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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by

      @Panzerstahl-Helm-0

      Guten Abend

      Spreadsheet looks Great ! Well done 🍺

      Screenshot from 2026-08-11 13-04-30.png

      A 2 Replies Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beelee Agreed, looks good! Do we log the multi games too? (I feel like I'm getting away with some missed losses that are imroving my win rate 🙂 )

        B 1 Reply Last reply Reply Quote 1
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Rough time for the Russian front

          exp-game-2-multi-apbt-r-20.tsvg

          Purchase Units
          Setting uses for triggers used this phase.
          Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
          Combat Move
          Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Southern France
          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          Turning on Edit Mode
          EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
          EDIT: Turning off Edit Mode
          1 1stAirFleet moved from Russia to Smolensk
          1 1stAirFleet moved from Smolensk to Russia
          1 elite moved from Russia to Smolensk
          1 guard_infantry moved from Russia to Smolensk
          1 elite moved from Kazakhstan to Novosibirsk
          1 guard_infantry moved from Russia to Novosibirsk
          1 elite moved from Rostov to Ukraine
          1 fighter and 1 tactical_bomber moved from Russia to Ukraine
          1 FighterAce moved from Russia to Novosibirsk
          Combat
          Battle in Smolensk
          Battle in Novosibirsk
          Battle in Ukraine
          Recording Battle Statistics
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          Non Combat Move
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
          Turning on Edit Mode
          EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
          EDIT: Turning off Edit Mode
          1 FighterAce moved from Novosibirsk to Russia
          1 fighter and 1 tactical_bomber moved from Ukraine to Russia
          1 SP_ArtilleryUSSR and 4 armour moved from Rostov to Russia
          1 aaGun moved from Rostov to Volgograd
          1 Russian_Rail moved from Russia to Rostov
          1 Russian_Rail and 1 aaGun moved from Rostov to Urals
          1 elite moved from Evenkiyskiy to Urals
          1 infantry moved from Caucasus to Volgograd
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
          1 infantry placed in Volgograd
          Turning on Edit Mode
          EDIT: Removing units owned by Russians from Russia: 3 armour
          EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
          EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
          EDIT: Adding units owned by Russians to Russia: 1 1stCorps
          EDIT: Turning off Edit Mode
          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
          Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
          Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
          Setting uses for triggers used this phase.
          Turn Complete
          Russians collect 22 PUs; end with 23 PUs
          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
          
          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Alexander
            last edited by beelee

            @Alexander

            Hi Alex

            Yea I wasn't sure how to do the Multi's. I guess a separate Player for the Multi team. Also wasn't sure the best way to add it.

            Victory made the first sheet and Panzer has it added to his now, which we should just use going forward I think.

            But I'm not real familiar with the spreadsheets and had to add most by hand. I think Panzer and Victory have a lot of it automated.

            One thing i thought of instead of turns we could use Late 44 Early 45 type thing. Looks as if there's space but I think the auto part wouldn't work for it.

            I don't mind going in and changing that part by hand though.

            Hopefully Herr Panzer has us mostly dialed in now and I can just do some small edits as needed for games I'm in.

            But Idk 🙂

            Anyway, there's only been 3 Multi's to date. Two have gone to completion. Our first one and Panzer and mine's with Crockett.

            Sadly we lost Victory in the Crockett mult about halfway through. But hey, that shit happens 🙂

            Crockett gave a good game his first time playing and came away with a win. It should be recorded somewhere.

            Sadly his 2nd game 1 vs 1 against me he ghosted. Too bad, as his strategies are different than us core of 4 and are fun to play against.

            That game could go either way, as there is no clear advantage for either of us.

            He's still not up to date on the rules that well and I doubt two months off improved it 🙂

            Anyway, I gotta go push this mower around. Been two weeks. Still 90 and 80 % humidity lol

            Hope I don't stroke out 🙂

            Edit
            I think you and Panzer have only played the two 1 vs 1 ? Each winning one ? Took a loss in the first multi. That right ?

            Edit 2
            oh yea you had one with cat too that didn't go to completion

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @beelee
              last edited by

              @beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate! 🙂

              Neat, I didn't realise there have not been too many multi games played

              Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.

              Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding

              I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Alexander
                last edited by beelee

                @Alexander

                Yea the high ground is nice 🙂

                They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway

                Edit
                Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.

                Screenshot from 2026-08-11 23-31-40.png

                Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame

                I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.

                Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.

                Having the inactive Commander in the Box is key though so you can't over buy.

                Idk still haven't figured out the best system 🙂

                Edit 2
                So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.

                So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.

                I actually think that will work best.

                We'll see 🙂

                Edit 3
                @trout so use this one

                exp-game-2-multi-apbt-r-20 1st AFleet.tsvg

                Put the planes in the Box

                Screenshot from 2026-08-11 23-52-21.png

                T A 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by Trout

                  @beelee @alexander @panzerstahl-helm-0

                  Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!

                  Game History

                  Round: 20
                  
                      Purchase Units - Japanese
                          Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                  
                      Place Units - Japanese
                          Units in Kweichow being upgraded or consumed: 1 factory_minor
                          1 UndergroundMinr placed in Kweichow
                  
                      Combat Move - Japanese
                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          5 fighters moved from 6 Sea Zone to 25 Sea Zone
                          2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                          2 JPNbombers moved from Japan to 25 Sea Zone
                          1 infantry moved from Sakha to Siberia
                          10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia
                          1 elite moved from Japan to 6 Sea Zone
                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone
                                Japanese take 1 Sea Zone from Americans
                          1 elite moved from 1 Sea Zone to Alaska
                          1 elite moved from Philippines to 35 Sea Zone
                          1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone
                          2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone
                          1 armour moved from Philippines to 35 Sea Zone
                          3 infantry moved from Philippines to 35 Sea Zone
                          1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                          4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
                          EDIT: 2 Japanese_LCVs moved from Japan to Siberia
                          EDIT: 4 infantry moved from Japan to Siberia
                          1 infantry moved from Yakut S.S.R. to Yenisey
                                Japanese take Yenisey from Russians
                          1 infantry moved from Tsinghai to Kazakhstan
                          2 JPNbombers moved from Kweichow to Kazakhstan
                          3 fighters moved from 6 Sea Zone to Siberia
                  
                      Combat - Japanese
                          Battle in Alaska
                          Battle in Siberia
                              Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry
                              Americans defend with 1 elite
                              Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5
                              Russians roll dice for 1 elite in Siberia, round 2 : 5,6
                              Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3
                              Casualties for Americans: 1 elite
                          Battle in Dutch New Guinea
                              Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers
                              Changer defend; ANZAC defend with 1 artillery and 5 infantry
                              Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5
                              Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1
                              ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3
                              Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                              Casualties for Japanese: 2 infantry
                              Casualties for ANZAC: 1 artillery and 5 infantry
                          Battle in Kazakhstan
                              Japanese attack with 2 JPNbombers and 1 infantry
                              British defend with 1 infantry
                              Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2
                              Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5
                              Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                              Casualties for British: 1 infantry
                          Battle in 25 Sea Zone
                              Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers
                              Americans defend with 1 Escort
                              Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2
                              Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                              Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 Escort
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Japanese
                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur
                          2 JPNbombers moved from 25 Sea Zone to Japan
                          5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                          3 fighters moved from Siberia to 6 Sea Zone
                          1 air_transport moved from Borneo to Caroline Islands
                          1 infantry moved from Philippines to 35 Sea Zone
                          1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                          1 infantry moved from 6 Sea Zone to Japan
                          1 tactical_bomber moved from Kweichow to Korea
                          1 fighter moved from Kweichow to Korea
                          1 Escort moved from 16 Sea Zone to 6 Sea Zone
                          4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                          1 fighter moved from Caroline Islands to Japan
                          1 fighter moved from Philippines to Japan
                          2 JPNbombers moved from Kazakhstan to Kweichow
                          2 Japan_Engineers moved from Kweichow to Burma
                          2 infantry moved from Yunnan to Burma
                          5 infantry moved from Kweichow to Yunnan
                          1 armour moved from Kweichow to Burma
                          2 infantry moved from Korea to Amur
                          1 aaGun moved from Amur to Siberia
                          1 artillery moved from Buryatia to Amur
                          1 elite moved from Buryatia to Yakut S.S.R.
                          1 infantry moved from Buryatia to Sakha
                          2 J_Rails moved from Kiangsu to Shantung
                          1 armour moved from Shantung to Manchuria
                          1 J_Rail and 1 infantry moved from Shantung to Burma
                          1 air_transport moved from Kweichow to Korea
                          1 air_transport moved from Kweichow to Japan
                          1 J_Rail and 1 infantry moved from Shantung to Amur
                  
