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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0

      We do only waiting

      game-1-johnnycat-vs-panzer-MAFIA_2.tsvg

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        Guten Morgan, Du bist an der Reihe?

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @JohnnyCat

          Good afternoon,

          here we go. Das Reich is up!

          Game History

          Round: 2
          
              Purchase Units - ANZAC
                  ANZAC buy 2 Fortifications, 1 Hvy_Ind_1, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
          
              Place Units - ANZAC
                  Units in New South Wales being upgraded or consumed: 1 factory_minor
                  1 Hvy_Ind_1 placed in New South Wales
          
              Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  3 fighters moved from Queensland to 42 Sea Zone
          
              Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
          
              Non Combat Move - ANZAC
                  Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  3 fighters moved from 42 Sea Zone to Java
                  1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  1 artillery and 2 infantry moved from Queensland to New South Wales
          
              Place Units - ANZAC
                  1 air_transport and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone
                  2 Fortifications placed in Java
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
          
              Non Combat Move - French
                  Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : -0,17
          ANZAC regular : 0,17
          

          game-1-johnnycat-vs-panzer-Aussies_2.tsvg

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

            game-1-johnnycat-vs-panzer-Aussies_2.tsvg

            1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

            We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

            Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

            Like I said mate, I don't understand anything about this game yet

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @JohnnyCat
                last edited by

                @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                We can play it out, if you want. You still have some options other than atracking London.
                If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. ๐Ÿ˜œ

                Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

                Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
                German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
                Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0

                    How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

                    -J

                    game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @JohnnyCat

                      Guten Abend,

                      good call to start over at IT1.

                      BR

                      Game History

                      Round: 1
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                              2 infantry moved from New South Wales to 62 Sea Zone
                              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                      
                          Non Combat Move - ANZAC
                              2 infantry moved from 42 Sea Zone to Java
                                    ANZAC take Java from Dutch
                              2 infantry moved from New Guinea to Dutch New Guinea
                                    ANZAC take Dutch New Guinea from Dutch
                              1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                              2 fighters moved from New Zealand to New South Wales
                              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                      
                          Place Units - ANZAC
                              1 transport placed in 62 Sea Zone
                              1 air_transport placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                      
                          Combat Move - French
                      
                          Non Combat Move - French
                              1 infantry moved from Tunisia to Algeria
                              1 infantry moved from Morocco to Algeria
                              1 infantry moved from French West Africa to French Central Africa
                              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                              1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat
                        last edited by

                        @panzerstahl-helm-0

                        OK a more balanced start.

                        game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

                        1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by Panzerstahl-Helm 0

                          @JohnnyCat


                          Guten Abend,

                          that Yugoslavian minor IC looks interesting!

                          BR


                          Game History

                          Round: 2
                          
                              Purchase Units - Russians
                                  Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                  Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                  Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  1 russian_para moved from Russia to Caucasus
                                  1 mech_infantry moved from Bryansk to Caucasus
                                  1 artillery and 1 infantry moved from Bryansk to Belarus
                                  1 elite and 2 infantry moved from Russia to Bryansk
                          
                              Non Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                  1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                                  2 infantry moved from Ukraine to Western Ukraine
                                  2 infantry moved from Rostov to Ukraine
                                  1 artillery moved from Ukraine to Western Ukraine
                                  1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                                  1 Russian_Rail moved from Russia to Caucasus
                                  1 aaGun moved from Russia to Bryansk
                          
                              Place Units - Russians
                                  1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                                  1 artillery placed in Ukraine
                                  1 artillery placed in Novgorod
                          
                              Turn Complete - Russians
                                  Russians collect 37 PUs; end with 37 PUs
                          

                          game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                            game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                            1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                            1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0
                              last edited by

                              @JohnnyCat
                              Game History

                              Round: 2
                              
                                  Purchase Units - Americans
                                      Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              
                                  Non Combat Move - Americans
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                      1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                      1 transport moved from 101 Sea Zone to 11 Sea Zone
                                      1 usa_fighter moved from Hawaiian Islands to Central United States
                                      2 usa_fighters moved from Guam to 26 Sea Zone
                                      1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                              
                                  Place Units - Americans
                                      Units in Philippines being upgraded or consumed: 1 harbour
                                      1 demo_harbour placed in Philippines
                                      2 carriers and 1 transport placed in 10 Sea Zone
                                      1 carrier and 1 transport placed in 101 Sea Zone
                                      Americans undo move 3.
                                      Americans undo move 2.
                                      1 carrier and 2 transports placed in 101 Sea Zone
                                      2 carriers placed in 10 Sea Zone
                              
