v3 '41 Round 1 - redrum (Axis) vs max333 (Allies) +13
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@max333 Good luck!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:08:18 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
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@redrum are you going to take it easy on me because I'm new?
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 5 armour and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Poland to Baltic States 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Poland to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Bulgaria Romania to East Poland Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Units damaged: 1 battleship owned by the British Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in East Poland Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 2 fighters moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Morocco Algeria to Libya 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Norway to Finland 2 armour moved from Poland to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from France to Poland 3 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to France Place Units - Germans 5 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
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@max333 Don't worry, I don't need to as I've only played this map like once so don't really know what I'm doing either
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 3 infantry moved from French Indo-China Thailand to Yunnan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 1 transport Casualties for Japanese: 1 fighter Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Units damaged: 1 battleship owned by the Americans Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 60 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 60 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.
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@redrum Can you walk me thru the steps of continuing this game. I downloaded the new engine and Java
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@max333 Just download the save game from my post and load it up.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 2 infantry Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to East Poland 1 fighter moved from Italy to East Poland 1 cruiser moved from 14 Sea Zone to 16 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 7 armour, 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 2 fighters moved from Morocco Algeria to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone 1 bomber and 1 fighter moved from Norway to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine 1 armour and 1 infantry moved from East Poland to Ukraine 1 armour and 2 infantry moved from East Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from Norway to Finland 2 infantry moved from France to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 3 armour moved from Germany to Baltic States Combat - Germans Battle in Northwestern Europe Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans win, taking Northwestern Europe from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 3 infantry Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Battle in Finland Germans attack with 1 armour and 2 infantry Russians defend with 1 armour and 1 infantry Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in 7 Sea Zone Germans attack with 1 bomber, 1 cruiser, 4 fighters and 1 submarine British defend with 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports 1 submarine owned by the British Submerged Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 43 Casualties for Germans: 1 cruiser and 1 submarine Casualties for British: 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in Baltic States Germans attack with 5 armour and 2 infantry Russians defend with 1 artillery and 2 infantry Germans win, taking Baltic States from Russians with 5 armour remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Germany to Poland 1 bomber moved from 7 Sea Zone to France 1 armour moved from Morocco Algeria to Egypt 1 infantry moved from Libya to Egypt 1 fighter moved from 7 Sea Zone to Libya 2 fighters moved from 7 Sea Zone to France 1 fighter moved from 7 Sea Zone to France Place Units - Germans 7 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 43 PUs
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Should I be getting your rolls from the dice server?
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@max333 Yeah, make sure to check your junk/trash folders as sometimes it thinks they are junk mail. I checked and got all my rolls from last turn and can even forward 1 if you want.
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@redrum ok, saw them. Are u getting mine?
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@max333 No, I actually don't see any of yours. Are you getting yours? If not make sure you are loading the save game up as "Start PBEM" not "Start Local". You can also test dice server after clicking "Start PBEM" but before you launch the game.
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@redrum ya tried that, but ran into obstacles. I'm at my daughter's soccer game right now, but I'll try it again later today. Would you be available to chat if i run into issues maybe this afternoon?
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@max333 Yeah, posting here or joining the lobby either myself or others should be able to assist you with any issues.
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@max333 Any update on your turn? Its been a few days.
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I will resign from our game and from the Turnament. Just not ready to play this map. If this creates complications, i can continue and just do my best. Thanks for your time.
Max333