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    Game 1 Alexander vs. JohnnyCat G40 EXP

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    • JohnnyCatJ Offline
      JohnnyCat @Alexander
      last edited by

      @alexander

      Japan 2 done

      1776867234451-1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_JAPAN2_end.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @JohnnyCat
        last edited by

        @johnnycat Italy up:

        1776867234451-1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_usa-uk2_end.tsvg

        Purchase Units
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Setting uses for triggers used this phase.
        Americans buy 3 Fortifications, 3 carriers, 1 elite, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
        Place Units
        Units in Eastern United States being upgraded or consumed: 1 infantry
        1 marine placed in Eastern United States
        Combat Move
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        Combat
        Preparing Airbases for Possible Scrambling
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 usa_fighters moved from 31 Sea Zone to 26 Sea Zone
        3 usa_fighters moved from Wake Island to Hawaiian Islands
        1 marine and 1 usa_armour moved from Western United States to 10 Sea Zone
        1 marine, 1 transport and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone
        1 marine and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 usa_fighters moved from Western United States to Hawaiian Islands
        1 infantry moved from Mexico to Western United States
        1 infantry moved from Mexico to Western United States
        2 infantry moved from Western United States to Central United States
        2 mech_infantrys moved from Western United States to Alaska
        2 mech_infantrys moved from Western United States to Eastern United States
        1 aaGun and 1 elite moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 aaGun and 1 elite moved from 91 Sea Zone to Gibraltar
        2 usa_fighters moved from Eastern United States to Gibraltar
        Americans undo move 11.
        2 Rails moved from Eastern United States to Western United States
        2 Rails and 2 infantry moved from Western United States to Eastern United States
        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        1 transport placed in 101 Sea Zone
        3 carriers placed in 10 Sea Zone
        1 infantry placed in Western United States
        1 elite placed in Eastern United States
        1 Fortification placed in Midway
        1 Fortification placed in Wake Island
        1 Fortification placed in Guam
        Turn Complete
        Americans collect 52 PUs; end with 52 PUs
        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Purchase Units
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
        Combat Move
        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        2 infantry moved from Suiyuyan to Hopei
        1 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Sikang to Hopei
        Combat
        Battle in Hopei
        Recording Battle Statistics
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        1 fighter moved from Hopei to Suiyuyan
        2 Rails moved from Kansu to Szechwan
        2 Rails and 2 infantry moved from Szechwan to Suiyuyan
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Szechwan to Sikang
        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Suiyuyan
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        6 infantry placed in Suiyuyan
        Turn Complete
        Chinese collect 8 PUs; end with 8 PUs
        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
        Purchase Units
        Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
        Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
        Setting uses for triggers used this phase.
