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    barnee vs beelee EXP 2.59

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    • B Offline
      beelee
      last edited by beelee

      I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

      This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

      Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

      So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

      And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

      Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

      Edit
      OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

      But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do 🙂

      At least my mind has started to work again. Still not as sharp as before the mold. W/e F it 🙂

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst @beelee
        last edited by

        @beelee said:

        -11 for SSR lol ever see one that high on the old roller

        The biggest negative hit differential I've seen I think was -17.67 lol
        2f0d76ec-bdf8-46c6-b615-2e665bc516af-image.jpeg

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @VictoryFirst
          last edited by

          @VictoryFirst

          😂

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            Game History

            Round: 7
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 2 infantry; Remaining resources: 1 PUs; 
            
                Combat Move - Chinese
            
                Combat - Chinese
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya
            
                Non Combat Move - Chinese
                    Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya
                    Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
            
                Place Units - Chinese
                    2 infantry placed in Manchuria
            
                Turn Complete - Chinese
                    Chinese collect 3 PUs; end with 4 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
            

            Combat Hit Differential Summary :

            exp-bvsb-7-1-26 C 7tsvg.tsvg

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee
              last edited by beelee

              I fixed the A-Bomb issue. I'll keep plugging away at this in case something else pops up. Soviets might be dead before the Bomb is even finished lol

              Game History

              Round: 7
              
                  Purchase Units - Americans
                      Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                      Trigger AtomicBombLevel2NoBuy: buyAtomicLevel2 removed from productionAmericans
                      Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                      Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                      Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                      Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                      Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                      Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                      Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                      Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                      Trigger AtomicBombLevel3: buyAtomicLevel3 added to productionAmericans
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
                      EDIT: Turning off Edit Mode
                      Americans buy 1 ArmoredInfantry, 1 AtomicLevel3, 1 Escort, 1 Hvycarrier, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
              
                  Place Units - Americans
                      Units in Eastern United States being upgraded or consumed: 1 AtomicLevel2
                      1 AtomicLevel3 placed in Eastern United States
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 usa_fighter and 1 usa_tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
                      2 usa_fighters moved from 8 Sea Zone to 16 Sea Zone
                      2 usa_fighters moved from 8 Sea Zone to 7 Sea Zone
                      1 submarine moved from 8 Sea Zone to 16 Sea Zone
                      1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone
                      1 ArmoredInfantry, 1 artillery and 1 elite moved from Soviet Far East to Siberia
                      1 elite moved from Marianas to 22 Sea Zone
                      1 elite and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                      1 elite moved from 19 Sea Zone to Manchuria
                      1 elite moved from Algeria to Tunisia
                            Americans take Tunisia from Italians
                      1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              
                  Combat - Americans
                      Americans creates battle in territory 93 Sea Zone
                      Battle in Manchuria
                      Battle in 110 Sea Zone
                          Americans attack with 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber
                          Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack
                              Americans roll dice for 1 destroyer, 3 usa_fighters and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                              Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                              Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 destroyer owned by the Americans lost in 110 Sea Zone
                              3 GermanUBoats owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                              1 Wolfpack owned by the Germans lost in 110 Sea Zone
                          Americans win, taking 93 Sea Zone from Italians, taking Manchuria from Japanese with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 11
                          Casualties for Americans: 1 destroyer
                          Casualties for Germans: 1 Escort, 3 GermanUBoats and 1 Wolfpack
                      Battle in 7 Sea Zone
                          Americans attack with 1 Escort_Convoy, 3 usa_fighters and 1 usa_tactical_bomber
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 Escort_Convoy, 3 usa_fighters and 1 usa_tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone
                          Americans win with 1 Escort_Convoy, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in 16 Sea Zone
                          Americans attack with 1 submarine and 2 usa_fighters
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                              1 submarine owned by the Americans lost in 16 Sea Zone
                              1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win with 2 usa_fighters remaining. Battle score for attacker is 1
                          Casualties for Americans: 1 submarine
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in Siberia
                          Americans attack with 1 ArmoredInfantry, 1 artillery and 1 elite
                          Japanese defend with 1 infantry
                              Americans roll dice for 1 ArmoredInfantry, 1 artillery and 1 elite in Siberia, round 2 : 1/4 hits, 1.17 expected hits
                              Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Siberia
                          Americans win, taking Siberia from Japanese with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya
              
