TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)
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@wirkey Added advanced gun laying in lieu of rockets as we discussed.
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TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Trigger germanaTAM: Germany gains access to AdvancedMechanization Germany rolls : 1/1 hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedLogistics Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 2 germanStrategicBombers moved from Northern Finland to Norway 4 germanFighters moved from Northern Finland to Norway 1 germanInfantry moved from Northern Finland to Northern Norway Germany take Northern Norway from ExiledAllies 1 germanInfantry moved from Leningrad to Eastern Karelia Germany take Eastern Karelia from Russia 1 germanAlpineInfantry, 5 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys, 1 germanParatrooper and 3 germanTanks moved from Novgorod to Smolensk 12 germanTanks moved from Stalingrad to Smolensk 8 germanInfantrys moved from Stalingrad to Sverdlovsk 6 germanArtillerys moved from Stalingrad to Sverdlovsk 4 germanCombatEngineers moved from Stalingrad to Sverdlovsk 1 germanCarrier moved from 28 Sea Zone to 27 Sea Zone 2 germanNavalFighters moved from Eastern Finland to 27 Sea Zone 2 germanNavalFighters moved from Northern Finland to Northern Germany 2 germanFighters moved from Leningrad to Northern Germany 2 germanFighters moved from Stalingrad to Poland 1 germanTacticalBomber moved from Stalingrad to Poland 3 germanInfantrys moved from Voronezh to Tula 2 germanStrategicBombers and 1 germanTacticalBomber moved from Stalingrad to Tula 1 germanTank moved from Voronezh to Smolensk 2 germanInfantrys moved from Pskov to Smolensk Combat - Germany Air Battle in Norway Germany attacks with 6 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AntiAircraftGun fire in Norway : 1/1 hits 1 germanStrategicBomber killed by AntiAircraftGun Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: britishAirfield Bombing raid in Norway causes 5 damage total. Battle in Tula Germany attack with 3 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 3 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Tula, round 2 : 2/1 hits Russia roll dice for 1 russianInfantry in Tula, round 2 : 1/1 hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Tula Germany win, taking Tula from Russia with 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Sverdlovsk Germany attack with 6 germanArtillerys, 4 germanCombatEngineers and 8 germanInfantrys Russia defend with 1 Flagpole, 1 russianAntiTankGun and 4 russianInfantrys Germany roll dice for 6 germanArtillerys, 4 germanCombatEngineers and 8 germanInfantrys in Sverdlovsk, round 2 : 4/0 hits Russia roll dice for 1 russianAntiTankGun and 4 russianInfantrys in Sverdlovsk, round 2 : 2/1 hits 4 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Sverdlovsk 6 germanInfantrys owned by the Germany, 4 germanCombatEngineers owned by the Germany and 6 germanArtillerys owned by the Germany retreated to Stalingrad Russia win with 1 russianAntiTankGun remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 4 russianInfantrys Battle in Smolensk Germany attack with 1 germanAlpineInfantry, 5 germanArtillerys, 1 germanCombatEngineer, 18 germanInfantrys, 1 germanParatrooper and 16 germanTanks Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAlpineInfantry, 5 germanArtillerys, 1 germanCombatEngineer, 18 germanInfantrys, 1 germanParatrooper and 16 germanTanks in Smolensk, round 2 : 14/1 hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 1 germanAlpineInfantry, 5 germanArtillerys, 1 germanCombatEngineer, 18 germanInfantrys, 1 germanParatrooper and 16 germanTanks remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Cleaning up after air battles Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanFighters moved from Norway to Northern Germany 1 germanStrategicBomber moved from Norway to Northern Germany 2 germanHeavyTanks moved from Eastern Germany to Northern Germany 1 germanCombatEngineer moved from Northern Germany to Eastern Germany 1 Truck moved from Western Germany to Berlin 1 Material and 1 Truck moved from Berlin to Eastern Germany 1 Truck moved from Eastern Germany to Berlin 2 Trucks moved from Western Germany to Berlin 2 germanStrategicBombers moved from Tula to Belorussia 2 germanMobileArtillerys moved from Kharkov to Smolensk 2 germanTanks moved from Western Ukraine to Voronezh 4 Trucks, 1 germanCombatEngineer and 3 germanInfantrys moved from Romania to Voronezh 4 Trucks moved from Voronezh to Romania 1 germanArtillery and 1 germanMech.Infantry moved from Astrakhan to Stalingrad 1 germanArtillery and 1 germanMech.Infantry moved from Stalingrad to Smolensk 2 germanAirTransports and 2 germanParatroopers moved from Belorussia to Smolensk 2 germanAirTransports moved from Smolensk to Belorussia 1 germanAirTransport moved from Finland to Berlin 3 germanInfantrys moved from Finland to Northern Finland 2 germanHeavyArtillerys and 6 germanInfantrys moved from Lativa Estonia to Leningrad 3 Trucks and 3 germanAntiAirGuns moved from Leningrad to Northern Finland 3 Trucks moved from Northern Finland to Finland EDIT: 1 germanCarrier moved from 27 Sea Zone to 28 Sea Zone EDIT: 2 germanNavalFighters moved from 27 Sea Zone to 28 Sea Zone 2 germanBattleships, 1 germanCruiser, 2 germanDestroyers and 4 germanTransports moved from 28 Sea Zone to 27 Sea Zone 1 germanTacticalBomber moved from Tula to Eastern Finland 4 germanInfantrys moved from Paris to Northern France 2 germanTanks moved from Southern Germany to Northern France 2 germanTanks moved from Northern Yugoslavia to Western Ukraine Purchase Units - Germany Turning on Edit Mode EDIT: Removing units owned by Germany from 28 Sea Zone: 1 germanCarrier and 2 germanNavalFighters EDIT: Adding units owned by Germany to 27 Sea Zone: 1 germanCarrier and 2 germanNavalFighters EDIT: Turning off Edit Mode Germany buy 1 germanInfantry, 3 germanNavalFighters and 5 germanSubmarines; Remaining resources: 0 techTokens; 0 PUs; Place Units - Germany 1 germanInfantry placed in Northern Germany 4 germanSubmarines placed in 27 Sea Zone 1 germanSubmarine placed in 27 Sea Zone Germany undo move 3. Germany undo move 2. 3 germanNavalFighters placed in Eastern Germany 3 germanSubmarines placed in 27 Sea Zone 1 germanSubmarine placed in 27 Sea Zone Germany undo move 1. 1 germanSubmarine placed in 27 Sea Zone 1 germanInfantry placed in Berlin Germany undo move 5. 1 germanInfantry placed in Belorussia Activate Technology - Germany Germany activating ImprovedLogistics Trigger germanIL1: Setting maxScrambleCount to 3 for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Some Units in Northern Finland change ownership: 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy nothing; Remaining resources: 10 PUs; Turn Complete - VichyFrance VichyFrance collect 11 PUs; end with 21 PUs Purchase Units - DanubeAxis Turning on Edit Mode EDIT: Adding units owned by Germany to Vichy France: 1 germanAntiTankGun and 2 germanInfantrys EDIT: Changing PUs for VichyFrance from 21 to 11 EDIT: Turning off Edit Mode DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys Some Units in Northern Finland change ownership: 2 germanCombatEngineers
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@ghostronin I've rerolled SZ 99, I would have scrambled the two fighters
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Test Test
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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck 1 russianInfantry moved from Western Karelia to Murmansk Russia take Murmansk from Finland 1 russianInfantry moved from Vologda to Novgorod Russia take Novgorod from Germany 1 americanCombatEngineer, 1 americanInfantry, 1 russianDestroyer and 1 russianTransport moved from 123 Sea Zone to 99 Sea Zone 2 russianInfantrys moved from Volgarod to Tula 2 russianInfantrys moved from Vologda to Eastern Karelia 1 russianFighter moved from Moscow to Tula 1 russianInfantry moved from Vologda to Eastern Karelia 1 russianFighter moved from Moscow to Tula 1 russianFighter moved from Moscow to Eastern Karelia Combat - Russia Battle in Tula Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia win, taking Tula from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Eastern Karelia Russia attack with 1 russianFighter and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia win, taking Eastern Karelia from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianFighter moved from Eastern Karelia to Moscow 2 russianFighters moved from Tula to Moscow 3 russianInfantrys moved from Urals to Sverdlovsk 1 russianInfantry moved from Vologda to Volgarod 4 russianAntiTankGuns moved from Vologda to Moscow 24 russianInfantrys moved from Vologda to Moscow 2 Trucks moved from Moscow to Urals 1 Material and 1 Truck moved from Moscow to Urals Purchase Units - Russia Russia buy 2 russianAntiTankGuns, 1 russianEntrenchment, 1 russianFortification and 5 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Urals Units in Moscow being upgraded or consumed: 1 Material 2 russianAntiTankGuns and 1 russianEntrenchment placed in Moscow 2 russianInfantrys placed in Vologda Russia undo move 3. 2 russianInfantrys placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 12 russianInfantrys EDIT: Adding units owned by Russia to Vologda: 12 russianInfantrys EDIT: Turning off Edit Mode Activate Technology - Russia Russia activating AdvancedAntiTank Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting defense to 5 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Russia collect 25 PUs; end with 25 PUs Units generate 6 techTokens; Russia end with 6 techTokens
