TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    312 Posts 4 Posters 50.5k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @beelee
      last edited by

      @beelee Thanks - I’ll put them in Yunnan

      1 Reply Last reply Reply Quote 1
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by Panzerstahl-Helm 0

        @alexander

        ANZ up

        EDIT: move 1 inf UK to Kazakhstan.

        987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-US UK19_EDIT.tsvg

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @Panzerstahl-Helm 0
          last edited by

          @Panzerstahl-Helm-0 Back to Germany

          exp-game-2-multi-apbt-az-fr-19.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @Alexander
            last edited by beelee

            @Alexander

            Good Evening

            Game History

            Round: 20
            
                Purchase Units - Germans
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                    triggerAttachmenLate1949EXP43Invert: has removed 1 Early1949_red owned by Changer in D-Day
                    triggerAttachmenLate1949EXP43Invert: Changer has 1 Late1949_red placed in D-Day
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans buy 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 GermanUBoat, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 destroyer, 1 elite, 5 infantry, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 King_Tiger, 1 Panzer_General, 3 armour, 1 german_para, 2 infantry and 1 waffen_infantry
                    1 Elitewaffen_panzer, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommander and 3 Me_262s
                    EDIT: Adding units owned by Germans to Southern Italy: 1 GAirCommander and 3 Me_262s
                    EDIT: Turning off Edit Mode
                    1 Panzer_Grndrs and 1 armour moved from Belarus to Bryansk
                    1 infantry moved from Western Ukraine to Bryansk
                    EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                    EDIT: 1 1stLuftflotten moved from Southern Italy to 1st Luftflotten
                    EDIT: 1 Waffen_Para moved from Southern Italy to Malta
                    EDIT: 1 Waffen_Para moved from Malta to Libya
                    1 Italian_LCV and 1 infantry moved from Tobruk to Libya
                    1 bomber moved from Romania to Normandy Bordeaux
                    1 Me_262 moved from Southern Italy to Normandy Bordeaux
                    2 Me_262s moved from Western Germany to Holland Belgium
                    1 infantry moved from Southern France to Normandy Bordeaux
                    3 infantry moved from France to Normandy Bordeaux
                    3 infantry moved from France to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
                    1 armour moved from Belarus to Archangel
                          Germans take Archangel from Russians
                    1 armour moved from Archangel to Smolensk
                    1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Belarus to Smolensk
                    1 Me_262 moved from Romania to Smolensk
            
                Combat - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Germans creates battle in territory 98 Sea Zone
                    Battle in Libya
                        Germans attack with 1 Italian_LCV, 1 Waffen_Para and 1 infantry
                        Americans defend with 1 elite
                        Germans roll dice for 1 Italian_LCV, 1 Waffen_Para and 1 infantry in Libya, round 2 : 2,4
                        Americans roll dice for 1 elite in Libya, round 2 : 2,4
                        Germans win, taking 98 Sea Zone from British, taking Libya from Americans with 1 Waffen_Para and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Germans: 1 Italian_LCV
                        Casualties for Americans: 1 elite
                    Battle in Smolensk
                        Germans attack with 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry
                        Russians defend with 2 armour, 1 elite and 1 guard_infantry
                        Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry in Smolensk, round 2 : 1,6,6,6,4,4,2,3
                        Russians roll dice for 2 armour, 1 elite and 1 guard_infantry in Smolensk, round 2 : 1,3,1,3,6
                        Germans roll dice for 1 Me_262 and 4 armour in Smolensk, round 3 : 5,5,6,2,5
                        Russians roll dice for 1 armour and 1 elite in Smolensk, round 3 : 3,3,4
                        Germans roll dice for 1 Me_262 and 3 armour in Smolensk, round 4 : 2,5,3,2
                        Russians roll dice for 1 elite in Smolensk, round 4 : 6,1
                        Germans win, taking Smolensk from Russians with 1 Me_262 and 2 armour remaining. Battle score for attacker is -6
                        Casualties for Germans: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry
                        Casualties for Russians: 2 armour, 1 elite and 1 guard_infantry
                    Battle in Holland Belgium
                        Germans attack with 2 Me_262s and 4 infantry
                        British defend with 2 infantry
                        Germans roll dice for 2 Me_262s and 4 infantry in Holland Belgium, round 2 : 2,4,5,4,1,2
                        British roll dice for 2 infantry in Holland Belgium, round 2 : 6,1
                        Germans win, taking Holland Belgium from British with 2 Me_262s and 3 infantry remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                        Casualties for British: 2 infantry
                    Battle in Bryansk
                        Germans attack with 1 Panzer_Grndrs, 1 armour and 1 infantry
                        Russians defend with 1 armour
                        Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 6,4,1
                        Russians roll dice for 1 armour in Bryansk, round 2 : 6
                        Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour and 1 infantry remaining. Battle score for attacker is 5
                        Casualties for Russians: 1 armour
                    Battle in Normandy Bordeaux
                        Germans attack with 1 Me_262, 1 bomber and 4 infantry; Changer loiter and taunt
                        Changer defend; British defend with 2 uk_paras and 1 uk_paraBoost
                        Germans roll dice for 1 Me_262, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3,1,5,5,1,2
                        British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2,5
                        Germans win, taking Normandy Bordeaux from British with 1 Me_262, 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                        Casualties for Germans: 1 infantry
                        Casualties for British: 2 uk_paras and 1 uk_paraBoost
            