                  Non Combat Move - Americans
                      Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya
                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
                      2 transports moved from 3 Sea Zone to 2 Sea Zone
                      1 aaGun, 1 elite, 1 infantry and 1 usa_armour moved from Alaska to 2 Sea Zone
                      1 aaGun, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                      1 aaGun, 1 elite, 1 infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                      1 Heavy_BB, 3 carriers, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                      3 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 3 Sea Zone
                      1 usa_tactical_bomber moved from Western United States to 3 Sea Zone
                      1 ArmoredInfantry and 1 USATankDestroyerFS moved from Western United States to 10 Sea Zone
                      1 ArmoredInfantry, 1 USATankDestroyerFS and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                      1 ArmoredInfantry and 1 USATankDestroyerFS moved from 3 Sea Zone to Soviet Far East
                      2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone
                      2 usa_fighters moved from 16 Sea Zone to Midway
                      1 usa_fighter moved from New Guinea to 54 Sea Zone
                      1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands
                      1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 ArmoredInfantry, 1 Escort_Convoy, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                      1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
                      1 elite moved from Morocco to Algeria
                      4 transports moved from 91 Sea Zone to 101 Sea Zone
                      1 usa_fighter moved from Eastern United States to Morocco
                      3 usa_fighters and 1 usa_tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                      1 Rail moved from Eastern United States to Central United States
                      1 Rail and 1 artillery moved from Central United States to Alaska
                      1 Rail moved from Eastern United States to Western United States
                      1 Rail and 1 artillery moved from Western United States to Alaska
              
                  Place Units - Americans
                      1 Hvycarrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                      1 Escort and 1 submarine placed in 101 Sea Zone
                      1 elite placed in Eastern United States
                      1 ArmoredInfantry and 6 TotalWar_Artys placed in Central United States
                      4 TotalWarNavyFtrs placed in 10 Sea Zone
                      Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
                      Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                      Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
                      Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                      Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone
                      Americans collect 53 PUs; end with 54 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                      Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 69 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 66 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya
              
                  Non Combat Move - Chinese
                      Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya
                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
              
                  Place Units - Chinese
                      2 infantry placed in Manchuria
              
                  Turn Complete - Chinese
                      Chinese collect 3 PUs; end with 4 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
              
                  Purchase Units - British
                      Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                      Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                      Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                      Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                      Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                      Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                      Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                      Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                      Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                      British buy 7 infantry, 5 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium
                      EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium
                      1 artillery moved from Alexandria to Tobruk
                      1 mech_infantry moved from Egypt to Tobruk
                      1 bomber moved from Egypt to Tobruk
                      1 uk_fighter moved from Egypt to Trans-Jordan
                      1 infantry moved from Egypt to 81 Sea Zone
                      1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                      2 infantry moved from 81 Sea Zone to Trans-Jordan
                      1 uk_armour moved from Egypt to Trans-Jordan
                      1 artillery and 1 infantry moved from Burma to Shan State
                      1 uk_fighter moved from India to Shan State
                      1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan
                      1 infantry moved from Burma to Shan State
                      2 artilleries and 4 infantry moved from Burma to Yunnan
              