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TripleA Manual Gamesave Post: Japan round 12
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Japan Trigger japaneseaTIP: Japan gains access to ImprovedProduction Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Japan rolls : 1/1 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Turning on Edit Mode EDIT: Turning off Edit Mode 1 japaneseInfantry and 3 japaneseMarines moved from Brunei to 128 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Hong Kong to 96 Sea Zone 1 japaneseInfantry, 3 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 98 Sea Zone to Kyushu Shikoku 6 japaneseNavalFighters moved from 128 Sea Zone to Kyushu Shikoku 1 japaneseBattleship, 1 japaneseCruiser and 6 japaneseDestroyers moved from 128 Sea Zone to 98 Sea Zone 2 japaneseNavalFighters moved from 128 Sea Zone to Kyushu Shikoku 4 japaneseCarriers and 4 japaneseSubmarines moved from 128 Sea Zone to 98 Sea Zone 2 japaneseFighters moved from Thailand to 98 Sea Zone 1 japaneseArtillery, 1 japaneseHeavyArtillery, 4 japaneseInfantrys, 3 japaneseMech.Infantrys and 2 japaneseTanks moved from Ningsia to Northern China 1 japaneseTank moved from Altay to Northern China 1 japaneseAlpineInfantry, 13 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 8 japaneseTanks moved from Eastern Mongolia to Northern China 5 japaneseAlpineInfantrys, 5 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseInfantry moved from Kansu to Northern China 1 japaneseInfantry moved from Hupeh to Kansu EDIT: 1 germanAdvancedSubmarine and 5 germanSubmarines moved from 15 Sea Zone to 14 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Saigon to 94 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 128 Sea Zone to 91 Sea Zone 1 japaneseInfantry moved from Saigon to 91 Sea Zone 1 japaneseInfantry moved from 91 Sea Zone to Malay 2 japaneseFighters moved from Burma to Thailand 2 japaneseStrategicBombers moved from Thailand to 98 Sea Zone 2 japaneseStrategicBombers moved from 98 Sea Zone to Japan 2 japaneseTacticalBombers moved from Hupeh to 98 Sea Zone 17 japaneseInfantrys moved from Tokyo to Japan Combat - Japan
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@ghostronin I don't expect any scrambles, but I think it's better to ask
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@wirkey Scramble 6 fighters to Kyushu/Shikoku.
No other scrambles.
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TripleA Turn Summary: Thailand round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTIP: Japan gains access to ImprovedProduction Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Japan rolls : 1/1 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Turning on Edit Mode EDIT: Turning off Edit Mode 1 japaneseInfantry and 3 japaneseMarines moved from Brunei to 128 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Hong Kong to 96 Sea Zone 1 japaneseInfantry, 3 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 98 Sea Zone to Kyushu Shikoku 6 japaneseNavalFighters moved from 128 Sea Zone to Kyushu Shikoku 1 japaneseBattleship, 1 japaneseCruiser and 6 japaneseDestroyers moved from 128 Sea Zone to 98 Sea Zone 2 japaneseNavalFighters moved from 128 Sea Zone to Kyushu Shikoku 4 japaneseCarriers and 4 japaneseSubmarines moved from 128 Sea Zone to 98 Sea Zone 2 japaneseFighters moved from Thailand to 98 Sea Zone 1 japaneseArtillery, 1 japaneseHeavyArtillery, 4 japaneseInfantrys, 3 japaneseMech.Infantrys and 2 japaneseTanks moved from Ningsia to Northern China 1 japaneseTank moved from Altay to Northern China 1 japaneseAlpineInfantry, 13 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 8 japaneseTanks moved from Eastern Mongolia to Northern China 5 japaneseAlpineInfantrys, 5 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseInfantry moved from Kansu to Northern China 1 japaneseInfantry moved from Hupeh to Kansu EDIT: 1 germanAdvancedSubmarine and 5 germanSubmarines moved from 15 Sea Zone to 14 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Saigon to 94 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 128 Sea Zone to 91 Sea Zone 1 japaneseInfantry moved from Saigon to 91 Sea Zone 1 japaneseInfantry moved from 91 Sea Zone to Malay 2 japaneseFighters moved from Burma to Thailand 2 japaneseStrategicBombers moved from Thailand to 98 Sea Zone 2 japaneseStrategicBombers moved from 98 Sea Zone to Japan 2 japaneseTacticalBombers moved from Hupeh to 98 Sea Zone 17 japaneseInfantrys moved from Tokyo to Japan Combat - Japan Usa scrambles 6 units out of 99 Sea Zone to defend against the attack in Kyushu Shikoku Battle in Borneo Battle in Malay Battle in Japan Japan attack with 17 japaneseInfantrys and 2 japaneseStrategicBombers Usa defend with 1 Flagpole, 3 Materials, 1 ResearchCenter and 3 americanInfantrys Japan roll dice for 17 japaneseInfantrys and 2 japaneseStrategicBombers in Japan, round 2 : 3/1 hits Usa roll dice for 3 americanInfantrys in Japan, round 2 : 1/1 hits 3 americanInfantrys owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Japan Japan win, taking Borneo from ExiledAllies, taking Malay from Britain, taking Japan from Usa with 16 japaneseInfantrys and 2 japaneseStrategicBombers remaining. Battle score for attacker is 6 Casualties for Usa: 3 americanInfantrys Casualties for Japan: 1 japaneseInfantry Battle in Northern China Japan attack with 6 japaneseAlpineInfantrys, 19 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery, 12 japaneseInfantrys, 6 japaneseMech.Infantrys and 11 japaneseTanks China defend with 1 Flagpole, 3 Trucks, 1 chineseAirfield, 1 chineseAlpineInfantry, 2 chineseAntiAirGuns, 2 chineseAntiTankGuns, 1 chineseCombatEngineer, 1 chineseFortification and 10 chineseInfantrys AntiTankGun fire in Northern China : 1/1 hits 1 japaneseTank owned by the Japan lost in Northern China Japan roll dice for 6 japaneseAlpineInfantrys, 19 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery, 12 japaneseInfantrys, 6 japaneseMech.Infantrys and 10 japaneseTanks in Northern China, round 2 : 11/1 hits Units damaged: 1 chineseFortification owned by the China China roll dice for 1 chineseAlpineInfantry, 2 chineseAntiAirGuns, 2 chineseAntiTankGuns, 1 chineseCombatEngineer, 1 chineseFortification and 10 chineseInfantrys in Northern China, round 2 : 6/1 hits 8 chineseInfantrys owned by the China, 2 chineseAntiAirGuns owned by the China and 6 japaneseMech.Infantrys owned by the Japan lost in Northern China Japan roll dice for 6 japaneseAlpineInfantrys, 19 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery, 12 japaneseInfantrys and 10 japaneseTanks in Northern China, round 3 : 11/1 hits China roll dice for 1 chineseAlpineInfantry, 2 chineseAntiTankGuns, 1 chineseCombatEngineer, 1 chineseFortification and 2 chineseInfantrys in Northern China, round 3 : 4/1 hits 1 chineseCombatEngineer owned by the China, 2 chineseInfantrys owned by the China, 2 chineseAntiTankGuns owned by the China, 1 chineseFortification owned by the China, 4 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Northern China Some non-combat units are destroyed: Japan win, taking Northern China from China with 6 japaneseAlpineInfantrys, 19 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery, 8 japaneseInfantrys and 10 japaneseTanks remaining. Battle score for attacker is 23 Casualties for Japan: 4 japaneseInfantrys, 6 japaneseMech.Infantrys and 1 japaneseTank Casualties for China: 1 chineseAlpineInfantry, 2 chineseAntiAirGuns, 2 chineseAntiTankGuns, 1 chineseCombatEngineer, 1 chineseFortification and 10 chineseInfantrys Battle in Kyushu Shikoku Japan attack with 3 japaneseInfantrys, 3 japaneseMarines and 8 japaneseNavalFighters Usa defend with 1 Flagpole, 2 Materials, 1 americanCombatEngineer, 5 americanInfantrys and 6 americanNavalFighters Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Kyushu Shikoku, round 2 : 0/1 hits Japan roll dice for 3 japaneseInfantrys, 3 japaneseMarines and 8 japaneseNavalFighters in Kyushu Shikoku, round 2 : 4/1 hits Usa roll dice for 1 americanCombatEngineer, 5 americanInfantrys and 6 americanNavalFighters in Kyushu Shikoku, round 2 : 6/0 hits 3 japaneseMarines owned by the Japan, 4 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Kyushu Shikoku Usa win with 1 americanCombatEngineer, 1 americanInfantry and 6 americanNavalFighters remaining. Battle score for attacker is -9 Casualties for Usa: 4 americanInfantrys Casualties for Japan: 3 japaneseInfantrys and 3 japaneseMarines 8 japaneseNavalFighters owned by the Japan retreated Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Moving scrambled unit from Kyushu Shikoku back to originating territory: 99 Sea Zone Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseStrategicBombers moved from Japan to Tokyo 3 japaneseInfantrys moved from Manchuria to Korea 1 japaneseInfantry moved from Irkutsk to Yakut 2 japaneseFighters moved from 98 Sea Zone to Korea 2 japaneseTacticalBombers moved from 98 Sea Zone to Eastern Manchuria 2 japaneseTransports moved from 128 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Saigon to Thailand 1 japaneseArtillery and 8 japaneseInfantrys moved from Thailand to Burma 1 japaneseAirTransport moved from Novosibirsk to Manchuria 2 japaneseNavalFighters moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseNavalFighters moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseNavalFighters moved from Kyushu Shikoku to Tokyo 2 japaneseNavalFighters moved from Kyushu Shikoku to Tokyo 4 japaneseInfantrys moved from Singkiang to Tsinghai 3 Trucks and 3 japaneseInfantrys moved from Novosibirsk to Tsinghai 1 japaneseInfantry moved from Northern Siberia to Norilsk 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Novosibirsk to Omsk Purchase Units - Japan Japan buy 2 Materials, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseDestroyers, 1 japaneseEntrenchment, 10 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan 2 japaneseArtillerys placed in Hupeh 3 japaneseInfantrys placed in Singkiang 3 japaneseInfantrys placed in Novosibirsk 2 japaneseInfantrys placed in Saigon 2 japaneseInfantrys placed in Hong Kong 2 japaneseDestroyers placed in 96 Sea Zone Units in Tokyo being upgraded or consumed: 1 Material 2 japaneseCombatEngineers and 1 japaneseEntrenchment placed in Tokyo 2 japaneseDestroyers placed in 99 Sea Zone 2 Materials and 1 japaneseTank placed in Korea Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 3 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 9 for unitAttachment attached to japaneseBattleship Turn Complete - Japan Japan collect 95 PUs; end with 95 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseCombatEngineer; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseCombatEngineer placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 12 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseInfantry Turning on Edit Mode EDIT: Removing units owned by Japan from Kweichow: 1 japaneseInfantry EDIT: Removing units owned by Japan from Eastern Szechwan: 1 japaneseInfantry EDIT: Removing units owned by Japan from Burma: 1 japaneseInfantry EDIT: Adding units owned by Japan to Eastern Szechwan: 1 japaneseInfantry EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Adding units owned by Japan to Hupeh: 1 japaneseInfantry EDIT: Turning off Edit Mode
small edit
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@wirkey A few edits: meant to build Canada trans in SZ104 instead of SZ106 from BC, meant to build factory in Alaska as USA, as you can see sometimes I forget about the far north...
Battled with sub in SZ99 thinking it would be all the allied fleets vs. 2 Japanese destroyers, apparently that's not how it works, added sub back and moved via noncombat
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TripleA Turn Summary: Australia round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 106 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 1/1 hits Britain removing all Technology Tokens after successful research. Britain discover Production Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger LLabLL: Britain has 1 Pg placed in Labrador Turning on Edit Mode EDIT: Removing units owned by Britain from 106 Sea Zone: 1 britishTransport EDIT: Adding units owned by Britain to 104 Sea Zone: 1 britishTransport EDIT: Removing units owned by Usa from Alaska: 2 Materials EDIT: Changing PUs for Usa from 89 to 88 EDIT: Adding units owned by Usa to Alaska: 1 americanFactory EDIT: Turning off Edit Mode 1 britishSubmarine moved from 120 Sea Zone to 99 Sea Zone 3 britishInfantrys moved from Northwestern Australia to 149 Sea Zone 3 britishInfantrys and 2 britishTransports moved from 149 Sea Zone to 93 Sea Zone 2 britishInfantrys moved from 93 Sea Zone to Borneo 1 britishInfantry moved from 93 Sea Zone to Brunei 1 britishBattleship, 1 britishCruiser, 8 britishDestroyers and 3 britishSubmarines moved from 149 Sea Zone to 93 Sea Zone 2 britishNavalFighters moved from 149 Sea Zone to Borneo 1 britishCarrier moved from 149 Sea Zone to 93 Sea Zone 1 britishFighter moved from Western Egypt to Tobruk 1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber moved from Cairo to Tobruk 1 britishCarrier, 1 britishCombatEngineer, 1 britishDestroyer, 4 britishInfantrys, 2 britishNavalFighters and 3 britishTransports moved from 33 Sea Zone to 42 Sea Zone 1 britishInfantry moved from Gibraltar to 42 Sea Zone 1 britishCombatEngineer and 5 britishInfantrys moved from 42 Sea Zone to Morrocco 1 britishStrategicBomber moved from Western Egypt to Tobruk 4 britishInfantrys moved from Western Egypt to Tobruk 1 britishInfantry moved from Western Egypt to Tobruk 1 britishInfantry moved from Soviet Far East to Eastern Evenki Russia take Eastern Evenki from Japan 1 britishInfantry moved from Soviet Far East to Eastern Evenki 1 britishDestroyer moved from 81 Sea Zone to 78 Sea Zone Combat - Britain Battle in Morrocco Battle in 93 Sea Zone Britain attack with 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 8 britishDestroyers, 3 britishSubmarines and 2 britishTransports Japan defend with 1 japaneseTransport Britain roll dice for 3 britishSubmarines in 93 Sea Zone, round 2 : 1/0 hits 1 japaneseTransport owned by the Japan lost in 93 Sea Zone Britain win, taking Morrocco from VichyFrance with 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 8 britishDestroyers, 3 britishSubmarines and 2 britishTransports remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Brunei Battle in 99 Sea Zone Usa loiter and taunt; Britain attack with 1 britishSubmarine; Russia loiter and taunt Japan defend with 2 japaneseDestroyers Britain roll dice for 1 britishSubmarine in 99 Sea Zone, round 2 : 0/1 hits Japan roll dice for 2 japaneseDestroyers in 99 Sea Zone, round 2 : 0/1 hits Britain roll dice for 1 britishSubmarine in 99 Sea Zone, round 3 : 0/1 hits Japan roll dice for 2 japaneseDestroyers in 99 Sea Zone, round 3 : 1/1 hits 1 britishSubmarine owned by the Britain lost in 99 Sea Zone Japan win, taking Brunei from Japan with 2 japaneseDestroyers remaining. Battle score for attacker is -7 Casualties for Britain: 1 britishSubmarine Battle in Tobruk Britain attack with 2 britishFighters, 5 britishInfantrys, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber Italy defend with 1 Flagpole and 7 italianInfantrys Britain roll dice for 2 britishFighters, 5 britishInfantrys, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber in Tobruk, round 2 : 3/0 hits Italy roll dice for 7 italianInfantrys in Tobruk, round 2 : 1/1 hits 1 britishInfantry owned by the Britain and 3 italianInfantrys owned by the Italy lost in Tobruk Britain roll dice for 2 britishFighters, 4 britishInfantrys, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber in Tobruk, round 3 : 3/1 hits Italy roll dice for 4 italianInfantrys in Tobruk, round 3 : 1/0 hits 1 britishInfantry owned by the Britain and 3 italianInfantrys owned by the Italy lost in Tobruk Britain roll dice for 2 britishFighters, 3 britishInfantrys, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber in Tobruk, round 4 : 2/1 hits Italy roll dice for 1 italianInfantry in Tobruk, round 4 : 1/1 hits 1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Tobruk Britain win, taking Tobruk from Italy with 2 britishFighters, 2 britishInfantrys, 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber remaining. Battle score for attacker is 12 Casualties for Italy: 7 italianInfantrys Casualties for Britain: 3 britishInfantrys Battle in Borneo Britain attack with 2 britishInfantrys and 2 britishNavalFighters Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 2 britishInfantrys and 2 britishNavalFighters in Borneo, round 2 : 1/1 hits Japan roll dice for 1 japaneseInfantry in Borneo, round 2 : 1/1 hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Borneo Britain win, taking Borneo from Japan