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    TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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    • wirkeyW Offline
      wirkey Moderators @redrum
      last edited by

      @redrum no

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Finland round 11

        TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

        Game History

        Round: 11
        
            Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 12 PUs
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 14 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 13 PUs
        
            Research Technology - Germany
                Germany spend 0 on tech rolls
        
            Combat Move - Germany
                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                    Some non-combat units are destroyed: 
                    Some non-combat units are destroyed: 
                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                1 germanInfantry moved from Northern Iran to Iraq
                      Germany take Iraq from Britain
                1 germanMech.Infantry moved from Southern Caucasus to Western Kazahk
                      Germany take Western Kazahk from Russia
                1 germanInfantry moved from Eastern Karelia to Archangel
                3 germanFighters moved from Leningrad to Archangel
                1 germanInfantry moved from Orel Kursk to Smolensk
                1 germanInfantry moved from Novgorod to Smolensk
                2 germanTacticalBombers moved from Southern Ukraine to Smolensk
                4 germanFighters moved from Kharkov to Smolensk
                2 germanFighters moved from Belorussia to Smolensk
                1 germanInfantry moved from Novgorod to Smolensk
                12 germanInfantrys moved from Novgorod to Vologda
                1 germanSubmarine moved from 55 Sea Zone to 53 Sea Zone
                5 germanNavalFighters and 1 germanStrategicBomber moved from Northern France to 21 Sea Zone
                1 germanNavalFighter moved from Northern Germany to 21 Sea Zone
                3 germanNavalFighters moved from Southern Germany to 21 Sea Zone
                1 germanFighter moved from Paris to 21 Sea Zone
                1 germanFighter moved from Paris to 21 Sea Zone
                1 germanSubmarine moved from 93 Sea Zone to 150 Sea Zone
                2 germanSubmarines moved from 93 Sea Zone to 149 Sea Zone
                2 germanSubmarines moved from 93 Sea Zone to 130 Sea Zone
        
            Combat - Germany
                Battle in 150 Sea Zone
                    Germany attack with 1 germanSubmarine
                    Britain defend with 1 britishTransport
                    Germany win with 1 germanSubmarine remaining. Battle score for attacker is 7
                    Casualties for Britain: 1 britishTransport
                Battle in Smolensk
                    Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                    Russia defend with 1 Flagpole, 1 russianAirfield and 3 russianEntrenchments
                    Units damaged: 2 russianEntrenchments owned by the Russia
                    Some non-combat units are destroyed: 
                    Germany win, taking Smolensk from Russia with 6 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 12
                    Casualties for Germany: 2 germanInfantrys
                    Casualties for Russia: 3 russianEntrenchments
                Battle in 53 Sea Zone
                    Germany attack with 1 germanSubmarine
                    Britain defend with 2 britishTransports
                    Britain win with 1 britishTransport remaining. Battle score for attacker is 0
                    Casualties for Britain: 1 britishTransport
                    Casualties for Germany: 1 germanSubmarine
                Battle in 149 Sea Zone
                    Germany attack with 2 germanSubmarines
                    Britain defend with 1 britishDestroyer
                    Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8
                    Casualties for Britain: 1 britishDestroyer
                Battle in 130 Sea Zone
                    Germany attack with 2 germanSubmarines
                    Britain defend with 1 britishDestroyer
                    Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8
                    Casualties for Britain: 1 britishDestroyer
                Battle in Archangel
                    Germany attack with 3 germanFighters and 1 germanInfantry
                    Russia defend with 1 Flagpole, 1 Rail, 1 russianDocks and 1 russianInfantry
                    Some non-combat units are destroyed: 
                    Germany win, taking Archangel from Russia with 3 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
                Battle in Vologda
                    Germany attack with 12 germanInfantrys
                    Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany win, taking Vologda from Russia with 11 germanInfantrys remaining. Battle score for attacker is 0
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Russia: 1 russianInfantry
                Battle in 21 Sea Zone
                    Germany attack with 2 germanFighters, 9 germanNavalFighters and 1 germanStrategicBomber
                    Britain defend with 3 britishDestroyers and 1 britishTransport
                    Germany win with 2 germanFighters and 9 germanNavalFighters remaining. Battle score for attacker is 18
                    Casualties for Germany: 1 germanStrategicBomber
                    Casualties for Britain: 3 britishDestroyers and 1 britishTransport
        