                  Combat - British
                      Battle in Shan State
                          British attack with 1 artillery, 2 infantry and 1 uk_fighter
                          Japanese defend with 1 artillery
                              British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                              Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Shan State
                              1 artillery owned by the Japanese lost in Shan State
                          British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 1
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 1 artillery
                      Battle in Trans-Jordan
                          British attack with 2 infantry, 1 uk_armour and 1 uk_fighter
                          Italians defend with 1 armour
                              British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                              Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the British lost in Trans-Jordan
                              1 armour owned by the Italians lost in Trans-Jordan
                          British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 2
                          Casualties for British: 1 infantry
                          Casualties for Italians: 1 armour
                      Battle in Yunnan
                          British attack with 2 artilleries, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                          Japanese defend with 1 armour and 3 infantry
                              British roll dice for 2 artilleries, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 5/8 hits, 2.83 expected hits
                              Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                              1 infantry owned by the British lost in Yunnan
                              3 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                          British win, taking Yunnan from Japanese with 2 artilleries, 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 11
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 1 armour and 3 infantry
                      Battle in Holland Belgium
                          British attack with 1 bomber, 3 uk_fighters and 2 uk_paras
                          Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry
                              British roll dice for 1 bomber, 3 uk_fighters and 2 uk_paras in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
                              Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.17 expected hits
                              2 uk_paras owned by the British and 1 uk_fighter owned by the British lost in Holland Belgium
                              1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Germans and 1 SP_Artillery owned by the Germans lost in Holland Belgium
                          British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is -6
                          Casualties for British: 1 uk_fighter and 2 uk_paras
                          Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry
                      Battle in Tobruk
                          British attack with 1 artillery, 1 bomber and 1 mech_infantry
                          Italians defend with 1 armour
                              British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.33 expected hits
                              Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                              1 mech_infantry owned by the British lost in Tobruk
                              1 armour owned by the Italians lost in Tobruk
                          British win, taking Tobruk from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                          Casualties for British: 1 mech_infantry
                          Casualties for Italians: 1 armour
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya
              
                  Non Combat Move - British
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from Tobruk: 1 artillery
                      EDIT: Adding units owned by British to Tobruk: 1 mech_infantry
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                      1 bomber moved from Tobruk to Morocco
                      1 mech_infantry and 3 uk_armours moved from Iraq to Caucasus
                      2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      1 infantry moved from Kenya to Anglo Egyptian Sudan
                      2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
                      1 uk_armour moved from Union of South Africa to Belgian Congo
                      4 uk_armours moved from Egypt to Iraq
                      1 transport moved from 41 Sea Zone to 79 Sea Zone
                      1 uk_fighter moved from Yunnan to India
                      1 uk_fighter moved from Shan State to India
                      1 uk_tactical_bomber moved from Yunnan to India
                      1 aaGun moved from Burma to Yunnan
                      3 infantry and 1 uk_armour moved from India to Burma
                      1 bomber and 2 uk_fighters moved from Holland Belgium to United Kingdom
                      1 transport moved from 91 Sea Zone to 88 Sea Zone
                      2 infantry moved from British Guiana to 88 Sea Zone
                      2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                      2 infantry moved from 91 Sea Zone to Morocco
                      1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                      1 uk_fighter moved from Trans-Jordan to Caucasus
              
                  Place Units - British
                      Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya
                      Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                      5 infantry and 1 uk_armour placed in India
                      2 uk_armours and 1 uk_fighter placed in Egypt
                      2 infantry and 2 uk_armours placed in Union of South Africa
                      3 uk_paras placed in United Kingdom
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 5
                          Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,2,4,4,3,3,6
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2
                      British collect 39 PUs (5 lost to blockades); end with 39 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 1.33
              Italians regular : 1.00
              Japanese regular : -0.17
              Germans regular : 1.00
              British regular : 4.83
              

              exp-bvsb-7-1-26 UK 7tsvg.tsvg

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee
                last edited by

                Game History

                Round: 7
                
                    Purchase Units - Italians
                        Italians buy 1 NavalMine3, 2 armour, 1 destroyer, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        1 bomber moved from Greece to Trans-Jordan
                        1 transport moved from 98 Sea Zone to 99 Sea Zone
                        1 armour and 1 infantry moved from Greece to 99 Sea Zone
                        1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                        1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                        1 transport moved from 98 Sea Zone to 96 Sea Zone
                        1 italian_para moved from Libya to 96 Sea Zone
                        1 italian_para and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                        1 italian_para moved from 98 Sea Zone to Trans-Jordan
                
