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    Multi Game 2 barnee Trout vs Alex Panzer

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0 @beelee
      last edited by

      @beelee said:

      @Trout

      It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

      I thought maybe you would have to stay in either Burma or Yunnan.

      Edit
      One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up πŸ˜‚

      Edit 2
      Here's an update on the Tourney. My reply to the Captain

      Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

      You know how to play the mod which is the main thing πŸ™‚

      I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want πŸ™‚

      So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

      Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

      We’re all fairly even from a competition standpoint as in we’ve all defeated each other πŸ™‚ so probably just some random draw to pick the divisions if needed.

      Anyway, Panzer can use his Teutonic talents on setting it up πŸ™‚

      Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together πŸ™‚

      Anyway, looking forward to what rules you gonna use. Hopefully you add a few more πŸ™‚

      rock-on.png

      @beelee
      @alexander
      @trout

      Good afternoon gentlemen,

      lets get ready to rumble! As beelee mentioned below and in previous posts, The Captain will organize a live-game with his Club in Denmark next year. For the tournament he invites one of us to partizipate.
      Best way to find that our is via a tournament with everyone against everyone. Further instructions will follow.

      I created a Google Doc file and also moved the all-time Leauge results to the new document.

      Please request access to the following file:

      https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?usp=sharing

      I will create a separate thread for the qualifier once I worked out the rules.
      Stay tuned.

      BR

      B 1 Reply Last reply Reply Quote 2
      • B Online
        beelee @Panzerstahl-Helm 0
        last edited by

        @Panzerstahl-Helm-0

        Guten Abend

        Spreadsheet looks Great ! Well done 🍺

        Screenshot from 2026-08-11 13-04-30.png

        A 2 Replies Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Agreed, looks good! Do we log the multi games too? (I feel like I'm getting away with some missed losses that are imroving my win rate πŸ™‚ )

          B 1 Reply Last reply Reply Quote 1
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Rough time for the Russian front

            exp-game-2-multi-apbt-r-20.tsvg

            Purchase Units
            Setting uses for triggers used this phase.
            Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
            Combat Move
            Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Southern France
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Setting uses for triggers used this phase.
            Resetting and Giving Bonus Movement to Units
            Cleaning up during movement phase
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
            EDIT: Turning off Edit Mode
            1 1stAirFleet moved from Russia to Smolensk
            1 1stAirFleet moved from Smolensk to Russia
            1 elite moved from Russia to Smolensk
            1 guard_infantry moved from Russia to Smolensk
            1 elite moved from Kazakhstan to Novosibirsk
            1 guard_infantry moved from Russia to Novosibirsk
            1 elite moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 FighterAce moved from Russia to Novosibirsk
            Combat
            Battle in Smolensk
            Battle in Novosibirsk
            Battle in Ukraine
            Recording Battle Statistics
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Non Combat Move
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
            EDIT: Turning off Edit Mode
            1 FighterAce moved from Novosibirsk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 SP_ArtilleryUSSR and 4 armour moved from Rostov to Russia
            1 aaGun moved from Rostov to Volgograd
            1 Russian_Rail moved from Russia to Rostov
            1 Russian_Rail and 1 aaGun moved from Rostov to Urals
            1 elite moved from Evenkiyskiy to Urals
            1 infantry moved from Caucasus to Volgograd
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
            Setting uses for triggers used this phase.
            Cleaning up during movement phase
            Place Units
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
            1 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Adding units owned by Russians to Russia: 1 1stCorps
            EDIT: Turning off Edit Mode
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
            Setting uses for triggers used this phase.
            Turn Complete
            Russians collect 22 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
            
            1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Alexander
              last edited by beelee

              @Alexander

              Hi Alex

              Yea I wasn't sure how to do the Multi's. I guess a separate Player for the Multi team. Also wasn't sure the best way to add it.

              Victory made the first sheet and Panzer has it added to his now, which we should just use going forward I think.

              But I'm not real familiar with the spreadsheets and had to add most by hand. I think Panzer and Victory have a lot of it automated.

              One thing i thought of instead of turns we could use Late 44 Early 45 type thing. Looks as if there's space but I think the auto part wouldn't work for it.

              I don't mind going in and changing that part by hand though.

              Hopefully Herr Panzer has us mostly dialed in now and I can just do some small edits as needed for games I'm in.

              But Idk πŸ™‚

              Anyway, there's only been 3 Multi's to date. Two have gone to completion. Our first one and Panzer and mine's with Crockett.

              Sadly we lost Victory in the Crockett mult about halfway through. But hey, that shit happens πŸ™‚

              Crockett gave a good game his first time playing and came away with a win. It should be recorded somewhere.

              Sadly his 2nd game 1 vs 1 against me he ghosted. Too bad, as his strategies are different than us core of 4 and are fun to play against.

              That game could go either way, as there is no clear advantage for either of us.

              He's still not up to date on the rules that well and I doubt two months off improved it πŸ™‚

              Anyway, I gotta go push this mower around. Been two weeks. Still 90 and 80 % humidity lol

              Hope I don't stroke out πŸ™‚

              Edit
              I think you and Panzer have only played the two 1 vs 1 ? Each winning one ? Took a loss in the first multi. That right ?

              Edit 2
              oh yea you had one with cat too that didn't go to completion

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate! πŸ™‚

                Neat, I didn't realise there have not been too many multi games played

                Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.

                Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding

                I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  Yea the high ground is nice πŸ™‚

                  They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway

                  Edit
                  Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.

                  Screenshot from 2026-08-11 23-31-40.png

                  Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame

                  I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.

