EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)
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Good morning,
the heat is on! US joins the war.
Game History
Round: 3 Purchase Units - Americans Americans buy 2 Fortifications, 1 Heavy_BB, 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 Heavy_BB moved from 11 Sea Zone to 26 Sea Zone Place Units - Americans 1 Heavy_BB and 1 submarine placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 1 Fortification placed in Midway 1 Fortification placed in Guam Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 factory_minor, 7 infantry and 2 uk_paras; Remaining resources: 8 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 artillery and 1 commando moved from India to 39 Sea Zone 1 artillery, 1 commando and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 commando moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq 1 artillery and 1 uk_armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux 2 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 uk_armour Italians defend with 1 airfield, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 uk_armour in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar British roll dice for 1 bomber and 1 uk_armour in Gibraltar, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 bomber and 1 uk_armour remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Iraq British attack with 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 4/6 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 commando, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 uk_fighter moved from 76 Sea Zone to 81 Sea Zone 1 uk_fighter moved from Belgian Congo to 81 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour moved from Kenya to Anglo Egyptian Sudan 1 uk_fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 uk_fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 uk_tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Burma to India 1 bomber moved from Gibraltar to French West Africa 2 uk_fighters moved from Normandy Bordeaux to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 factory_minor placed in Persia 2 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom 2 infantry placed in Union of South Africa 1 artillery and 4 infantry placed in India 1 infantry placed in India Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,4 British collect 55 PUs (1 lost to blockades); end with 63 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : 0,00 Japanese regular : 0,67 Germans regular : -0,33 Neutral_Axis regular : 0,00 British regular : 2,5081eaee6d-1526-48b3-af87-31bdd2c41ed7-exp-game-4-trout-vs.panzer-US UK3.tsvg
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@Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Egypt 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-i3.tsvg
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@Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment
I hope I can keep it up with UK.
But Italy may become a pain in the a...rm before.Herr H. is up.
BR
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-ANZ3.tsvg
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@Panzerstahl-Helm-0 Howdy from Texas! I am considering doing Sea Lion preparations with a mass transport build this turn so need to ask if you would like to try out the new Total Victory House Rule? It matters in whether I do Sea Lion and if so, how. Because if I do Sea Lion and win, it's going to mean weakening my forces on the Eastern Front and in the Med. Me and Beelee once played a game not too long ago when I captured London and held but still almost lost because Soviets were ravaging Eastern Europe and Med was completely in Allied hands. Which means I would need to plan for capturing London AND how I defend the Reich after the ensuing carnage.
My vote would be to use the Total Victory conditions but if you prefer not to, I understand.
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Greetings from Frankfurt/Germany.
Sweet! I just went through the new victory condition. They are very cool and support longer games.So I totally agree to use these conditions.


BR
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@Panzerstahl-Helm-0 Great! Then let's do it. For the amphib attack on Normandy, scramble SZ 110?
fca5d974-e3b7-4671-bd32-890debd58b55-exp-game-4-trout-vs.panzer-g4.tsvg
Sorry - use this one
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no scramble.
The boys are still at the Pubs.... -
Me and Beelee once played a game not too long ago when I captured London and held but still almost lost because Soviets were ravaging Eastern Europe and Med was completely in Allied hands. Which means I would need to plan for capturing London AND how I defend the Reich after the ensuing carnage.
I once also had a pleasure against beelee of taking London as Germany, but it was quite some hard work to take Russia down afterwards. So I am very courious how this will develop.
BR
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@Panzerstahl-Helm-0 I guess we will both find out!