                      Place Units - Japanese
                          6 TotalWar_Artys and 1 elite placed in Japan
                          4 TotalWarNavyFtrs placed in 6 Sea Zone
                          1 transport placed in 19 Sea Zone
                          1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                          2 infantry placed in Shantung
                          Japanese undo move 4.
                          1 transport placed in 6 Sea Zone
                          1 Japan_destroyer placed in 6 Sea Zone
                          2 infantry placed in Korea
                          3 infantry placed in Kweichow
                          Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                          Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
                          Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
                          Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
                  
                      Turn Complete - Japanese
                          Japanese collect 70 PUs; end with 75 PUs
                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs]
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs]
                          Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs]
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs]
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs]
                          Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs]
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs]
                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                  

                  232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg

                  Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks

                  522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg

                  1 Reply Last reply Reply Quote 2
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee
                      last edited by

                      They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.

                      It didn't fckn work. I got right in that fckrs face and said this unacceptable.

                      He backtracked immediately.

                      I HATE MOTHERFUCKERS like that.

                      Anyway, still fried. Try and get some turns in

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @alexander @trout beelee @

                        Here the dice for the LM in Normandy.

                        e1f2d11a-6ba1-4a8f-8213-38309fe535b0-image.jpeg

                        1 hit
                        I removed 1 LCV (empty)

                        I messed up with the D-Day procedure and had to roll the dices for the US troops.

                        f8ee8e64-e400-48dd-b552-94a2dc27c00d-image.jpeg

                        4 hits.
                        All 3 German infs are......on vacation now.

                        Game History

                        Round: 20
                        
                            Purchase Units - Americans
                                Americans buy 3 Escorts, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                1 usa_armour moved from Western United States to Alaska
                                1 AirCommander and 3 usa_fighters moved from Western United States to Alaska
                                4 NavyFighters moved from 10 Sea Zone to 1 Sea Zone
                                1 USAbomber moved from Soviet Far East to Alaska
                                1 usa_fighter moved from 10 Sea Zone to 1 Sea Zone
                        
                            Combat - Americans
                                Americans creates battle in territory 93 Sea Zone
                                Battle in Alaska
                                    Changer loiter and taunt; Americans attack with 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters
                                    Changer defend; Japanese defend with 1 elite
                                        Americans roll dice for 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters in Alaska, round 2 : 4/6 hits, 3,17 expected hits
                                        Japanese roll dice for 1 elite in Alaska, round 2 : 2/2 hits, 0,67 expected hits
                                        1 usa_fighter owned by the Americans and 1 USAbomber owned by the Americans lost in Alaska
                                        1 elite owned by the Japanese lost in Alaska
                                    Americans win, taking 93 Sea Zone from Germans, taking Alaska from Japanese with 1 AirCommander, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is -18
                                    Casualties for Americans: 1 USAbomber and 1 usa_fighter
                                    Casualties for Japanese: 1 elite
                                Battle in 1 Sea Zone
                                    Americans attack with 4 NavyFighters and 1 usa_fighter
                                    Japanese defend with 1 Japan_destroyer
                                        Americans roll dice for 4 NavyFighters and 1 usa_fighter in 1 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                                        Japanese roll dice for 1 Japan_destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        1 Japan_destroyer owned by the Japanese lost in 1 Sea Zone
                                    Americans win with 4 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7
                                    Casualties for Japanese: 1 Japan_destroyer
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by British from Normandy Bordeaux: 1 DDayEurope
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 AirCommander and 2 usa_fighters moved from Alaska to Soviet Far East
                                1 usa_fighter moved from 1 Sea Zone to Soviet Far East
                                1 Escort moved from 10 Sea Zone to 4 Sea Zone
                                1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone
                                1 USA_TankGeneral and 5 usa_armours moved from Western United States to 10 Sea Zone
                                3 infantry moved from Western United States to 10 Sea Zone
                                1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 10 Sea Zone to 8 Sea Zone
                                3 ArmoredInfantrys moved from Aleutian Islands to 8 Sea Zone
                                3 ArmoredInfantrys, 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 8 Sea Zone to 3 Sea Zone
                                3 ArmoredInfantrys, 1 USA_TankGeneral, 3 infantry and 5 usa_armours moved from 3 Sea Zone to Soviet Far East
                                4 NavyFighters moved from 1 Sea Zone to 3 Sea Zone
                                2 usa_fighters moved from 54 Sea Zone to Hawaiian Islands
                                4 air_transports, 1 artillery and 3 infantry moved from Western United States to Hawaiian Islands
                                2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                1 elite moved from Gibraltar to 91 Sea Zone
                                1 elite moved from 91 Sea Zone to Morocco
                                1 USA_LCV, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
                                1 usa_armour moved from Central United States to 101 Sea Zone
                                1 Heavy_Transport, 1 USA_LCV, 1 elite, 1 infantry and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                1 USA_LCV, 1 elite, 1 infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
                                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                                5 usa_armours moved from Central United States to Western United States
                                1 USA_TankGeneral moved from Eastern United States to Western United States
                                EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 1st UK Tank
                                EDIT: 1 1stUKTank moved from 1st UK Tank to Soviet Far East
                                EDIT: 1 AirCommander and 3 usa_fighters moved from Soviet Far East to 2nd USA AirFleet
                                EDIT: 1 USA2ndAirFleet moved from 2nd USA AirFleet to Soviet Far East
                                EDIT: 7 UK_LCVs moved from United Kingdom to D-Day
                                EDIT: 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from United Kingdom to D-Day
                                3 air_transports moved from Gibraltar to Eastern United States
                        