        British buy 1 airfield, 1 artillery, 2 commandos, 1 elite, 9 infantry, 2 mine_unarmeds and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
        Place Units
        Units in Union of South Africa being upgraded or consumed: 1 infantry
        1 commando placed in Union of South Africa
        Units in India being upgraded or consumed: 1 infantry
        1 commando placed in India
        British undo move 2.
        Units in Quebec being upgraded or consumed: 1 infantry
        1 commando placed in Quebec
        Combat Move
        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        1 artillery and 1 commando moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 commando and 1 transport moved from 71 Sea Zone to 72 Sea Zone
        1 artillery and 1 commando moved from 72 Sea Zone to Kenya
        1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
        1 artillery, 1 infantry and 1 uk_armour moved from Egypt to Alexandria
        1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Alexandria
        1 uk_fighter moved from India to 41 Sea Zone
        Turning on Edit Mode
        EDIT: 1 uk_para moved from United Kingdom to Southern France
        Combat
        Battle in 41 Sea Zone
        Battle in Alexandria
        Battle in Kenya
        Recording Battle Statistics
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        1 artillery moved from Ethiopia to 76 Sea Zone
        1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 artillery moved from 80 Sea Zone to Persia
        1 infantry moved from West India to Eastern Persia
        1 cruiser moved from 76 Sea Zone to 81 Sea Zone
        1 mech_infantry moved from Ethiopia to Egypt
        1 Rail and 1 infantry moved from Union of South Africa to Egypt
        1 infantry moved from Syria to Trans-Jordan
        1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
        1 uk_fighter moved from Malta to Gibraltar
        1 bomber moved from Alexandria to Egypt
        2 mine_unarmeds moved from India to Burma
        1 uk_fighter moved from 41 Sea Zone to India
        1 battleship moved from 39 Sea Zone to 80 Sea Zone
        British undo move 14.
        1 battleship moved from 39 Sea Zone to 77 Sea Zone
        1 infantry moved from India to Burma
        1 artillery and 1 infantry moved from Ontario to Eastern United States
        1 commando and 1 uk_armour moved from Quebec to Eastern United States
        1 infantry moved from British Guiana to Brazil
        1 battleship and 1 cruiser moved from 88 Sea Zone to 91 Sea Zone
        1 transport moved from 88 Sea Zone to 86 Sea Zone
        1 Rail moved from Union of South Africa to Syria
        1 Rail and 1 infantry moved from Syria to Egypt
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        1 airfield placed in Gibraltar
        6 infantry and 2 mine_unarmeds placed in India
        1 artillery and 3 infantry placed in Union of South Africa
        Turning on Edit Mode
        EDIT: Adding units owned by British to Scotland: 1 elite
        EDIT: Removing units owned by British from United Kingdom: 1 elite
        EDIT: Turning off Edit Mode
        1 elite and 1 uk_para placed in United Kingdom
        British undo move 2.
        Turning on Edit Mode
        EDIT: Adding units owned by Changer to Burma: 2 uk_mine_Burma_Yunnans
        EDIT: Removing units owned by British from Burma: 2 mine_unarmeds
        EDIT: Adding units owned by Changer to India: 1 uk_mine_India_39SZ and 1 uk_mine_India_Burma
        EDIT: Removing units owned by British from India: 2 mine_unarmeds
        EDIT: Turning off Edit Mode
        6 infantry and 2 mine_unarmeds placed in India
        Turn Complete
        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
        Total Cost from Convoy Blockades: 2
        British collect 43 PUs (2 lost to blockades); end with 43 PUs
        Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 49 Optional[PUs]
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
        