                  Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.

                  Having the inactive Commander in the Box is key though so you can't over buy.

                  Idk still haven't figured out the best system πŸ™‚

                  Edit 2
                  So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.

                  So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.

                  I actually think that will work best.

                  We'll see πŸ™‚

                  Edit 3
                  @trout so use this one

                  exp-game-2-multi-apbt-r-20 1st AFleet.tsvg

                  Put the planes in the Box

                  Screenshot from 2026-08-11 23-52-21.png

                  T A 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by Trout

                    @beelee @alexander @panzerstahl-helm-0

                    Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!

                    Game History

                    Round: 20
                    
                        Purchase Units - Japanese
                            Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                    
                        Place Units - Japanese
                            Units in Kweichow being upgraded or consumed: 1 factory_minor
                            1 UndergroundMinr placed in Kweichow
                    
                        Combat Move - Japanese
                            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            5 fighters moved from 6 Sea Zone to 25 Sea Zone
                            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                            2 JPNbombers moved from Japan to 25 Sea Zone
                            1 infantry moved from Sakha to Siberia
                            10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia
                            1 elite moved from Japan to 6 Sea Zone
                            1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone
                                  Japanese take 1 Sea Zone from Americans
                            1 elite moved from 1 Sea Zone to Alaska
                            1 elite moved from Philippines to 35 Sea Zone
                            1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone
                            2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone
                            1 armour moved from Philippines to 35 Sea Zone
                            3 infantry moved from Philippines to 35 Sea Zone
                            1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                            4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
                            EDIT: 2 Japanese_LCVs moved from Japan to Siberia
                            EDIT: 4 infantry moved from Japan to Siberia
                            1 infantry moved from Yakut S.S.R. to Yenisey
                                  Japanese take Yenisey from Russians
                            1 infantry moved from Tsinghai to Kazakhstan
                            2 JPNbombers moved from Kweichow to Kazakhstan
                            3 fighters moved from 6 Sea Zone to Siberia
                    
                        Combat - Japanese
                            Battle in Alaska
                            Battle in Siberia
                                Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry
                                Americans defend with 1 elite
                                Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5
                                Russians roll dice for 1 elite in Siberia, round 2 : 5,6
                                Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3
                                Casualties for Americans: 1 elite
                            Battle in Dutch New Guinea
                                Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers
                                Changer defend; ANZAC defend with 1 artillery and 5 infantry
                                Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5
                                Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1
                                ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3
                                Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                                Casualties for Japanese: 2 infantry
                                Casualties for ANZAC: 1 artillery and 5 infantry
                            Battle in Kazakhstan
                                Japanese attack with 2 JPNbombers and 1 infantry
                                British defend with 1 infantry
                                Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2
                                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5
                                Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                                Casualties for British: 1 infantry
                            Battle in 25 Sea Zone
                                Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers
                                Americans defend with 1 Escort
                                Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2
                                Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                                Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                                Casualties for Americans: 1 Escort
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur
                            2 JPNbombers moved from 25 Sea Zone to Japan
                            5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                            3 fighters moved from Siberia to 6 Sea Zone
                            1 air_transport moved from Borneo to Caroline Islands
                            1 infantry moved from Philippines to 35 Sea Zone
                            1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                            1 infantry moved from 6 Sea Zone to Japan
                            1 tactical_bomber moved from Kweichow to Korea
                            1 fighter moved from Kweichow to Korea
                            1 Escort moved from 16 Sea Zone to 6 Sea Zone
                            4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                            1 fighter moved from Caroline Islands to Japan
                            1 fighter moved from Philippines to Japan
                            2 JPNbombers moved from Kazakhstan to Kweichow
                            2 Japan_Engineers moved from Kweichow to Burma
                            2 infantry moved from Yunnan to Burma
                            5 infantry moved from Kweichow to Yunnan
                            1 armour moved from Kweichow to Burma
                            2 infantry moved from Korea to Amur
                            1 aaGun moved from Amur to Siberia
                            1 artillery moved from Buryatia to Amur
                            1 elite moved from Buryatia to Yakut S.S.R.
                            1 infantry moved from Buryatia to Sakha
                            2 J_Rails moved from Kiangsu to Shantung
                            1 armour moved from Shantung to Manchuria
                            1 J_Rail and 1 infantry moved from Shantung to Burma
                            1 air_transport moved from Kweichow to Korea
                            1 air_transport moved from Kweichow to Japan
                            1 J_Rail and 1 infantry moved from Shantung to Amur
                    
                        Place Units - Japanese
                            6 TotalWar_Artys and 1 elite placed in Japan
                            4 TotalWarNavyFtrs placed in 6 Sea Zone
                            1 transport placed in 19 Sea Zone
                            1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                            2 infantry placed in Shantung
                            Japanese undo move 4.
                            1 transport placed in 6 Sea Zone
                            1 Japan_destroyer placed in 6 Sea Zone
                            2 infantry placed in Korea
                            3 infantry placed in Kweichow
                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                            Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
                            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
                            Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
                    
                        Turn Complete - Japanese
                            Japanese collect 70 PUs; end with 75 PUs
                            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs]
                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs]
                            Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs]
                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs]
                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs]
                            Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs]
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs]
                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                    

                    232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg

                    Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks

                    522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg

                    1 Reply Last reply Reply Quote 2
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by

                        They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.

                        It didn't fckn work. I got right in that fckrs face and said this unacceptable.

                        He backtracked immediately.

                        I HATE MOTHERFUCKERS like that.

                        Anyway, still fried. Try and get some turns in

                        1 Reply Last reply Reply Quote 0

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