                            Place Units - Americans
                                3 Escorts, 1 submarine and 2 transports placed in 10 Sea Zone
                                4 TotalWarFighters placed in Western United States
                                6 TotalWarMechInfs placed in Central United States
                                Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States
                                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                                Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States
                                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                        
                            Turn Complete - Americans
                                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone
                                Americans collect 53 PUs; end with 53 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs]
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs]
                                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs]
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                Some Units in D-Day change ownership: 2 artilleries, 1 elite and 7 infantry
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy nothing; Remaining resources: 10 PUs; 
                        
                            Combat Move - Chinese
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        
                            Turn Complete - Chinese
                                Chinese collect 0 PUs; end with 10 PUs
                        
                            Purchase Units - British
                                British buy 1 UK_LCV, 1 elite, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope
                                EDIT: Turning off Edit Mode
                                EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from Scotland to Holland Belgium
                                1 uk_fighter moved from United Kingdom to Holland Belgium
                                EDIT: 1 ArmoredInfantry and 1 Eliteusa_armour moved from D-Day to Normandy Bordeaux
                                EDIT: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry moved from D-Day to Normandy Bordeaux
                                1 UK_Hvy_Bomber moved from United Kingdom to Bryansk
                                3 mech_infantrys moved from Caucasus to Bryansk
                                1 UK_Hvy_Bomber moved from Caucasus to Burma
                                1 UK_Hvy_Bomber, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 4 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                                3 uk_fighters moved from Eastern Persia to Burma
                                2 uk_fighters moved from Scotland to Holland Belgium
                        
