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    Game 1 Alexander vs. JohnnyCat G40 EXP

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    • JohnnyCatJ Offline
      JohnnyCat @Alexander
      last edited by

      @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

      1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

      what this mean?

      @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

      I thought they did away with paying costs to declare war

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Alexander
        last edited by

        @alexander

        1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_t3_end.tsvg

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @JohnnyCat
          last edited by

          @johnnycat I think you did it correct - or at least coorect according to both my though process and the Triple A pop-up message.

          This game feels fast:

          1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

          Purchase Units
          Americans buy 1 Heavy_BB, 1 NavyFighter, 2 carriers, 1 destroyer, 1 elite, 1 marine, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
          Game Loaded
          Place Units
          Units in Western United States being upgraded or consumed: 1 infantry
          1 marine placed in Western United States
          Politics
          Americans takes Political Action: Political Action Americans To War With Germans
          Americans takes Political Action: Political Action Americans To War With Italians
          Combat Move
          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          1 submarine moved from 26 Sea Zone to 25 Sea Zone
          1 USAbomber, 8 usa_fighters and 1 usa_tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
          1 destroyer moved from 91 Sea Zone to 104 Sea Zone
          1 cruiser moved from 91 Sea Zone to 104 Sea Zone
          1 usa_fighter moved from Gibraltar to 104 Sea Zone
          1 usa_fighter moved from Gibraltar to 104 Sea Zone
          Combat
          Battle in 25 Sea Zone
          Battle in 104 Sea Zone
          Recording Battle Statistics
          Non Combat Move
          1 battleship moved from 91 Sea Zone to 110 Sea Zone
          2 usa_fighters moved from 104 Sea Zone to United Kingdom
          1 transport moved from 91 Sea Zone to 101 Sea Zone
          1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
          1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
          1 transport moved from 26 Sea Zone to 10 Sea Zone
          1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
          2 carriers moved from 10 Sea Zone to 25 Sea Zone
          1 carrier, 2 cruisers, 3 destroyers and 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
          1 carrier moved from 10 Sea Zone to 25 Sea Zone
          1 battleship moved from 26 Sea Zone to 25 Sea Zone
          2 usa_fighters moved from 25 Sea Zone to Midway
          1 usa_tactical_bomber moved from 25 Sea Zone to Midway
          1 USAbomber moved from 25 Sea Zone to Midway
          2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
          1 Rail and 1 elite moved from Eastern United States to Western United States
          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          1 carrier placed in 101 Sea Zone
          1 destroyer placed in 101 Sea Zone
          2 usa_fighters placed in Eastern United States
          1 Heavy_BB, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
          Americans undo move 4.
          1 Heavy_BB, 1 carrier and 1 submarine placed in 10 Sea Zone
          1 transport placed in 101 Sea Zone
          1 NavyFighter placed in 10 Sea Zone
          1 elite placed in Eastern United States
          Turn Complete
          Americans collect 50 PUs; end with 50 PUs
          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
          Purchase Units
          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
          Chinese buy 3 infantry; Remaining resources: 2 PUs; 
          Combat Move
          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          3 infantry moved from Sikang to Szechwan
          2 infantry moved from Suiyuyan to Hopei
          1 infantry moved from Suiyuyan to Hopei
          4 infantry moved from Suiyuyan to Chahar
          1 fighter moved from Suiyuyan to Chahar
          Combat
          Battle in Szechwan
          Battle in Hopei
          Battle in Chahar
          Recording Battle Statistics
          Non Combat Move
          2 Rails moved from Kansu to Sikang
          2 Rails and 2 infantry moved from Sikang to Suiyuyan
          1 fighter moved from Chahar to Suiyuyan
          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Suiyuyan
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          3 infantry placed in Suiyuyan
          Turn Complete
          Chinese collect 8 PUs; end with 10 PUs
          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
          Purchase Units
          Setting uses for triggers used this phase.
          British buy 1 air_transport, 1 elite, 15 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          Combat Move
          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          2 infantry moved from India to Burma
          1 uk_fighter moved from India to Burma
          1 uk_armour moved from Alexandria to Tobruk
          British undo move 3.
          1 artillery and 1 infantry moved from Persia to Iraq
          British undo move 3.
          1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
          2 infantry moved from Persia to Iraq
          Turning on Edit Mode
          EDIT: 1 uk_para moved from United Kingdom to Denmark
          Combat
          Battle in Burma
          Battle in Iraq
          Recording Battle Statistics
          Non Combat Move
          1 artillery moved from Persia to Northwest Persia
          1 infantry moved from Eastern Persia to West India
          1 transport moved from 80 Sea Zone to 81 Sea Zone
          1 transport moved from 72 Sea Zone to 71 Sea Zone
          1 battleship moved from 77 Sea Zone to 81 Sea Zone
          British undo move 3.
          1 transport moved from 80 Sea Zone to 81 Sea Zone
          1 artillery moved from Kenya to Anglo Egyptian Sudan
          British undo move 5.
          1 transport moved from 80 Sea Zone to 72 Sea Zone
          1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
          1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
          1 uk_armour moved from Alexandria to Egypt
          2 artilleries moved from Alexandria to Egypt
          1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
          1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
          1 uk_fighter moved from Gibraltar to United Kingdom
          1 uk_fighter moved from Burma to India
          1 elite moved from Scotland to Eire
          1 elite moved from United Kingdom to Scotland
          1 aaGun and 1 infantry moved from Scotland to United Kingdom
          2 infantry moved from Brazil to 86 Sea Zone
          2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
          2 infantry moved from 87 Sea Zone to French West Africa
          1 bomber moved from Egypt to India
          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          Turn Complete
          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
          British collect 41 PUs; end with 41 PUs
          Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs]
          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
          
          JohnnyCatJ 3 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Alexander
            last edited by

            @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

            1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

            Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

            A 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Alexander
              last edited by JohnnyCat

              @alexander

              Of course, knowing that, you would try to actually defend England, lol

              I dont really care either way - start over or give the Sea Lion a go.

              EDIT BETTER IDEA, let's try sea lion anyway. This way we can learn what works and what does not. Maybe moving the fleet to northern england will work !

              I'll give it a try and see what happens

              A 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Alexander
                last edited by

                @alexander

                EDIT - Let's try northern England just for fun.

                We can start another game in any case. If it works, then you will not want to play without the UK

                And if it does not, then the game is a bust

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @JohnnyCat
                  last edited by

                  @johnnycat said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                  @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                  1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                  Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                  Haha, Panzer has burt me with that move a few times!

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                  • A Offline
                    Alexander @JohnnyCat
                    last edited by

                    @johnnycat If you want to try the sea lion, feel free to edit the para to Paris, placing the IPCs as infantry there, and editing down the UK IPCs

                    This will let you get the boats out at least - still not the most fun situation for Germany

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                    • A Offline
                      Alexander @JohnnyCat
                      last edited by

                      @johnnycat Yeah, it's very unforgiving, compaired to the original version.

                      It's hard to come back from not taking France in G1, in my friend group we always roll Paris first so that we don't have to reset the whole game board

                      (FYI I wasn't sure your target - London or Leningrad hence the USSR destroyer)

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Alexander
                        last edited by

                        @Alexander I have been playing with guys in Europe getting me ready for the tourneys this fall.

                        And they ALWAYS do Sea Lion if the UK is left "undefended" like you had it. So I just wanted to try it for fun. I didn't realize that 1 para could close the fleet.

                        Anyway the game we were doing was far better and I had the quick capture of UK been successful I would have suggested we go back to G3 and this time NOT buy the boats.

                        BTW that move to let Italy take Paris is a key strategy that I rather like to use often.

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                        • JohnnyCatJ Offline
                          JohnnyCat @Alexander
                          last edited by

                          @Alexander

                          Like I said, I want to learn as much as I can before the tourneys so little tricks like that are great to learn so thanks for that. I had no idea of that trick with the 1 para. And we cannot do a northern UK version either now.

                          So what you want to do ? Start a new game or let me redo G3 with either a sealion operation that doesn't get stumped by a 1-inf move or redo G3 with the original long game in mind ?

                          A 1 Reply Last reply Reply Quote 0
                          • A Offline
                            Alexander @JohnnyCat
                            last edited by

                            @johnnycat I'd like to keep the current game, or at least an "alternate history" of it as I'll be leaving in about a week and won't have a computer while gone - so not much point starting a new one now.

                            Here's the other move that I was considering - I think London should hold with the Home Defense rules, and the fact you'll need to divert much of the air force to destroy the navy (in the chance that I scramble based on your proposed combat).

                            alexander_johnnycat_game_1_g40_exp_usa-uk_t3_alternatehistory.tsvg

                            Also, as a heads up - I could also have blocked Sea Lion by sacrificing the Royal Navy by blocking SZ112 but that would not be an honurable way to use a battleship

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Alexander
                              last edited by

                              @alexander
                              Ok good points

                              I suggest I redo German 2 (take 2) and proceed with sea lion but this time not letting one inf guy block the entire fleet, lol

                              Then we can test your theory because I feel uk will fall easy given the current diversion of too many forces to India. We just see who is correct. All fun.

                              Then we redo a regular game from German turn 2 (take 3) and we take our time for weeks and maybe months. Doing a long game.

                              How you think?

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Alexander
                                last edited by

                                @alexander

                                A "fixed" Turn 2 for Germany. Let's see what you can do to defend the UK?

                                1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-GERMANY_TURN_2B_end.tsvg
                                :flexed_biceps:

                                A 1 Reply Last reply Reply Quote 0
                                • A Offline
                                  Alexander @JohnnyCat
                                  last edited by

                                  @johnnycat Here you go, mostly the same

                                  1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_russia_turn_2b_end.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Alexander
                                    last edited by

                                    @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:
                                    ::
                                    1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_turn_2b_end.tsvg

                                    A 1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      Alexander @JohnnyCat
                                      last edited by

                                      @JohnnyCat FYI I'm having some IT errors, may be a day or two here...

                                      A 1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Alexander @Alexander
                                        last edited by

                                        1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_turn_2b_end.tsvg

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @Alexander
                                          last edited by

                                          Mixed it up a bit, may be a bit harder as more planes will be needed in the sea battle

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Alexander
                                            last edited by

                                            @Alexander
                                            Just to be clear - I really did NOT want to disrupt our fine game - it's just that for the tournaments I felt I needed to work out these Sea Lion options just to learn.

                                            Whether it works or not I still propose we continue that game we had, or start over if you want, at G2 in order to play out a "proper" game that lasts well into turns 12-18....

                                            So thank you for accommodating me on this.

                                            Anzac up

                                            1777865472560-1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-ITALY_turn_2b_end.tsvg

                                            A 1 Reply Last reply Reply Quote 0

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