Terms: AA unit - Resolved -
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@mahks I'd actually prefer to refer to "isAA" and related properties as something like "first strike" or "targeted strike". The XML property names are outdated and the functionality is much larger than just anti-air guns. I'd eventually like to rename all those properties in the XML and deprecate the existing ones.
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@redrum POS2 says (for isAA): allows a unit to shoot at air units before combat starts and not participate in the rest of combat.
Does that mean targets can only be isAir?
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@mahks No, the POS2 XML comments for AA stuff is pretty poor in general. Targets are anything listed in the option
targetsAAwhich defaults to all air units if not specified. -
@redrum Ok, in that case all AA related should really be 'first strike'.
What I can do is use first strike as the term and on each page have a note about why AA is used in the XML.
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@mahks Yeah, either "first strike" or "targeted strike". I removed the incorrect/vague comment from isAA in POS2: https://github.com/triplea-maps/the_pact_of_steel/pull/10
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Started to update the AA stuff. Found that substituting "first strike" does not really work as it caused confused sentences when all the hard coded references are to AA and isAA.
What can be fixed is the references to aa gun. POS2 seems to use "aaGun" to refer to the classic unit itself. "aa gun" seems to mean isAA but I am not sure in light of above comments.
There are 26 references to aa gun in POS2, could someone have a peek at them and tell me if any DO NOT mean isAA?
Assuming that most do, please just tell me which do not.Thanks!
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I would just place first strike in parentheses (first strike) if needed. In general, I would try to keep as much POS2 descriptions as possible to avoid accidental lose of meaning, context etc... And add to those as needed.
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the point is "aa gun" is ambiguous.
does it mean aaGun only or isAA or something else?
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In older games/maps such as ww2 revised or ww2 classic. The aagun is isAA. In newer maps/games an aagun does not have to be isAA. This whole set of attributes are somewhat ambiguous imo.
Thinking of it as purely a function, like first strike (the common denominator) would be the least ambiguous term I can think of.
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but is not referring to the action, but a unit (or as I expect, a unit attribute ie; isAA)
ie;
- "value: Any string which identifies this type-group of AA guns."
- "Sets how many times this unit may fire its AA guns."
- "Sets the dice sides for aa gun on offense."
- A colon delimited list of units which this aa gun can hit
... 26 occurances
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@mahks Simplest solution is to just add (first strike units) next to each aagun reference. Not perfect but will be consistent.
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