                                  Turn Complete - Americans
                                      Americans collect 52 PUs; end with 52 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      4 infantry moved from Szechwan to Yunnan
                                      1 fighter moved from Szechwan to Yunnan
                                      1 infantry moved from Szechwan to Yunnan
                              
                                  Combat - Chinese
                                      Battle in Yunnan
                                          Chinese attack with 1 fighter and 5 infantry
                                          Japanese defend with 3 infantry
                                              Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                              Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                              1 infantry owned by the Chinese lost in Yunnan
                                              Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                              Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                              1 infantry owned by the Chinese lost in Yunnan
                                              2 infantry owned by the Japanese lost in Yunnan
                                              Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                              Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                              1 infantry owned by the Chinese lost in Yunnan
                                              1 infantry owned by the Japanese lost in Yunnan
                                          Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                          Casualties for Chinese: 3 infantry
                                          Casualties for Japanese: 3 infantry
                              
                                  Non Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                      1 fighter moved from Yunnan to Sikang
                              
                                  Place Units - Chinese
                                      6 infantry placed in Sikang
                              
                                  Turn Complete - Chinese
                                      Chinese collect 6 PUs; end with 6 PUs
                                      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                              
                                  Purchase Units - British
                                      Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                      Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                      British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      Turning on Edit Mode
                                          EDIT: British takes Denmark from Germans
                                          EDIT: Turning off Edit Mode
                                      EDIT: 1 uk_para moved from United Kingdom to Denmark
                                      1 infantry moved from Gibraltar to 92 Sea Zone
                                      1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                                      1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                                      1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                                      1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                                      1 bomber moved from Gibraltar to Syria
                                      1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                              
                                  Combat - British
                                      Battle in Syria
                                          British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                                          Italians defend with 1 artillery and 3 infantry
                                              British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                              British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                              Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                              1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                                          British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                                          Casualties for Italians: 1 artillery and 3 infantry
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                      1 infantry moved from Eastern Persia to Persia
                                            British take Persia from Neutral_Allies
                                      1 bomber moved from Syria to Egypt
                                      2 uk_fighters moved from Gibraltar to 98 Sea Zone
                                      1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                      1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                                      1 uk_armour moved from 92 Sea Zone to Gibraltar
                                      1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                                      1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                      3 infantry moved from Shan State to Burma
                                      1 elite moved from United Kingdom to Scotland
                              
                                  Place Units - British
                                      1 carrier placed in 98 Sea Zone
                                      2 infantry placed in Egypt
                                      2 artilleries and 4 infantry placed in India
                                      2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                              
                                  Turn Complete - British
                                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                      Total Cost from Convoy Blockades: 1
                                          Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                                      British collect 52 PUs (1 lost to blockades); end with 52 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : 0,50
                              Italians regular : -1,33
                              Japanese regular : 0,67
                              British regular : -0,00
                              

                              1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                                I have no idea what to do with Italy

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                  I have no idea what to do with Italy

                                  crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                                  ๐Ÿ™‚

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee That is the PERFECT ANSWER

                                    1 Reply Last reply Reply Quote 2
                                    • Panzerstahl-Helm 0P Offline
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @JohnnyCat

                                      Guten Abend,

                                      Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                                      BR

                                      game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Panzerstahl-Helm 0
                                        last edited by

                                        @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                        game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                        1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0

                                          Gute Abend Field Marshall Panzerstahl

                                          I am wondering if you are finding our game interesting.

                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @JohnnyCat

                                            Guten Abend der Herr,

                                            The game is very interesting, and you are making some interesting moves and have a different playing style.

                                            Regarding your move in Germanyโ€”landing crafts can only cross one sea zone, as there is no port in Germany. The idea is good, but the turn illegal.

                                            5d091e66-34d0-4931-afb7-afb417dd9bf1-{28241CA8-6CE5-4260-834F-C1469C0FF535}.png

                                            You can move only to Norway (1 Seazone >> territory) and to Finland next turn.

                                            The boxes of the SS units look good and are so far correct, but you could have 1 Oberst "3" (to support the SS-Artillery) activated in Poland.

                                            So let me know where to move you troops in Finland coming from Germany via LVC, or send me your adjusted Germany turn.

                                            Sorry for the delay. Spring is coming fast and the world seems to turn even faster from month to month...
                                            Stay tuned and enjoy the first sunny days!

                                            BR

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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