Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Terms: AA unit - Resolved -

    XML Options Browser
    4
    23
    4996
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • General_Zod
      General_Zod Moderators @Mahks last edited by

      @mahks

      In older games/maps such as ww2 revised or ww2 classic. The aagun is isAA. In newer maps/games an aagun does not have to be isAA. This whole set of attributes are somewhat ambiguous imo.

      Thinking of it as purely a function, like first strike (the common denominator) would be the least ambiguous term I can think of.

      1 Reply Last reply Reply Quote 0
      • Mahks
        Mahks last edited by

        but is not referring to the action, but a unit (or as I expect, a unit attribute ie; isAA)

        ie;

        • "value: Any string which identifies this type-group of AA guns."
        • "Sets how many times this unit may fire its AA guns."
        • "Sets the dice sides for aa gun on offense."
        • A colon delimited list of units which this aa gun can hit
          ... 26 occurances
        General_Zod 1 Reply Last reply Reply Quote 0
        • General_Zod
          General_Zod Moderators @Mahks last edited by General_Zod

          @mahks Simplest solution is to just add (first strike units) next to each aagun reference. Not perfect but will be consistent.

          1 Reply Last reply Reply Quote 0
          • 1
          • 2
          • 2 / 2
          • First post
            Last post
          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums