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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Alexander
      last edited by beelee

      @Alexander

      Activity is fast and furious now lol

      Edit
      @trout place your 3 Inf 1st place and use them this turn. You shoulda been able to place them in Korea last turn but you uprdaded first and then it won't let you.

      Gotta place em in Korea.

      @alexander I'll check on the Total Tank but he shoulda changed.

      Edit 2
      Ahh you didn't give them time to change before adding to the AG. @trout swap the Tank for Alex please. The hacked blue one lol

      Edit 3
      Aren't Frostion's Tanks way kick ass 🙂

      Edit 4
      @alexander yea Bury gotta switch too 🙂 I know it's a pain but don't know a way around it. It's better tahn it used to be 🙂

      @trout you'll wanna change and ding SSR another buck 🙂

      Edit 5
      @trout @alexander I went ahead and did the changes. Trout you just need to place your Inf in Korea first Place and you're all dialed in 🙂

      exp-game-2-multi-apbt-r-22-edit2.tsvg

      Edit 6
      @alexander oh you forgot to sortie your Ftr Ace 😯 musta had too much distilled potato 🙂

      T A 2 Replies Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Thanks and good morning all. For some reason, I had trouble with putting the Korea factory underground. So I did that via Edit Mode. If one of you knows how to remove that from my production queue, feel free to do that. Otherwise, I can just let it sit there unplaced. J can't build an underground major on the board anywhere except Korea anyway, so it's impossible to place by mistake somewhere anyway. Somehow the IPC advantage Axis had last turn dried up a bit. Over to the Allies!

        Game History

        Round: 22
        
            Purchase Units - Japanese
                Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 cruiser, 1 elite, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
        
            Place Units - Japanese
                3 infantry placed in Korea
                Japanese undo move 1.
                2 infantry placed in Korea
                1 infantry placed in Korea
                Japanese undo move 2.
                Japanese undo move 1.
                3 infantry placed in Korea
        
            Combat Move - Japanese
                Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 infantry moved from Siberia to Soviet Far East
                1 NavyFighter moved from 5 Sea Zone to Soviet Far East
                1 NavyFighter moved from 5 Sea Zone to 4 Sea Zone
                1 NavyFighter moved from 5 Sea Zone to 7 Sea Zone
                1 elite moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 15 Sea Zone
                1 Japan_destroyer and 1 elite moved from 15 Sea Zone to 8 Sea Zone
                1 elite moved from 8 Sea Zone to Aleutian Islands
                3 infantry moved from Yunnan to Burma
                2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone
                2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 20 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
                1 NavyFighter moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from 5 Sea Zone to 4 Sea Zone
                1 fighter moved from 5 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 JPNbombers moved from Japan to 25 Sea Zone
        
            Combat - Japanese
                Battle in Aleutian Islands
                Battle in Soviet Far East
                    Japanese attack with 2 NavyFighters, 1 fighter and 1 infantry
                    Americans defend with 1 usa_armour
                    Japanese roll dice for 2 NavyFighters, 1 fighter and 1 infantry in Soviet Far East, round 2 : 4,3,2,4
                    Russians roll dice for 1 usa_armour in Soviet Far East, round 2 : 6
                    Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 2 NavyFighters, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 usa_armour
                Battle in 7 Sea Zone
                    Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 6,4,5
                    Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 4
                    Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1,2,3
                    Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 3
                    Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Escort
                Battle in 4 Sea Zone
                    Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1,6,4
                    Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 3
                    Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Escort
                Battle in 44 Sea Zone
                    Japanese attack with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport
                    ANZAC defend with 2 transports
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1
                    Japanese roll dice for 2 NavyFighters, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3,3,5
                    ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 2
                    Japanese win, taking 44 Sea Zone from Neutral with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 transports
                Battle in Celebes
                    Changer loiter and taunt; Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Changer defend; ANZAC defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 1,5,1,2,6,4,6,2
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1,4,6
                    Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                Battle in Burma
                    Japanese attack with 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 4 mech_infantrys
                    Japanese roll dice for 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2,6,5,3,3,2,3,6
                    British roll dice for 4 mech_infantrys in Burma, round 2 : 2,2,4,6
                    Japanese roll dice for 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4,4,4,6,4,1
                    British roll dice for 1 mech_infantry in Burma, round 3 : 6
                    Japanese win, taking Burma from British with 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 mech_infantrys
                Battle in 45 Sea Zone
                    Japanese attack with 2 NavyFighters
                    ANZAC defend with 1 transport
                    Japanese roll dice for 2 NavyFighters in 45 Sea Zone, round 2 : 1,6
                    ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 2
                    Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 JPNbombers and 1 submarine
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 6
                    Japanese roll dice for 2 JPNbombers in 25 Sea Zone, round 2 : 1,5
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2
                    Japanese win with 2 JPNbombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 Escort
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                2 JPNbombers moved from 25 Sea Zone to Japan
                2 infantry moved from Korea to Amur
                1 artillery moved from Kweichow to Yunnan
                3 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Shensi
                2 fighters moved from Amur to Kweichow
                2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Burma to Kweichow
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                2 NavyFighters moved from 45 Sea Zone to 35 Sea Zone
                2 NavyFighters and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 5 Sea Zone to 35 Sea Zone
                1 Escort, 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JPN_Pacific_DD, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 pacific_cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone
                1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 NavyFighters and 1 fighter moved from Soviet Far East to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                3 fighters moved from Amur to Japan
                1 fighter moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                2 fighters moved from Amur to Japan
                2 fighters moved from Amur to Kweichow
                1 fighter moved from Amur to Japan
                2 armour moved from Shantung to Kweichow
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Yunnan
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to Siberia
                3 air_transports and 3 mech_infantrys moved from Japan to Kweichow
                1 air_transport moved from Kweichow to Japan
                2 air_transports and 2 infantry moved from Japan to Philippines
                1 air_transport moved from Caroline Islands to Japan
                1 air_transport moved from Kweichow to Japan
                1 air_transport moved from Kweichow to Japan
                1 air_transport moved from Java to Philippines
                1 Escort moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
        
