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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Trout
      last edited by beelee

      @Trout

      It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

      I thought maybe you would have to stay in either Burma or Yunnan.

      Edit
      One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up πŸ˜‚

      Edit 2
      Here's an update on the Tourney. My reply to the Captain

      Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

      You know how to play the mod which is the main thing πŸ™‚

      I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want πŸ™‚

      So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

      Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

      We’re all fairly even from a competition standpoint as in we’ve all defeated each other πŸ™‚ so probably just some random draw to pick the divisions if needed.

      Anyway, Panzer can use his Teutonic talents on setting it up πŸ™‚

      Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together πŸ™‚

      Anyway, looking forward to what rules you gonna use. Hopefully you add a few more πŸ™‚

      rock-on.png

      T Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 2
      • T Offline
        Trout @beelee
        last edited by

        @beelee I guess before my next J turn, I can ask Captain for clarification on whether sweeping LMs during NCM limits an engineer to stopping after he does his little LM removal gig.

        Yes, I think we have all defeated each other so could be random who wins. It seems as if all of us are better Axis players than Allies, so that may skew who actually wins our tourney. Although maybe playing Tournament rules will even that out a bit since some of the G special units won't be available.

        For myself and I suspect the same for all of you, whichever one of us wins will have my full support against the Danish Mafia. It might be a Miracle on Ice situation - if Panzer/Alex are familiar with that story. πŸ‘ 😁

        B 1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @Trout
          last edited by

          @Trout

          Heh Heh Alex Canadian. He knows about the Miracle on Ice πŸ™‚

          It seems The more experienced boardgame Players feel Axis has a slight advantage. If you look at the spreadsheet it's been pretty even with a slight Axis advantage. 21-16 Axis wins which seems to corelate to what the Danish guys get.

          https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

          1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @Panzerstahl-Helm-0 Good morning Herr Panzer. Captain posted an answer to a rules question and the result is my two J engineers in Kweichow need to move back to Yunnan. I didn't want to revise my posted turn in case you are in the middle of doing yours. But I will make the change before my next J turn. Thx

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by

              @Trout

              Just a heads up, you can leave them in Burma also if you wanted as they can disarm the LMs from either TTy

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Thanks - I’ll put them in Yunnan

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Thanks - I’ll put them in Yunnan

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @alexander

                    ANZ up

                    EDIT: move 1 inf UK to Kazakhstan.

                    987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-US UK19_EDIT.tsvg

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @Panzerstahl-Helm 0
                      last edited by

                      @Panzerstahl-Helm-0 Back to Germany

                      exp-game-2-multi-apbt-az-fr-19.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Alexander
                        last edited by beelee

                        @Alexander

                        Good Evening

                        Game History

                        Round: 20
                        
                            Purchase Units - Germans
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                triggerAttachmenLate1949EXP43Invert: has removed 1 Early1949_red owned by Changer in D-Day
                                triggerAttachmenLate1949EXP43Invert: Changer has 1 Late1949_red placed in D-Day
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Germans buy 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 GermanUBoat, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 destroyer, 1 elite, 5 infantry, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 King_Tiger, 1 Panzer_General, 3 armour, 1 german_para, 2 infantry and 1 waffen_infantry
                                1 Elitewaffen_panzer, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers placed in Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                                Turning on Edit Mode
                                EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommander and 3 Me_262s
                                EDIT: Adding units owned by Germans to Southern Italy: 1 GAirCommander and 3 Me_262s
                                EDIT: Turning off Edit Mode
                                1 Panzer_Grndrs and 1 armour moved from Belarus to Bryansk
                                1 infantry moved from Western Ukraine to Bryansk
                                EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                                EDIT: 1 1stLuftflotten moved from Southern Italy to 1st Luftflotten
                                EDIT: 1 Waffen_Para moved from Southern Italy to Malta
                                EDIT: 1 Waffen_Para moved from Malta to Libya
                                1 Italian_LCV and 1 infantry moved from Tobruk to Libya
                                1 bomber moved from Romania to Normandy Bordeaux
                                1 Me_262 moved from Southern Italy to Normandy Bordeaux
                                2 Me_262s moved from Western Germany to Holland Belgium
                                1 infantry moved from Southern France to Normandy Bordeaux
                                3 infantry moved from France to Normandy Bordeaux
                                3 infantry moved from France to Holland Belgium
                                1 infantry moved from Western Germany to Holland Belgium
                                1 armour moved from Belarus to Archangel
                                      Germans take Archangel from Russians
                                1 armour moved from Archangel to Smolensk
                                1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Belarus to Smolensk
                                1 Me_262 moved from Romania to Smolensk
                        
                            Combat - Germans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Germans creates battle in territory 98 Sea Zone
                                Battle in Libya
                                    Germans attack with 1 Italian_LCV, 1 Waffen_Para and 1 infantry
                                    Americans defend with 1 elite
                                    Germans roll dice for 1 Italian_LCV, 1 Waffen_Para and 1 infantry in Libya, round 2 : 2,4
                                    Americans roll dice for 1 elite in Libya, round 2 : 2,4
                                    Germans win, taking 98 Sea Zone from British, taking Libya from Americans with 1 Waffen_Para and 1 infantry remaining. Battle score for attacker is 0
                                    Casualties for Germans: 1 Italian_LCV
                                    Casualties for Americans: 1 elite
                                Battle in Smolensk
                                    Germans attack with 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry
                                    Russians defend with 2 armour, 1 elite and 1 guard_infantry
                                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry in Smolensk, round 2 : 1,6,6,6,4,4,2,3
                                    Russians roll dice for 2 armour, 1 elite and 1 guard_infantry in Smolensk, round 2 : 1,3,1,3,6
                                    Germans roll dice for 1 Me_262 and 4 armour in Smolensk, round 3 : 5,5,6,2,5
                                    Russians roll dice for 1 armour and 1 elite in Smolensk, round 3 : 3,3,4
                                    Germans roll dice for 1 Me_262 and 3 armour in Smolensk, round 4 : 2,5,3,2
                                    Russians roll dice for 1 elite in Smolensk, round 4 : 6,1
                                    Germans win, taking Smolensk from Russians with 1 Me_262 and 2 armour remaining. Battle score for attacker is -6
                                    Casualties for Germans: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry
                                    Casualties for Russians: 2 armour, 1 elite and 1 guard_infantry
                                Battle in Holland Belgium
                                    Germans attack with 2 Me_262s and 4 infantry
                                    British defend with 2 infantry
                                    Germans roll dice for 2 Me_262s and 4 infantry in Holland Belgium, round 2 : 2,4,5,4,1,2
                                    British roll dice for 2 infantry in Holland Belgium, round 2 : 6,1
                                    Germans win, taking Holland Belgium from British with 2 Me_262s and 3 infantry remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 infantry
                                    Casualties for British: 2 infantry
                                Battle in Bryansk
                                    Germans attack with 1 Panzer_Grndrs, 1 armour and 1 infantry
                                    Russians defend with 1 armour
                                    Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 6,4,1
                                    Russians roll dice for 1 armour in Bryansk, round 2 : 6
                                    Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour and 1 infantry remaining. Battle score for attacker is 5
                                    Casualties for Russians: 1 armour
                                Battle in Normandy Bordeaux
                                    Germans attack with 1 Me_262, 1 bomber and 4 infantry; Changer loiter and taunt
                                    Changer defend; British defend with 2 uk_paras and 1 uk_paraBoost
                                    Germans roll dice for 1 Me_262, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3,1,5,5,1,2
                                    British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2,5
                                    Germans win, taking Normandy Bordeaux from British with 1 Me_262, 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                                    Casualties for Germans: 1 infantry
                                    Casualties for British: 2 uk_paras and 1 uk_paraBoost
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                1 Me_262 moved from Smolensk to Belarus
                                1 GAirCommander and 2 Me_262s moved from Western Germany to Belarus
                                1 Me_262 moved from Holland Belgium to Southern Italy
                                1 Me_262 moved from Normandy Bordeaux to Western Germany
                                1 Me_262 moved from Holland Belgium to Western Germany
                                1 bomber moved from Normandy Bordeaux to Western Germany
                                2 G_Rails and 2 waffen_panzers moved from Germany to Belarus
                                2 G_air_transports, 1 waffen_PG and 1 waffen_panzer moved from Germany to Belarus
                                EDIT: 1 waffen_PG and 3 waffen_panzers moved from Belarus to 1st Waffen Panzer
                                EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                                1 Panzer_Grndrs, 1 aaGun, 2 armour and 1 waffen_infantry moved from Eastern Poland to Belarus
                                2 G_air_transports moved from Eastern Poland to Western Germany
                                1 G_air_transport and 1 elite moved from Romania to Southern Italy
                                1 aaGun and 1 infantry moved from Romania to Eastern Poland
                                1 Panzer_Grndrs moved from Baltic States to Bessarabia
                                1 mech_infantry moved from Bessarabia to Ukraine
                                1 mech_infantry moved from Ukraine to Western Ukraine
                                1 Waffen_Para moved from Germany to Belarus
                                1 armour and 2 mech_infantrys moved from Poland to Belarus
                                1 mech_infantry moved from Karelia to Baltic States
                                1 Elitewaffen_panzer, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland
                                1 SP_Artillery and 1 waffen_infantry moved from Germany to Eastern Poland
                                1 Europe_Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland
                                1 Panzer_General moved from Germany to Western Germany
                                1 elite moved from Germany to Poland
                                1 aaGun moved from Germany to Poland
                                2 armour moved from Western Germany to Poland
                                2 infantry moved from Western Germany to France
                                EDIT: 1 GAirCommander and 3 Me_262s moved from Belarus to 1st Luftflotten
                                EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Belarus
                                EDIT: 1 GAirCommander and 3 Me_262s moved from Southern Italy to 2nd Luftflotten
                                EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy
                        
