Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Thanks and good morning all. For some reason, I had trouble with putting the Korea factory underground. So I did that via Edit Mode. If one of you knows how to remove that from my production queue, feel free to do that. Otherwise, I can just let it sit there unplaced. J can't build an underground major on the board anywhere except Korea anyway, so it's impossible to place by mistake somewhere anyway. Somehow the IPC advantage Axis had last turn dried up a bit. Over to the Allies!
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 cruiser, 1 elite, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Place Units - Japanese 3 infantry placed in Korea Japanese undo move 1. 2 infantry placed in Korea 1 infantry placed in Korea Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Korea Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Siberia to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to 7 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 15 Sea Zone 1 Japan_destroyer and 1 elite moved from 15 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 3 infantry moved from Yunnan to Burma 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Soviet Far East Japanese attack with 2 NavyFighters, 1 fighter and 1 infantry Americans defend with 1 usa_armour Japanese roll dice for 2 NavyFighters, 1 fighter and 1 infantry in Soviet Far East, round 2 : 4,3,2,4 Russians roll dice for 1 usa_armour in Soviet Far East, round 2 : 6 Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 2 NavyFighters, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 usa_armour Battle in 7 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 6,4,5 Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 4 Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1,2,3 Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 4 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1,6,4 Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 44 Sea Zone Japanese attack with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1 Japanese roll dice for 2 NavyFighters, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3,3,5 ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 2 Japanese win, taking 44 Sea Zone from Neutral with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Celebes Changer loiter and taunt; Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 1,5,1,2,6,4,6,2 ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1,4,6 Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Burma Japanese attack with 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 4 mech_infantrys Japanese roll dice for 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2,6,5,3,3,2,3,6 British roll dice for 4 mech_infantrys in Burma, round 2 : 2,2,4,6 Japanese roll dice for 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4,4,4,6,4,1 British roll dice for 1 mech_infantry in Burma, round 3 : 6 Japanese win, taking Burma from British with 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 4 mech_infantrys Battle in 45 Sea Zone Japanese attack with 2 NavyFighters ANZAC defend with 1 transport Japanese roll dice for 2 NavyFighters in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 2 Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 JPNbombers and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 6 Japanese roll dice for 2 JPNbombers in 25 Sea Zone, round 2 : 1,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2 Japanese win with 2 JPNbombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 JPNbombers moved from 25 Sea Zone to Japan 2 infantry moved from Korea to Amur 1 artillery moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 2 fighters moved from Amur to Kweichow 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Burma to Kweichow 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 35 Sea Zone 2 NavyFighters and 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 5 Sea Zone to 35 Sea Zone 1 Escort, 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JPN_Pacific_DD, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 pacific_cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 3 fighters moved from Amur to Japan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Japan 2 fighters moved from Amur to Kweichow 1 fighter moved from Amur to Japan 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Siberia 3 air_transports and 3 mech_infantrys moved from Japan to Kweichow 1 air_transport moved from Kweichow to Japan 2 air_transports and 2 infantry moved from Japan to Philippines 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Java to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 6 TotalWar_Tanks placed in Korea 1 Japan_destroyer and 1 cruiser placed in 6 Sea Zone 2 Japanese_LCVs and 1 elite placed in Japan 3 infantry placed in Kweichow 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Japan 1 infantry placed in Korea 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Korea: 1 UndrgroundFctry EDIT: Removing units owned by Japanese from Korea: 1 factory_upgrade EDIT: Turning off Edit Mode Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 67 PUs (1 lost to blockades); end with 69 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUsea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22.tsvg
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Good Morning
Yea place a major in korea or JPN and then it should let you place, Then delete both.
Edit
yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too.Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn.
You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess.
Edit 2
Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too.Edit 3
So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade.I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it.
Edit 4
And lastly
one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does 
hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol
@panzerstahl-helm-0 here's a save with the corrections.
ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg
Edit again lol
The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises.Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way.
At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin

Right Arm. Victory is already on it

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@beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol.
Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
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B beelee referenced this topic
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@panzerstahl-helm-0 @trout @beelee I have updated my name to Alexander The Great on both forums - not sure if I can fully do it on Triple A too?
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@Alexander Hah! Love the name change. Interesting tidbit for you maybe. I was deployed to Southern Afghanistan in TDY status for about a month back in 2013. Briefly stood about 2 miles from a palace that Alexander the Great built and it's still there! Very sad item in human history though as it could be a tourist bonanza for a country that needs it. Instead it was used as a hideout for Afghan guerilla fighters & not being used for tourism of any kind. Well, anyway. Congrats on learning a very difficult game very quickly. Shows that on the human intelligence bell curve, you are in the top half sir

Standing by for Allied Turn 22. I think this game will break a record for mass casualties

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If you have trouble changing your name ask Panther. I assume you can change your name anyway
You might need to reregister with the dice roller or actually that's email. Yea you fine there 
@trout I hope you called in some Heavy airstrikes on those bastards
Thanks for going over there and keeping them in line. -
@Trout @beelee Thanks, figgured I needed to update it to something more historically interesting. Especially since I'm finally getting my local buddies to try playing online - I'm hoping to use the OOB version as a gateway to the larger HRE

Yes it is a tragedy, there is so much history and culture that is being lost there.
Thanks, I'll reach out to him if needed.
I just sent Panzer some feedback so I'm guessing the USA/UK will be up tomorrow
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heh heh beelee was our steelhead fishing guide in the Olympics. Total idiot but knows how to fish

barney or barnee now at the other site was my buddy's dog lol. had a buzz on when I signed up

Yea make sure you got 2.6 I updated today. Fixes A-Bomb. I put a new save out too. Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg
I can't post at the Tournament thread

