Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    EXP G40 Game 4 Trout vs JCat

    Play By Forum
    3
    192
    6239
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T
      Trout @JohnnyCat last edited by

      @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

      B JohnnyCat 2 Replies Last reply Reply Quote 0
      • B
        beelee @JohnnyCat last edited by

        @johnnycat

        https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

        1 Reply Last reply Reply Quote 0
        • B
          beelee @Trout last edited by

          @trout

          Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

          I think UK and JPN should get one too lol

          Screenshot from 2026-04-06 09-20-48.png

          1 Reply Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout

            Looks like one for ussr. I thought I saw you had two

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @JohnnyCat last edited by

              @johnnycat You're right. I don't know how that happened so I just removed one of them

              Game History

              Round: 9
              
                  Purchase Units - Russians
                      Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                      1 infantry moved from Manchuria to Korea
                            Russians take Korea from Japanese
                      1 armour moved from Urals to Nenetsia
                            Russians take Nenetsia from Germans
                      1 armour moved from Nenetsia to Vologda
                      2 infantry moved from Belarus to Novgorod
                      4 fighters moved from Russia to Novgorod
                      1 tactical_bomber moved from Belarus to Slovakia Hungary
                      2 fighters moved from Belarus to Slovakia Hungary
                      2 infantry moved from Eastern Poland to Slovakia Hungary
                      1 FighterAce moved from Belarus to Slovakia Hungary
              
                  Combat - Russians
                      Battle in Novgorod
                          Russians attack with 4 fighters and 2 infantry
                          Germans defend with 1 airfield, 1 harbour and 2 infantry
                          Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 2 infantry
                      Battle in Slovakia Hungary
                          Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                          Germans defend with 1 elite and 1 mech_infantry
                          Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 elite and 1 mech_infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                      1 2ndTankArmy moved from Belarus to Eastern Poland
                      1 Elitearmour moved from Belarus to Eastern Poland
                      1 infantry moved from Belarus to Baltic States
                      1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                      2 fighters moved from Novgorod to Belarus
                      1 Russian_Rail and 1 elite moved from Russia to Volgograd
                      2 armour moved from Russia to Bryansk
                      2 armour moved from Russia to Western Ukraine
                      2 armour moved from Russia to Belarus
                      2 armour moved from Urals to Smolensk
                      1 Russian_Rail moved from Russia to Urals
                      1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                      1 infantry moved from Urals to Novosibirsk
                      1 R_Europe_Rail moved from Russia to Urals
                      1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                      2 fighters moved from Novgorod to Eastern Poland
                      1 fighter moved from Belarus to Eastern Poland
                      1 fighter moved from Belarus to Eastern Poland
                      2 infantry moved from Belarus to Eastern Poland
                      1 infantry moved from Belarus to Eastern Poland
                      1 armour moved from Buryatia to Manchuria
              
                  Place Units - Russians
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                      EDIT: Turning off Edit Mode
                      3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
              
                  Turn Complete - Russians
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                      Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
              

              6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

              B JohnnyCat 3 Replies Last reply Reply Quote 0
              • B
                beelee @Trout last edited by

                @trout

                hmm ... triplea shouldn't let you build more than one. I will check that

                1 Reply Last reply Reply Quote 0
                • JohnnyCat
                  JohnnyCat @Trout last edited by

                  @trout
                  You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                  Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                  Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                  I will get to Japan's turn later today.

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @JohnnyCat last edited by

                    @johnnycat

                    Yea haven't started on the Manhatten project yet. Be another couple updates away.

                    It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                    Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCat
                      JohnnyCat @Trout last edited by

                      @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                      That's a legal move, right? @beelee ?

                      6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @JohnnyCat last edited by beelee

                        @johnnycat

                        yes the JPN rail can go anywhere in Asia.

                        Screenshot from 2026-04-07 15-13-57.png

                        Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                        Edit
                        They need a continous line of communication though. Before Combat takes place.

                        JohnnyCat 1 Reply Last reply Reply Quote 0
                        • JohnnyCat
                          JohnnyCat @beelee last edited by

                          @beelee And they CANNOT land in a territory that we took that turn right?

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            beelee @JohnnyCat last edited by

                            @johnnycat

                            yea you have to be able to move them there at the start of your turn.

                            Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                            So, PE on the movement

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 6
                            • 7
                            • 8
                            • 9
                            • 10
                            • 10 / 10
                            • First post
                              Last post
                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums