WWII v3 1941 - ozicain and co (Axis) vs the bot oligarchy



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery moved from Stanovoj Chrebet to Yakut S.S.R.
            2 armour moved from Ningxia to Chinghai
            3 armour moved from Manchuria to Ningxia
            1 bomber moved from Manchuria to Chinghai
            3 armour moved from Novosibirsk to Kazakh S.S.R.
            2 fighters moved from Yakut S.S.R. to Chinghai
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            2 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 cruiser moved from 57 Sea Zone to 52 Sea Zone
            1 battleship moved from 57 Sea Zone to 52 Sea Zone
            1 carrier moved from 57 Sea Zone to 52 Sea Zone
            2 fighters moved from 57 Sea Zone to Wake Island
            3 armour moved from Evenki National Okrug to Kazakh S.S.R.
            2 fighters moved from India to Kazakh S.S.R.
            2 fighters moved from Yakut S.S.R. to Evenki National Okrug
            3 fighters moved from Japan to Ningxia
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 armour, 1 bomber and 2 fighters
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 armour, 1 bomber and 2 fighters in Chinghai, round 2 :  2/5 hits
                    Chinese roll dice for 1 fighter in Chinghai, round 2 :  1/1 hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Wake Island
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 :  0/2 hits
                    Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 :  0/4 hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 :  0/1 hits
                    Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 3 :  2/4 hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 :  0/1 hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 6 armour and 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 6 armour and 2 fighters in Kazakh S.S.R., round 2 :  6/8 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Wake Island to 52 Sea Zone
            2 fighters moved from Kazakh S.S.R. to India
            2 fighters moved from Chinghai to Ningxia
            1 bomber moved from Chinghai to Ningxia
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            1 fighter placed in Japan
            2 carriers, 1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

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  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Germany to 7 Sea Zone
            1 artillery and 7 infantry moved from Germany to France
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to Czechoslovakia Hungary
    
        Combat - Germans
            Battle in 7 Sea Zone
                Germans attack with 3 fighters
                British defend with 1 cruiser and 2 transports
                    Germans roll dice for 3 fighters in 7 Sea Zone, round 2 :  2/3 hits
                    British roll dice for 1 cruiser and 2 transports in 7 Sea Zone, round 2 :  0/1 hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 7 Sea Zone
                    1 transport owned by the British lost in 7 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 26
                Casualties for British: 1 cruiser and 2 transports
            Battle in France
                Germans attack with 1 artillery and 7 infantry
                Americans defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery and 7 infantry in France, round 2 :  2/8 hits
                    Americans roll dice for 2 artilleries and 1 infantry in France, round 2 :  0/3 hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in France
                    Germans roll dice for 1 artillery and 7 infantry in France, round 3 :  1/8 hits
                    Americans roll dice for 1 artillery in France, round 3 :  1/1 hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in France
                Germans win, taking France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from 7 Sea Zone to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 20 PUs; end with 20 PUs
    

    Territory Summary for Germans :

    Czechoslovakia Hungary : 1 infantry
    France : 1 artillery and 6 infantry
    Germany : 1 aaGun, 1 factory, 3 fighters and 10 infantry
    Northwestern Europe : 1 infantry
    

    Production/PUs Summary :

    Germans : 20 / 20
    Russians : 26 / 38
    Japanese : 51 / 66
    British : 33 / 49
    Italians : 0 / 0
    Chinese : 0 / 0
    Americans : 48 / 64
    

    Dice Statistics:

    Total
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 18 times
            5 was rolled 19 times
            6 was rolled 14 times
        Average roll : 3,678
        Median : 4,000
        Variance : 0,686
        Standard Deviation : 0,828
        Total rolls : 87
    
    Null / Other
            5 was rolled 3 times
        Average roll : 5,000
        Median : 5,000
        Variance : 4,500
        Standard Deviation : 2,121
        Total rolls : 3
    
    Germans Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3,792
        Median : 4,000
        Variance : 0,435
        Standard Deviation : 0,659
        Total rolls : 24
    
    British Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3,688
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 16
    
    Italians Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3,353
        Median : 3,000
        Variance : 0,688
        Standard Deviation : 0,829
        Total rolls : 17
    
    Americans Combat
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3,538
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 26
    
    Russians Combat
            6 was rolled 1 times
        Average roll : 6,000
        Median : 6,000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    

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  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 armour and 4 fighters; Remaining resources: 0 techTokens; 1 PUs; 
    
