Big world 2: Rise of the axis (unknown bug)
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this message was pop up when I was playing. Attached is the game file. Just open the file. British AI is in turn. suddenly the players setup menu will pop-up and the game will freeze.
Thanks in advance for your attention.
Kind regards
triplea.engine.version.bin:1.9
Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
Loading map: big_world_2, from: C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip
Loading resources from the following paths: [C:\Users\MarioRafael\triplea\downloadedMaps\big_world_2-master.zip, C:\Program Files\TripleA\assets]
java.lang.NullPointerException
at games.strategy.triplea.delegate.TransportTracker.isTransporting(TransportTracker.java:96)
at games.strategy.triplea.ai.proAI.data.ProTerritory.putAmphibAttackMap(ProTerritory.java:259)
at games.strategy.triplea.ai.proAI.simulate.ProSimulateTurnUtils.transferMoveMap(ProSimulateTurnUtils.java:124)
at games.strategy.triplea.ai.proAI.ProAI.purchase(ProAI.java:231)
at games.strategy.triplea.ai.AbstractAI.start(AbstractAI.java:458)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:524)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:410)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:61)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$175(AbstractLauncher.java:51)
at java.lang.Thread.run(Unknown Source)
0_1512978799186_autosaveAfterFrenchNonCombatMove.tsvg -
@mario-rafael-herrera-vaca That type of error usually only occurs if you have a corrupt saved game. What version of TripleA are you using? And did you use the version for the entire game?
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@redrum Game engine version 1.9.0.0.7527; I beg your pardon, but I don´t know what are you talking about when say "entire game".
Thanks in advance for your attention.
Kind regards.
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@mario-rafael-herrera-vaca Just meant was that the only TripleA version that you played the game with. I believe there was a bug in 1.9.0.0.7527 which can cause the save game to become corrupted when playing the AI. Please upgrade to the latest version (1.9.0.0.7621): http://triplea-game.org/download/
That won't fix your existing save game but you shouldn't see the error occur in any new games.