                    Combat - Italians
                        Battle in Trans-Jordan
                            Italians attack with 1 armour, 1 bomber, 1 infantry and 1 italian_para
                            British defend with 1 infantry and 1 uk_armour
                                Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                                Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 italian_para in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                                British roll dice for 1 infantry and 1 uk_armour in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                                1 infantry owned by the Italians lost in Trans-Jordan
                                1 infantry owned by the British lost in Trans-Jordan
                                Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Trans-Jordan, round 3 : 0/3 hits, 1.33 expected hits
                                British roll dice for 1 uk_armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                                Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Trans-Jordan, round 4 : 2/3 hits, 1.33 expected hits
                                British roll dice for 1 uk_armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
                                1 uk_armour owned by the British lost in Trans-Jordan
                            Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 italian_para remaining. Battle score for attacker is 5
                            Casualties for Italians: 1 infantry
                            Casualties for British: 1 infantry and 1 uk_armour
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                
                    Non Combat Move - Italians
                        Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya
                        1 bomber moved from Trans-Jordan to Greece
                        1 armour moved from Romania to Greece
                        1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                        1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                        1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone
                        1 armour moved from Romania to Western Ukraine
                        1 armour moved from Ukraine to Western Ukraine
                        2 armour moved from Northern Italy to Romania
                        1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                        1 Europe_Rail moved from Southern Italy to Northern Italy
                        1 Europe_Rail and 1 infantry moved from Northern Italy to Greece
                        2 infantry moved from Northern Italy to Yugoslavia
                        EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                
                    Place Units - Italians
                        Turning on Edit Mode
                        EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                        EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                        EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                        EDIT: Turning off Edit Mode
                        1 NavalMine3 and 3 mine_unarmeds placed in Southern Italy
                        1 destroyer placed in 97 Sea Zone
                        2 armour and 2 infantry placed in Northern Italy
                
                    Turn Complete - Italians
                        Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone
                        Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone
                        Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone
                        Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone
                        Italians collect 15 PUs; end with 15 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs]
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                

                Combat Hit Differential Summary :

                Italians regular : -1.67
                British regular : -0.83
                

                exp-bvsb-7-1-26 I 7tsvg.tsvg

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                • B Offline
                  beelee
                  last edited by beelee

                  Game History

                  Round: 7
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Fortification, 1 armour, 1 carrier, 3 mine_unarmeds and 1 tactical_bomber; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                  
                      Non Combat Move - ANZAC
                          Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                          1 infantry and 3 mine_unarmeds moved from New South Wales to 62 Sea Zone
                          1 infantry, 3 mine_unarmeds and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                          1 infantry and 3 mine_unarmeds moved from 42 Sea Zone to Java
                          1 Escort_Convoy and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                          3 infantry and 1 mine_unarmed moved from New South Wales to Queensland
                          1 air_transport moved from Java to Queensland
                  
                      Place Units - ANZAC
                          1 Fortification placed in Java
                          Turning on Edit Mode
                          EDIT: Removing units owned by ANZAC from Java: 3 mine_unarmeds
                          EDIT: Adding units owned by Changer to Java: 3 anzac_mines
                          EDIT: Turning off Edit Mode
                          1 carrier placed in 62 Sea Zone
                          1 armour, 3 mine_unarmeds and 1 tactical_bomber placed in New South Wales
                          Turning on Edit Mode
                          EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
                          EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
                          EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort_Convoy
                          EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
                          EDIT: Turning off Edit Mode
                  
                      Turn Complete - ANZAC
                          ANZAC collect 17 PUs; end with 17 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                  
                      Non Combat Move - French
                          Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Screenshot from 2026-08-29 20-55-00.png Screenshot from 2026-08-29 20-55-12.png

                  Screenshot from 2026-08-29 20-56-09.png Screenshot from 2026-08-29 20-56-21.png

                  Screenshot from 2026-08-29 20-57-42.png

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                  • B Offline
                    beelee
                    last edited by

                    Game History

                    Round: 8
                    
                        Purchase Units - Germans
                            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body>
                            Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body>
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                            Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
                            Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
                            Trigger AtomicBombLevel1NoBuyG: buyAtomicLevel1 removed from productionGermans
                            Trigger AtomicBombLevel2G: buyAtomicLevel2 added to productionGermans
                            triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
                            triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
                            triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
                            triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
                            Germans buy 1 AtomicLevel2, 1 ElitePanzer, 1 Escort, 3 GermanUBoats, 6 TotalWarMechInfs, 1 UndergroundMinr, 1 elite, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 1 AtomicLevel1 and 1 infantry
                            1 AtomicLevel2 and 1 waffen_infantry placed in Germany
                            Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
                            1 UndergroundMinr placed in Normandy Bordeaux
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            2 Waffen_Paras moved from Finland to Archangel
                            1 waffen_infantry moved from Novgorod to Archangel
                            1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Karelia to Archangel
                            1 ElitePanzer and 5 infantry moved from Western Ukraine to Bryansk
                            1 bomber moved from Norway to Bryansk
                    
                        Combat - Germans
                            Battle in Archangel
                                Germans attack with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys
                                Russians defend with 1 infantry
                                    Germans roll dice for 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys in Archangel, round 2 : 6/10 hits, 4.33 expected hits
                                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                                    1 waffen_infantry owned by the Germans lost in Archangel
                                    1 infantry owned by the Russians lost in Archangel
                                Germans win, taking Archangel from Russians with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 2 waffen_infantrys remaining. Battle score for attacker is -1
                                Casualties for Germans: 1 waffen_infantry
                                Casualties for Russians: 1 infantry
                            Battle in Bryansk
                                Germans attack with 1 ElitePanzer, 1 bomber and 5 infantry
                                Russians defend with 1 armour, 1 elite, 1 guard_infantry and 1 infantry
                                    Germans roll dice for 1 ElitePanzer, 1 bomber and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.50 expected hits
                                    Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 1 infantry in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                                    3 infantry owned by the Germans lost in Bryansk
                                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Bryansk
                                    Germans roll dice for 1 ElitePanzer, 1 bomber and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.00 expected hits
                                    Russians roll dice for 1 elite in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                                    1 elite owned by the Russians lost in Bryansk
                                Germans win, taking Bryansk from Russians with 1 ElitePanzer, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                                Casualties for Germans: 3 infantry
                                Casualties for Russians: 1 armour, 1 elite, 1 guard_infantry and 1 infantry
                    
                        Non Combat Move - Germans
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                            Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
                            1 bomber moved from Bryansk to Western Ukraine
                            2 german_paras moved from Romania to Western Ukraine
                            1 G_Rail and 1 elite moved from Germany to Novgorod
                            1 waffen_infantry moved from Germany to Western Germany
                            1 G_Rail moved from Germany to Western Germany
                            1 G_Rail and 1 armour moved from Western Germany to Western Ukraine
                            1 German_Engineer moved from Normandy Bordeaux to Western Germany
                            1 German_Engineer moved from Western Germany to Germany
                            1 armour moved from Western Germany to 112 Sea Zone
                            1 armour moved from 112 Sea Zone to Norway
                            2 armour moved from Western Germany to Poland
                            1 G_air_transport moved from Gibraltar to Western Germany
                            1 fighter moved from Gibraltar to Western Germany
                            1 LuftwaffeAce moved from Germany to Western Ukraine
                            EDIT: 1 fighter moved from Western Germany to Germany
                    
                        Place Units - Germans
                            1 Escort placed in 110 Sea Zone
                            3 GermanUBoats placed in 112 Sea Zone
                            6 TotalWarMechInfs and 1 infantry placed in Western Germany
                            2 infantry placed in Normandy Bordeaux
                            1 ElitePanzer, 1 elite and 1 infantry placed in Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                    
                        Turn Complete - Germans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Total Cost from Convoy Blockades: 2
                                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,5
                                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 62 Optional[PUs]
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                    

                    Combat Hit Differential Summary :

                    Russians regular : 1.00
                    Germans regular : 3.17
                    

                    exp-bvsb-7-1-26 G 8tsvg.tsvg

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                    • B Offline
                      beelee
                      last edited by

                      Game History

                      Round: 8
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                              Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                              Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              EDIT: 1 Tank_General moved from Russia to 1st Tank
                              EDIT: 1 Tank_General3 moved from Overflow to Vologda
                              1 Elitearmour and 6 armour moved from Russia to Vologda
                              1 infantry moved from Samara to Vologda
                              1 fighter moved from Russia to Vologda
                              1 guard_infantry moved from Russia to Vologda
                              1 infantry moved from Russia to Bryansk
                              1 elite moved from Russia to Bryansk
                              1 infantry moved from Samara to Vologda
                              1 infantry moved from Samara to Kazakhstan
                              2 infantry and 1 russian_para moved from Caucasus to Kazakhstan
                              1 fighter moved from Russia to Kazakhstan
                              1 Soviet_Commisar_3 and 3 armour moved from Rostov to Bryansk
                              1 fighter moved from Russia to Kazakhstan
                      
                          Combat - Russians
                              Battle in Vologda
                                  Russians attack with 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry
                                  Japanese defend with 6 armour and 1 mech_infantry
                                      Russians roll dice for 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry in Vologda, round 2 : 10/17 hits, 7.67 expected hits
                                      Japanese roll dice for 6 armour and 1 mech_infantry in Vologda, round 2 : 3/7 hits, 3.33 expected hits
                                      2 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda
                                      1 mech_infantry owned by the Japanese and 6 armour owned by the Japanese lost in Vologda
                                  Russians win, taking Vologda from Japanese with 1 Elitearmour, 1 Tank_General3, 6 armour and 1 fighter remaining. Battle score for attacker is 24
                                  Casualties for Russians: 1 guard_infantry and 2 infantry
                                  Casualties for Japanese: 6 armour and 1 mech_infantry
                              Battle in Kazakhstan
                                  Russians attack with 2 fighters, 3 infantry and 1 russian_para
                                  Japanese defend with 2 armour
                                      Russians roll dice for 2 fighters, 3 infantry and 1 russian_para in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits
                                      Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                                      1 infantry owned by the Russians lost in Kazakhstan
                                      1 armour owned by the Japanese lost in Kazakhstan
                                      Russians roll dice for 2 fighters, 2 infantry and 1 russian_para in Kazakhstan, round 3 : 1/5 hits, 1.50 expected hits
                                      Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                                      1 armour owned by the Japanese lost in Kazakhstan
                                  Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 russian_para remaining. Battle score for attacker is 7
                                  Casualties for Russians: 1 infantry
                                  Casualties for Japanese: 2 armour
                              Battle in Bryansk
                                  Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry
                                  Germans defend with 1 ElitePanzer and 2 infantry
                                      Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry in Bryansk, round 2 : 4/9 hits, 3.17 expected hits
                                      Germans roll dice for 1 ElitePanzer and 2 infantry in Bryansk, round 2 : 4/4 hits, 1.67 expected hits
                                      1 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk
                                      1 ElitePanzer owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                                  Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 0
                                  Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 infantry
                                  Casualties for Germans: 1 ElitePanzer and 2 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                              2 fighters moved from Kazakhstan to Russia
                              1 fighter moved from Vologda to Russia
                              1 aaGun moved from Russia to Vologda
                              1 armour, 1 mech_infantry and 1 russian_para moved from Italian Somaliland to Anglo Egyptian Sudan
                      
                          Place Units - Russians
                              3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys placed in Russia
                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 21 PUs; end with 21 PUs
                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0.83
                      Germans regular : 2.33
                      Russians regular : 2.00
                      

                      exp-bvsb-7-1-26 R 8tsvg.tsvg

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                      • B Offline
                        beelee
                        last edited by

