TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)
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TripleA Turn Summary: Russia round 21
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck 1 russianInfantry moved from Novgorod to Pskov Russia take Pskov from Germany 1 russianInfantry moved from Novgorod to Eastern Karelia Russia take Eastern Karelia from Germany 1 russianInfantry moved from Moscow to Novgorod 2 russianInfantrys moved from Moscow to Smolensk 2 russianInfantrys moved from Moscow to Vologda 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Archangel 2 russianFighters moved from Moscow to Vologda 1 russianFighter and 1 russianTacticalBomber moved from Moscow to Archangel 1 russianFighter moved from Moscow to Smolensk 1 russianStrategicBomber moved from Moscow to Archangel Combat - Russia Battle in Archangel Russia attack with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia win, taking Archangel from Germany with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia win, taking Smolensk from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Vologda Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia win, taking Vologda from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Vologda to Moscow 1 russianFighter moved from Smolensk to Moscow 1 russianAirTransport, 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Archangel to Moscow Purchase Units - Russia Russia repair damage of 7x russianAirfield; Remaining resources: 0 techTokens; 39 PUs; Russia buy 3 russianCombatEngineers and 1 russianParatrooper; Remaining resources: 0 techTokens; 23 PUs; Place Units - Russia 3 russianCombatEngineers and 1 russianParatrooper placed in Moscow Activate Technology - Russia Russia activating AdvancedAntiTank Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting defense to 5 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Russia collect 15 PUs; end with 38 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 41 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 44 PUs Units generate 3 techTokens; Russia end with 3 techTokens -
TripleA Turn Summary: Thailand round 21
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedTacticalBombers Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 2 japaneseFighters and 1 japaneseInfantry moved from Manchuria to Chahar 2 japaneseFighters and 2 japaneseInfantrys moved from Manchuria to Peking 2 japaneseFighters and 3 japaneseNavalFighters moved from Manchuria to Hong Kong 2 japaneseAirTransports and 2 japaneseParatroopers moved from Kyushu Shikoku to Hong Kong 2 japaneseNavalFighters moved from Shanghai to Hong Kong 1 japaneseNavalFighter moved from Shanghai to Hong Kong 2 japaneseFighters moved from Shanghai to Hong Kong 2 japaneseFighters moved from Tokyo to Fo Kien 1 japaneseInfantry moved from Anhwei to Kwangtung 2 japaneseTacticalBombers moved from Shanghai to Kwangtung 9 japaneseNavalFighters moved from Shanghai to Fo Kien 4 japaneseNavalFighters moved from Japan to Fo Kien 1 japaneseInfantry moved from Shanghai to Fo Kien Combat - Japan Battle in Kwangtung Japan attack with 1 japaneseInfantry and 2 japaneseTacticalBombers China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseInfantry and 2 japaneseTacticalBombers in Kwangtung, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseTacticalBombers remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hong Kong Japan attack with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers Usa defend with 1 americanInfantry; Britain defend with 1 Flagpole Japan roll dice for 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers in Hong Kong, round 2 : 4/1 hits, 3,83 expected hits Britain roll dice for 1 americanInfantry in Hong Kong, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseParatrooper owned by the Japan and 1 americanInfantry owned by the Usa lost in Hong Kong Japan win, taking Hong Kong from Britain with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is -1 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseParatrooper Battle in Chahar Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Chahar Japan win, taking Chahar from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Peking Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseArtillery Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Peking, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 1 chineseArtillery in Peking, round 2 : 0/1 hits, 0,33 expected hits 1 chineseArtillery owned by the China lost in Peking Japan win, taking Peking from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseArtillery Battle in Fo Kien Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters in Fo Kien, round 2 : 7/1 hits, 7,50 expected hits China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 1/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien Japan win with 2 japaneseFighters and 13 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Shanghai 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseInfantry moved from Korea to Manchuria 3 Trucks and 3 japaneseArtillerys moved from Manchuria to Shanghai 4 Trucks moved from Shanghai to Manchuria 2 japaneseFighters moved from Peking to Manchuria 2 japaneseFighters moved from Chahar to Manchuria 2 japaneseFighters moved from Hong Kong to Manchuria 2 japaneseNavalFighters moved from Fo Kien to Manchuria 1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai 2 japaneseAirTransports moved from Hong Kong to Shanghai 2 japaneseFighters moved from Fo Kien to Shanghai 3 japaneseNavalFighters moved from Fo Kien to Shanghai 1 japaneseNavalFighter moved from Fo Kien to Shanghai 2 japaneseFighters moved from Hong Kong to Shanghai 3 japaneseNavalFighters moved from Hong Kong to Shanghai 2 japaneseTacticalBombers moved from Kwangtung to Shanghai 2 japaneseNavalFighters moved from Hong Kong to Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 japaneseNavalFighter moved from Hong Kong to Japan 2 japaneseNavalFighters moved from Fo Kien to Tokyo 1 japaneseNavalFighter moved from Fo Kien to Japan 2 japaneseNavalFighters moved from Fo Kien to Tokyo 1 japaneseNavalFighter moved from Fo Kien to Shanghai 1 japaneseNavalFighter moved from Fo Kien to Japan 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Novosibirsk to Altay 2 Trucks and 2 japaneseInfantrys moved from Northern Kazahk to Altay 1 japaneseTank moved from Northern Kazahk to Altay 1 japaneseTank moved from Northern Kazahk to Altay 3 