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Scotland from British EDIT: Turning off Edit Mode 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 German_Heavy_BB moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 Me_109T moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium EDIT: 1 German_LCV moved from Western Germany to Scotland EDIT: 2 infantry moved from Western Germany to Scotland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in 91 Sea Zone Germans attack with 2 GermanUBoats and 1 fighter British defend with 1 transport Germans win with 2 GermanUBoats and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Western Germany 1 German_LCV moved from Germany to Western Germany 2 waffen_infantrys moved from Germany to Denmark 2 G_Rails, 1 Panzer_Grndrs, 1 elite, 1 german_para and 4 infantry moved from Germany to Western Germany 1 Panzer_Grndrs moved from Western Germany to Denmark 1 artillery and 7 infantry moved from Finland to Norway 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 elite and 2 infantry moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Western Germany 2 WaffenPioneers moved from Yugoslavia to Western Germany 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from France to Western Germany 1 aaGun moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Denmark 2 armour moved from Romania to Germany 1 german_para moved from Romania to Greece 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre EDIT: 7 infantry moved from Army Group Centre to Germany EDIT: 3 artilleries moved from Army Group Centre to Germany EDIT: 1 artillery moved from Slovakia Hungary to Germany EDIT: 2 aaGuns moved from Slovakia Hungary to Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: Germans undo move 30. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 Waffen_Arty moved from Slovakia Hungary to Romania EDIT: 1 waffen_infantry moved from Slovakia Hungary to Romania EDIT: Germans undo move 32. EDIT: Germans undo move 31. EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Germans undo move 28. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to Romania 1 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Germany EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_General moved from 1st Panzer to Germany 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 armour moved from Greece to Western Germany Place Units - Germans 1 ElitePanzer placed in Germany 1 Escort and 1 GermanUBoat placed in 113 Sea Zone 9 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs33a98c46-8938-4748-ae3c-00df38270d73-exp-game-4-trout-vs.panzer-g4.tsvg
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Mr. Churchill under pressure already!
Mr. Stalin marching towrads Berlin already.
Very interessting setup at the front lines.Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stWaffenArmy moved from Romania to 1st Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Romania EDIT: 2 russian_paras moved from Caucasus to Romania 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 1 tactical_bomber moved from Russia to Romania 3 bombers and 1 fighter moved from Russia to Romania Combat - Russians Battle in Romania Russians attack with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry, 2 russian_paras and 1 tactical_bomber Germans defend with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 infantry and 2 waffen_infantrys 3 bombers owned by the Russians retreated Germans win with 1 waffen_infantry remaining. Battle score for attacker is -19 Casualties for Russians: 1 armour, 1 fighter, 1 mech_infantry, 2 russian_paras and 1 tactical_bomber Casualties for Germans: 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 infantry and 1 waffen_infantry Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia 3 bombers moved from Romania to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 1 aaGun, 1 artillery, 12 infantry and 4 mine_unarmeds moved from Western Ukraine to Eastern Poland 1 aaGun, 1 artillery, 1 elite, 12 infantry and 5 mine_unarmeds moved from Belarus to Eastern Poland 1 elite and 2 infantry moved from Bryansk to Western Ukraine 9 mine_unarmeds moved from Bryansk to Western Ukraine 1 Soviet_Commisar and 1 armour moved from Russia to Western Ukraine 1 elite moved from Russia to Bryansk 1 russian_para moved from Russia to Eastern Poland 1 armour and 1 mech_infantry moved from Caucasus to Iraq 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 6 infantry moved from Yenisey to Timguska 1 armour moved from Urals to Smolensk 2 Russian_Rails moved from Russia to Ukraine 2 Russian_Rails and 1 russian_minor moved from Ukraine to Eastern Poland 1 R_Europe_Rail moved from Russia to Novgorod 1 R_Europe_Rail and 1 russian_minor moved from Novgorod to Karelia 2 aaGuns, 1 artillery, 1 fighter and 11 infantry moved from Novgorod to Karelia 7 mine_unarmeds moved from Russia to Bryansk 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs33a98c46-8938-4748-ae3c-00df38270d73-exp-game-4-trout-vs.panzer-r4.tsvg
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@Panzerstahl-Helm-0 @beelee Yes, am curious how this turns out! So I had to crack open the rulebook to figure this out but I am still a little unclear. I believe your Russian subs in SZs 112/113 will not block transport loading but I am not entirely sure when it comes to LCVs and the two Pioneers. I saw where enemy transports block LCV loading. I didn't see anything about subs blocking that but maybe I am wrong about that?? Added beelee in case he knows also.
I can do my J turn without knowing the answer so no hurry on it.
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