                        Game History

                        Round: 8
                        
                            Purchase Units - Japanese
                                Japanese buy 1 Escort, 1 air_transport, 5 armour, 1 elite, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                        
                            Combat Move - Japanese
                                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                1 elite moved from Amur to Manchuria
                                2 armour moved from Shantung to Manchuria
                                1 JPNbomber and 1 fighter moved from Buryatia to Manchuria
                                1 fighter moved from Buryatia to Manchuria
                                1 artillery moved from Japan to 6 Sea Zone
                                1 artillery and 1 pacific_transport moved from 6 Sea Zone to 19 Sea Zone
                                1 artillery moved from 19 Sea Zone to Manchuria
                                5 NavyFighters moved from 6 Sea Zone to 7 Sea Zone
                                1 NavyFighter moved from 6 Sea Zone to 19 Sea Zone
                                1 Escort moved from 6 Sea Zone to 19 Sea Zone
                                2 fighters moved from Japan to 19 Sea Zone
                                1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
                                2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                                1 infantry moved from French Indo China to Yunnan
                                1 mech_infantry moved from Kwangtung to Yunnan
                                1 armour moved from Kwangtung to Yunnan
                                1 artillery and 1 elite moved from Malaya to 37 Sea Zone
                                1 artillery, 1 elite, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                                2 armour moved from French Indo China to Siam
                                1 tactical_bomber moved from Kwangsi to Siam
                                1 JPNbomber moved from Kwangsi to Shan State
                                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                                1 pacific_submarine moved from 37 Sea Zone to 39 Sea Zone
                                1 armour and 1 elite moved from Philippines to 35 Sea Zone
                                1 armour, 1 elite and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                                1 armour and 1 elite moved from 45 Sea Zone to Dutch New Guinea
                                1 armour and 1 mech_infantry moved from Philippines to 35 Sea Zone
                                1 Escort_Convoy, 1 armour, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                                1 armour and 1 mech_infantry moved from 44 Sea Zone to Celebes
                                1 infantry moved from Borneo to 43 Sea Zone
                                1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 37 Sea Zone
                                1 infantry moved from 37 Sea Zone to Shan State
                                1 tactical_bomber moved from Kweichow to Yunnan
                        
