Multi Game 2 barnee Trout vs Alex Panzer
-
heh heh you a young stud. You get lucky all the time

-
@beelee Yea, I got some lucky dice keeping all my units alive there - now I wish I sent more elsewhere...
-
well I was thinking of the Frauleins not the dice

-
@beelee Hahahaha - I now see it!
Jury is deliberating on that front right now, I guess we shall see how it goes later...
-
-
I'm just gonna ping everyone here
@panzerstahl-helm-0 @trout @alexander @victoryfirst Pizza gets an invite to
From The Captain
The Captain
Hi barnee - we are planning an Axis & Allies G40 HRE event in Early 2028.Our plan is to have a G40 HRE Qualification Tournament on TripleA.
The winner of this tournament will be invited to Denmark - with 100 % travel costs refunded upon arrival to Denmark by the Danish Axis & Allies Association.In Denmark we will have a similar board game Tournament.
The winner of this tournament will play against the winner on TripleA.Can you set up this tournament on TripleA - and follow it through to the end ?
How do we announce this event on the forum (text etc.)
This tournament must begin in Early October 2026 and end in Late October 2027.
The time span for each game on TripleA depends on how many players who join.Hi Captain
Interesting idea and would be a lot of fun but … a few questions
I probably could and would be the logical choice I suppose. Too bad Victory not active with EXP currently. He set one up with Panzer and I and would be perfect

I’m still in the middle of dealing with the flood so things are about to get busy when we can move back in to the house.Still should have time if people wanna do it. Of course I could kick off at any time too lol
2)I think you would just announce under “Events” like you do with your Wiking thing.
I would be hesitant as in wouldn’t
want to have anyone that hasn’t already played on triplea be part of it.The mod is complex enough to require constant rule compliance, so I don’t think it’d be the proper place for teaching new players. Which I know you agree with.
So we have maybe 4 or 5,6 if Victory and Trouts kid wanted to play. Idk about Pizza Emperor but he has played on triplea and is a couple years older now.
Victory, who knows. Doubtful but I would reach out to him. He can always forfeit if he ghosts and if he wins it won’t be much for a train ticket for him lol
@victoryfirst heh heh hope you not the sensitive type brother
You should come game with us again. We got the A-Bomb now lol

Thanks to Veqryn and Joe Pants for the images

-
@beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.
Thanks for everyone's patience while I have been away
-
@beelee @alexander @panzerstahl-helm-0 Good morning to all. Not too much of note on this turn. US built two carriers in Pacific so I did the same. Lots of boats everywhere in the Pacific now. Advanced a bit in Soviet Union. Retreated a bit in the South Pacific. UK needs to review their LM laying procedures in Southeast Asia. 8 total LM rolls last two turns and no hits. Engineers cleared two of them so three left. Over to the Allies!
987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-j19.tsvg
-
It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.
I thought maybe you would have to stay in either Burma or Yunnan.
Edit
One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up
Edit 2
Here's an update on the Tourney. My reply to the CaptainJust heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.
You know how to play the mod which is the main thing

I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want

So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.
Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.
We’re all fairly even from a competition standpoint as in we’ve all defeated each other
so probably just some random draw to pick the divisions if needed.Anyway, Panzer can use his Teutonic talents on setting it up

Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together

Anyway, looking forward to what rules you gonna use. Hopefully you add a few more


-
@beelee I guess before my next J turn, I can ask Captain for clarification on whether sweeping LMs during NCM limits an engineer to stopping after he does his little LM removal gig.
Yes, I think we have all defeated each other so could be random who wins. It seems as if all of us are better Axis players than Allies, so that may skew who actually wins our tourney. Although maybe playing Tournament rules will even that out a bit since some of the G special units won't be available.
For myself and I suspect the same for all of you, whichever one of us wins will have my full support against the Danish Mafia. It might be a Miracle on Ice situation - if Panzer/Alex are familiar with that story.