japaneseTanks moved from Northern Kazahk to Singkiang 3 Trucks moved from Novosibirsk to Urals 3 Trucks moved from Altay to Novosibirsk 1 japaneseAlpineInfantry moved from Kamchatka to Soviet Far East 1 japaneseInfantry moved from Altay to Singkiang Purchase Units - Japan Japan buy 1 japaneseAntiAirGun, 2 japaneseEntrenchments, 1 japaneseFortification, 10 japaneseInfantrys, 1 japaneseNavalFighter and 3 japaneseParatroopers; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo Units in Japan being upgraded or consumed: 1 Material 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 1 japaneseNavalFighter placed in Japan Units in Shanghai being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 3 japaneseParatroopers placed in Shanghai 3 japaneseInfantrys placed in Kyushu Shikoku 3 japaneseInfantrys placed in Novosibirsk Turning on Edit Mode EDIT: Removing units owned by Japan from Tokyo: 1 japaneseNavalFighter EDIT: Adding units owned by Japan to Japan: 1 japaneseNavalFighter EDIT: Turning off Edit Mode Activate Technology - Japan Japan activating ImprovedTacticalBombers triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese Turn Complete - Japan Japan collect 50 PUs; end with 50 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 53 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 56 PUs Units generate 12 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseAntiAirGuns, 2 japaneseCombatEngineers and 1 japaneseInfantry Turn Complete - ThailandCombat Hit Differential Summary :
Japan rolls : : 1,00 Japan : -0,83 China : -0,08 Britain : 0,58 -
TripleA Turn Summary: China round 21
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck 1 chineseInfantry moved from Shansi to Shantung China take Shantung from Japan Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 4 chineseInfantrys moved from Kansu to Ningsia 1 chineseCombatEngineer moved from Northern China to Ningsia 1 Truck moved from Inner Mongolia to Chungking 1 chineseInfantry moved from Inner Mongolia to Suiyuan 1 chineseInfantry moved from Shensi to Shansi 1 chineseInfantry moved from Shensi to Inner Mongolia 1 chineseInfantry moved from Hunan to Shensi 1 chineseInfantry moved from Kwangsi to Hunan 1 chineseInfantry moved from French Indochina to Kwangsi 3 chineseArtillerys moved from Chungking to Kansu 2 chineseInfantrys moved from Kweichow to Hupeh 1 Material and 1 Truck moved from Chungking to Hupeh 1 Truck moved from Inner Mongolia to Chungking 2 chineseTanks moved from Kansu to Shensi 1 chineseAlpineInfantry moved from Hupeh to Kansu 1 chineseMech.Infantry moved from Ningsia to Kansu 1 chineseFighter moved from Eastern Szechwan to Hupeh 1 chineseInfantry moved from Hupeh to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; Place Units - China 3 chineseArtillerys placed in Chungking 2 chineseInfantrys placed in Kweichow 2 chineseInfantrys placed in Hupeh 2 chineseInfantrys placed in Shensi 2 chineseInfantrys placed in Northern China Turn Complete - China China collect 30 PUs; end with 30 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Move Summary: Britain round 21
TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 21 Research Technology - Britain Britain spend 0 on tech rolls Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishFighter lost in Western Germany 1 britishInfantry moved from Northern Iran to Eastern Iran Russia take Eastern Iran from Germany 11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt 2 britishNavalFighters moved from 53 Sea Zone to Western Egypt 1 britishCombatEngineer moved from Crete to 53 Sea Zone 1 britishInfantry moved from Trans Jordan to 53 Sea Zone 1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone 1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt 1 britishInfantry moved from Finland to Eastern Finland 2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk 2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland 6 britishNavalFighters moved from 25 Sea Zone to Eastern France 4 britishNavalFighters moved from Norway to Eastern France 6 britishNavalFighters moved from Northern France to Eastern France 2 britishInfantrys moved from Northern France to Eastern France 1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin -
@wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!
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@redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?
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@wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.
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@wirkey Here is the Berlin situation:
Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)Odds without scramblers: Attacker wins 100%, TUV ~10
Odds with scramblers: Attacker wins 98%, TUV ~25 -
@redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG
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@wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.
I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.
@Hepps Any thoughts on this?
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@redrum In this the AA get 1 shot... regardless of how many units fly over.
AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.
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@Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.
@wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.
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@redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here

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@wirkey Why can't you move loaded Air Transports with other air units?
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@hepps I can now. I just had it somewhere in my brain that I couldn't.
Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes -
@wirkey You are correct.
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@hepps you mean about the rendezvous?
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@wirkey Yes
If they originate from the same terr. it is possible. Because of the transport though... you have to do your Air Trans moves completely in one move. So you cannot rendevous mid move.
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@hepps so that is probably where I screwed it. Airtransport code wasn't changed in ages, i guess
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@wirkey Hasn't been touched since Christ was a carpenter.
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