                            Place Units - Germans
                                6 TotalWar_Tanks and 1 infantry placed in Western Germany
                                1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 elite and 1 infantry placed in Germany
                                Units in Southern France being upgraded or consumed: 1 UndergroundMinr
                                1 DemoUnderMinor and 1 infantry placed in Southern France
                                1 infantry placed in Southern Italy
                                1 infantry placed in Germany
                                1 GermanUBoat and 1 destroyer placed in 97 Sea Zone
                                Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Total Cost from Convoy Blockades: 0
                                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                                Germans collect 68 PUs; end with 68 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 80 Optional[PUs]
                                Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 85 Optional[PUs]
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 93 Optional[PUs]
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                        

                        exp-game-2-multi-apbt-G 20.tsvg

                        Use Panzers email and @trout use mine. Idky the dice stats didn't show.

                        Oh yea there was an extra SS Pnzr in the Box. Idk where it came from so I'll just kill it.

                        1 Reply Last reply Reply Quote 0
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0 @beelee
                          last edited by

                          @beelee said:

                          @Trout

                          It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

                          I thought maybe you would have to stay in either Burma or Yunnan.

                          Edit
                          One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up πŸ˜‚

                          Edit 2
                          Here's an update on the Tourney. My reply to the Captain

                          Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

                          You know how to play the mod which is the main thing πŸ™‚

                          I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want πŸ™‚

                          So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

                          Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

                          We’re all fairly even from a competition standpoint as in we’ve all defeated each other πŸ™‚ so probably just some random draw to pick the divisions if needed.