                Non Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 Me_262 moved from Smolensk to Belarus
                    1 GAirCommander and 2 Me_262s moved from Western Germany to Belarus
                    1 Me_262 moved from Holland Belgium to Southern Italy
                    1 Me_262 moved from Normandy Bordeaux to Western Germany
                    1 Me_262 moved from Holland Belgium to Western Germany
                    1 bomber moved from Normandy Bordeaux to Western Germany
                    2 G_Rails and 2 waffen_panzers moved from Germany to Belarus
                    2 G_air_transports, 1 waffen_PG and 1 waffen_panzer moved from Germany to Belarus
                    EDIT: 1 waffen_PG and 3 waffen_panzers moved from Belarus to 1st Waffen Panzer
                    EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                    1 Panzer_Grndrs, 1 aaGun, 2 armour and 1 waffen_infantry moved from Eastern Poland to Belarus
                    2 G_air_transports moved from Eastern Poland to Western Germany
                    1 G_air_transport and 1 elite moved from Romania to Southern Italy
                    1 aaGun and 1 infantry moved from Romania to Eastern Poland
                    1 Panzer_Grndrs moved from Baltic States to Bessarabia
                    1 mech_infantry moved from Bessarabia to Ukraine
                    1 mech_infantry moved from Ukraine to Western Ukraine
                    1 Waffen_Para moved from Germany to Belarus
                    1 armour and 2 mech_infantrys moved from Poland to Belarus
                    1 mech_infantry moved from Karelia to Baltic States
                    1 Elitewaffen_panzer, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland
                    1 SP_Artillery and 1 waffen_infantry moved from Germany to Eastern Poland
                    1 Europe_Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland
                    1 Panzer_General moved from Germany to Western Germany
                    1 elite moved from Germany to Poland
                    1 aaGun moved from Germany to Poland
                    2 armour moved from Western Germany to Poland
                    2 infantry moved from Western Germany to France
                    EDIT: 1 GAirCommander and 3 Me_262s moved from Belarus to 1st Luftflotten
                    EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Belarus
                    EDIT: 1 GAirCommander and 3 Me_262s moved from Southern Italy to 2nd Luftflotten
                    EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy
            
                Place Units - Germans
                    6 TotalWar_Tanks and 1 infantry placed in Western Germany
                    1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 elite and 1 infantry placed in Germany
                    Units in Southern France being upgraded or consumed: 1 UndergroundMinr
                    1 DemoUnderMinor and 1 infantry placed in Southern France
                    1 infantry placed in Southern Italy
                    1 infantry placed in Germany
                    1 GermanUBoat and 1 destroyer placed in 97 Sea Zone
                    Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Total Cost from Convoy Blockades: 0
                        Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                    Germans collect 68 PUs; end with 68 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 80 Optional[PUs]
                    Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 85 Optional[PUs]
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                    Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 93 Optional[PUs]
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            

            exp-game-2-multi-apbt-G 20.tsvg

            Use Panzers email and @trout use mine. Idky the dice stats didn't show.

            Oh yea there was an extra SS Pnzr in the Box. Idk where it came from so I'll just kill it.

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee said:

              @Trout

              It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

              I thought maybe you would have to stay in either Burma or Yunnan.

              Edit
              One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up πŸ˜‚

              Edit 2
              Here's an update on the Tourney. My reply to the Captain

              Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

              You know how to play the mod which is the main thing πŸ™‚

              I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want πŸ™‚

              So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

              Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

              We’re all fairly even from a competition standpoint as in we’ve all defeated each other πŸ™‚ so probably just some random draw to pick the divisions if needed.

              Anyway, Panzer can use his Teutonic talents on setting it up πŸ™‚

              Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together πŸ™‚

              Anyway, looking forward to what rules you gonna use. Hopefully you add a few more πŸ™‚

              rock-on.png

              @beelee
              @alexander
              @trout

              Good afternoon gentlemen,

              lets get ready to rumble! As beelee mentioned below and in previous posts, The Captain will organize a live-game with his Club in Denmark next year. For the tournament he invites one of us to partizipate.
              Best way to find that our is via a tournament with everyone against everyone. Further instructions will follow.

              I created a Google Doc file and also moved the all-time Leauge results to the new document.

              Please request access to the following file:

              https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?usp=sharing

              I will create a separate thread for the qualifier once I worked out the rules.
              Stay tuned.

