EXP G40 Game 4 Trout vs JCat
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Hi Cat
Naval Commanders are explained here
https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

I need to clarify in the Notes that you edit in a Red C to activate the Naval TaskForce. It will automatically give the bonus to the most powerful unit, BB, CA and then CV.
There are NC2 and NC3 for Powers that have more than 1 NC.
So NC and any combination of 3 of BB CA CV will create a Naval TF. This is new, so keep an eye out for incorrect behavior.
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@johnnycat I probably will not post turn tonight but I rolled for the LMs and no hits :angry_face:
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@trout OKIDOKI. I still think you outclass me so much i should get a few extra inf to scatter about...
But I sure do LOVE OUR GAMES so thank you . And Mr. @beelee and Alexander have told me that they will play me. So much fun.
And guys, my lady and I go into our second in-person marriage (we not married yet but still) counseling session so my mood will improve I believe.
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@johnnycat Great news in what is important in life! Was able to finish the turn after all. Dice kicked my butt in Gibraltar
Game History
Round: 5 Purchase Units - Americans Americans buy 1 AirCommander, 2 Escorts, 1 USANC, 1 destroyer, 1 elite, 4 infantry, 1 submarine, 2 transports and 1 usa_tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Morocco to 91 Sea Zone 1 elite moved from Morocco to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 battleship, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_BB, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 elite, 6 infantry, 1 marine, 2 submarines, 5 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 artilleries, 1 elite, 6 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 2 usa_fighters moved from Hawaiian Islands to 17 Sea Zone 1 Escort, 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 usa_fighter moved from Western United States to 25 Sea Zone 1 USAbomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Iwo Jima Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 6 infantry and 1 marine Changer defend; Japanese defend with 1 aaGun Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/5 hits, 3.33 expected hits Japanese roll dice for 1 aaGun in Iwo Jima, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 artilleries, 1 elite, 6 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 25 Sea Zone Americans attack with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Gibraltar Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters Italians defend with 2 armour, 4 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters in Gibraltar, round 2 : 1/11 hits, 3.33 expected hits Italians roll dice for 2 armour, 4 artilleries and 1 infantry in Gibraltar, round 2 : 5/7 hits, 2.67 expected hits 1 ArmoredInfantry owned by the Americans and 4 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 3 : 4/6 hits, 2.50 expected hits Italians roll dice for 2 armour and 3 artilleries in Gibraltar, round 3 : 3/5 hits, 2.00 expected hits 1 elite owned by the Americans, 1 usa_armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar 2 usa_fighters owned by the Americans retreated Italians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 usa_armour Casualties for Italians: 1 armour, 4 artilleries and 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 usa_fighters moved from Gibraltar to 91 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 usa_fighter moved from Western United States to Eastern United States 1 USAbomber moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 1 Escort, 1 USANC, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 AirCommander, 1 elite and 1 usa_tactical_bomber placed in Eastern United States 1 Escort and 1 transport placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 8 infantry, 2 mine_unarmeds, 2 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Italians EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan Combat - British British creates battle in territory 106 Sea Zone Battle in Trans-Jordan Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 infantry moved from West India to India 1 artillery moved from West India to India 1 uk_fighter moved from Persia to India 1 transport moved from 79 Sea Zone to 72 Sea Zone 2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber moved from Morocco to United Kingdom 1 uk_fighter moved from Morocco to Nigeria 1 uk_fighter moved from Morocco to United Kingdom Place Units - British Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa 1 uk_fighter and 2 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 102 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 infantry and 2 mine_unarmeds placed in India Turning on Edit Mode EDIT: Adding units owned by Changer to India: 2 uk_mine_India_Burmas EDIT: Removing units owned by British from India: 2 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6 British collect 46 PUs (6 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 3.33 Japanese regular : -0.33750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-uk5.tsvg
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Interesting.
PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.
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I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...
750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg
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The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.
You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal
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@johnnycat Good morning. AAA can shoot at paras but have to be in the territory itself. Holland and S France were both completely empty
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@trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.
Question: What is the benefit of having 2 or more AA guns?
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Guys I want you to help me understand where all the Russian units are.
I see one territory that has two LABELS (1st AG amd 2nd) whatever those are.

Meanwhile there are a thousand ruskies placed in this upper bar.

As you can see, THERE IS NO WAY TO ASSOCIATE the units in the upper bar with the two little icons that look so small and innocent but likely have 500 armor units in them hahaha
Also want to know what a 1AG is. What is AG
and are there special flying units too? THANKS
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AG means Army Group. 1st AG is 1st Army Group. 2nd with red star token is 2nd corps. Those units are listed in the 2nd Corps Box.
If you hover on the icon unit or token it will give a more detailed explanation of what it is. Game Notes and/or rulebook for complete info on them.
I'm not certain but I hear rumor the Americans may be working on a secret Flying unit. Still trying to find out more.
Lexi is on the job

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@johnnycat AG’s are in the rule book of course. They contain two armies and ten other units. So Belarus has an AG with 1st Army and 1st Tank Army plus the dudes/army’s in the box plus 2nd Army plus everything else in Belarus
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@johnnycat For your AAA question, each AAA can shoot at 3. Two AAAs can shoot at six, etc. AAA don’t shoot when just flying over them. Not realistic but that’s the rule in every single Axis/Allies game; not just G40
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Actually i think one of the early A&As had AA on all the time. They changed it because it shot the shit outta everything lol
Or maybe that was just a triplea option

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I think my question must of not been very clear so I will try again.
NOTE: When I hover my mouse pointer over those symbols I DO NOT see any description.
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Could you please take a screen shot of that for me so I can see that is not being shown on my Mac?
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What is the symbol "2nd" in Belarus? What does it stand for and where are those units actually located?
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Are there 18 units or 24 units in the First Army Group ?
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What is "3rd Korps" in the upper box and why is there a one soviet commissar in the box there?
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The rules talk about "Army Groups" being comprised of two "armies" and 10 land units.
What is an "Armie? Those 4-unit things or those 6-unit tank things?
- This is important so I will ask another way:
Where does the 6-unit armor group fit into the Army Group? OR Does the 6-unit armor group NOT fit into the Army Group?
- The upper box has 6 tank units inside a box titled, "first tank", yet I do not see a symbol for this "1st tank" anywhere?
THANK YOU very much. I just want to make sense of this because intuitively there is a huge gap between reality and what I see on my game board.
PS Had the session today and despite my thinking that all would be good now, it aint.

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@johnnycat Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 air_transport, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar 2 fighters moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 Japan_destroyer and 1 transport ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Japanese win with no units remaining. Battle score for attacker is -5 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 Japan_destroyer and 1 transport Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 Escort and 1 submarine placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : 0.00df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-f5.tsvg
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@beelee thanks
Ok so the program I have on the Mac is different but I think I get it. 18 guys in the 1 army group and 6 armor in the 1st armor group for a total of 24 units.
Correct?
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@johnnycat 1st AG is 6 (tank army) + 4 (1st commissar army) + 6 dudes + 3 arty + 1 mech = 20. 2nd Army is 1 commissar + 1 guard + 2 tanks =4. So somehow your total math is correct in that it's 24 for the AG and 2nd Army. Belarus has all of that plus whatever is showing up as being there
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@trout thank you for das Clarification
So an army group is 10 land units plus 2 little armies. Little armies meaning : 4-unit OR 6-unit armor
So 20 units
But it could be 18 if your second little army was a 4-unit thing yes?
Cannot be 24 units ? 10 land plus two tank armies?
But the way
The confusion lies in the graphics. I am expecting to see some connection between what you have in the upper boxes and a clear unambiguous label down in the map and that is just not the case.Not complaining but suggesting that Whoever is in charge of that could benefit all by updating the upper box names and upper box label with the markers that are put on the map @beelee
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