        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Alexander
          last edited by

          @alexander

          1777082008382-1776867234451-1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_usa-ITALY_T2_end.tsvg

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @JohnnyCat
            last edited by

            @johnnycat Back to Germany, Italy was rich this last turn!

            alexander_johnnycat_game_1_g40_exp_france_t2_end.tsvg

            Purchase Units
            ANZAC buy 2 Fortifications, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
            Game Loaded
            Combat Move
            Resetting and Giving Bonus Movement to Units
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            Combat
            Recording Battle Statistics
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Non Combat Move
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 air_transport moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            Cleaning up during movement phase
            Place Units
            2 Fortifications placed in Java
            1 air_transport and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turn Complete
            Total Cost from Convoy Blockades: 1
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Combat Move
            Resetting and Giving Bonus Movement to Units
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            French undo move 2.
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            Combat
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Non Combat Move
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            
            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Alexander
              last edited by

              @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

              alexander_johnnycat_game_1_g40_exp_france_t2_end.tsvg

              1777238313946-alexander_johnnycat_game_1_g40_exp_GERMANY_t2_end.tsvg

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @JohnnyCat
                last edited by

                @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

                1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

                Purchase Units
                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                Trigger TankGeneral: buyTank_General added to productionRussians
                Setting uses for triggers used this phase.
                Russians buy 1 Soviet_Commisar, 1 destroyer, 1 elite, 1 fighter, 3 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                Combat Move
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Setting uses for triggers used this phase.
                Resetting and Giving Bonus Movement to Units
                Cleaning up during movement phase
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                Setting uses for triggers used this phase.
                Combat
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.
                Non Combat Move
                8 infantry moved from Amur to Sakha
                2 aaGuns moved from Amur to Sakha
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Buryatia to Sakha
                4 infantry moved from Yenisey to Timguska
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 elite moved from Bryansk to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                5 mine_unarmeds moved from Ukraine to Bessarabia
                1 mine_unarmed moved from Ukraine to Western Ukraine
                1 Soviet_Commisar moved from Bryansk to Western Ukraine
                1 infantry moved from Baltic States to Novgorod
                3 artilleries and 5 infantry moved from Novgorod to Karelia
                1 tactical_bomber moved from Russia to Novgorod
                1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                1 fighter moved from Russia to Caucasus
                1 bomber moved from Russia to Ukraine
                Russians undo move 18.
                1 Russian_Rail and 1 elite moved from Russia to Karelia
                1 armour and 1 mech_infantry moved from Bryansk to Belarus
                1 infantry moved from Caucasus to Kazakhstan
                Turning on Edit Mode
                EDIT: 2 Russian_Engineers and 1 russian_minor moved from Ukraine to Bryansk
                EDIT: Turning off Edit Mode
                Russians undo move 11.
                1 Russian_Rail moved from Russia to Ukraine
                1 Russian_Rail and 1 mine_unarmed moved from Ukraine to Baltic States
                Russians undo move 10.
                2 mine_unarmeds moved from Ukraine to Bessarabia
                3 mine_unarmeds moved from Ukraine to Western Ukraine
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Karelia
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Baltic States
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                Setting uses for triggers used this phase.
                Cleaning up during movement phase
                Place Units
                Turning on Edit Mode
                EDIT: Adding units owned by Changer to Baltic States: 1 russian_mine_Red
                COMMENT: Red mine in Baltic States is along Poland
                EDIT: Adding units owned by Changer to Bessarabia: 2 russian_mine_Blues
                EDIT: Removing units owned by Russians from Bessarabia: 2 mine_unarmeds
                EDIT: Removing units owned by Russians from Baltic States: 1 mine_unarmed
                COMMENT: Blue mines (x2) in Bessarabia along Romania
                EDIT: Turning off Edit Mode
                1 destroyer placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 Soviet_Commisar, 1 elite, 1 fighter, 1 infantry and 4 mine_unarmeds placed in Russia
                Turn Complete
                Total Cost from Convoy Blockades: 3
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
                
                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Alexander
                  last edited by

                  @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                  1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

                  what this mean?

                  @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

                  I thought they did away with paying costs to declare war

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Alexander
                    last edited by

                    @alexander

                    1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_t3_end.tsvg

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @JohnnyCat
                      last edited by

                      @johnnycat I think you did it correct - or at least coorect according to both my though process and the Triple A pop-up message.

                      This game feels fast:

                      1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                      Purchase Units
                      Americans buy 1 Heavy_BB, 1 NavyFighter, 2 carriers, 1 destroyer, 1 elite, 1 marine, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
                      Game Loaded
                      Place Units
                      Units in Western United States being upgraded or consumed: 1 infantry
                      1 marine placed in Western United States
                      Politics
                      Americans takes Political Action: Political Action Americans To War With Germans
                      Americans takes Political Action: Political Action Americans To War With Italians
                      Combat Move
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      1 submarine moved from 26 Sea Zone to 25 Sea Zone
                      1 USAbomber, 8 usa_fighters and 1 usa_tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                      1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                      1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                      1 usa_fighter moved from Gibraltar to 104 Sea Zone
                      1 usa_fighter moved from Gibraltar to 104 Sea Zone
                      Combat
                      Battle in 25 Sea Zone
                      Battle in 104 Sea Zone
                      Recording Battle Statistics
                      Non Combat Move
                      1 battleship moved from 91 Sea Zone to 110 Sea Zone
                      2 usa_fighters moved from 104 Sea Zone to United Kingdom
                      1 transport moved from 91 Sea Zone to 101 Sea Zone
                      1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
                      1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      1 transport moved from 26 Sea Zone to 10 Sea Zone
                      1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                      2 carriers moved from 10 Sea Zone to 25 Sea Zone
                      1 carrier, 2 cruisers, 3 destroyers and 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                      1 carrier moved from 10 Sea Zone to 25 Sea Zone
                      1 battleship moved from 26 Sea Zone to 25 Sea Zone
                      2 usa_fighters moved from 25 Sea Zone to Midway
                      1 usa_tactical_bomber moved from 25 Sea Zone to Midway
                      1 USAbomber moved from 25 Sea Zone to Midway
                      2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
                      1 Rail and 1 elite moved from Eastern United States to Western United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      1 carrier placed in 101 Sea Zone
                      1 destroyer placed in 101 Sea Zone
                      2 usa_fighters placed in Eastern United States
                      1 Heavy_BB, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                      Americans undo move 4.
                      1 Heavy_BB, 1 carrier and 1 submarine placed in 10 Sea Zone
                      1 transport placed in 101 Sea Zone
                      1 NavyFighter placed in 10 Sea Zone
                      1 elite placed in Eastern United States
                      Turn Complete
                      Americans collect 50 PUs; end with 50 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Purchase Units
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 3 infantry; Remaining resources: 2 PUs; 
                      Combat Move
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      3 infantry moved from Sikang to Szechwan
                      2 infantry moved from Suiyuyan to Hopei
                      1 infantry moved from Suiyuyan to Hopei
                      4 infantry moved from Suiyuyan to Chahar
                      1 fighter moved from Suiyuyan to Chahar
                      Combat
                      Battle in Szechwan
                      Battle in Hopei
                      Battle in Chahar
                      Recording Battle Statistics
                      Non Combat Move
                      2 Rails moved from Kansu to Sikang
                      2 Rails and 2 infantry moved from Sikang to Suiyuyan
                      1 fighter moved from Chahar to Suiyuyan
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Suiyuyan
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      3 infantry placed in Suiyuyan
                      Turn Complete
                      Chinese collect 8 PUs; end with 10 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                      Purchase Units
                      Setting uses for triggers used this phase.
                      British buy 1 air_transport, 1 elite, 15 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      Combat Move
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      2 infantry moved from India to Burma
                      1 uk_fighter moved from India to Burma
                      1 uk_armour moved from Alexandria to Tobruk
                      British undo move 3.
                      1 artillery and 1 infantry moved from Persia to Iraq
                      British undo move 3.
                      1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
                      2 infantry moved from Persia to Iraq
                      Turning on Edit Mode
                      EDIT: 1 uk_para moved from United Kingdom to Denmark
                      Combat
                      Battle in Burma
                      Battle in Iraq
                      Recording Battle Statistics
                      Non Combat Move
                      1 artillery moved from Persia to Northwest Persia
                      1 infantry moved from Eastern Persia to West India
                      1 transport moved from 80 Sea Zone to 81 Sea Zone
                      1 transport moved from 72 Sea Zone to 71 Sea Zone
                      1 battleship moved from 77 Sea Zone to 81 Sea Zone
                      British undo move 3.
                      1 transport moved from 80 Sea Zone to 81 Sea Zone
                      1 artillery moved from Kenya to Anglo Egyptian Sudan
                      British undo move 5.
                      1 transport moved from 80 Sea Zone to 72 Sea Zone
                      1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
                      1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
                      1 uk_armour moved from Alexandria to Egypt
                      2 artilleries moved from Alexandria to Egypt
                      1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                      1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                      1 uk_fighter moved from Gibraltar to United Kingdom
                      1 uk_fighter moved from Burma to India
                      1 elite moved from Scotland to Eire
                      1 elite moved from United Kingdom to Scotland
                      1 aaGun and 1 infantry moved from Scotland to United Kingdom
                      2 infantry moved from Brazil to 86 Sea Zone
                      2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                      2 infantry moved from 87 Sea Zone to French West Africa
                      1 bomber moved from Egypt to India
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      Turn Complete
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      British collect 41 PUs; end with 41 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
                      
                      JohnnyCatJ 3 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Alexander
                        last edited by

                        @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                        1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                        Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

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                        • JohnnyCatJ Offline
                          JohnnyCat @Alexander
                          last edited by JohnnyCat

                          @alexander

                          Of course, knowing that, you would try to actually defend England, lol

                          I dont really care either way - start over or give the Sea Lion a go.

