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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout said in EXP G40 Game 4 Trout vs JCat:

      e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

      Morning - I'm going out now with my fiance so will complelte turn tonight.

      But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

      Screenshot 2026-04-03 at 7.58.08 AM.png

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Hi Cat

        The AA has to handroll at Paras and edit accordingly.

        Screenshot from 2026-04-03 10-29-32.png

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee ok so we use that dice bot right?

          @trout I just want to know if you did that. So many rules it seems easy to overlook something.

          And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

          Cheers

          T 1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

            JohnnyCatJ 2 Replies Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

              Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Yea just use this one going forward.

                https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

                  This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

                  Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

                  e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

                  Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 8
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                    
                        Combat Move - ANZAC
                            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                    
                        Combat - ANZAC
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                    
                        Place Units - ANZAC
                            1 Escort and 1 destroyer placed in 54 Sea Zone
                            1 fighter placed in Queensland
                            1 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 13 PUs; end with 16 PUs
                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - French
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

                    JohnnyCatJ 3 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout

                      HAPPY EASTER

                      Enjoy the Day

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout

                        I decided I did not have enough forces so you get to party in Romania for a night.

                        trout-cat-game-4-GERMANY_9_END.tsvg

                        There are like 88 units in Poland. Gotta be a record for me.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout How many of those Fighter Aces can we have?

                          T B 2 Replies Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

                            B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • B Online
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @Trout
                                last edited by

                                @trout

                                Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

                                I think UK and JPN should get one too lol

                                Screenshot from 2026-04-06 09-20-48.png

                                B 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  Looks like one for ussr. I thought I saw you had two

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat You're right. I don't know how that happened so I just removed one of them

                                    Game History

                                    Round: 9
                                    
                                        Purchase Units - Russians
                                            Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                            1 infantry moved from Manchuria to Korea
                                                  Russians take Korea from Japanese
                                            1 armour moved from Urals to Nenetsia
                                                  Russians take Nenetsia from Germans
                                            1 armour moved from Nenetsia to Vologda
                                            2 infantry moved from Belarus to Novgorod
                                            4 fighters moved from Russia to Novgorod
                                            1 tactical_bomber moved from Belarus to Slovakia Hungary
                                            2 fighters moved from Belarus to Slovakia Hungary
                                            2 infantry moved from Eastern Poland to Slovakia Hungary
                                            1 FighterAce moved from Belarus to Slovakia Hungary
                                    
                                        Combat - Russians
                                            Battle in Novgorod
                                                Russians attack with 4 fighters and 2 infantry
                                                Germans defend with 1 airfield, 1 harbour and 2 infantry
                                                Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                                                Casualties for Russians: 1 infantry
                                                Casualties for Germans: 2 infantry
                                            Battle in Slovakia Hungary
                                                Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                                                Germans defend with 1 elite and 1 mech_infantry
                                                Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                                Casualties for Russians: 1 infantry
                                                Casualties for Germans: 1 elite and 1 mech_infantry
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - Russians
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                                            1 2ndTankArmy moved from Belarus to Eastern Poland
                                            1 Elitearmour moved from Belarus to Eastern Poland
                                            1 infantry moved from Belarus to Baltic States
                                            1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                            2 fighters moved from Novgorod to Belarus
                                            1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                            2 armour moved from Russia to Bryansk
                                            2 armour moved from Russia to Western Ukraine
                                            2 armour moved from Russia to Belarus
                                            2 armour moved from Urals to Smolensk
                                            1 Russian_Rail moved from Russia to Urals
                                            1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                                            1 infantry moved from Urals to Novosibirsk
                                            1 R_Europe_Rail moved from Russia to Urals
                                            1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                                            2 fighters moved from Novgorod to Eastern Poland
                                            1 fighter moved from Belarus to Eastern Poland
                                            1 fighter moved from Belarus to Eastern Poland
                                            2 infantry moved from Belarus to Eastern Poland
                                            1 infantry moved from Belarus to Eastern Poland
                                            1 armour moved from Buryatia to Manchuria
                                    
                                        Place Units - Russians
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                                            EDIT: Turning off Edit Mode
                                            3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                                            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                    
                                        Turn Complete - Russians
                                            Total Cost from Convoy Blockades: 3
                                                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                                            Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                                            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
                                    

                                    6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

                                    B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                    • B Online
                                      beelee @Trout
                                      last edited by

                                      @trout

                                      hmm ... triplea shouldn't let you build more than one. I will check that

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout
                                        You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                                        Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                                        Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                                        I will get to Japan's turn later today.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Yea haven't started on the Manhatten project yet. Be another couple updates away.

                                          It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                                          Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                                            That's a legal move, right? @beelee ?

                                            6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                                            B 1 Reply Last reply Reply Quote 0

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