with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Britain to 120 Sea Zone: 1 britishSubmarine EDIT: Turning off Edit Mode Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel 1 britishSubmarine moved from 120 Sea Zone to 126 Sea Zone 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 britishInfantry moved from Alaska to 104 Sea Zone 1 britishInfantry moved from British Columbia to 104 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 2 britishInfantrys moved from 101 Sea Zone to Soviet Far East 1 britishInfantry moved from Quebec to Labrador 1 britishFighter moved from Labrador to Norway 1 Truck moved from Ontario to Labrador 1 Material and 1 Truck moved from Ontario to Quebec 1 Truck moved from Quebec to Ontario 2 britishTransports moved from 7 Sea Zone to 2 Sea Zone 2 britishInfantrys moved from Cape Town to 71 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 71 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from 76 Sea Zone to Italian Somaliland 2 britishTransports moved from 76 Sea Zone to 71 Sea Zone 1 britishFighter moved from Tobruk to Western Egypt 1 britishFighter moved from Tobruk to Cairo 1 britishNavalFighter moved from Tobruk to Cairo 1 britishStrategicBomber moved from Tobruk to Western Egypt 1 britishTacticalBomber moved from Tobruk to Western Egypt 2 britishArtillerys moved from Cairo to Western Egypt 2 britishInfantrys moved from Cairo to Western Egypt 1 Truck and 1 britishInfantry moved from Anglo Egyptian Sudan to Western Egypt 1 Truck moved from Western Egypt to Cairo 2 britishInfantrys moved from Calcutta to Western Bengal 1 britishInfantry moved from Bombay to Southern Iran 1 britishCombatEngineer moved from Bombay to Baluchistan 1 britishAirTransport moved from Calcutta to Ceylon 1 Material, 2 Trucks and 1 britishCombatEngineer moved from New South Wales to Northwestern Australia 1 britishArtillery moved from Northwestern Australia to 149 Sea Zone 1 britishArtillery and 1 britishTransport moved from 149 Sea Zone to 93 Sea Zone 1 britishArtillery moved from 93 Sea Zone to Brunei 2 britishNavalFighters moved from Borneo to 93 Sea Zone 1 britishFighter moved from Central Britain to Norway 1 Material and 1 britishAirTransport moved from Central Britain to Norway 1 britishAirTransport moved from Norway to Central Britain 2 britishCombatEngineers and 4 britishInfantrys moved from Central Britain to 23 Sea Zone 2 britishCombatEngineers, 4 britishInfantrys and 3 britishTransports moved from 23 Sea Zone to 25 Sea Zone 2 britishCombatEngineers and 4 britishInfantrys moved from 25 Sea Zone to Norway 1 britishTransport moved from 25 Sea Zone to 23 Sea Zone 2 britishInfantrys moved from Central Britain to 23 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 23 Sea Zone to 25 Sea Zone 2 britishInfantrys moved from 25 Sea Zone to Norway 2 britishNavalFighters moved from Exiled Allies to Norway 2 britishNavalFighters moved from 25 Sea Zone to Norway 2 britishInfantrys moved from British Columbia to 104 Sea Zone Purchase Units - Britain Trigger britishAdvFig2: buybritishAdvancedNavalFighter added to britishProduction Trigger britishAdvFig1: buybritishAdvancedFighter added to britishProduction Britain buy 2 britishAdvancedNavalFighters, 1 britishAntiAirGun and 1 britishSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Britain 2 britishAdvancedNavalFighters and 1 britishAntiAirGun placed in Central Britain 1 britishSubmarine placed in 24 Sea Zone Activate Technology - Britain Britain activating Production Turn Complete - Britain Britain collect 33 PUs; end with 33 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 34 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 35 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 37 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Baluchistan change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Norway change ownership: 1 Material and 7 britishCombatEngineers Some Units in Quebec change ownership: 1 Material Purchase Units - Canada Canada buy 1 Material, 1 britishCombatEngineer and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 1 Material placed in Ontario 1 britishCombatEngineer placed in Quebec 2 britishInfantrys placed in British Columbia Turning on Edit Mode EDIT: Removing units owned by Britain from Central Britain: 1 britishAdvancedNavalFighter EDIT: Adding units owned by Britain to Central Britain: 1 britishAdvancedFighter EDIT: Turning off Edit Mode Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 1 Material Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 1 Material and 1 britishCombatEngineer Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Central Britain: 1 britishAdvancedFighter EDIT: Adding units owned by Britain to Central Britain: 1 britishAdvancedNavalFighter EDIT: Turning off Edit Mode ExiledAllies repair damage of 5x britishAirfield; Remaining resources: 101 PUs; ExiledAllies buy 2 britishNavalFighters; Remaining resources: 79 PUs; Place Units - ExiledAllies 2 britishNavalFighters placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 37 PUs; end with 116 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 115 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 114 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 112 PUs Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 2 britishNavalFighters Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 1 Material and 7 britishCombatEngineers Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 britishCombatEngineer and 3 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishCombatEngineer and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishCombatEngineer and 1 britishInfantry Purchase Units - India India buy 4 britishInfantrys; Remaining resources: 1 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Baluchistan change ownership: 1 britishCombatEngineer Some Units in Bombay change ownership: 2 britishInfantrys Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Australia buy 2 britishDestroyers; Remaining resources: 1 PUs; Place Units - Australia 2 britishDestroyers placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 2 britishDestroyers Some Units in Northwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Italy Italy rolls : 1/1 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedSpecialWarfare Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianArtillerys and 2 italianInfantrys moved from Tripolitania to Algeria 2 italianFighters moved from Cyrenaica to Tripolitania 1 italianCarrier moved from 51 Sea Zone to 45 Sea Zone 1 italianNavalFighter moved from Northern Italy to 45 Sea Zone 1 italianBattleship, 1 italianCruiser and 5 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone 4 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianTank moved from Southern Italy to 50 Sea Zone 3 italianArtillerys and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianArtillerys, 3 italianInfantrys, 1 italianTank and 4 italianTransports moved from 50 Sea Zone to 48 Sea Zone 3 italianArtillerys, 3 italianInfantrys and 1 italianTank moved from 48 Sea Zone to Tripolitania 1 italianMobileArtillery moved from Northern Iran to Astrakhan 1 italianArtillery and 1 italianMech.Infantry moved from Northern Iran to Astrakhan 3 italianInfantrys moved from Southern Caucasus to Astrakhan 1 italianTank moved from Northern Iran to Astrakhan 1 italianInfantry moved from Iraq to Northern Iran 6 italianInfantrys moved from Rome to Southern Italy 1 italianTank moved from Northern Italy to Southern Italy 1 Material and 1 italianAirTransport moved from Rome to Southern Italy 1 italianAirTransport moved from Southern Italy to Rome 1 italianAirTransport moved from Northern Iran to Crete 1 italianStrategicBomber moved from Crete to Tripolitania 3 Trucks and 3 italianAntiAirGuns moved from Northern Italy to Eastern Germany 1 Truck moved from Southern Italy to Northern Italy 1 italianAirTransport moved from Stalingrad to Romania 2 italianTacticalBombers moved from Caucasus to Poland Purchase Units - Italy Italy buy 3 italianArtillerys, 1 italianCombatEngineer, 6 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 3 italianArtillerys and 1 italianNavalFighter placed in Northern Italy 3 italianInfantrys placed in Southern Caucasus Activate Technology - Italy Italy activating ImprovedSpecialWarfare Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper Italy giving technology to Germany: ImprovedSpecialWarfare Turn Complete - Italy Italy collect 41 PUs; end with 41 PUs Units generate 9 techTokens; Italy end with 9 techTokens
