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to United Kingdom
              1 uk_armour moved from 110 Sea Zone to United Kingdom
              1 uk_tactical_bomber moved from 110 Sea Zone to United Kingdom
              1 uk_fighter moved from 110 Sea Zone to United Kingdom
              1 bomber moved from 110 Sea Zone to United Kingdom
              1 destroyer moved from 94 Sea Zone to 92 Sea Zone
      
          Place Units - British
              1 carrier placed in 110 Sea Zone
              2 uk_paras placed in United Kingdom
              3 infantry placed in Egypt
              2 infantry placed in Union of South Africa
              7 infantry placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              British collect 44 PUs; end with 44 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -1,17
      Japanese regular : -0,33
      Germans regular : -0,33
      British regular : 1,17
      

      game-1-johnnycat-vs-panzer-US_UK_2.tsvg

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        We do only waiting

        game-1-johnnycat-vs-panzer-MAFIA_2.tsvg

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0

          Guten Morgan, Du bist an der Reihe?

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @JohnnyCat

            Good afternoon,

            here we go. Das Reich is up!

            Game History

            Round: 2
            
                Purchase Units - ANZAC
                    ANZAC buy 2 Fortifications, 1 Hvy_Ind_1, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
            
                Place Units - ANZAC
                    Units in New South Wales being upgraded or consumed: 1 factory_minor
                    1 Hvy_Ind_1 placed in New South Wales
            
                Combat Move - ANZAC
                    1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                    3 fighters moved from Queensland to 42 Sea Zone
            
                Combat - ANZAC
                    Battle in 42 Sea Zone
                        ANZAC attack with 1 destroyer and 3 fighters
                        Japanese defend with 1 submarine
                            ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                            Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                            1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 submarine
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
            
                Non Combat Move - ANZAC
                    Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    3 fighters moved from 42 Sea Zone to Java
                    1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                    1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                    1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                    1 artillery and 2 infantry moved from Queensland to New South Wales
            
                Place Units - ANZAC
                    1 air_transport and 1 infantry placed in New South Wales
                    1 transport placed in 62 Sea Zone
                    2 Fortifications placed in Java
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 14 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
            
                Non Combat Move - French
                    Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                    1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Japanese regular : -0,17
            ANZAC regular : 0,17
            

            game-1-johnnycat-vs-panzer-Aussies_2.tsvg

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

              game-1-johnnycat-vs-panzer-Aussies_2.tsvg

              1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

              We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

              Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

              Like I said mate, I don't understand anything about this game yet

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

                1 Reply Last reply Reply Quote 0
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0 @JohnnyCat
                  last edited by

                  @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                  game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                  1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                  We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                  We can play it out, if you want. You still have some options other than atracking London.
                  If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. 😜

                  Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

                  Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                  Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
                  German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
                  Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0

                      How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

                      -J

                      game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

                      1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @JohnnyCat

                        Guten Abend,

                        good call to start over at IT1.

                        BR

                        Game History

                        Round: 1
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                2 infantry moved from New South Wales to 62 Sea Zone
                                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                        
                            Non Combat Move - ANZAC
                                2 infantry moved from 42 Sea Zone to Java
                                      ANZAC take Java from Dutch
                                2 infantry moved from New Guinea to Dutch New Guinea
                                      ANZAC take Dutch New Guinea from Dutch
                                1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                                2 fighters moved from New Zealand to New South Wales
                                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                        
                            Place Units - ANZAC
                                1 transport placed in 62 Sea Zone
                                1 air_transport placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 14 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                        
                            Combat Move - French
                        
                            Non Combat Move - French
                                1 infantry moved from Tunisia to Algeria
                                1 infantry moved from Morocco to Algeria
                                1 infantry moved from French West Africa to French Central Africa
                                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @panzerstahl-helm-0

                          OK a more balanced start.

                          game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

                          1 Reply Last reply Reply Quote 1
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by Panzerstahl-Helm 0

                            @JohnnyCat


                            Guten Abend,

                            that Yugoslavian minor IC looks interesting!