            Non Combat Move - Germany
                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany
                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanProd: Germany has 1 Material placed in Berlin
                Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq
                1 germanSubmarine moved from 93 Sea Zone to 127 Sea Zone
                1 germanInfantry moved from Southern Caucasus to Northern Iran
                4 germanNavalFighters moved from 21 Sea Zone to 22 Sea Zone
                2 germanFighters moved from 21 Sea Zone to Northern France
                2 germanInfantrys moved from Eastern Ukraine to Voronezh
                7 germanTanks moved from Kharkov to Voronezh
                2 germanAntiTankGuns and 5 germanInfantrys moved from Kharkov to Voronezh
                1 germanMech.Infantry moved from Eastern Ukraine to Kharkov
                1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Voronezh
                23 germanInfantrys and 4 germanParatroopers moved from Novgorod to Vologda
                3 germanAntiTankGuns moved from Novgorod to Vologda
                4 germanCombatEngineers moved from Novgorod to Vologda
                19 germanArtillerys moved from Novgorod to Vologda
                1 Truck and 1 germanAlpineInfantry moved from Leningrad to Vologda
                1 germanParatrooper moved from Kharkov to Voronezh
                3 germanAntiAirGuns and 3 germanMech.Infantrys moved from Novgorod to Vologda
                3 germanArtillerys moved from Novgorod to Vologda
                1 germanCombatEngineer moved from Novgorod to Eastern Karelia
                3 germanFighters moved from Archangel to Eastern Karelia
                1 Material and 1 germanAirTransport moved from Kharkov to Eastern Karelia
                1 Truck and 1 germanAntiAirGun moved from Novgorod to Vologda
                1 germanMarine moved from Leningrad to Novgorod
                1 Truck moved from Novgorod to Leningrad
                1 Truck and 1 germanAntiAirGun moved from Leningrad to Vologda
                1 Truck and 1 germanAntiAirGun moved from Belorussia to Orel Kursk
                1 Truck moved from Orel Kursk to Kharkov
                1 Material and 1 Truck moved from Kharkov to Orel Kursk
                1 germanCombatEngineer moved from Kharkov to Orel Kursk
                3 germanFighters moved from Smolensk to Orel Kursk
                1 Truck and 1 germanInfantry moved from Finland to Eastern Karelia
                1 Truck moved from Novgorod to Pskov
                1 Truck and 1 germanAntiAirGun moved from Pskov to Voronezh
                2 germanInfantrys moved from Eastern Finland to Leningrad
                1 germanInfantry moved from Finland to Eastern Finland
                2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Belorussia to Voronezh
                2 germanTanks moved from Romania to Kharkov
                1 Truck and 1 germanInfantry moved from Eastern Poland to Voronezh
                4 germanInfantrys moved from Western Ukraine to Kharkov
                1 Train moved from Southern Germany to Austria
                1 germanInfantry moved from Eastern Poland to Belorussia
                1 Truck moved from Novgorod to Finland
                1 Truck moved from Vologda to Leningrad
                1 Truck moved from Vologda to Eastern Karelia
                1 Truck moved from Voronezh to Kharkov
                1 Truck moved from Voronezh to Kharkov
                1 Train and 2 germanInfantrys moved from Austria to Kharkov
                1 Truck moved from Northern France to Eastern France
                1 Truck and 1 germanAntiAirGun moved from Eastern France to Low Countries
                1 Truck moved from Low Countries to Eastern France
                2 germanInfantrys moved from Southern Italy to Rome
                1 germanAlpineInfantry moved from Rome to Northern Italy
                3 germanFighters moved from Northern Italy to Orel Kursk
                1 germanTacticalBomber moved from Smolensk to Orel Kursk
                1 germanTacticalBomber moved from Smolensk to Kharkov
                2 germanFighters moved from Smolensk to Kharkov
                1 germanFighter moved from Smolensk to Orel Kursk
                1 germanFighter moved from Northern Germany to Kharkov
                1 germanFighter moved from Northern Germany to Orel Kursk
                2 germanInfantrys moved from Northern Germany to Eastern Germany
                4 germanNavalFighters moved from 21 Sea Zone to Vichy France
                1 germanNavalFighter moved from 21 Sea Zone to Northern France
                1 Train and 2 germanInfantrys moved from Poland to Kharkov
                1 Train moved from Western Ukraine to Berlin
                1 Train moved from Kharkov to Western Ukraine
                4 germanInfantrys moved from Romania to Western Ukraine
                4 germanInfantrys moved from Bulgaria to Romania
                1 germanInfantry moved from Northern Yugoslavia to Southern Yugoslavia
                1 germanInfantry moved from Northern Germany to 25 Sea Zone
                3 germanInfantrys moved from Paris to Vichy France
                1 germanAirTransport and 1 germanParatrooper moved from Northern Italy to Eastern Poland
                1 germanAirTransport moved from Eastern Poland to Eastern Germany
                1 germanInfantry moved from Northern Germany to Eastern Germany
                1 germanInfantry moved from Northern Germany to 25 Sea Zone
                2 germanBattleships, 2 germanCarriers, 1 germanCruiser, 3 germanDestroyers, 2 germanInfantrys, 4 germanSubmarines and 5 germanTransports moved from 25 Sea Zone to 22 Sea Zone
                2 germanInfantrys moved from 22 Sea Zone to Northern France
                1 germanInfantry moved from Paris to Vichy France
                1 germanInfantry moved from Vichy France to Northern Italy
                1 germanInfantry moved from Northern Italy to Northern Yugoslavia
                1 Train moved from Kharkov to Romania
                2 germanAirTransports and 2 germanParatroopers moved from Paris to Romania
        
            Purchase Units - Germany
                Germany buy 1 Material, 2 germanAirfields, 1 germanArtillery, 2 germanCombatEngineers, 8 germanInfantrys, 4 germanMech.Infantrys and 2 germanNavalFighters; Remaining resources: 9 techTokens; 0 PUs; 
        
            Place Units - Germany
                Units in Eastern Karelia being upgraded or consumed: 1 Material
                1 germanAirfield placed in Eastern Karelia
                Units in Orel Kursk being upgraded or consumed: 1 Material
                1 germanAirfield placed in Orel Kursk
                1 Material and 3 germanMech.Infantrys placed in Eastern Germany
                1 germanArtillery and 1 germanMech.Infantry placed in Belorussia
                2 germanCombatEngineers placed in Eastern Poland
                4 germanInfantrys placed in Northern Germany
                4 germanInfantrys placed in Paris
                2 germanNavalFighters placed in Southern Germany
        
            Turn Complete - Germany
                Germany collect 84 PUs; end with 84 PUs
                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                Units generate 9 techTokens; Germany end with 18 techTokens
                Some Units in Vichy France change ownership: 1 germanCombatEngineer
        
            Purchase Units - VichyFrance
                VichyFrance buy 3 germanInfantrys; Remaining resources: 4 PUs; 
        
            Place Units - VichyFrance
                3 germanInfantrys placed in Vichy France
        
            Turn Complete - VichyFrance
                VichyFrance collect 5 PUs; end with 9 PUs
                Some Units in Vichy France change ownership: 1 germanCombatEngineer and 3 germanInfantrys
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 2 germanCombatEngineers and 2 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                2 germanCombatEngineers and 2 germanInfantrys placed in Romania
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Some Units in Romania change ownership: 2 germanCombatEngineers and 2 germanInfantrys
        
            Purchase Units - Finland
                Finland buy 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 
        
            Place Units - Finland
                1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry placed in Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 10 PUs
                Some Units in Finland change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators
          last edited by

          TripleA Turn Summary: Russia round 11

          TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

          Game History

          Round: 11
          
              Research Technology - Russia
                      Russia rolls : 1/1 hits, 0,00 expected hits
                  Russia removing all Technology Tokens after successful research.
                  Russia discover ImprovedProduction
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  2 russianFighters moved from Volgarod to Astrakhan
                  2 russianFighters moved from Moscow to Caucasus
                  1 russianInfantry moved from Stalingrad to Western Kazahk
                  1 russianTacticalBomber moved from Moscow to Western Kazahk
                  2 russianInfantrys moved from Stalingrad to Astrakhan
                  1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus
                  1 russianStrategicBomber moved from Moscow to Belorussia
                  1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone
                        Russia take 13 Sea Zone from Germany
                  1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone
                  1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone
          
