Big world 2: Rise of the axis (unknown bug)



  • this message was pop up when I was playing. Attached is the game file. Just open the file. British AI is in turn. suddenly the players setup menu will pop-up and the game will freeze.

    Thanks in advance for your attention.

    Kind regards

    triplea.engine.version.bin:1.9
    Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
    Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
    Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
    Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
    Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
    Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
    Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
    Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
    java.lang.NullPointerException
    at games.strategy.triplea.delegate.TransportTracker.isTransporting(TransportTracker.java:96)
    at games.strategy.triplea.ai.proAI.data.ProTerritory.putAmphibAttackMap(ProTerritory.java:259)
    at games.strategy.triplea.ai.proAI.simulate.ProSimulateTurnUtils.transferMoveMap(ProSimulateTurnUtils.java:124)
    at games.strategy.triplea.ai.proAI.ProAI.purchase(ProAI.java:231)
    at games.strategy.triplea.ai.AbstractAI.start(AbstractAI.java:458)
    at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:524)
    at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:410)
    at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
    at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:61)
    at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$175(AbstractLauncher.java:51)
    at java.lang.Thread.run(Unknown Source)
    0_1512978799186_autosaveAfterFrenchNonCombatMove.tsvg


  • Admin

    @mario-rafael-herrera-vaca That type of error usually only occurs if you have a corrupt saved game. What version of TripleA are you using? And did you use the version for the entire game?



  • @redrum Game engine version 1.9.0.0.7527; I beg your pardon, but I don´t know what are you talking about when say "entire game".

    Thanks in advance for your attention.

    Kind regards.


  • Admin

    @mario-rafael-herrera-vaca Just meant was that the only TripleA version that you played the game with. I believe there was a bug in 1.9.0.0.7527 which can cause the save game to become corrupted when playing the AI. Please upgrade to the latest version (1.9.0.0.7621): http://triplea-game.org/download/

    That won't fix your existing save game but you shouldn't see the error occur in any new games.


Log in to reply
 

Looks like your connection to TripleA Forum was lost, please wait while we try to reconnect.