                          Anyway, Panzer can use his Teutonic talents on setting it up πŸ™‚

                          Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together πŸ™‚

                          Anyway, looking forward to what rules you gonna use. Hopefully you add a few more πŸ™‚

                          rock-on.png

                          @beelee
                          @alexander
                          @trout

                          Good afternoon gentlemen,

                          lets get ready to rumble! As beelee mentioned below and in previous posts, The Captain will organize a live-game with his Club in Denmark next year. For the tournament he invites one of us to partizipate.
                          Best way to find that our is via a tournament with everyone against everyone. Further instructions will follow.

                          I created a Google Doc file and also moved the all-time Leauge results to the new document.

                          Please request access to the following file:

                          https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?usp=sharing

                          I will create a separate thread for the qualifier once I worked out the rules.
                          Stay tuned.

                          BR

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @Panzerstahl-Helm 0
                            last edited by

                            @Panzerstahl-Helm-0

                            Guten Abend

                            Spreadsheet looks Great ! Well done 🍺

                            Screenshot from 2026-08-11 13-04-30.png

                            A 2 Replies Last reply Reply Quote 0
                            • A Offline
                              Alexander @beelee
                              last edited by

                              @beelee Agreed, looks good! Do we log the multi games too? (I feel like I'm getting away with some missed losses that are imroving my win rate πŸ™‚ )

                              B 1 Reply Last reply Reply Quote 1
                              • A Offline
                                Alexander @beelee
                                last edited by

                                @beelee Rough time for the Russian front

                                exp-game-2-multi-apbt-r-20.tsvg

                                Purchase Units
                                Setting uses for triggers used this phase.
                                Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                                Combat Move
                                Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Southern France
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Setting uses for triggers used this phase.
                                Resetting and Giving Bonus Movement to Units
                                Cleaning up during movement phase
                                Turning on Edit Mode
                                EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                EDIT: Turning off Edit Mode
                                1 1stAirFleet moved from Russia to Smolensk
                                1 1stAirFleet moved from Smolensk to Russia
                                1 elite moved from Russia to Smolensk
                                1 guard_infantry moved from Russia to Smolensk
                                1 elite moved from Kazakhstan to Novosibirsk
                                1 guard_infantry moved from Russia to Novosibirsk
                                1 elite moved from Rostov to Ukraine
                                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                                1 FighterAce moved from Russia to Novosibirsk
                                Combat
                                Battle in Smolensk
                                Battle in Novosibirsk
                                Battle in Ukraine
                                Recording Battle Statistics
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Non Combat Move
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                EDIT: Turning off Edit Mode
                                1 FighterAce moved from Novosibirsk to Russia
                                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                                1 SP_ArtilleryUSSR and 4 armour moved from Rostov to Russia
                                1 aaGun moved from Rostov to Volgograd
                                1 Russian_Rail moved from Russia to Rostov
                                1 Russian_Rail and 1 aaGun moved from Rostov to Urals
                                1 elite moved from Evenkiyskiy to Urals
                                1 infantry moved from Caucasus to Volgograd
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                                Setting uses for triggers used this phase.
                                Cleaning up during movement phase
                                Place Units
                                3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                                1 infantry placed in Volgograd
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Russia: 3 armour
                                EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
                                EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
                                EDIT: Adding units owned by Russians to Russia: 1 1stCorps
                                EDIT: Turning off Edit Mode
                                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                Setting uses for triggers used this phase.
                                Turn Complete
                                Russians collect 22 PUs; end with 23 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
                                
                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @Alexander
                                  last edited by beelee

                                  @Alexander

                                  Hi Alex

                                  Yea I wasn't sure how to do the Multi's. I guess a separate Player for the Multi team. Also wasn't sure the best way to add it.

                                  Victory made the first sheet and Panzer has it added to his now, which we should just use going forward I think.

                                  But I'm not real familiar with the spreadsheets and had to add most by hand. I think Panzer and Victory have a lot of it automated.

                                  One thing i thought of instead of turns we could use Late 44 Early 45 type thing. Looks as if there's space but I think the auto part wouldn't work for it.

                                  I don't mind going in and changing that part by hand though.