              Combat - Russia
                  Strategic bombing raid in Belorussia
                          AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits
                      Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory
                      Bombing raid in Belorussia causes 6 damage total. 
                  Battle in Astrakhan
                      Russia attack with 2 russianFighters and 2 russianInfantrys
                      Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry
                          Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits
                          Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits
                          1 italianInfantry owned by the Italy lost in Astrakhan
                          Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits
                          Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits
                          1 italianArtillery owned by the Italy lost in Astrakhan
                      Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7
                      Casualties for Italy: 1 italianArtillery and 1 italianInfantry
                  Battle in Western Kazahk
                      Russia attack with 1 russianInfantry and 1 russianTacticalBomber
                      Germany defend with 1 Flagpole and 1 germanMech.Infantry
                          Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits
                          Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits
                      1 germanMech.Infantry owned by the Germany lost in Western Kazahk
                      Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5
                      Casualties for Germany: 1 germanMech.Infantry
                  Battle in Caucasus
                      Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry
                      Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank
                          Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits
                          Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits
                          1 italianInfantry owned by the Italy lost in Caucasus
                          Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits
                          Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits
                          1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus
                      Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6
                      Casualties for Italy: 1 italianInfantry and 1 italianTank
                      Casualties for Russia: 1 russianInfantry
          
              Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  2 russianFighters moved from Astrakhan to Stalingrad
                  2 russianFighters moved from Caucasus to Stalingrad
                  1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk
                  1 russianTacticalBomber moved from Sverdlovsk to Stalingrad
                  3 russianInfantrys moved from Volgarod to Stalingrad
                  3 Trucks moved from Volgarod to Moscow
                  3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad
                  3 russianMech.Infantrys moved from Tula to Volgarod
                  3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad
                  4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad
                  1 Train moved from Urals to Omsk
                  1 Train and 2 russianInfantrys moved from Omsk to Kansk
                  1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk
                  1 russianStrategicBomber moved from Belorussia to Moscow
          
              Purchase Units - Russia
                  Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; 
          
              Place Units - Russia
                  Units in Moscow being upgraded or consumed: 1 Material
                  1 russianEntrenchment and 4 russianInfantrys placed in Moscow
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russia from Moscow: 1 Material
                  EDIT: Adding units owned by Russia to Stalingrad: 1 Material
                  EDIT: Turning off Edit Mode
                  Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
                  1 russianFortification and 3 russianInfantrys placed in Stalingrad
                  2 russianInfantrys placed in Omsk
                  1 russianTank placed in Novosibirsk
                  2 russianInfantrys placed in Vladivostok
                  1 russianInfantry placed in Volgarod
                  1 russianInfantry placed in Urals
          
              Activate Technology - Russia
                  Russia activating ImprovedProduction
                  Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                  Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                  Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
          
              Turn Complete - Russia
                  Russia collect 39 PUs; end with 39 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                  Units generate 9 techTokens; Russia end with 9 techTokens
          

          Combat Hit Differential Summary :

          Russia rolls : : 1,00
          Italy : -0,83
          Germany : -0,25
          AntiAircraftGun fire in Belorussia : : -0,08
          Russia : 0,17
          

          Savegame

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey I only see your technology dice roll not any of the combat dice rolls? Can you check to see if you got the dice emails?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum no, guess i rolled in local mode. Shall I reroll?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Yeah, if you don't mind just rerolling those battles. Shouldn't change too much since Russia doesn't have many non-combat moves.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators
                  last edited by

                  TripleA Turn Summary: Russia round 11

                  TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

                  Game History

                  Round: 11
                  
                      Research Technology - Russia
                              Russia rolls : 1/1 hits, 0,00 expected hits
                          Russia removing all Technology Tokens after successful research.
                          Russia discover ImprovedProduction
                  
                      Combat Move - Russia
                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                          Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                          Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                          Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                          2 russianFighters moved from Volgarod to Astrakhan
                          2 russianFighters moved from Moscow to Caucasus
                          1 russianInfantry moved from Stalingrad to Western Kazahk
                          1 russianTacticalBomber moved from Moscow to Western Kazahk
                          2 russianInfantrys moved from Stalingrad to Astrakhan
                          1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus
                          1 russianStrategicBomber moved from Moscow to Belorussia
                          1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone
                                Russia take 13 Sea Zone from Germany
                          1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone
                          1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone
                  