-
Heh Heh Alex Canadian. He knows about the Miracle on Ice

It seems The more experienced boardgame Players feel Axis has a slight advantage. If you look at the spreadsheet it's been pretty even with a slight Axis advantage. 21-16 Axis wins which seems to corelate to what the Danish guys get.
-
@Panzerstahl-Helm-0 Good morning Herr Panzer. Captain posted an answer to a rules question and the result is my two J engineers in Kweichow need to move back to Yunnan. I didn't want to revise my posted turn in case you are in the middle of doing yours. But I will make the change before my next J turn. Thx
-
Just a heads up, you can leave them in Burma also if you wanted as they can disarm the LMs from either TTy
-
@beelee Thanks - I’ll put them in Yunnan
-
@beelee Thanks - I’ll put them in Yunnan
-
ANZ up
EDIT: move 1 inf UK to Kazakhstan.
987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-US UK19_EDIT.tsvg
-
@Panzerstahl-Helm-0 Back to Germany
-
Good Evening
Game History
Round: 20 Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1949EXP43Invert: has removed 1 Early1949_red owned by Changer in D-Day triggerAttachmenLate1949EXP43Invert: Changer has 1 Late1949_red placed in D-Day Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 GermanUBoat, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 destroyer, 1 elite, 5 infantry, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 King_Tiger, 1 Panzer_General, 3 armour, 1 german_para, 2 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommander and 3 Me_262s EDIT: Adding units owned by Germans to Southern Italy: 1 GAirCommander and 3 Me_262s EDIT: Turning off Edit Mode 1 Panzer_Grndrs and 1 armour moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 1stLuftflotten moved from Southern Italy to 1st Luftflotten EDIT: 1 Waffen_Para moved from Southern Italy to Malta EDIT: 1 Waffen_Para moved from Malta to Libya 1 Italian_LCV and 1 infantry moved from Tobruk to Libya 1 bomber moved from Romania to Normandy Bordeaux 1 Me_262 moved from Southern Italy to Normandy Bordeaux 2 Me_262s moved from Western Germany to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Smolensk 1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Belarus to Smolensk 1 Me_262 moved from Romania to Smolensk Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans creates battle in territory 98 Sea Zone Battle in Libya Germans attack with 1 Italian_LCV, 1 Waffen_Para and 1 infantry Americans defend with 1 elite Germans roll dice for 1 Italian_LCV, 1 Waffen_Para and 1 infantry in Libya, round 2 : 2,4 Americans roll dice for 1 elite in Libya, round 2 : 2,4 Germans win, taking 98 Sea Zone from British, taking Libya from Americans with 1 Waffen_Para and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Italian_LCV Casualties for Americans: 1 elite Battle in Smolensk Germans attack with 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry Russians defend with 2 armour, 1 elite and 1 guard_infantry Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry in Smolensk, round 2 : 1,6,6,6,4,4,2,3 Russians roll dice for 2 armour, 1 elite and 1 guard_infantry in Smolensk, round 2 : 1,3,1,3,6 Germans roll dice for 1 Me_262 and 4 armour in Smolensk, round 3 : 5,5,6,2,5 Russians roll dice for 1 armour and 1 elite in Smolensk, round 3 : 3,3,4 Germans roll dice for 1 Me_262 and 3 armour in Smolensk, round 4 : 2,5,3,2 Russians roll dice for 1 elite in Smolensk, round 4 : 6,1 Germans win, taking Smolensk from Russians with 1 Me_262 and 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry Casualties for Russians: 2 armour, 1 elite and 1 guard_infantry Battle in Holland Belgium Germans attack with 2 Me_262s and 4 infantry British defend with 2 infantry Germans roll dice for 2 Me_262s and 4 infantry in Holland Belgium, round 2 : 2,4,5,4,1,2 British roll dice for 2 infantry in Holland Belgium, round 2 : 6,1 Germans win, taking Holland Belgium from British with 2 Me_262s and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 6,4,1 Russians roll dice for 1 armour in Bryansk, round 2 : 6 Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Normandy Bordeaux Germans attack with 1 Me_262, 1 bomber and 4 infantry; Changer loiter and taunt Changer defend; British defend with 2 uk_paras and 1 uk_paraBoost Germans roll dice for 1 Me_262, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3,1,5,5,1,2 British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2,5 Germans win, taking Normandy Bordeaux from British with 1 Me_262, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 uk_paras and 1 uk_paraBoost Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Me_262 moved from Smolensk to Belarus 1 GAirCommander and 2 Me_262s moved from Western Germany to Belarus 1 Me_262 moved from Holland Belgium to Southern Italy 1 Me_262 moved from Normandy Bordeaux to Western Germany 1 Me_262 moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 G_Rails and 2 waffen_panzers moved from Germany to Belarus 2 G_air_transports, 1 waffen_PG and 1 waffen_panzer moved from Germany to Belarus EDIT: 1 waffen_PG and 3 waffen_panzers moved from Belarus to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus 1 Panzer_Grndrs, 1 aaGun, 2 armour and 1 waffen_infantry moved from Eastern Poland to Belarus 2 G_air_transports moved from Eastern Poland to Western Germany 1 G_air_transport and 1 elite moved from Romania to Southern Italy 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 Panzer_Grndrs moved from Baltic States to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 1 Waffen_Para moved from Germany to Belarus 1 armour and 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Karelia to Baltic States 1 Elitewaffen_panzer, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 1 SP_Artillery and 1 waffen_infantry moved from Germany to Eastern Poland 1 Europe_Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland 1 Panzer_General moved from Germany to Western Germany 1 elite moved from Germany to Poland 1 aaGun moved from Germany to Poland 2 armour moved from Western Germany to Poland 2 infantry moved from Western Germany to France EDIT: 1 GAirCommander and 3 Me_262s moved from Belarus to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Belarus EDIT: 1 GAirCommander and 3 Me_262s moved from Southern Italy to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 elite and 1 infantry placed in Germany Units in Southern France being upgraded or consumed: 1 UndergroundMinr 1 DemoUnderMinor and 1 infantry placed in Southern France 1 infantry placed in Southern Italy 1 infantry placed in Germany 1 GermanUBoat and 1 destroyer placed in 97 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 68 PUs; end with 68 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 80 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 93 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUsexp-game-2-multi-apbt-G 20.tsvg
Use Panzers email and @trout use mine. Idky the dice stats didn't show.
Oh yea there was an extra SS Pnzr in the Box. Idk where it came from so I'll just kill it.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login