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Recent Posts

  • C

    @rogercooper Well, looking at the amount of upvotes for you and @Frostion, it looks like that most people are not bothered at all about the fact that the played element and the playing actor are both indistinctively called "player", that I instead feel extremely confusing and near to impossible to talk about.

    Even tho it is not my preferred pick, I would surely take "faction" or even "polity" over "player".

    In the basic games there is no Germany or Britain, there are Germans and British. Of course, the British are not only British, but also Indians etc.. In the moment the name is referring to something specific, namely to the people of a particular "country" or "power" constituting the core of that particular faction, I don't see a problem with being coherent with that.

    Side note, also "empire" would be a good pick for WWII. British, Germans, Japanese were empires (tho, for the Germans, "Reich" doesn't clearly translate as such; that would be "Kaiserreich"), while Russians and Americans are quite often informally referred as such ("imperialism" and all that), albeit "sphere" is probably more suitable a term.

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  • @rogercooper said in Terms: Nation - Resolved -:

    As there is really no perfect term, we might as well leave it as "player".

    To one extent I disagree, as "player" is the name for something else, eg: Bob and Jill are playing a game, Bob is playing as the allies and Jill is playing as the axis. We then have "player" meaning two different things on which context.

    But... the code is pretty consistent about using "player" to mean playable nation/faction/power. Multiplayer came along later, which is when/where 'player' comes in with the more common understanding to mean the people playing the game (the players), as opposed to the roles they are playing. That's why the code got the terminology wrong, in a single player game, the players are "US" "UK" etc... in a multiplayer game the other/more common meaning comes into conflict. TripleA does not label the alliances to the user anywhere, so we've managed to get away with not needing a decided external name for this concept. That means internally to the code (and map XML) player will retain a pretty well defined meaning, and what is called a "Node" will always be a bit misnamed/weird.

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  • R

    It is worth noting that the "powers" in Axis & Allies are not always states/nations/countries/polities. In the base game, Germany, Britain and the United States are actually alliances. In the global game, UK-Pacific is a theater of operations. A number of scenarios use high-level military formations (such as Camp David). Non-state entities also show up in some scenarios such as zombie hordes, Japanese daimyos, Chinese warlords or New York criminal gangs. For that matter some of the "players" are not playable e.g. the Global Game has 5 non-playable "players".

    As there is really no perfect term, we might as well leave it as "player".

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  • @cernel I think I might be trolling you, but for me country is overly specific. A map like middle earth that does not work. WWII maps 'country' is better than in ways than 'nation'. But for 'neutrals', that is not really a country, it's a set of countries or nations (which is why I like faction, since it can be one or a collection)

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