                      Combat - Russia
                          Strategic bombing raid in Belorussia
                                  AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits
                              Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory
                              Bombing raid in Belorussia causes 6 damage total. 
                          Battle in Astrakhan
                              Russia attack with 2 russianFighters and 2 russianInfantrys
                              Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry
                                  Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits
                                  Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits
                                  1 italianInfantry owned by the Italy lost in Astrakhan
                                  Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits
                                  Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits
                                  1 italianArtillery owned by the Italy lost in Astrakhan
                              Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7
                              Casualties for Italy: 1 italianArtillery and 1 italianInfantry
                          Battle in Western Kazahk
                              Russia attack with 1 russianInfantry and 1 russianTacticalBomber
                              Germany defend with 1 Flagpole and 1 germanMech.Infantry
                                  Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits
                                  Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits
                              1 germanMech.Infantry owned by the Germany lost in Western Kazahk
                              Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5
                              Casualties for Germany: 1 germanMech.Infantry
                          Battle in Caucasus
                              Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry
                              Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank
                                  Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits
                                  Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits
                                  1 italianInfantry owned by the Italy lost in Caucasus
                                  Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits
                                  Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits
                                  1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus
                              Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6
                              Casualties for Italy: 1 italianInfantry and 1 italianTank
                              Casualties for Russia: 1 russianInfantry
                  
                      Non Combat Move - Russia
                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                          Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                          Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger AltayLLRussia2: China takes ownership of territory Altay
                          Trigger russianProd1: Russia has 1 Material placed in Moscow
                          2 russianFighters moved from Astrakhan to Stalingrad
                          2 russianFighters moved from Caucasus to Stalingrad
                          1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk
                          1 russianTacticalBomber moved from Sverdlovsk to Stalingrad
                          3 russianInfantrys moved from Volgarod to Stalingrad
                          3 Trucks moved from Volgarod to Moscow
                          3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad
                          3 russianMech.Infantrys moved from Tula to Volgarod
                          3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad
                          4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad
                          1 Train moved from Urals to Omsk
                          1 Train and 2 russianInfantrys moved from Omsk to Kansk
                          1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk
                          1 russianStrategicBomber moved from Belorussia to Moscow
                  
                      Purchase Units - Russia
                          Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; 
                  
                      Place Units - Russia
                          Units in Moscow being upgraded or consumed: 1 Material
                          1 russianEntrenchment and 4 russianInfantrys placed in Moscow
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russia from Moscow: 1 Material
                          EDIT: Adding units owned by Russia to Stalingrad: 1 Material
                          EDIT: Turning off Edit Mode
                          Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
                          1 russianFortification and 3 russianInfantrys placed in Stalingrad
                          2 russianInfantrys placed in Omsk
                          1 russianTank placed in Novosibirsk
                          2 russianInfantrys placed in Vladivostok
                          1 russianInfantry placed in Volgarod
                          1 russianInfantry placed in Urals
                  
                      Activate Technology - Russia
                          Russia activating ImprovedProduction
                          Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                          Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                          Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
                  
                      Turn Complete - Russia
                          Russia collect 39 PUs; end with 39 PUs
                          Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                          Units generate 9 techTokens; Russia end with 9 techTokens
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russia from Astrakhan: 1 russianInfantry
                          EDIT: Changing unit bombing damage for these Germany owned units to: germanFactory = 1
                          EDIT: Turning off Edit Mode
                  

                  Combat Hit Differential Summary :

                  Russia rolls : : 1,00
                  Italy : -0,83
                  Germany : -0,25
                  AntiAircraftGun fire in Belorussia : : -0,08
                  Russia : 0,17
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @redrum
                    last edited by

                    @redrum aye, rerolled and as i am lazy I just edited the results into the other save.

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Manual Gamesave Post: Japan round 11

                      TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                      Game History

                      Round: 11
                      
                          Research Technology - Japan
                              Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                              Japan spend 0 on tech rolls
                                  Japan rolls : 0/1 hits, 0.00 expected hits
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                              1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                              6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                              3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                              1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                              1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                    Japan take Eastern Siberia from Russia
                              1 japaneseInfantry moved from Inner Mongolia to Northern China
                                    Japan take Northern China from China
                              1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                    Japan take Tsinghai from China
                              1 japaneseInfantry moved from Shantung to Anhwei
                                    Japan take Anhwei from China
                              1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                              2 japaneseFighters moved from Shensi to Hupeh
                              1 japaneseFighter moved from Shensi to Kansu
                              1 japaneseInfantry moved from Western Szechwan to Kansu
                              2 japaneseInfantrys moved from Western Szechwan to Kansu
                              1 japaneseCombatEngineer moved from Shensi to Hupeh
                              1 japaneseFighter moved from Shensi to Hupeh
                              1 japaneseFighter moved from Shensi to Kansu
                              6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                              1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                              1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                              1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                      

                      Combat Hit Differential Summary :

                      Japan rolls : : 0.00
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Any scrambles? Need OOL for SZ147.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum no scrambles, but I need to decide round by round in SZ 147

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Manual Gamesave Post: Japan round 11

                            TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                            Game History

                            Round: 11
                            
                                Research Technology - Japan
                                    Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                    Japan spend 0 on tech rolls
                                        Japan rolls : 0/1 hits, 0.00 expected hits
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                    1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                    6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                    3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                    1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                    1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                          Japan take Eastern Siberia from Russia
                                    1 japaneseInfantry moved from Inner Mongolia to Northern China
                                          Japan take Northern China from China
                                    1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                          Japan take Tsinghai from China
                                    1 japaneseInfantry moved from Shantung to Anhwei
                                          Japan take Anhwei from China
                                    1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                    2 japaneseFighters moved from Shensi to Hupeh
                                    1 japaneseFighter moved from Shensi to Kansu
                                    1 japaneseInfantry moved from Western Szechwan to Kansu
                                    2 japaneseInfantrys moved from Western Szechwan to Kansu
                                    1 japaneseCombatEngineer moved from Shensi to Hupeh
                                    1 japaneseFighter moved from Shensi to Hupeh
                                    1 japaneseFighter moved from Shensi to Kansu
                                    6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                    1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                    1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                    1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                            
                                Combat - Japan
                                    Battle in Kansu
                                        Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                        China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                            Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits
                                        Units damaged: 1 chineseEntrenchment owned by the China
                                            China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                                            Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits
                                            China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                                            1 chineseEntrenchment owned by the China lost in Kansu
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                        Casualties for China: 1 chineseEntrenchment
                                    Battle in Hupeh
                                        Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                        China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                            Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits
                                        Units damaged: 1 chineseEntrenchment owned by the China
                                            China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                            Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits
                                            China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits
                                            1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                        Japan converts chineseBarracks into different units
                                        Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                        Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                        Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                    Battle in Eastern Szechwan
                                        Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                        China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                            Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits
                                            China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                                            1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                        Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                        Casualties for Japan: 1 japaneseInfantry
                                        Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                    Battle in 126 Sea Zone
                                        Japan attack with 1 japaneseSubmarine
                                        Britain defend with 1 britishDestroyer
                                            Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                            Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                            Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                            Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                            Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                            Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits
                                            1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                        Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                        Casualties for Britain: 1 britishDestroyer
                                    Battle in 129 Sea Zone
                                        Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                        Britain defend with 1 britishSubmarine
                                            Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits
                                            Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                                            Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                            1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                        Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                        Casualties for Britain: 1 britishSubmarine
                                    Battle in 147 Sea Zone
                                        Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                        Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                            CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                            Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits
                                            1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                            Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                            

                            Combat Hit Differential Summary :

                            Japan rolls : : 0.00
                            Japan : -0.42
                            China : -1.25
                            CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.33
                            Substrike fire in 147 Sea Zone : : -0.50
                            Substrike fire in 129 Sea Zone : : -0.17
                            Britain : -0.83
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey Alright. Can you give me your first round OOL then. Got 3 sub hits then I think it'll be 17-18 additional hits.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators
                                last edited by

                                TripleA Manual Gamesave Post: Japan round 11

                                TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                                Game History

                                Round: 11
                                
                                    Research Technology - Japan
                                        Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                        Japan spend 0 on tech rolls
                                            Japan rolls : 0/1 hits, 0,00 expected hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                        1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                        6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                        3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                        1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                        1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                              Japan take Eastern Siberia from Russia
                                        1 japaneseInfantry moved from Inner Mongolia to Northern China
                                              Japan take Northern China from China
                                        1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                              Japan take Tsinghai from China
                                        1 japaneseInfantry moved from Shantung to Anhwei
                                              Japan take Anhwei from China
                                        1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                        2 japaneseFighters moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Kansu
                                        1 japaneseInfantry moved from Western Szechwan to Kansu
                                        2 japaneseInfantrys moved from Western Szechwan to Kansu
                                        1 japaneseCombatEngineer moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Kansu
                                        6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                        1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                        1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                        1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                                
                                    Combat - Japan
                                        Battle in Kansu
                                            Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                            China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                                Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits
                                            Units damaged: 1 chineseEntrenchment owned by the China
                                                China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                                                Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits
                                                China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                                                1 chineseEntrenchment owned by the China lost in Kansu
                                            Some non-combat units are destroyed: 
                                            Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                            Casualties for China: 1 chineseEntrenchment
                                        Battle in Hupeh
                                            Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                            China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits
                                            Units damaged: 1 chineseEntrenchment owned by the China
                                                China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits
                                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits
                                                China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits
                                                1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                            Japan converts chineseBarracks into different units
                                            Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                            Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                            Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                        Battle in Eastern Szechwan
                                            Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                            China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                                Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits
                                                China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits
                                                1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                            Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                            Casualties for Japan: 1 japaneseInfantry
                                            Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                        Battle in 126 Sea Zone
                                            Japan attack with 1 japaneseSubmarine
                                            Britain defend with 1 britishDestroyer
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                                                1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                            Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                            Casualties for Britain: 1 britishDestroyer
                                        Battle in 129 Sea Zone
                                            Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                            Britain defend with 1 britishSubmarine
                                                Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits
                                                Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                                                Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                                                1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                            Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                            Casualties for Britain: 1 britishSubmarine
                                        Battle in 147 Sea Zone
                                            Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                            Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                                CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                                Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits
                                                1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                                Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                                            Units damaged: 3 americanCarriers owned by the Usa
                                                Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits
                                            Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                                Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits
                                

                                Combat Hit Differential Summary :

                                Usa : 0,25
                                Japan rolls : : 0,00
                                Japan : -0,50
                                China : -1,25
                                CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,33
                                Substrike fire in 147 Sea Zone : : -0,50
                                Substrike fire in 129 Sea Zone : : -0,17
                                Britain : -0,83
                                

                                Savegame

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Manual Gamesave Post: Japan round 11

                                  TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                                  Game History

                                  Round: 11
                                  
                                      Research Technology - Japan
                                          Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                          Japan spend 0 on tech rolls
                                              Japan rolls : 0/1 hits, 0.00 expected hits
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                          4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                          1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                          6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                          3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                          1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                          1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                                Japan take Eastern Siberia from Russia
                                          1 japaneseInfantry moved from Inner Mongolia to Northern China
                                                Japan take Northern China from China
                                          1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                                Japan take Tsinghai from China
                                          1 japaneseInfantry moved from Shantung to Anhwei
                                                Japan take Anhwei from China
                                          1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                          2 japaneseFighters moved from Shensi to Hupeh
                                          1 japaneseFighter moved from Shensi to Kansu
                                          1 japaneseInfantry moved from Western Szechwan to Kansu
                                          2 japaneseInfantrys moved from Western Szechwan to Kansu
                                          1 japaneseCombatEngineer moved from Shensi to Hupeh
                                          1 japaneseFighter moved from Shensi to Hupeh
                                          1 japaneseFighter moved from Shensi to Kansu
                                          6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                          1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                          1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                          1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                                  
                                      Combat - Japan
                                          Battle in Kansu
                                              Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                              China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                                  Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits
                                              Units damaged: 1 chineseEntrenchment owned by the China
                                                  China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                                                  Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits
                                                  China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                                                  1 chineseEntrenchment owned by the China lost in Kansu
                                              Some non-combat units are destroyed: 
                                              Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                              Casualties for China: 1 chineseEntrenchment
                                          Battle in Hupeh
                                              Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                              China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                                  Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits
                                              Units damaged: 1 chineseEntrenchment owned by the China
                                                  China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                                                  1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                                  Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits
                                                  China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits
                                                  1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                              Japan converts chineseBarracks into different units
                                              Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                              Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                              Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                          Battle in Eastern Szechwan
                                              Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                              China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                                  Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits
                                                  China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                                                  1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                              Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                              Casualties for Japan: 1 japaneseInfantry
                                              Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                          Battle in 126 Sea Zone
                                              Japan attack with 1 japaneseSubmarine
                                              Britain defend with 1 britishDestroyer
                                                  Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                  Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                  Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                                  Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                                  Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits
                                                  1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                              Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                              Casualties for Britain: 1 britishDestroyer
                                          Battle in 129 Sea Zone
                                              Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                              Britain defend with 1 britishSubmarine
                                                  Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits
                                                  Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                                                  Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                                  1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                              Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                              Casualties for Britain: 1 britishSubmarine
                                          Battle in 147 Sea Zone
                                              Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                              Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                                  CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                                  Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits
                                                  1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                                  Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                                              Units damaged: 3 americanCarriers owned by the Usa
                                                  Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17.08 expected hits
                                              Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                                  Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits
                                                  Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14.25 expected hits
                                                  9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone
                                                  1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone
                                              1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone
                                                  CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                                  Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
                                  

