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    Multi Game 2 barnee Trout vs Alex Panzer

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by Panzerstahl-Helm 0

      @alexander
      @beelee
      @trout

      Ciao,

      greetings from SZ97

      BR

      Game History

      Round: 18
      
          Purchase Units - Americans
              Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Eastern United States being upgraded or consumed: 1 infantry
              1 marine placed in Eastern United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from Siberia to Sakha
              6 usa_fighters moved from Soviet Far East to Sakha
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
              EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
              EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
              EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
              1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
              2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
              2 usa_fighters moved from Eastern United States to 91 Sea Zone
              1 Escort moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 Escort and 8 NavyFighters
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                      Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 Escort owned by the Americans lost in 25 Sea Zone
                      1 Escort owned by the Japanese lost in 25 Sea Zone
                  Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 Escort
                  Casualties for Japanese: 1 Escort
              Battle in Sakha
                  Americans attack with 1 infantry and 6 usa_fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Sakha
                  Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Gibraltar
                  Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                  Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                      Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                      Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                      Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                      5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                      1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                      Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                      Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                      2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                      4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                      Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                      Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                      1 usa_fighterAF owned by the Americans lost in Gibraltar
                      2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                  Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                  Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
              2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
              1 usa_fighter moved from Caucasus to India
              1 Escort moved from 101 Sea Zone to 104 Sea Zone
              1 mech_infantry moved from Central United States to Southeast Mexico
              2 Rails moved from Eastern United States to Western United States
              2 Rails and 2 infantry moved from Western United States to Southeast Mexico
              3 air_transports moved from Soviet Far East to Southeast Mexico
              1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
              2 usa_fighters moved from Alaska to 26 Sea Zone
              2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
              8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
              2 usa_fighters moved from 54 Sea Zone to New Guinea
              1 USA_Hvy_Bomber moved from Queensland to India
              2 usa_fighters moved from Soviet Far East to British Columbia
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
              1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
              6 usa_fighters moved from Sakha to Soviet Far East
              1 elite moved from Soviet Far East to Siberia
      
          Place Units - Americans
              2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
              1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
              1 artillery and 3 infantry placed in Western United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
              Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
      
          Combat - British
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
              2 uk_armours moved from West India to India
              1 uk_fighter moved from Persia to India
              1 air_transport and 1 infantry moved from Persia to India
              2 infantry moved from Eastern Persia to West India
              1 infantry moved from Northwest Persia to Caucasus
              2 Rails moved from Union of South Africa to Trans-Jordan
              2 Rails and 2 infantry moved from Trans-Jordan to India
              2 uk_fighters moved from Caucasus to India
              3 uk_fighters moved from Smolensk to Russia
              1 UK_Hvy_Bomber moved from Russia to India
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              3 mech_infantrys placed in Persia
              1 artillery and 5 infantry placed in India
              1 UK_Hvy_Bomber placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
              British collect 36 PUs (2 lost to blockades); end with 36 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -6,50
      Japanese regular : 0,33
      Germans AA : -0,50
      Germans regular : 0,83
      

      a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

      A T 2 Replies Last reply Reply Quote 0
      • A Offline
        Alexander @Panzerstahl-Helm 0
        last edited by

        @Panzerstahl-Helm-0 @beelee @trout

        ANZAK done and France did nothing again.

        exp-game-2-multi-apbt-az-fr18.tsvg

        Purchase Units
        ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; 
        Combat Move
        Resetting and Giving Bonus Movement to Units
        Combat
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
        1 air_transport and 1 infantry moved from New Britain to New Guinea
        3 air_transports and 3 infantry moved from Queensland to New Guinea
        Cleaning up during movement phase
        Place Units
        1 air_transport placed in Queensland
        2 Escorts placed in 54 Sea Zone
        1 infantry placed in New South Wales
        Turn Complete
        Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
        Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
        Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
        Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
        ANZAC collect 14 PUs; end with 14 PUs
        
        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Alexander
          last edited by beelee

          @Alexander

          Good Afternoon

          Forgot PBEM doesn't work anymore lol

          EXP Game 2 Multi APbT G 19.tsvg

          Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Just checking if you did the mine rolls in the south?

            Will be sending Panzer some plans and will thus complete my turn in a day or so

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Alexander
              last edited by

              @Alexander

              Hi Alex

              I dodged the mines. E POL/BESS is not mined, so they had to take an indirect rail route but they didn't cross any minefields.

              A 1 Reply Last reply Reply Quote 1
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Sounds good, was hoping to get lucky!

                exp-game-2-multi-apbt-ussr-19.tsvg

                Purchase Units
                Setting uses for triggers used this phase.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 Me_262s
                EDIT: Adding units owned by Germans to Western Germany: 1 2ndLuftflotten
                EDIT: Removing units owned by Germans from 2nd Luftflotten: 1 2ndLuftflotten
                EDIT: Adding units owned by Germans to 2nd Luftflotten: 1 GAirCommanderMe_262 and 3 Me_262AFs
                EDIT: Removing units owned by Germans from GermanFlow: 2 GAirCommanderMe_262s and 3 Me_262AFs
                EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_5
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Norway: 2 German_LCVs
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 German_LCV
                EDIT: Adding units owned by Germans to Germany: 1 German_LCV
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 G_air_transport and 1 armour
                EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                EDIT: Adding units owned by Germans to Poland: 1 armour
                EDIT: Turning off Edit Mode
                Russians buy 1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                Game Loaded
                Combat Move
                Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Setting uses for triggers used this phase.
                Resetting and Giving Bonus Movement to Units
                Cleaning up during movement phase
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: Turning off Edit Mode
                1 1stAirFleet moved from Russia to Smolensk
                1 1stAirFleet moved from Smolensk to Russia
                1 FighterAce moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 guard_infantry moved from Tambov to Bryansk
                1 guard_infantry moved from Tambov to Smolensk
                1 elite and 2 infantry moved from Caucasus to Rostov
                1 armour moved from Russia to Bryansk
                1 armour moved from Urals to Smolensk
                1 armour moved from Russia to Smolensk
                4 armour moved from Russia to Rostov
                1 SP_ArtilleryUSSR moved from Russia to Rostov
                1 elite moved from Russia to Smolensk
                Combat
                Battle in Smolensk
                Battle in Bryansk
                Battle in Rostov
                Recording Battle Statistics
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Non Combat Move
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: Turning off Edit Mode
                1 Russian_Rail moved from Russia to Yakut S.S.R.
                1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 armour moved from Novosibirsk to Russia
                1 Russian_Rail moved from Russia to Archangel
                1 Russian_Rail and 1 elite moved from Archangel to Kazakhstan
                1 elite moved from Yenisey to Evenkiyskiy
                2 aaGuns moved from Caucasus to Rostov
                1 R_Europe_Rail moved from Russia to Vologda
                1 R_Europe_Rail and 1 aaGun moved from Vologda to Caucasus
                1 FighterAce moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 mech_infantry moved from Egypt to Iraq
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                Setting uses for triggers used this phase.
                Cleaning up during movement phase
                Place Units
                2 infantry placed in Caucasus
                1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                Turn Complete
                Russians collect 27 PUs; end with 27 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                
                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Alexander
                  last edited by

                  @Alexander

                  heh heh you a young stud. You get lucky all the time 🙂

                  A 1 Reply Last reply Reply Quote 0
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Yea, I got some lucky dice keeping all my units alive there - now I wish I sent more elsewhere...

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Alexander
                      last edited by

                      @Alexander

                      well I was thinking of the Frauleins not the dice 🙂

                      A 1 Reply Last reply Reply Quote 1
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Hahahaha - I now see it!

                        Jury is deliberating on that front right now, I guess we shall see how it goes later...

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Alexander
                          last edited by

                          @Alexander

                          We wish you well in this Noblest of all pursuits.

                          🫡

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee
                            last edited by beelee

                            I'm just gonna ping everyone here

                            @panzerstahl-helm-0 @trout @alexander @victoryfirst Pizza gets an invite to

                            From The Captain

                            The Captain
                            Hi barnee - we are planning an Axis & Allies G40 HRE event in Early 2028.

                            Our plan is to have a G40 HRE Qualification Tournament on TripleA.
                            The winner of this tournament will be invited to Denmark - with 100 % travel costs refunded upon arrival to Denmark by the Danish Axis & Allies Association.

                            In Denmark we will have a similar board game Tournament.
                            The winner of this tournament will play against the winner on TripleA.

                            Can you set up this tournament on TripleA - and follow it through to the end ?
                            How do we announce this event on the forum (text etc.)
                            This tournament must begin in Early October 2026 and end in Late October 2027.
                            The time span for each game on TripleA depends on how many players who join.