                                  Hopefully Herr Panzer has us mostly dialed in now and I can just do some small edits as needed for games I'm in.

                                  But Idk πŸ™‚

                                  Anyway, there's only been 3 Multi's to date. Two have gone to completion. Our first one and Panzer and mine's with Crockett.

                                  Sadly we lost Victory in the Crockett mult about halfway through. But hey, that shit happens πŸ™‚

                                  Crockett gave a good game his first time playing and came away with a win. It should be recorded somewhere.

                                  Sadly his 2nd game 1 vs 1 against me he ghosted. Too bad, as his strategies are different than us core of 4 and are fun to play against.

                                  That game could go either way, as there is no clear advantage for either of us.

                                  He's still not up to date on the rules that well and I doubt two months off improved it πŸ™‚

                                  Anyway, I gotta go push this mower around. Been two weeks. Still 90 and 80 % humidity lol

                                  Hope I don't stroke out πŸ™‚

                                  Edit
                                  I think you and Panzer have only played the two 1 vs 1 ? Each winning one ? Took a loss in the first multi. That right ?

                                  Edit 2
                                  oh yea you had one with cat too that didn't go to completion

                                  A 1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Alexander @beelee
                                    last edited by

                                    @beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate! πŸ™‚

                                    Neat, I didn't realise there have not been too many multi games played

                                    Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.

                                    Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding

                                    I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @Alexander
                                      last edited by beelee

                                      @Alexander

                                      Yea the high ground is nice πŸ™‚

                                      They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway

                                      Edit
                                      Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.

                                      Screenshot from 2026-08-11 23-31-40.png

                                      Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame

                                      I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.

                                      Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.

                                      Having the inactive Commander in the Box is key though so you can't over buy.

                                      Idk still haven't figured out the best system πŸ™‚

                                      Edit 2
                                      So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.

                                      So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.

                                      I actually think that will work best.

                                      We'll see πŸ™‚

                                      Edit 3
                                      @trout so use this one

                                      exp-game-2-multi-apbt-r-20 1st AFleet.tsvg

                                      Put the planes in the Box

                                      Screenshot from 2026-08-11 23-52-21.png

                                      T A 2 Replies Last reply Reply Quote 0
                                      • T Offline
                                        Trout @beelee
                                        last edited by Trout

                                        @beelee @alexander @panzerstahl-helm-0

                                        Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!

                                        Game History

                                        Round: 20
                                        
                                            Purchase Units - Japanese
                                                Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                        
                                            Place Units - Japanese
                                                Units in Kweichow being upgraded or consumed: 1 factory_minor
                                                1 UndergroundMinr placed in Kweichow
                                        
                                            Combat Move - Japanese
                                                Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                5 fighters moved from 6 Sea Zone to 25 Sea Zone
                                                2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                                                2 JPNbombers moved from Japan to 25 Sea Zone
                                                1 infantry moved from Sakha to Siberia
                                                10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia
                                                1 elite moved from Japan to 6 Sea Zone
                                                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone
                                                      Japanese take 1 Sea Zone from Americans
                                                1 elite moved from 1 Sea Zone to Alaska
                                                1 elite moved from Philippines to 35 Sea Zone
                                                1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone
                                                2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone
                                                1 armour moved from Philippines to 35 Sea Zone
                                                3 infantry moved from Philippines to 35 Sea Zone
                                                1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                                                4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
                                                EDIT: 2 Japanese_LCVs moved from Japan to Siberia
                                                EDIT: 4 infantry moved from Japan to Siberia
                                                1 infantry moved from Yakut S.S.R. to Yenisey
                                                      Japanese take Yenisey from Russians
                                                1 infantry moved from Tsinghai to Kazakhstan
                                                2 JPNbombers moved from Kweichow to Kazakhstan
                                                3 fighters moved from 6 Sea Zone to Siberia
                                        