              BR

              B 1 Reply Last reply Reply Quote 2
              • B Online
                beelee @Panzerstahl-Helm 0
                last edited by

                @Panzerstahl-Helm-0

                Guten Abend

                Spreadsheet looks Great ! Well done 🍺

                Screenshot from 2026-08-11 13-04-30.png

                A 2 Replies Last reply Reply Quote 0
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee Agreed, looks good! Do we log the multi games too? (I feel like I'm getting away with some missed losses that are imroving my win rate πŸ™‚ )

                  B 1 Reply Last reply Reply Quote 1
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Rough time for the Russian front

                    exp-game-2-multi-apbt-r-20.tsvg

                    Purchase Units
                    Setting uses for triggers used this phase.
                    Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                    Combat Move
                    Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Southern France
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Setting uses for triggers used this phase.
                    Resetting and Giving Bonus Movement to Units
                    Cleaning up during movement phase
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                    EDIT: Turning off Edit Mode
                    1 1stAirFleet moved from Russia to Smolensk
                    1 1stAirFleet moved from Smolensk to Russia
                    1 elite moved from Russia to Smolensk
                    1 guard_infantry moved from Russia to Smolensk
                    1 elite moved from Kazakhstan to Novosibirsk
                    1 guard_infantry moved from Russia to Novosibirsk
                    1 elite moved from Rostov to Ukraine
                    1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                    1 FighterAce moved from Russia to Novosibirsk
                    Combat
                    Battle in Smolensk
                    Battle in Novosibirsk
                    Battle in Ukraine
                    Recording Battle Statistics
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Non Combat Move
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                    EDIT: Turning off Edit Mode
                    1 FighterAce moved from Novosibirsk to Russia
                    1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                    1 SP_ArtilleryUSSR and 4 armour moved from Rostov to Russia
                    1 aaGun moved from Rostov to Volgograd
                    1 Russian_Rail moved from Russia to Rostov
                    1 Russian_Rail and 1 aaGun moved from Rostov to Urals
                    1 elite moved from Evenkiyskiy to Urals
                    1 infantry moved from Caucasus to Volgograd
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                    Setting uses for triggers used this phase.
                    Cleaning up during movement phase
                    Place Units
                    3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
                    1 infantry placed in Volgograd
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Russia: 3 armour
                    EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
                    EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
                    EDIT: Adding units owned by Russians to Russia: 1 1stCorps
                    EDIT: Turning off Edit Mode
                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                    Setting uses for triggers used this phase.
                    Turn Complete
                    Russians collect 22 PUs; end with 23 PUs
                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
                    
                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @Alexander
                      last edited by beelee

                      @Alexander

                      Hi Alex

                      Yea I wasn't sure how to do the Multi's. I guess a separate Player for the Multi team. Also wasn't sure the best way to add it.

                      Victory made the first sheet and Panzer has it added to his now, which we should just use going forward I think.

                      But I'm not real familiar with the spreadsheets and had to add most by hand. I think Panzer and Victory have a lot of it automated.

                      One thing i thought of instead of turns we could use Late 44 Early 45 type thing. Looks as if there's space but I think the auto part wouldn't work for it.

                      I don't mind going in and changing that part by hand though.

                      Hopefully Herr Panzer has us mostly dialed in now and I can just do some small edits as needed for games I'm in.

                      But Idk πŸ™‚

                      Anyway, there's only been 3 Multi's to date. Two have gone to completion. Our first one and Panzer and mine's with Crockett.

                      Sadly we lost Victory in the Crockett mult about halfway through. But hey, that shit happens πŸ™‚

                      Crockett gave a good game his first time playing and came away with a win. It should be recorded somewhere.

                      Sadly his 2nd game 1 vs 1 against me he ghosted. Too bad, as his strategies are different than us core of 4 and are fun to play against.

                      That game could go either way, as there is no clear advantage for either of us.

                      He's still not up to date on the rules that well and I doubt two months off improved it πŸ™‚

                      Anyway, I gotta go push this mower around. Been two weeks. Still 90 and 80 % humidity lol

                      Hope I don't stroke out πŸ™‚

                      Edit
                      I think you and Panzer have only played the two 1 vs 1 ? Each winning one ? Took a loss in the first multi. That right ?

                      Edit 2
                      oh yea you had one with cat too that didn't go to completion

                      A 1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate! πŸ™‚

                        Neat, I didn't realise there have not been too many multi games played

                        Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.

                        Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding

                        I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Alexander
                          last edited by beelee

                          @Alexander

                          Yea the high ground is nice πŸ™‚

                          They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway

                          Edit
                          Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.

                          Screenshot from 2026-08-11 23-31-40.png

                          Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame

                          I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.

                          Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.

                          Having the inactive Commander in the Box is key though so you can't over buy.

                          Idk still haven't figured out the best system πŸ™‚

                          Edit 2
                          So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.

                          So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.

                          I actually think that will work best.

                          We'll see πŸ™‚

                          Edit 3
                          @trout so use this one

                          exp-game-2-multi-apbt-r-20 1st AFleet.tsvg

                          Put the planes in the Box

                          Screenshot from 2026-08-11 23-52-21.png

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better πŸ’—

                          Register Login
                          • 1
                          • 2
                          • 3
                          • 4
                          • 5
                          • 6
                          • 7
                          • 15
                          • 16
                          • 5 / 16
                          • First post
                            Last post
                          Powered by NodeBB Forums