                            Combat - Japanese
                                Battle in 19 Sea Zone
                                    Japanese attack with 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport
                                    Americans defend with 1 transport
                                        Japanese roll dice for 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport in 19 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                                        Americans roll dice for 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                        1 transport owned by the Americans lost in 19 Sea Zone
                                    Japanese win with 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport remaining. Battle score for attacker is 6
                                    Casualties for Americans: 1 transport
                                Battle in 42 Sea Zone
                                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                                    ANZAC defend with 1 transport
                                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                        ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                        1 transport owned by the ANZAC lost in 42 Sea Zone
                                    Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                                    Casualties for ANZAC: 1 transport
                                Battle in 7 Sea Zone
                                    Japanese attack with 5 NavyFighters
                                    Americans defend with 1 Escort
                                        Japanese roll dice for 5 NavyFighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                        Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Escort owned by the Americans lost in 7 Sea Zone
                                    Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
                                    Casualties for Americans: 1 Escort
                                Battle in Shan State
                                    Japanese attack with 1 JPNbomber, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                    British defend with 1 artillery and 1 infantry
                                        Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                                        Japanese roll dice for 1 JPNbomber, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3.00 expected hits
                                        British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Japanese lost in Shan State
                                        1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                                    Japanese win, taking Shan State from British with 1 JPNbomber, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 infantry
                                    Casualties for British: 1 artillery and 1 infantry
                                Battle in Yunnan
                                    Japanese attack with 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                                    British defend with 1 aaGun, 2 artilleries and 3 infantry
                                        British roll AA dice in Yunnan : 0/3 hits, 0.50 expected hits
                                        Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.17 expected hits
                                        Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
                                        1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan
                                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22
                                    Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
                                Battle in Celebes
                                    Changer loiter and taunt; Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                                    Changer defend; ANZAC defend with 1 infantry
                                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
                                        ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the ANZAC lost in Celebes
                                    Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for ANZAC: 1 infantry
                                Battle in Dutch New Guinea
                                    Changer loiter and taunt; Japanese attack with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber
                                    Changer defend; ANZAC defend with 1 infantry
                                        Japanese roll dice for 1 armour, 1 elite, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/5 hits, 2.00 expected hits
                                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for ANZAC: 1 infantry
                                Battle in Siam
                                    Japanese attack with 2 armour and 1 tactical_bomber
                                    British defend with 1 infantry
                                        Japanese roll dice for 2 armour and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.67 expected hits
                                        British roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the British lost in Siam
                                    Japanese win, taking Siam from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for British: 1 infantry
                                Battle in Manchuria
                                    Japanese attack with 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters
                                    Americans defend with 1 elite; Chinese defend with 2 infantry
                                        Japanese roll dice for 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters in Manchuria, round 2 : 4/8 hits, 3.67 expected hits
                                        Chinese roll dice for 1 elite and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                                        1 elite owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
                                    Japanese win, taking Manchuria from Chinese with 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters remaining. Battle score for attacker is 9
                                    Casualties for Americans: 1 elite
                                    Casualties for Chinese: 2 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Japanese
                                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                                2 fighters moved from Manchuria to Shantung
                                1 armour moved from Shantung to Kweichow
                                1 JPNbomber moved from Manchuria to Kweichow
                                2 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
                                1 JPNbomber moved from Shan State to Kweichow
                                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                                1 J_Rail moved from Kiangsu to Kwangtung
                                1 J_Rail and 1 infantry moved from Kwangtung to Tsinghai
                                1 J_Rail moved from Kiangsu to Kwangtung
                                1 J_Rail and 1 artillery moved from Kwangtung to Sikang
                                1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone
                                2 fighters moved from 19 Sea Zone to Japan
                                1 fighter moved from Caroline Islands to Japan
                                5 NavyFighters moved from 7 Sea Zone to 6 Sea Zone
                                1 elite moved from Japan to 6 Sea Zone
                                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone
                                1 elite moved from 35 Sea Zone to Philippines
                                1 carrier and 1 pacific_cruiser moved from 43 Sea Zone to 35 Sea Zone
                                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                                1 tactical_bomber moved from Siam to French Indo China
                                1 aaGun moved from Urals to Evenkiyskiy
                                1 infantry moved from Evenkiyskiy to Urals
                                1 elite moved from Yakut S.S.R. to Buryatia
                                1 infantry moved from Yenisey to Yakut S.S.R.
                                1 aaGun moved from Timguska to Kansu
                                1 artillery moved from Yenisey to Timguska
                        
                            Place Units - Japanese
                                1 factory_minor placed in French Indo China
                                1 harbour placed in Philippines
                                1 Escort placed in 6 Sea Zone
                                2 armour and 1 mech_infantry placed in Kweichow
                                3 armour placed in Shantung
                                1 air_transport, 1 elite and 5 infantry placed in Japan
                        
                            Turn Complete - Japanese
                                Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                Japanese collect 65 PUs; end with 65 PUs
                                Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 67 Optional[PUs]
                                Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 66 Optional[PUs]
                                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs]
                                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 70 Optional[PUs]
                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 78 Optional[PUs]
                                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -3.00
                        Americans regular : -0.50
                        Japanese regular : 0.83
                        British AA : -0.50
                        ANZAC regular : -0.83
                        British regular : 0.00
                        

                        exp-bvsb-7-1-26 J 8tsvg.tsvg

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                        • B Offline
                          beelee
                          last edited by

                          playing in the lobby lol

                          Screenshot from 2026-08-31 01-18-09.png

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee
                            last edited by

                            Can't do Turn Summary on Lobby

                            End Late 1943 lol

                            Screenshot from 2026-08-31 01-43-26.png

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                            • B Offline
                              beelee
                              last edited by beelee

                              lol

                              Screenshot from 2026-08-31 02-05-56.png

                              Commies should get it back but it's not a given 🙂 Lets see new rules I think game keeps going even if they don't. Gotta check

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