                                            Combat - Japanese
                                                Battle in Alaska
                                                Battle in Siberia
                                                    Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry
                                                    Americans defend with 1 elite
                                                    Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5
                                                    Russians roll dice for 1 elite in Siberia, round 2 : 5,6
                                                    Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3
                                                    Casualties for Americans: 1 elite
                                                Battle in Dutch New Guinea
                                                    Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers
                                                    Changer defend; ANZAC defend with 1 artillery and 5 infantry
                                                    Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5
                                                    Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1
                                                    ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3
                                                    Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                                                    Casualties for Japanese: 2 infantry
                                                    Casualties for ANZAC: 1 artillery and 5 infantry
                                                Battle in Kazakhstan
                                                    Japanese attack with 2 JPNbombers and 1 infantry
                                                    British defend with 1 infantry
                                                    Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2
                                                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5
                                                    Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                                                    Casualties for British: 1 infantry
                                                Battle in 25 Sea Zone
                                                    Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers
                                                    Americans defend with 1 Escort
                                                    Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2
                                                    Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                                                    Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                                                    Casualties for Americans: 1 Escort
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - Japanese
                                                Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma
                                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur
                                                2 JPNbombers moved from 25 Sea Zone to Japan
                                                5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                                                3 fighters moved from Siberia to 6 Sea Zone
                                                1 air_transport moved from Borneo to Caroline Islands
                                                1 infantry moved from Philippines to 35 Sea Zone
                                                1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                                                1 infantry moved from 6 Sea Zone to Japan
                                                1 tactical_bomber moved from Kweichow to Korea
                                                1 fighter moved from Kweichow to Korea
                                                1 Escort moved from 16 Sea Zone to 6 Sea Zone
                                                4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                                                1 fighter moved from Caroline Islands to Japan
                                                1 fighter moved from Philippines to Japan
                                                2 JPNbombers moved from Kazakhstan to Kweichow
                                                2 Japan_Engineers moved from Kweichow to Burma
                                                2 infantry moved from Yunnan to Burma
                                                5 infantry moved from Kweichow to Yunnan
                                                1 armour moved from Kweichow to Burma
                                                2 infantry moved from Korea to Amur
                                                1 aaGun moved from Amur to Siberia
                                                1 artillery moved from Buryatia to Amur
                                                1 elite moved from Buryatia to Yakut S.S.R.
                                                1 infantry moved from Buryatia to Sakha
                                                2 J_Rails moved from Kiangsu to Shantung
                                                1 armour moved from Shantung to Manchuria
                                                1 J_Rail and 1 infantry moved from Shantung to Burma
                                                1 air_transport moved from Kweichow to Korea
                                                1 air_transport moved from Kweichow to Japan
                                                1 J_Rail and 1 infantry moved from Shantung to Amur
                                        
                                            Place Units - Japanese
                                                6 TotalWar_Artys and 1 elite placed in Japan
                                                4 TotalWarNavyFtrs placed in 6 Sea Zone
                                                1 transport placed in 19 Sea Zone
                                                1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                                                2 infantry placed in Shantung
                                                Japanese undo move 4.
                                                1 transport placed in 6 Sea Zone
                                                1 Japan_destroyer placed in 6 Sea Zone
                                                2 infantry placed in Korea
                                                3 infantry placed in Kweichow
                                                Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                                                Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
                                                Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
                                                Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 70 PUs; end with 75 PUs
                                                Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs]
                                                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs]
                                                Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs]
                                                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs]
                                                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs]
                                                Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs]
                                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs]
                                                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                                        

                                        232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg

                                        Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks

                                        522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg

                                        1 Reply Last reply Reply Quote 2
                                        • A Offline
                                          Alexander @beelee
                                          last edited by

                                          @beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle

                                          1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee
                                            last edited by

                                            They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.

                                            It didn't fckn work. I got right in that fckrs face and said this unacceptable.

                                            He backtracked immediately.

                                            I HATE MOTHERFUCKERS like that.

                                            Anyway, still fried. Try and get some turns in

                                            1 Reply Last reply Reply Quote 0

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