            Place Units - Japanese
                6 TotalWar_Tanks placed in Korea
                1 Japan_destroyer and 1 cruiser placed in 6 Sea Zone
                2 Japanese_LCVs and 1 elite placed in Japan
                3 infantry placed in Kweichow
                2 infantry and 1 mech_infantry placed in Shantung
                3 infantry placed in Japan
                1 infantry placed in Korea
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Korea: 1 UndrgroundFctry
                EDIT: Removing units owned by Japanese from Korea: 1 factory_upgrade
                EDIT: Turning off Edit Mode
                Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea
                Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea
        
            Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
                Japanese collect 67 PUs (1 lost to blockades); end with 69 PUs
                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs]
                Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs]
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs]
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
        

        ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          Good Morning

          Yea place a major in korea or JPN and then it should let you place, Then delete both.

          Edit
          yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too.

          Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn.

          You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess.

          Edit 2
          Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too.

          Edit 3
          So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade.

          I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it.

          Edit 4
          And lastly 🙂 one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does 🙂

          hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol

          @panzerstahl-helm-0 here's a save with the corrections.

          ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg

          Edit again lol
          The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises.

          Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way.

          At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin 🙂

          Right Arm. Victory is already on it 🙂

          1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol.

            Yeah, that fighter ace was supposed to combat in my planned turn ... oh well

            A 1 Reply Last reply Reply Quote 1
            • B beelee referenced this topic
            • A Offline
              Alexander @Alexander
              last edited by

              @panzerstahl-helm-0 @trout @beelee I have updated my name to Alexander The Great on both forums - not sure if I can fully do it on Triple A too?

              T B 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @Alexander
                last edited by

                @Alexander Hah! Love the name change. Interesting tidbit for you maybe. I was deployed to Southern Afghanistan in TDY status for about a month back in 2013. Briefly stood about 2 miles from a palace that Alexander the Great built and it's still there! Very sad item in human history though as it could be a tourist bonanza for a country that needs it. Instead it was used as a hideout for Afghan guerilla fighters & not being used for tourism of any kind. Well, anyway. Congrats on learning a very difficult game very quickly. Shows that on the human intelligence bell curve, you are in the top half sir 🙂

                Standing by for Allied Turn 22. I think this game will break a record for mass casualties 😁

                A 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @Alexander
                  last edited by

                  @Alexander

                  If you have trouble changing your name ask Panther. I assume you can change your name anyway 🙂 You might need to reregister with the dice roller or actually that's email. Yea you fine there 🙂

                  @trout I hope you called in some Heavy airstrikes on those bastards 🙂 Thanks for going over there and keeping them in line.

                  1 Reply Last reply Reply Quote 1
                  • A Offline
                    Alexander @Trout
                    last edited by

                    @Trout @beelee Thanks, figgured I needed to update it to something more historically interesting. Especially since I'm finally getting my local buddies to try playing online - I'm hoping to use the OOB version as a gateway to the larger HRE 🙂

                    Yes it is a tragedy, there is so much history and culture that is being lost there.

                    Thanks, I'll reach out to him if needed.

                    I just sent Panzer some feedback so I'm guessing the USA/UK will be up tomorrow

                    B 2 Replies Last reply Reply Quote 1
                    • B Offline
                      beelee @Alexander
                      last edited by beelee

                      @Alexander

                      heh heh beelee was our steelhead fishing guide in the Olympics. Total idiot but knows how to fish 🙂

                      barney or barnee now at the other site was my buddy's dog lol. had a buzz on when I signed up 🙂

                      Yea make sure you got 2.6 I updated today. Fixes A-Bomb. I put a new save out too. Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg

                      I can't post at the Tournament thread 😞

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Alexander
                        last edited by

                        @Alexander said:

                        I'm hoping to use the OOB version as a gateway to the larger HRE

                        I recommend Elk's UHD for OOB 🙂 And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol

                        Screenshot from 2026-08-29 22-55-15.png

                        1 Reply Last reply Reply Quote 0

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