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TripleA Turn Summary: Usa round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Usa Trigger americanaTAA: Usa gains access to AdvancedArtillery Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedTanks Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanMarines moved from Dutch East Indies to 150 Sea Zone 1 americanTransport and 2 britishInfantrys moved from 104 Sea Zone to 101 Sea Zone 9 americanNavalFighters moved from 99 Sea Zone to 96 Sea Zone 1 americanTransport moved from 150 Sea Zone to 130 Sea Zone 1 americanCarrier, 7 americanDestroyers, 2 americanMarines, 3 americanNavalFighters and 3 americanTransports moved from 150 Sea Zone to 130 Sea Zone 2 americanMarines moved from 130 Sea Zone to Palau Island 3 americanCarriers, 3 americanDestroyers and 5 americanTransports moved from 99 Sea Zone to 120 Sea Zone Combat - Usa Usa creates battle in territory 99 Sea Zone Japan scrambles 2 units out of Tokyo to defend against the attack in 99 Sea Zone Battle in Palau Island Usa attack with 2 americanMarines Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseAntiAirGun Some non-combat units are destroyed: Usa win, taking Palau Island from Japan with 2 americanMarines remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAntiAirGun Battle in 99 Sea Zone Usa attack with 1 americanCombatEngineer and 1 americanInfantry; Russia loiter and taunt Japan defend with 2 japaneseDestroyers and 2 japaneseNavalFighters Battle in 96 Sea Zone Usa attack with 9 americanNavalFighters Japan defend with 2 japaneseDestroyers Usa winJapan win with 2 japaneseDestroyers and 2 japaneseNavalFighters remaining with 9 americanNavalFighters remaining. Battle score for attacker is 16 Casualties for Japan: 2 japaneseDestroyers Moving scrambled unit from 99 Sea Zone back to originating territory: Tokyo Moving scrambled unit from 99 Sea Zone back to originating territory: Tokyo Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanCombatEngineer and 1 americanInfantry moved from 99 Sea Zone to Kyushu Shikoku 1 americanInfantry, 1 americanTransport and 1 britishInfantry moved from 59 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Gibraltar 9 americanNavalFighters moved from 96 Sea Zone to 120 Sea Zone 4 americanDestroyers moved from 117 Sea Zone to 120 Sea Zone 3 americanAdvancedSubmarines and 1 americanDestroyer moved from 115 Sea Zone to 120 Sea Zone 1 americanAdvancedNavalFighter moved from San Francisco to Wake Island 1 Material and 1 americanAirTransport moved from Wake Island to Hawaiian Islands 1 Material and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 1 americanCombatEngineer moved from San Francisco to 156 Sea Zone 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands 1 americanAdvancedNavalFighter moved from Chicago to Midway 1 americanAdvancedSubmarine and 1 americanCarrier moved from 156 Sea Zone to 115 Sea Zone 1 Truck moved from Northwestern US to Los Angeles 1 Truck moved from Washington to New York 1 americanTransport moved from 7 Sea Zone to 2 Sea Zone 1 Truck and 1 americanAntiAirGun moved from New York to Labrador 2 americanTransports moved from 25 Sea Zone to 24 Sea Zone 1 Material, 1 Truck, 1 americanCombatEngineer and 1 americanInfantry moved from Central Britain to 24 Sea Zone 1 Material, 1 Truck, 1 americanCombatEngineer, 1 americanInfantry and 2 americanTransports moved from 24 Sea Zone to 25 Sea Zone 1 Material, 1 Truck, 1 americanCombatEngineer and 1 americanInfantry moved from 25 Sea Zone to Norway 1 Material and 1 americanAirTransport moved from Washington to Los Angeles Purchase Units - Usa Usa buy 3 americanAdvancedNavalFighters, 1 americanAirfield, 1 americanAntiTankGun, 1 americanArtillery, 1 americanBarracks, 1 americanEntrenchment, 1 americanFighter, 1 americanHull and 2 americanSubmarines; Remaining resources: 1 PUs; 0 techTokens; Place Units - Usa Units in Kyushu Shikoku being upgraded or consumed: 2 Materials 1 americanAirfield and 1 americanEntrenchment placed in Kyushu Shikoku Units in Hawaiian Islands being upgraded or consumed: 2 Materials 1 americanBarracks placed in Hawaiian Islands 3 americanAdvancedNavalFighters placed in San Francisco 1 americanHull placed in 156 Sea Zone 2 americanSubmarines placed in 120 Sea Zone 1 americanAntiTankGun and 1 americanArtillery placed in Alaska 1 americanFighter placed in Chicago Turning on Edit Mode EDIT: Removing units owned by Usa from Midway: 1 americanAdvancedNavalFighter EDIT: Adding units owned by Usa to 115 Sea Zone: 1 americanAdvancedNavalFighter EDIT: Turning off Edit Mode Activate Technology - Usa Usa activating ImprovedTanks Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican Turn Complete - Usa Usa collect 78 PUs; end with 79 PUs Units generate 9 techTokens; Usa end with 9 techTokens
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TripleA Turn Summary: Finland round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Trigger germanaTAL: Germany gains access to AdvancedLogistics Germany rolls : 1/1 hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedSubmarines Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 8 germanMarines moved from Northern Germany to 27 Sea Zone 8 germanMarines moved from 27 Sea Zone to Copenhagen 2 germanNavalFighters moved from 27 Sea Zone to Copenhagen 2 germanFighters and 1 germanTacticalBomber moved from Poland to Copenhagen 3 germanNavalFighters moved from Eastern Germany to Copenhagen 6 germanFighters moved from Northern Germany to Copenhagen 2 germanNavalFighters and 1 germanStrategicBomber moved from Northern Germany to Copenhagen 1 germanInfantry moved from Leningrad to Western Karelia Finland take Western Karelia from Russia 1 germanTacticalBomber moved from Eastern Finland to Eastern Karelia 3 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanAlpineInfantry, 6 germanArtillerys, 1 germanCombatEngineer, 18 germanInfantrys, 1 germanMech.Infantry, 2 germanMobileArtillerys, 3 germanParatroopers and 16 germanTanks moved from Smolensk to Tula 2 germanStrategicBombers moved from Belorussia to Copenhagen 1 germanInfantry moved from Voronezh to Smolensk 1 germanCombatEngineer, 2 germanInfantrys and 2 germanTanks moved from Voronezh to Tula 3 germanArtillerys and 4 germanInfantrys moved from Stalingrad to Sverdlovsk 4 germanArtillerys moved from Stalingrad to Sverdlovsk 1 germanInfantry moved from Stalingrad to Sverdlovsk 4 germanCombatEngineers, 1 germanInfantry and 1 germanMech.Infantry moved from Stalingrad to Tula Combat - Germany Battle in Tula Germany attack with 1 germanAlpineInfantry, 6 germanArtillerys, 6 germanCombatEngineers, 21 germanInfantrys, 2 germanMech.Infantrys, 2 germanMobileArtillerys, 3 germanParatroopers and 18 germanTanks Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 1 germanAlpineInfantry, 6 germanArtillerys, 6 germanCombatEngineers, 21 germanInfantrys, 2 germanMech.Infantrys, 2 germanMobileArtillerys, 3 germanParatroopers and 18 germanTanks in Tula, round 2 : 18/1 hits Russia roll dice for 2 russianInfantrys in Tula, round 2 : 0/1 hits 2 russianInfantrys owned by the Russia lost in Tula Germany win, taking Tula from Russia with 1 germanAlpineInfantry, 6 germanArtillerys, 6 germanCombatEngineers, 21 germanInfantrys, 2 germanMech.Infantrys, 2 germanMobileArtillerys, 3 germanParatroopers and 18 germanTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Sverdlovsk Germany attack with 7 germanArtillerys and 5 germanInfantrys Russia defend with 1 Flagpole, 1 russianAntiTankGun and 3 russianInfantrys Germany roll dice for 7 germanArtillerys and 5 germanInfantrys in Sverdlovsk, round 2 : 3/0 hits Russia roll dice for 1 russianAntiTankGun and 3 russianInfantrys in Sverdlovsk, round 2 : 1/1 hits 3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Sverdlovsk 4 germanInfantrys owned by the Germany and 7 germanArtillerys owned by the Germany retreated to Stalingrad Russia win with 1 russianAntiTankGun remaining. Battle score for attacker is 6 Casualties for Germany: 1 germanInfantry Casualties for Russia: 3 russianInfantrys Battle in Copenhagen Germany attack with 8 germanFighters, 8 germanMarines, 7 germanNavalFighters, 3 germanStrategicBombers and 1 germanTacticalBomber ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanAntiTankGun, 1 americanArtillery and 2 americanInfantrys; Britain defend with 1 britishAlpineInfantry, 1 britishAntiTankGun, 4 britishArtillerys, 2 britishCombatEngineers, 8 britishInfantrys and 2 britishMarines Germany roll dice for 2 germanBattleships and 1 germanCruiser in Copenhagen, round 2 : 1/1 hits Germany roll dice for 8 germanFighters, 8 germanMarines, 7 germanNavalFighters, 3 germanStrategicBombers and 1 germanTacticalBomber in Copenhagen, round 2 : 10/1 hits ExiledAllies roll dice for 1 americanAntiTankGun, 1 americanArtillery, 2 americanInfantrys, 1 britishAlpineInfantry, 1 britishAntiTankGun, 4 britishArtillerys, 2 britishCombatEngineers, 8 britishInfantrys and 2 britishMarines in Copenhagen, round 2 : 9/1 hits 8 britishInfantrys owned by the Britain, 2 americanInfantrys owned by the Usa, 8 germanMarines owned by the Germany, 1 britishAlpineInfantry owned by the Britain and 1 germanStrategicBomber