                            Combat - British
                                Battle in Bryansk
                                    British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                                    Germans defend with 1 Panzer_Grndrs, 1 armour and 1 infantry
                                        British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
                                        Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                                        1 mech_infantry owned by the British lost in Bryansk
                                        1 infantry owned by the Germans lost in Bryansk
                                        British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits
                                        Germans roll dice for 1 Panzer_Grndrs and 1 armour in Bryansk, round 3 : 0/2 hits, 1,00 expected hits
                                        1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                                    British win, taking Bryansk from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                                    Casualties for British: 1 mech_infantry
                                    Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 infantry
                                Battle in Holland Belgium
                                    British attack with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters
                                    Germans defend with 3 infantry
                                        British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits
                                        Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                                        1 infantry owned by the Germans lost in Holland Belgium
                                        British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 3 : 4/7 hits, 2,50 expected hits
                                        Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                                        2 infantry owned by the Germans lost in Holland Belgium
                                    British win, taking Holland Belgium from Germans with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters remaining. Battle score for attacker is 9
                                    Casualties for Germans: 3 infantry
                                Battle in Burma
                                    British attack with 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber
                                    Japanese defend with 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys
                                        Japanese roll AA dice in Burma : 0/3 hits, 0,50 expected hits
                                        British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 15/74 hits, 23,17 expected hits
                                        Japanese roll dice for 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys in Burma, round 2 : 22/61 hits, 24,33 expected hits
                                        22 infantry owned by the British lost in Burma
                                        14 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
                                        British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 19 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 19/52 hits, 19,50 expected hits
                                        Japanese roll dice for 2 Japan_Engineers, 24 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Burma, round 3 : 20/47 hits, 19,67 expected hits
                                        1 artillery owned by the British and 19 infantry owned by the British lost in Burma
                                        7 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 10 mech_infantrys owned by the Japanese lost in Burma
                                        British roll dice for 2 UK_Hvy_Bombers, 11 artilleries, 6 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 4 : 20/32 hits, 15,00 expected hits
                                        Japanese roll dice for 2 Japan_Engineers, 24 armour and 2 artilleries in Burma, round 4 : 12/28 hits, 13,33 expected hits
                                        4 commandos owned by the British and 8 artilleries owned by the British lost in Burma
                                        2 Japan_Engineers owned by the Japanese, 2 artilleries owned by the Japanese and 16 armour owned by the Japanese lost in Burma
                                        British roll dice for 2 UK_Hvy_Bombers, 3 artilleries, 2 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 5 : 7/20 hits, 10,33 expected hits
                                        Japanese roll dice for 8 armour in Burma, round 5 : 2/8 hits, 4,00 expected hits
                                        1 commando owned by the British and 1 artillery owned by the British lost in Burma
                                        7 armour owned by the Japanese lost in Burma
                                        British roll dice for 2 UK_Hvy_Bombers, 2 artilleries, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 6 : 9/18 hits, 9,50 expected hits
                                        Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0,50 expected hits
                                        1 artillery owned by the British lost in Burma
                                        1 armour owned by the Japanese lost in Burma
                                    British win, taking Burma from Japanese with 2 UK_Hvy_Bombers, 1 artillery, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 67
                                    Casualties for British: 11 artilleries, 5 commandos and 41 infantry
                                    Casualties for Japanese: 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys
                                    Turning on Edit Mode
                                EDIT: Battle in Normandy Bordeaux
                                    EDIT: Changer loiter and taunt; British loiter and taunt with 1 DDayEurope, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans attack with 1 ArmoredInfantry and 1 Eliteusa_armour
                                    EDIT: Germans defend with 3 infantry; Changer defend
                                        EDIT: 2/3 hits, 1,50 expected hits
                                        EDIT: 0/3 hits, 1,00 expected hits
                                    EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux
                                    EDIT: Americans takes Normandy Bordeaux from Germans
                                    EDIT: Americans win
                                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
                                EDIT: Recording Battle Statistics
                                EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - British
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                EDIT: 1 DDayEurope moved from Normandy Bordeaux to D-Day
                                3 uk_fighters moved from Holland Belgium to United Kingdom
                                2 UK_LCVs, 5 aaGuns, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom
                                2 UK_Hvy_Bombers, 7 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                                1 air_transport moved from India to Persia
                                3 mech_infantrys moved from Persia to Caucasus
                                1 infantry moved from Iraq to Persia
                                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                                1 aaGun moved from India to Burma
                                1 UK_Hvy_Bomber moved from Bryansk to Russia
                        
                            Place Units - British
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                3 mech_infantrys placed in Persia
                                5 mech_infantrys placed in India
                                1 UK_LCV, 1 elite and 4 infantry placed in United Kingdom
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 5
                                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                                British collect 37 PUs (5 lost to blockades); end with 37 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs]
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 1,33
                        Japanese regular : -3,83
                        Japanese AA : -0,50
                        Germans regular : -3,00
                        EDIT: : -0,50
                        British regular : -8,00
                        

                        IPC for the US are adjusted.

                        BR

                        522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-US UK20.tsvg

                        B T 2 Replies Last reply Reply Quote 1
                        • B Offline
                          beelee @Panzerstahl-Helm 0
                          last edited by beelee

                          @Panzerstahl-Helm-0

                          rightarm.png

                          Haven't seen D-Day in a while 🙂

                          The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.

                          Just getting ready to check it out

                          Edit
                          Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.

                          Edit 2
                          You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @Panzerstahl-Helm 0
                            last edited by

                            @Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @Trout said:

                              from Tojo as to what went wrong

                              he listened to his German adviser 🙂 lol

                              He's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol

                              Edit
                              that's right Italia already conquered by his buddy adolhp 🙂 @alexander ANZC up

                              Edit 2
                              @panzerstahl-helm-0

                              Guten Morgen Herr Panzer

                              I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

                              Screenshot from 2026-08-20 00-43-17.png

                              You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.

                              You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.

                              Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?

                              So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.

                              If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX

                              Confused yet 🙂

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