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    Terms: AA unit - Resolved -

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    • MahksM Offline
      Mahks @redrum
      last edited by

      @redrum POS2 says (for isAA): allows a unit to shoot at air units before combat starts and not participate in the rest of combat.

      Does that mean targets can only be isAir?

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Mahks
        last edited by

        @mahks No, the POS2 XML comments for AA stuff is pretty poor in general. Targets are anything listed in the option targetsAA which defaults to all air units if not specified.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        MahksM 1 Reply Last reply Reply Quote 0
        • MahksM Offline
          Mahks @redrum
          last edited by

          @redrum Ok, in that case all AA related should really be 'first strike'.

          What I can do is use first strike as the term and on each page have a note about why AA is used in the XML.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Mahks
            last edited by

            @mahks Yeah, either "first strike" or "targeted strike". I removed the incorrect/vague comment from isAA in POS2: https://github.com/triplea-maps/the_pact_of_steel/pull/10

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • MahksM Offline
              Mahks
              last edited by

              Started to update the AA stuff. Found that substituting "first strike" does not really work as it caused confused sentences when all the hard coded references are to AA and isAA.

              What can be fixed is the references to aa gun. POS2 seems to use "aaGun" to refer to the classic unit itself. "aa gun" seems to mean isAA but I am not sure in light of above comments.

              There are 26 references to aa gun in POS2, could someone have a peek at them and tell me if any DO NOT mean isAA?
              Assuming that most do, please just tell me which do not.

              Thanks!

              General_ZodG 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Mahks
                last edited by General_Zod

                @mahks

                I would just place first strike in parentheses (first strike) if needed. In general, I would try to keep as much POS2 descriptions as possible to avoid accidental lose of meaning, context etc... And add to those as needed.

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                • MahksM Offline
                  Mahks
                  last edited by

                  the point is "aa gun" is ambiguous.

                  does it mean aaGun only or isAA or something else?

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Mahks
                    last edited by

                    @mahks

                    In older games/maps such as ww2 revised or ww2 classic. The aagun is isAA. In newer maps/games an aagun does not have to be isAA. This whole set of attributes are somewhat ambiguous imo.

                    Thinking of it as purely a function, like first strike (the common denominator) would be the least ambiguous term I can think of.

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                    • MahksM Offline
                      Mahks
                      last edited by

                      but is not referring to the action, but a unit (or as I expect, a unit attribute ie; isAA)

                      ie;

                      • "value: Any string which identifies this type-group of AA guns."
                      • "Sets how many times this unit may fire its AA guns."
                      • "Sets the dice sides for aa gun on offense."
                      • A colon delimited list of units which this aa gun can hit
                        ... 26 occurances
                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Mahks
                        last edited by General_Zod

                        @mahks Simplest solution is to just add (first strike units) next to each aagun reference. Not perfect but will be consistent.

                        1 Reply Last reply Reply Quote 0

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