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I'm hoping to use the OOB version as a gateway to the larger HRE
I recommend Elk's UHD for OOB
And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol
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Heil gentlemen,
here the US and Brits turn.
I missed to take Bryansk, so I did that in the NCM in edit mode.
I also missed to move the Hvy BB in SZ3 previous to the combat, hence it took place in the bombardement.
I rolled the land battle via dice server -> got 4 hits, so the 1 Jap. inf would have been killed in the second wave anyways.BR
Game History
Round: 22 Purchase Units - Americans Americans buy 3 Escorts, 1 Repair_Carrier, 4 USATankDestroyerFSs, 2 carriers, 1 elite and 3 infantry; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_Carrier placed in 92 Sea Zone Trigger AmericansTotalWarTankPlaceCUS: has removed 6 TotalWar_Tanks owned by Americans in Central United States Trigger AmericansTotalWarTankPlaceCUS: Americans has 6 usa_armours placed in Central United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from Normandy Bordeaux: 1 G_mine_NORM_105 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 infantry EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 92 Sea Zone EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 1 usa_fighter moved from 92 Sea Zone to Southern France 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 USA_Hvy_Bomber moved from India to 44 Sea Zone 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 4 NavyFighters moved from 3 Sea Zone to 8 Sea Zone 5 usa_fighters moved from 3 Sea Zone to Aleutian Islands 2 Heavy_Transports and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from Alaska to 2 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 USA_Hvy_Bomber moved from United Kingdom to Southern France 2 Heavy_Transports, 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys, 2 transports and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from 3 Sea Zone to Soviet Far East EDIT: Americans undo move 1. EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 3 usa_fighters moved from Gibraltar to Southern France 2 infantry, 1 mech_infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone 2 Escorts, 2 Heavy_Transports, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 1 usa_armour moved from 92 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 2 infantry, 1 mech_infantry and 1 usa_armour moved from 105 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Soviet Far East Americans attack with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours Japanese defend with 1 infantry Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 8 Sea Zone Americans attack with 1 Escort, 4 NavyFighters and 1 transport Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Escort, 4 NavyFighters and 1 transport in 8 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 NavyFighter owned by the Americans lost in 8 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 Escort, 3 NavyFighters and 1 transport remaining. Battle score for attacker is 1 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Japan_destroyer Battle in Southern France Americans attack with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters in Southern France, round 2 : 5/8 hits, 3,67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 44 Sea Zone Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 USA_Hvy_Bomber and 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 2 infantry and 5 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 2 infantry and 5 usa_fighters in Aleutian Islands, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 1 elite in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 3 NavyFighters moved from 8 Sea Zone to 3 Sea Zone 5 usa_fighters moved from Aleutian Islands to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 3 Sea Zone to 5 Sea Zone 1 USANC moved from 10 Sea Zone to 3 Sea Zone EDIT: 1 Heavy_BB moved from 3 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 9 Sea Zone to 25 Sea Zone 1 air_transport and 1 infantry moved from Western United States to Alaska 1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska 5 Rails moved from Eastern United States to Central United States 5 Rails and 5 usa_armours moved from Central United States to Alaska 1 usa_armour moved from Central United States to British Columbia 1 air_transport and 1 elite moved from Eastern United States to Gibraltar 1 USA_Hvy_Bomber moved from Southern France to United Kingdom 4 usa_fighters moved from Southern France to 105 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 USA_Hvy_Bomber moved from 44 Sea Zone to India 2 air_transports moved from Alaska to Eastern United States 2 air_transports moved from Alaska to Western United States Place Units - Americans 3 Escorts and 2 carriers placed in 10 Sea Zone 4 USATankDestroyerFSs placed in Western United States 1 elite and 3 infantry placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ5: has removed 1 Escort_Convoy owned by Americans in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: has removed 1 Escort owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ5: Americans has 1 Escort placed in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: Americans has 1 Escort_Convoy placed in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 73 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 3 Sea Zone: 1 USANC EDIT: Adding units owned by Americans to 3 Sea Zone: 1 USANC2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 2nd USA AirFleet: 1 AirCommander EDIT: Removing units owned by Changer from D-Day: 1 Early1950_red and 1 Late1950_red EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 1 USA_TankGeneral EDIT: Adding units owned by Americans to Soviet Far East: 1 USATankGeneral3 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 infantry 1 commando placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Caucasus to Rostov 4 uk_fighters moved from Russia to Rostov EDIT: 2 UK_LCVs, 1 artillery, 1 commando, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from Caucasus to Holland Belgium 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 UK_Hvy_Bomber moved from French West Africa to 109 Sea Zone 1 UK_Hvy_Bomber moved from Caucasus to Rostov Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 3 uk_fighters Germans defend with 1 aaGun and 4 mech_infantrys Germans roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits 1 uk_fighter owned by the British lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 2 : 2/9 hits, 3,67 expected hits Germans roll dice for 1 aaGun and 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 UK_LCVs owned by the British lost in Holland Belgium 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 3 : 2/9 hits, 3,67 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters in Holland Belgium, round 4 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 2 UK_LCVs, 1 infantry and 1 uk_fighter Casualties for Germans: 1 aaGun and 4 mech_infantrys Battle in 109 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Rostov British attack with 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters in Rostov, round 2 : 3/9 hits, 3,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British lost in Rostov 1 SP_Artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov British roll dice for 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters in Rostov, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Bryansk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 4 uk_fighters moved from Rostov to Russia 1 UK_Hvy_Bomber moved from Rostov to Russia 3 mech_infantrys moved from Persia to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Persia 1 air_transport moved from Russia to Persia EDIT: 1 infantry moved from Russia to Bryansk EDIT: British undo move 6. EDIT: 1 infantry moved from Russia to Bryansk EDIT: 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom EDIT: British undo move 8. 2 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 elite moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 UK_Hvy_Bomber moved from 109 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 UK_LCVs, 1 elite and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 6 infantry placed in India 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,17 Germans AA : 0,50 Germans regular : -0,17 British regular : -6,83ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-US UK22.tsvg
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Right arm. Looks as if tommy had a tough go of it, although sometimes the stats can be misleading.
Just a reminder to Sir Alex @alexander that ANZC up as adolph's thirst for conquest has knocked Italia out of the game

Prost
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