owned by the Germany lost in Copenhagen ExiledAllies win with 1 americanAntiTankGun, 1 americanArtillery, 1 britishAntiTankGun, 4 britishArtillerys, 2 britishCombatEngineers and 2 britishMarines remaining. Battle score for attacker is -11 Casualties for Usa: 2 americanInfantrys Casualties for Britain: 1 britishAlpineInfantry and 8 britishInfantrys Casualties for Germany: 8 germanMarines and 1 germanStrategicBomber 8 germanFighters owned by the Germany, 7 germanNavalFighters owned by the Germany, 1 germanTacticalBomber owned by the Germany and 2 germanStrategicBombers owned by the Germany retreated Battle in Eastern Karelia Germany attack with 3 germanInfantrys and 1 germanTacticalBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 1 germanTacticalBomber in Eastern Karelia, round 2 : 1/1 hits Russia roll dice for 2 russianInfantrys in Eastern Karelia, round 2 : 1/1 hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Germany roll dice for 2 germanInfantrys and 1 germanTacticalBomber in Eastern Karelia, round 3 : 1/1 hits Russia roll dice for 1 russianInfantry in Eastern Karelia, round 3 : 0/1 hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Germany win, taking Eastern Karelia from Russia with 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 8 germanFighters moved from Copenhagen to Northern Germany 1 germanTacticalBomber moved from Copenhagen to Northern Germany 2 germanStrategicBombers moved from Copenhagen to Northern Germany 2 germanNavalFighters moved from Copenhagen to 27 Sea Zone 5 germanNavalFighters moved from Copenhagen to Eastern Germany 1 germanArtillery and 2 germanInfantrys moved from Finland to Northern Finland 1 germanInfantry moved from Northern Norway to Northern Finland 1 germanTacticalBomber moved from Eastern Karelia to Belorussia 3 Trucks moved from Finland to Leningrad 2 germanTanks moved from Western Ukraine to Voronezh 4 Trucks and 4 germanInfantrys moved from Romania to Voronezh 4 Trucks moved from Voronezh to Romania 2 germanTanks moved from Northern France to Northern Germany 1 germanMarine and 1 germanMech.Infantry moved from Northern France to Northern Germany 1 Material and 1 germanAirTransport moved from Berlin to Northern Finland 1 germanAirTransport moved from Northern Finland to Finland 1 germanAirTransport moved from Belorussia to Berlin 1 germanAirTransport moved from Belorussia to Berlin 1 germanInfantry moved from Crete to 51 Sea Zone 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 51 Sea Zone to 48 Sea Zone 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 48 Sea Zone to 45 Sea Zone 1 germanInfantry moved from 45 Sea Zone to Algeria 1 germanAntiTankGun and 2 germanInfantrys moved from Vichy France to Paris Purchase Units - Germany Trigger LiberationRussia54: Germany has 1 DimaLandBattleship placed in Berlin Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 1 germanAirTransport EDIT: Adding units owned by Germany to Northern Germany: 1 germanParatrooper EDIT: Removing units owned by Germany from Northern Germany: 1 germanParatrooper EDIT: Adding units owned by Germany to Northern Germany: 1 germanAirTransport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germany from Western Germany: 3 germanAntiAirGuns EDIT: Adding units owned by Germany to Northern Germany: 3 germanAntiAirGuns EDIT: Turning off Edit Mode Germany buy 1 germanAirfield, 1 germanCruiser, 1 germanDestroyer, 1 germanInfantry, 3 germanMarines, 1 germanNavalFighter, 1 germanParatrooper and 3 germanSubmarines; Remaining resources: 0 techTokens; 1 PUs; Trigger LiberationRussia57: has removed 1 DimaLandBattleship owned by Germany in Berlin Place Units - Germany 3 germanMarines placed in Northern Germany 1 germanDestroyer placed in 25 Sea Zone 1 germanNavalFighter placed in Eastern Germany Units in Eastern Germany being upgraded or consumed: 1 Material 1 germanAirfield placed in Eastern Germany 1 germanCruiser and 2 germanSubmarines placed in 27 Sea Zone 1 germanParatrooper placed in Berlin Turning on Edit Mode EDIT: Adding units owned by Germany to Northern France: 1 germanDocks 1 germanSubmarine placed in 34 Sea Zone EDIT: Removing units owned by Germany from 34 Sea Zone: 1 germanSubmarine EDIT: Removing units owned by Germany from Northern France: 1 germanDocks EDIT: Changing PUs for Germany from 1 to 2 EDIT: Adding units owned by Germany to Leningrad: 2 germanInfantrys EDIT: Turning off Edit Mode 1 germanInfantry placed in Belorussia Activate Technology - Germany Germany activating ImprovedSubmarines Trigger germanImpSW1: Setting defense to 4 for unitAttachment attached to germanParatrooper Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanMarine Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanCombatEngineer Trigger germanImpS: Setting attackAA to 4 for unitAttachment attached to germanSubmarine Turn Complete - Germany Germany collect 71 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Some Units in Northern Finland change ownership: 1 Material and 2 germanCombatEngineers Purchase Units - VichyFrance Trigger germanImpSW7: VichyFrance has their production frontier changed to: germanMinorInfProduction VichyFrance buy 1 germanInfantry and 2 germanMarines; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanInfantry and 2 germanMarines placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 10 PUs; end with 10 PUs Some Units in Vichy France change ownership: 1 germanInfantry and 2 germanMarines Purchase Units - DanubeAxis Trigger germanImpSW5: DanubeAxis has their production frontier changed to: germanMinorInfProduction DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Trigger germanImpSW6: Finland has their production frontier changed to: germanMinorInfProduction Finland buy 2 germanArtillerys and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - Finland 2 germanArtillerys placed in Finland Units in Northern Finland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Finland change ownership: 2 germanArtillerys Some Units in Northern Finland change ownership: 2 germanCombatEngineers Turning on Edit Mode EDIT: Removing units owned by Germany from Finland: 2 germanArtillerys EDIT: Adding units owned by Germany to Finland: 2 germanMarines EDIT: Turning off Edit Mode
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck 1 russianDestroyer and 1 russianTransport moved from 99 Sea Zone to 120 Sea Zone 1 russianInfantry moved from Murmansk to Kola Penninsula Russia take Kola Penninsula from Finland 1 russianArtillery moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Italy 2 russianInfantrys moved from Vologda to Eastern Karelia 3 russianFighters moved from Moscow to Eastern Karelia Combat - Russia Battle in Eastern Karelia Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia win, taking Eastern Karelia from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianAntiTankGun moved from Sverdlovsk to Urals 1 russianInfantry moved from Urals to Sverdlovsk 1 russianCombatEngineer and 11 russianInfantrys moved from Vologda to Eastern Karelia 1 russianFighter moved from Eastern Karelia to Vologda 2 russianFighters moved from Eastern Karelia to Moscow 4 Trucks and 4 russianInfantrys moved from Moscow to Eastern Karelia 4 Trucks moved from Eastern Karelia to Vologda 1 Truck and 1 russianInfantry moved from Urals to Eastern Karelia 1 Truck moved from Eastern Karelia to Vologda 2 Trucks moved from Urals to Moscow Purchase Units - Russia Russia buy 4 russianInfantrys and 2 russianTanks; Remaining resources: 1 PUs; 6 techTokens; Place Units - Russia 2 russianTanks placed in Moscow 2 russianInfantrys placed in Urals 2 russianInfantrys placed in Vologda Turn Complete - Russia Russia collect 26 PUs; end with 27 PUs Units generate 6 techTokens; Russia end with 12 techTokens