                            BR


                            Game History

                            Round: 2
                            
                                Purchase Units - Russians
                                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                    Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    1 russian_para moved from Russia to Caucasus
                                    1 mech_infantry moved from Bryansk to Caucasus
                                    1 artillery and 1 infantry moved from Bryansk to Belarus
                                    1 elite and 2 infantry moved from Russia to Bryansk
                            
                                Non Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                    1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                                    2 infantry moved from Ukraine to Western Ukraine
                                    2 infantry moved from Rostov to Ukraine
                                    1 artillery moved from Ukraine to Western Ukraine
                                    1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                                    1 Russian_Rail moved from Russia to Caucasus
                                    1 aaGun moved from Russia to Bryansk
                            
                                Place Units - Russians
                                    1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                                    1 artillery placed in Ukraine
                                    1 artillery placed in Novgorod
                            
                                Turn Complete - Russians
                                    Russians collect 37 PUs; end with 37 PUs
                            

                            game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                              game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                              1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @JohnnyCat
                                Game History

                                Round: 2
                                
                                    Purchase Units - Americans
                                        Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                
                                    Non Combat Move - Americans
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                        1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                        1 transport moved from 101 Sea Zone to 11 Sea Zone
                                        1 usa_fighter moved from Hawaiian Islands to Central United States
                                        2 usa_fighters moved from Guam to 26 Sea Zone
                                        1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                                
                                    Place Units - Americans
                                        Units in Philippines being upgraded or consumed: 1 harbour
                                        1 demo_harbour placed in Philippines
                                        2 carriers and 1 transport placed in 10 Sea Zone
                                        1 carrier and 1 transport placed in 101 Sea Zone
                                        Americans undo move 3.
                                        Americans undo move 2.
                                        1 carrier and 2 transports placed in 101 Sea Zone
                                        2 carriers placed in 10 Sea Zone
                                
                                    Turn Complete - Americans
                                        Americans collect 52 PUs; end with 52 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                        4 infantry moved from Szechwan to Yunnan
                                        1 fighter moved from Szechwan to Yunnan
                                        1 infantry moved from Szechwan to Yunnan
                                
                                    Combat - Chinese
                                        Battle in Yunnan
                                            Chinese attack with 1 fighter and 5 infantry
                                            Japanese defend with 3 infantry
                                                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                                Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                                1 infantry owned by the Chinese lost in Yunnan
                                                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                                Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                                1 infantry owned by the Chinese lost in Yunnan
                                                2 infantry owned by the Japanese lost in Yunnan
                                                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                                Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                                1 infantry owned by the Chinese lost in Yunnan
                                                1 infantry owned by the Japanese lost in Yunnan
                                            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                            Casualties for Chinese: 3 infantry
                                            Casualties for Japanese: 3 infantry
                                
                                    Non Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        1 fighter moved from Yunnan to Sikang
                                
                                    Place Units - Chinese
                                        6 infantry placed in Sikang
                                
                                    Turn Complete - Chinese
                                        Chinese collect 6 PUs; end with 6 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                                
                                    Purchase Units - British
                                        Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                        Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                        British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        Turning on Edit Mode
                                            EDIT: British takes Denmark from Germans
                                            EDIT: Turning off Edit Mode
                                        EDIT: 1 uk_para moved from United Kingdom to Denmark
                                        1 infantry moved from Gibraltar to 92 Sea Zone
                                        1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                                        1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                                        1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                                        1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                                        1 bomber moved from Gibraltar to Syria
                                        1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                                
                                    Combat - British
                                        Battle in Syria
                                            British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                                            Italians defend with 1 artillery and 3 infantry
                                                British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                                British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                                Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                                1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                                            British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                                            Casualties for Italians: 1 artillery and 3 infantry
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                        1 infantry moved from Eastern Persia to Persia
                                              British take Persia from Neutral_Allies
                                        1 bomber moved from Syria to Egypt
                                        2 uk_fighters moved from Gibraltar to 98 Sea Zone
                                        1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                        1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                                        1 uk_armour moved from 92 Sea Zone to Gibraltar
                                        1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                                        1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                        3 infantry moved from Shan State to Burma
                                        1 elite moved from United Kingdom to Scotland
                                
                                    Place Units - British
                                        1 carrier placed in 98 Sea Zone
                                        2 infantry placed in Egypt
                                        2 artilleries and 4 infantry placed in India
                                        2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                                
                                    Turn Complete - British
                                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                        Total Cost from Convoy Blockades: 1
                                            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                                        British collect 52 PUs (1 lost to blockades); end with 52 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese regular : 0,50
                                Italians regular : -1,33
                                Japanese regular : 0,67
                                British regular : -0,00
                                

                                1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                  1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                  game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                                  I have no idea what to do with Italy

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                    I have no idea what to do with Italy

                                    crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                                    🙂

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee That is the PERFECT ANSWER

                                      1 Reply Last reply Reply Quote 2
                                      • Panzerstahl-Helm 0P Offline
                                        Panzerstahl-Helm 0
                                        last edited by

                                        @JohnnyCat

                                        Guten Abend,

                                        Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                                        BR

                                        game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                          game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                          1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Panzerstahl-Helm 0
                                            last edited by

                                            @panzerstahl-helm-0

                                            Gute Abend Field Marshall Panzerstahl

                                            I am wondering if you are finding our game interesting.

                                            1 Reply Last reply Reply Quote 0

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