                            Hi Captain

                            Interesting idea and would be a lot of fun but … a few questions

                            I probably could and would be the logical choice I suppose. Too bad Victory not active with EXP currently. He set one up with Panzer and I and would be perfect 🙂
                            I’m still in the middle of dealing with the flood so things are about to get busy when we can move back in to the house.

                            Still should have time if people wanna do it. Of course I could kick off at any time too lol

                            2)I think you would just announce under “Events” like you do with your Wiking thing.

                            I would be hesitant as in wouldn’t 🙂 want to have anyone that hasn’t already played on triplea be part of it.

                            The mod is complex enough to require constant rule compliance, so I don’t think it’d be the proper place for teaching new players. Which I know you agree with.

                            So we have maybe 4 or 5,6 if Victory and Trouts kid wanted to play. Idk about Pizza Emperor but he has played on triplea and is a couple years older now.

                            Victory, who knows. Doubtful but I would reach out to him. He can always forfeit if he ghosts and if he wins it won’t be much for a train ticket for him lol

                            @victoryfirst heh heh hope you not the sensitive type brother 🙂 You should come game with us again. We got the A-Bomb now lol

                            ABomb.png Nuke.png

                            Thanks to Veqryn and Joe Pants for the images 🙂

                            T 1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

                              Thanks for everyone's patience while I have been away

                              1 Reply Last reply Reply Quote 3
                              • T Offline
                                Trout
                                last edited by

                                @beelee @alexander @panzerstahl-helm-0 Good morning to all. Not too much of note on this turn. US built two carriers in Pacific so I did the same. Lots of boats everywhere in the Pacific now. Advanced a bit in Soviet Union. Retreated a bit in the South Pacific. UK needs to review their LM laying procedures in Southeast Asia. 8 total LM rolls last two turns and no hits. Engineers cleared two of them so three left. Over to the Allies!

                                987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-j19.tsvg

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @Trout
                                  last edited by beelee

                                  @Trout

                                  It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

                                  I thought maybe you would have to stay in either Burma or Yunnan.

                                  Edit
                                  One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up 😂

                                  Edit 2
                                  Here's an update on the Tourney. My reply to the Captain

                                  Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

                                  You know how to play the mod which is the main thing 🙂

                                  I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want 🙂

                                  So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

                                  Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

                                  We’re all fairly even from a competition standpoint as in we’ve all defeated each other 🙂 so probably just some random draw to pick the divisions if needed.

                                  Anyway, Panzer can use his Teutonic talents on setting it up 🙂

                                  Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together 🙂

                                  Anyway, looking forward to what rules you gonna use. Hopefully you add a few more 🙂

                                  rock-on.png

                                  T Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 2
                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee I guess before my next J turn, I can ask Captain for clarification on whether sweeping LMs during NCM limits an engineer to stopping after he does his little LM removal gig.

                                    Yes, I think we have all defeated each other so could be random who wins. It seems as if all of us are better Axis players than Allies, so that may skew who actually wins our tourney. Although maybe playing Tournament rules will even that out a bit since some of the G special units won't be available.

                                    For myself and I suspect the same for all of you, whichever one of us wins will have my full support against the Danish Mafia. It might be a Miracle on Ice situation - if Panzer/Alex are familiar with that story. 👍 😁

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @Trout
                                      last edited by

                                      @Trout

                                      Heh Heh Alex Canadian. He knows about the Miracle on Ice 🙂

                                      It seems The more experienced boardgame Players feel Axis has a slight advantage. If you look at the spreadsheet it's been pretty even with a slight Axis advantage. 21-16 Axis wins which seems to corelate to what the Danish guys get.

                                      https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                                      1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trout @Panzerstahl-Helm 0
                                        last edited by

                                        @Panzerstahl-Helm-0 Good morning Herr Panzer. Captain posted an answer to a rules question and the result is my two J engineers in Kweichow need to move back to Yunnan. I didn't want to revise my posted turn in case you are in the middle of doing yours. But I will make the change before my next J turn. Thx

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @Trout
                                          last edited by

                                          @Trout

                                          Just a heads up, you can leave them in Burma also if you wanted as they can disarm the LMs from either TTy

                                          T 2 Replies Last reply Reply Quote 0
                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee Thanks - I’ll put them in Yunnan

                                            1 Reply Last reply Reply Quote 0

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