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TripleA Turn Summary: Thailand round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan rolls : 1/1 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedDestroyers Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 10 japaneseInfantrys moved from Japan to 98 Sea Zone 10 japaneseInfantrys and 5 japaneseTransports moved from 98 Sea Zone to 99 Sea Zone 10 japaneseInfantrys moved from 99 Sea Zone to Kyushu Shikoku 4 japaneseNavalFighters moved from 98 Sea Zone to Kyushu Shikoku 2 japaneseFighters moved from Korea to Kyushu Shikoku 2 japaneseTacticalBombers moved from Eastern Manchuria to Kyushu Shikoku 4 japaneseNavalFighters and 2 japaneseStrategicBombers moved from Tokyo to Kyushu Shikoku 1 japaneseBattleship and 1 japaneseCruiser moved from 98 Sea Zone to 99 Sea Zone Japan take 99 Sea Zone from Usa 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Omsk to Sverdlovsk Combat - Japan Battle in Kyushu Shikoku Japan attack with 2 japaneseFighters, 10 japaneseInfantrys, 8 japaneseNavalFighters, 2 japaneseStrategicBombers and 2 japaneseTacticalBombers Usa defend with 1 Flagpole, 1 americanAirfield, 2 americanCombatEngineers, 1 americanEntrenchment and 2 americanInfantrys Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Kyushu Shikoku, round 2 : 1/1 hits Japan roll dice for 2 japaneseFighters, 10 japaneseInfantrys, 8 japaneseNavalFighters, 2 japaneseStrategicBombers and 2 japaneseTacticalBombers in Kyushu Shikoku, round 2 : 4/1 hits Usa roll dice for 2 americanCombatEngineers, 1 americanEntrenchment and 2 americanInfantrys in Kyushu Shikoku, round 2 : 3/1 hits 2 americanInfantrys owned by the Usa, 1 americanEntrenchment owned by the Usa, 3 japaneseInfantrys owned by the Japan and 2 americanCombatEngineers owned by the Usa lost in Kyushu Shikoku Some non-combat units are destroyed: Japan win, taking Kyushu Shikoku from Usa with 2 japaneseFighters, 7 japaneseInfantrys, 8 japaneseNavalFighters, 2 japaneseStrategicBombers and 2 japaneseTacticalBombers remaining. Battle score for attacker is 11 Casualties for Usa: 2 americanCombatEngineers, 1 americanEntrenchment and 2 americanInfantrys Casualties for Japan: 3 japaneseInfantrys Battle in Sverdlovsk Japan attack with 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys in Sverdlovsk, round 2 : 1/1 hits Russia roll dice for 1 russianInfantry in Sverdlovsk, round 2 : 0/1 hits 1 russianInfantry owned by the Russia lost in Sverdlovsk Japan win, taking Sverdlovsk from Russia with 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseFighters moved from Kyushu Shikoku to Tokyo 2 japaneseTacticalBombers moved from Kyushu Shikoku to Japan 2 japaneseStrategicBombers moved from Kyushu Shikoku to Korea 1 japaneseTank moved from Korea to Khabarovskiy Kray 3 japaneseInfantrys moved from Korea to Eastern Manchuria 1 japaneseArtillery moved from Manchuria to Northern Manchuria 1 japaneseCombatEngineer moved from Manchuria to Korea 2 japaneseCombatEngineers moved from Tokyo to Japan 1 japaneseInfantry moved from Kansu to Hupeh 10 japaneseTanks moved from Northern China to Hupeh 6 japaneseAlpineInfantrys, 19 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery and 8 japaneseInfantrys moved from Northern China to Kansu 7 japaneseInfantrys moved from Tsinghai to Kansu 3 Trucks moved from Tsinghai to Singkiang 3 Trucks and 3 japaneseInfantrys moved from Singkiang to Kansu 3 Trucks moved from Northern China to Singkiang 3 japaneseInfantrys moved from Novosibirsk to Kansk 1 japaneseInfantry moved from Yakut to Irkutsk 2 Trucks and 2 japaneseInfantrys moved from Hupeh to Hong Kong 2 Trucks moved from Hong Kong to Hupeh 1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Thailand to Burma 2 japaneseInfantrys moved from Saigon to Thailand 1 japaneseInfantry moved from Malay to 91 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 91 Sea Zone to 95 Sea Zone 1 japaneseInfantry moved from 95 Sea Zone to Hong Kong 8 japaneseNavalFighters moved from Kyushu Shikoku to 99 Sea Zone 4 japaneseCarriers, 6 japaneseDestroyers and 4 japaneseSubmarines moved from 98 Sea Zone to 99 Sea Zone Purchase Units - Japan Japan buy 1 japaneseAircraftPlant, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 7 japaneseDestroyers, 1 japaneseDocks, 5 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer placed in Hong Kong 2 japaneseInfantrys placed in Saigon 3 japaneseInfantrys placed in Singkiang 2 japaneseArtillerys placed in Hupeh Units in Korea being upgraded or consumed: 2 Materials 1 japaneseDocks and 1 japaneseMech.Infantry placed in Korea Units in Japan being upgraded or consumed: 3 Materials 1 japaneseAircraftPlant and 1 japaneseAirfield placed in Japan 4 japaneseDestroyers placed in 99 Sea Zone 3 japaneseDestroyers placed in 97 Sea Zone Activate Technology - Japan Japan activating AdvancedDestroyers Turn Complete - Japan Japan collect 92 PUs; end with 92 PUs Units generate 12 techTokens; Japan end with 12 techTokens Some Units in Burma change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseCruiser; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCruiser placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 12 PUs; end with 12 PUs Some Units in 97 Sea Zone change ownership: 1 japaneseCruiser Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrys
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TripleA Turn Summary: Australia round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 111 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Trigger britishaTIDS: Britain gains access to ImprovedDefensiveStructures Trigger britishaTIP: Britain gains access to ImprovedProduction Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedLogistics Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Some non-combat units are destroyed: 1 britishInfantry moved from Tobruk to Cyrenaica Britain take Cyrenaica from Italy 1 britishInfantry moved from Tobruk to Al Kufrah Egypt take Al Kufrah from Italy 1 britishTacticalBomber moved from Western Egypt to 48 Sea Zone 1 britishFighter moved from Western Egypt to 48 Sea Zone 1 britishFighter moved from Cairo to 48 Sea Zone 1 britishNavalFighter moved from Cairo to 48 Sea Zone 2 britishNavalFighters moved from 42 Sea Zone to 48 Sea Zone 1 britishStrategicBomber moved from Western Egypt to 48 Sea Zone 2 britishNavalFighters moved from 93 Sea Zone to 95 Sea Zone 1 britishInfantry moved from Borneo to 93 Sea Zone 1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone 1 britishInfantry moved from 96 Sea Zone to Shanghai 1 britishInfantry moved from Brunei to 93 Sea Zone 1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 129 Sea Zone 1 britishInfantry moved from 129 Sea Zone to Phillippines 2 britishInfantrys moved from Eastern Evenki to Far Eastern Republic 2 britishInfantrys moved from Soviet Far East to Far Eastern Republic 1 britishBattleship, 2 britishCarriers, 12 britishDestroyers and 17 britishTransports moved from 25 Sea Zone to 26 Sea Zone 3 britishCruisers moved from 25 Sea Zone to 26 Sea Zone 1 britishSubmarine moved from 24 Sea Zone to 25 Sea Zone 2 britishAdvancedNavalFighters moved from Central Britain to 25 Sea Zone 4 britishFighters moved from Norway to 25 Sea Zone 4 britishNavalFighters moved from Norway to 25 Sea Zone Combat - Britain Battle in Shanghai Some non-combat units are destroyed: Britain converts japaneseDocks into different units Battle in 48 Sea Zone Britain attack with 2 britishFighters, 3 britishNavalFighters, 1 britishStrategicBomber and 1 britishTacticalBomber Italy defend with 4 italianTransports Britain win, taking Shanghai from Japan with 2 britishFighters, 3 britishNavalFighters, 1 britishStrategicBomber and 1 britishTacticalBomber remaining. Battle score for attacker is 28 Casualties for Italy: 4 italianTransports Battle in 95 Sea Zone Britain attack with 2 britishNavalFighters Japan defend with 1 japaneseTransport Britain win with 2 britishNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Phillippines Battle in Far Eastern Republic Britain attack with 4 britishInfantrys Japan defend with 1 Flagpole and 2 japaneseInfantrys 1 britishInfantry owned by the Britain retreated to Eastern Evenki Japan win, taking Phillippines from Japan with 1 japaneseInfantry remaining. Battle score for attacker is -6 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 3 britishInfantrys Battle in 25 Sea Zone Usa loiter and taunt; Britain attack with 2 britishAdvancedNavalFighters, 4 britishFighters, 6 britishNavalFighters and 1 britishSubmarine Germany defend with 1 germanDestroyer Britain win with 2 britishAdvancedNavalFighters, 4 britishFighters, 6 britishNavalFighters and 1 britishSubmarine remaining. Battle score for attacker is 8 Casualties for Germany: 1 germanDestroyer Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger britishProd1: Britain has 1 Material placed in London 1 Truck and 1 britishAntiAirGun moved from Labrador to 2 Sea Zone 2 britishInfantrys moved from Labrador to 2 Sea Zone 1 Truck, 1 britishAntiAirGun, 2 britishInfantrys and 2 britishTransports moved from 2 Sea Zone to 7 Sea Zone 2 britishInfantrys moved from 7 Sea Zone to Central Britain 1 Truck and 1 britishAntiAirGun moved from 7 Sea Zone to Scotland 1 Material and 1 Truck moved from Ontario to Quebec 2 britishInfantrys moved from 101 Sea Zone to Soviet Far East 2 britishInfantrys moved from British Columbia to 104 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 2 britishInfantrys moved from 101 Sea Zone to Soviet Far East 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 Truck moved from Quebec to Ontario 2 britishAdvancedNavalFighters moved from 25 Sea Zone to 26 Sea Zone 4 britishFighters moved from 25 Sea Zone to Norway 1 britishNavalFighter moved from Exiled Allies to Gibraltar 1 britishNavalFighter moved from Exiled Allies to Gibraltar 1 britishInfantry moved from 41 Sea Zone to Gibraltar 1 britishCombatEngineer and 5 britishInfantrys moved from Morrocco