                          EDIT BETTER IDEA, let's try sea lion anyway. This way we can learn what works and what does not. Maybe moving the fleet to northern england will work !

                          I'll give it a try and see what happens

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                          • JohnnyCatJ Offline
                            JohnnyCat @Alexander
                            last edited by

                            @alexander

                            EDIT - Let's try northern England just for fun.

                            We can start another game in any case. If it works, then you will not want to play without the UK

                            And if it does not, then the game is a bust

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                            • A Offline
                              Alexander @JohnnyCat
                              last edited by

                              @johnnycat said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                              @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                              1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                              Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                              Haha, Panzer has burt me with that move a few times!

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                              • A Offline
                                Alexander @JohnnyCat
                                last edited by

                                @johnnycat If you want to try the sea lion, feel free to edit the para to Paris, placing the IPCs as infantry there, and editing down the UK IPCs

                                This will let you get the boats out at least - still not the most fun situation for Germany

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                                • A Offline
                                  Alexander @JohnnyCat
                                  last edited by

                                  @johnnycat Yeah, it's very unforgiving, compaired to the original version.

                                  It's hard to come back from not taking France in G1, in my friend group we always roll Paris first so that we don't have to reset the whole game board

                                  (FYI I wasn't sure your target - London or Leningrad hence the USSR destroyer)

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Alexander
                                    last edited by

                                    @Alexander I have been playing with guys in Europe getting me ready for the tourneys this fall.

                                    And they ALWAYS do Sea Lion if the UK is left "undefended" like you had it. So I just wanted to try it for fun. I didn't realize that 1 para could close the fleet.

                                    Anyway the game we were doing was far better and I had the quick capture of UK been successful I would have suggested we go back to G3 and this time NOT buy the boats.

                                    BTW that move to let Italy take Paris is a key strategy that I rather like to use often.

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @Alexander
                                      last edited by

                                      @Alexander

                                      Like I said, I want to learn as much as I can before the tourneys so little tricks like that are great to learn so thanks for that. I had no idea of that trick with the 1 para. And we cannot do a northern UK version either now.

                                      So what you want to do ? Start a new game or let me redo G3 with either a sealion operation that doesn't get stumped by a 1-inf move or redo G3 with the original long game in mind ?

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                                      • A Offline
                                        Alexander @JohnnyCat
                                        last edited by

                                        @johnnycat I'd like to keep the current game, or at least an "alternate history" of it as I'll be leaving in about a week and won't have a computer while gone - so not much point starting a new one now.

                                        Here's the other move that I was considering - I think London should hold with the Home Defense rules, and the fact you'll need to divert much of the air force to destroy the navy (in the chance that I scramble based on your proposed combat).

                                        alexander_johnnycat_game_1_g40_exp_usa-uk_t3_alternatehistory.tsvg

                                        Also, as a heads up - I could also have blocked Sea Lion by sacrificing the Royal Navy by blocking SZ112 but that would not be an honurable way to use a battleship

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @Alexander
                                          last edited by

                                          @alexander
                                          Ok good points

                                          I suggest I redo German 2 (take 2) and proceed with sea lion but this time not letting one inf guy block the entire fleet, lol

                                          Then we can test your theory because I feel uk will fall easy given the current diversion of too many forces to India. We just see who is correct. All fun.

                                          Then we redo a regular game from German turn 2 (take 3) and we take our time for weeks and maybe months. Doing a long game.

                                          How you think?

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Alexander
                                            last edited by

                                            @alexander

                                            A "fixed" Turn 2 for Germany. Let's see what you can do to defend the UK?

                                            1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-GERMANY_TURN_2B_end.tsvg
                                            :flexed_biceps:

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