        Combat Move - Japanese
            3 armour moved from India to Persia
            1 fighter moved from India to Persia
            1 fighter moved from India to Persia
            3 armour moved from Ningxia to Chinghai
            5 fighters moved from Ningxia to Chinghai
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 artillery moved from Yakut S.S.R. to Evenki National Okrug
            2 fighters moved from Evenki National Okrug to Chinghai
            3 armour moved from Manchuria to Ningxia
            1 bomber moved from Ningxia to Russia
            2 infantry moved from Wake Island to 52 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 carriers moved from 62 Sea Zone to 36 Sea Zone
            1 cruiser moved from 62 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 cruiser moved from 52 Sea Zone to 48 Sea Zone
            1 battleship moved from 52 Sea Zone to 48 Sea Zone
            1 carrier moved from 52 Sea Zone to 48 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            2 fighters moved from 52 Sea Zone to 48 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/1 hits
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Russia causes 2 damage total. 
            Battle in Chinghai
                Japanese attack with 3 armour and 7 fighters
                Russians defend with 1 armour
                    Japanese roll dice for 3 armour and 7 fighters in Chinghai, round 2 :  6/10 hits
                    Chinese roll dice for 1 armour in Chinghai, round 2 :  1/1 hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 2 armour and 7 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Persia
                Japanese attack with 3 armour and 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 :  0/5 hits
                    British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                    1 armour owned by the Japanese lost in Persia
                    Japanese roll dice for 2 armour and 2 fighters in Persia, round 3 :  2/4 hits
                    British roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia
                Japanese win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Japanese
            7 fighters moved from Chinghai to Evenki National Okrug
            2 fighters moved from Persia to Evenki National Okrug
            1 bomber moved from Russia to India
    
        Place Units - Japanese
            3 armour placed in India
            2 armour placed in Manchuria
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

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  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 0 techTokens; 18 PUs; 
            Germans buy 6 infantry; Remaining resources: 0 techTokens; 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Germany to France
            2 fighters moved from Germany to France
    
        Combat - Germans
            Battle in France
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in France, round 2 :  3/4 hits
                    Americans roll dice for 1 infantry in France, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in France
                Germans win, taking France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from France to Germany
    
        Place Units - Germans
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 18 PUs; end with 18 PUs
    

    Territory Summary for Germans :

    France : 2 infantry
    Germany : 1 aaGun, 1 factory, 3 fighters and 14 infantry
    

    Production/PUs Summary :

    Germans : 18 / 18
    Russians : 32 / 42
    Japanese : 48 / 64
    British : 32 / 42
    Italians : 0 / 0
    Chinese : 0 / 0
    Americans : 48 / 64
    

    Dice Statistics:

    Total
            1 was rolled 13 times
            2 was rolled 6 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 7 times
            6 was rolled 9 times
        Average roll : 3,353
        Median : 3,000
        Variance : 0,660
        Standard Deviation : 0,812
        Total rolls : 51
    
    Null / Other
            5 was rolled 1 times
        Average roll : 5,000
        Median : 5,000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Germans Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2,950
        Median : 3,000
        Variance : 1,158
        Standard Deviation : 1,076
        Total rolls : 20
    
    British Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3,560
        Median : 4,000
        Variance : 0,458
        Standard Deviation : 0,677
        Total rolls : 25
    
    Americans Combat
            2 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,667
        Median : 3,000
        Variance : 1,500
        Standard Deviation : 1,225
        Total rolls : 3
    
    Japanese Combat
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3,500
        Median : 3,500
        Variance : 2,000
        Standard Deviation : 1,414
        Total rolls : 2
    

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  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 4 fighters; Remaining resources: 0 techTokens; 9 PUs; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to Australia
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 48 Sea Zone to Australia
            1 carrier moved from 48 Sea Zone to 31 Sea Zone
            1 battleship moved from 48 Sea Zone to 31 Sea Zone
            1 cruiser moved from 48 Sea Zone to 31 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            3 armour moved from Ningxia to Chinghai
            2 armour moved from Manchuria to Ningxia
            1 bomber moved from India to Russia
            4 fighters moved from Japan to Ningxia
            9 fighters moved from Evenki National Okrug to India
            1 infantry moved from Evenki National Okrug to Urals
            1 artillery moved from Evenki National Okrug to Urals
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/1 hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Russia causes 3 damage total. 
            Battle in Chinghai
                Japanese attack with 3 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour in Chinghai, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Chinghai, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Urals
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Urals, round 3 :  1/2 hits
                    Russians roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Urals
                Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Australia
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 aaGun and 2 infantry
                    AA fire in Australia :  1/2 hits
                    1 fighter owned by the Japanese lost in Australia
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 :  1/5 hits
                    British roll dice for 2 infantry in Australia, round 2 :  0/2 hits
                    1 infantry owned by the British lost in Australia
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 :  2/5 hits
                    British roll dice for 1 infantry in Australia, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from Australia to 31 Sea Zone
            1 bomber moved from Russia to Ningxia
    
        Place Units - Japanese
            3 armour placed in India
            3 fighters placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 59 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:21:54 PM
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