to 42 Sea Zone 1 britishCombatEngineer and 5 britishInfantrys moved from 42 Sea Zone to Gibraltar 1 britishStrategicBomber moved from 48 Sea Zone to Western Egypt 1 britishFighter moved from 48 Sea Zone to Cairo 1 britishTacticalBomber moved from 48 Sea Zone to Western Egypt 1 britishDestroyer moved from 78 Sea Zone to 72 Sea Zone 1 britishFighter moved from 48 Sea Zone to Western Egypt 3 britishNavalFighters moved from 48 Sea Zone to Western Egypt 2 britishInfantrys moved from Cairo to Western Egypt 2 britishInfantrys moved from Italian Somaliland to 76 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Cairo 1 britishCombatEngineer and 2 britishInfantrys moved from Cape Town to 71 Sea Zone 1 britishCombatEngineer, 2 britishInfantrys and 2 britishTransports moved from 71 Sea Zone to 76 Sea Zone 1 britishCombatEngineer and 2 britishInfantrys moved from 76 Sea Zone to Italian Somaliland 1 britishCombatEngineer moved from Baluchistan to Kashmir 2 britishInfantrys moved from Calcutta to Bengal 2 britishInfantrys moved from Western Bengal to Kashmir 2 Trucks and 2 britishInfantrys moved from Bombay to Kashmir 1 Material, 1 Truck and 1 britishCombatEngineer moved from Northwestern Australia to 149 Sea Zone 1 Material and 1 Truck moved from Northwestern Australia to 149 Sea Zone 2 Materials, 2 Trucks, 1 britishCombatEngineer and 2 britishTransports moved from 149 Sea Zone to 148 Sea Zone 2 Materials, 2 Trucks and 1 britishCombatEngineer moved from 148 Sea Zone to Java 2 britishNavalFighters moved from 95 Sea Zone to 129 Sea Zone 1 britishBattleship, 1 britishCarrier, 1 britishCruiser and 3 britishSubmarines moved from 93 Sea Zone to 129 Sea Zone 1 britishAirTransport moved from Ceylon to Southwestern Australia 2 britishDestroyers moved from 149 Sea Zone to 148 Sea Zone 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 1 britishDestroyer moved from 93 Sea Zone to 148 Sea Zone 7 britishDestroyers moved from 93 Sea Zone to 129 Sea Zone 1 britishSubmarine moved from 126 Sea Zone to 129 Sea Zone 1 britishArtillery and 1 britishMech.Infantry moved from Southern Iran to Kashmir 4 britishArtillerys and 2 britishInfantrys moved from Southern Iran to Baluchistan 2 Trucks moved from Kashmir to Baluchistan 2 britishNavalFighters moved from 25 Sea Zone to 26 Sea Zone 4 britishNavalFighters moved from 25 Sea Zone to Norway 2 britishMarines moved from Norway to 26 Sea Zone 12 britishInfantrys moved from Norway to 26 Sea Zone 2 britishInfantrys moved from Norway to 26 Sea Zone 6 britishInfantrys moved from Norway to 26 Sea Zone 20 britishInfantrys and 2 britishMarines moved from 26 Sea Zone to Copenhagen 2 britishTanks moved from Norway to Central Norway 3 britishArtillerys moved from Norway to Central Norway 1 britishArtillery moved from Norway to Central Norway 1 britishAirTransport moved from Norway to London 1 britishAirTransport moved from Central Britain to London Purchase Units - Britain Britain buy 1 Material, 1 britishAdvancedFighter and 6 britishInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Britain 4 britishInfantrys placed in London 2 britishInfantrys placed in Scotland Britain undo move 1. 1 Material and 3 britishInfantrys placed in London 1 britishAdvancedFighter placed in Central Britain 1 britishInfantry placed in Scotland Activate Technology - Britain Britain activating ImprovedLogistics Trigger britishIL1: Setting maxScrambleCount to 3 for unitAttachment attached to britishAirfield Britain giving technology to Usa: ImprovedLogistics Turn Complete - Britain Britain collect 34 PUs; end with 35 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 36 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Java change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Kashmir change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 7 britishCombatEngineers Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishAircraftPlant and 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - Canada Units in Quebec being upgraded or consumed: 2 Materials 1 britishAircraftPlant and 2 britishInfantrys placed in Quebec 2 britishInfantrys placed in British Columbia Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 1 britishCombatEngineer and 2 britishInfantrys Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 1 britishBarracks and 2 britishFighters; Remaining resources: 88 PUs; Place Units - ExiledAllies 2 britishFighters placed in Exiled Allies Units in Java being upgraded or consumed: 2 Materials 1 britishBarracks placed in Java Turn Complete - ExiledAllies ExiledAllies collect 37 PUs; end with 125 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 124 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 123 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 121 PUs Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 2 britishFighters Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 7 britishCombatEngineers Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Some Units in Cairo change ownership: 1 britishCombatEngineer and 3 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishSubmarine placed in 71 Sea Zone Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in 71 Sea Zone change ownership: 1 britishSubmarine Purchase Units - India India buy 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 2 britishInfantrys Some Units in Calcutta change ownership: 2 britishInfantrys Some Units in Kashmir change ownership: 1 britishCombatEngineer Purchase Units - Australia Australia buy 2 britishDestroyers; Remaining resources: 2 PUs; Place Units - Australia 2 britishDestroyers placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 19 PUs Some Units in 149 Sea Zone change ownership: 2 britishDestroyers
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Italy Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare Italy rolls : 1/1 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedSpecialWarfare Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck 2 italianFighters moved from Crete to Poland 1 italianNavalFighter moved from 45 Sea Zone to Northern Germany 1 italianNavalFighter moved from Northern Italy to Northern Germany 3 italianArtillerys, 3 italianInfantrys and 1 italianTank moved from Tripolitania to Cyrenaica 1 italianTank moved from Algeria to Cyrenaica Combat - Italy Battle in Cyrenaica Italy attack with 3 italianArtillerys, 3 italianInfantrys and 2 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 3 italianArtillerys, 3 italianInfantrys and 2 italianTanks in Cyrenaica, round 2 : 3/1 hits Britain roll dice for 1 britishInfantry in Cyrenaica, round 2 : 0/1 hits 1 britishInfantry owned by the Britain lost in Cyrenaica Italy win, taking Cyrenaica from Britain with 3 italianArtillerys, 3 italianInfantrys and 2 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianTacticalBomber moved from Poland to Eastern Germany 1 italianTacticalBomber moved from Poland to Eastern Germany 3 Trucks and 3 italianAntiAirGuns moved from Eastern Germany to Northern Germany 2 italianArtillerys and 2 italianInfantrys moved from Algeria to Tripolitania 1 italianBattleship, 1 italianCarrier, 1 italianCruiser and 5 italianDestroyers moved from 45 Sea Zone to 46 Sea Zone 3 italianMech.Infantrys moved from Northern Iran to Caucasus 3 italianInfantrys moved from Southern Caucasus to Caucasus 1 italianInfantry and 1 italianMech.Infantry moved from Astrakhan to Sverdlovsk 1 italianMobileArtillery and 1 italianTank moved from Astrakhan to Sverdlovsk 1 italianArtillery and 2 italianInfantrys moved from Astrakhan to Stalingrad 1 italianAirTransport moved from Romania to Rome 1 Material and 1 italianAirTransport moved from Rome to Southern Italy 1 italianAirTransport moved from Southern Italy to Rome 2 Trucks and 2 italianArtillerys moved from Northern Italy to Southern Italy 1 italianArtillery moved from Northern Italy to Rome 1 italianAirTransport moved from Crete to Rome 1 italianCombatEngineer moved from Rome to Southern Italy Purchase Units - Italy Italy buy 1 italianBarracks, 4 italianInfantrys and 4 italianTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 3 italianInfantrys placed in Southern Caucasus 3 italianTransports placed in 46 Sea Zone Units in Southern Italy being upgraded or consumed: 3 Materials 1 italianBarracks placed in Southern Italy 1 italianTransport placed in 47 Sea Zone 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating AdvancedSpecialWarfare Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2 Italy giving technology to Germany: AdvancedSpecialWarfare Turn Complete - Italy Italy collect 39 PUs; end with 39 PUs Units generate 9 techTokens; Italy end with 9 techTokens
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@ghostronin you can't build an Aircraft plant with China. As you have Improved Defensive structures you need 3 materials to build it. Please edit accordingly