                                  Combat Hit Differential Summary :

                                  Usa : 0.00
                                  Japan rolls : : 0.00
                                  Japan : -0.50
                                  China : -1.25
                                  CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.67
                                  Substrike fire in 147 Sea Zone : : -0.50
                                  Substrike fire in 129 Sea Zone : : -0.17
                                  Britain : -0.83
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey Battle round 2 OOL.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • wirkeyW Offline
                                      wirkey Moderators
                                      last edited by

                                      TripleA Manual Gamesave Post: Japan round 11

                                      TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                                      Game History

                                      Round: 11
                                      
                                          Research Technology - Japan
                                              Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                              Japan spend 0 on tech rolls
                                                  Japan rolls : 0/1 hits, 0,00 expected hits
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                              1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                              6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                              3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                              1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                              1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                                    Japan take Eastern Siberia from Russia
                                              1 japaneseInfantry moved from Inner Mongolia to Northern China
                                                    Japan take Northern China from China
                                              1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                                    Japan take Tsinghai from China
                                              1 japaneseInfantry moved from Shantung to Anhwei
                                                    Japan take Anhwei from China
                                              1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                              2 japaneseFighters moved from Shensi to Hupeh
                                              1 japaneseFighter moved from Shensi to Kansu
                                              1 japaneseInfantry moved from Western Szechwan to Kansu
                                              2 japaneseInfantrys moved from Western Szechwan to Kansu
                                              1 japaneseCombatEngineer moved from Shensi to Hupeh
                                              1 japaneseFighter moved from Shensi to Hupeh
                                              1 japaneseFighter moved from Shensi to Kansu
                                              6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                              1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                              1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                              1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                                      
                                          Combat - Japan
                                              Battle in Kansu
                                                  Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                                      Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits
                                                  Units damaged: 1 chineseEntrenchment owned by the China
                                                      China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                                                      Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits
                                                      China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                                                      1 chineseEntrenchment owned by the China lost in Kansu
                                                  Some non-combat units are destroyed: 
                                                  Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                                  Casualties for China: 1 chineseEntrenchment
                                              Battle in Hupeh
                                                  Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                                  China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                                      Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits
                                                  Units damaged: 1 chineseEntrenchment owned by the China
                                                      China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits
                                                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                                      Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits
                                                      China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits
                                                      1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                                  Japan converts chineseBarracks into different units
                                                  Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                                  Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                                  Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                              Battle in Eastern Szechwan
                                                  Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                                  China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                                      Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits
                                                      China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits
                                                      1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                                  Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                                  Casualties for Japan: 1 japaneseInfantry
                                                  Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                              Battle in 126 Sea Zone
                                                  Japan attack with 1 japaneseSubmarine
                                                  Britain defend with 1 britishDestroyer
                                                      Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                      Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                                      Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                                      Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits
                                                      Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                                                      Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                                                      1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                                  Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                                  Casualties for Britain: 1 britishDestroyer
                                              Battle in 129 Sea Zone
                                                  Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                                  Britain defend with 1 britishSubmarine
                                                      Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits
                                                      Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                                                      Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                                                      1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                                  Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                                  Casualties for Britain: 1 britishSubmarine
                                              Battle in 147 Sea Zone
                                                  Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                                  Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                                      CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                                      Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits
                                                      1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                                      Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                                                  Units damaged: 3 americanCarriers owned by the Usa
                                                      Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits
                                                  Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                                      Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits
                                                      Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14,25 expected hits
                                                      9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone
                                                      1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone
                                                  1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone
                                                      CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                                      Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                                                      Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers and 11 japaneseNavalFighters in 147 Sea Zone, round 3 : 14/1 hits, 14,08 expected hits
                                                      Usa roll dice for 1 americanBattleship-damaged, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers and 4 britishNavalFighters in 147 Sea Zone, round 3 : 12/1 hits, 12,58 expected hits
                                      

                                      Combat Hit Differential Summary :

                                      Usa : -0,58
                                      Japan rolls : : 0,00
                                      Japan : -0,58
                                      China : -1,25
                                      CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,67
                                      Substrike fire in 147 Sea Zone : : -0,50
                                      Substrike fire in 129 Sea Zone : : -0,17
                                      Britain : -0,83
                                      

                                      Savegame

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @wirkey
                                        last edited by

                                        @wirkey Ok, I'm going to retreat now after selecting my casualties. For some reason, it didn't prompt me to withdraw so I'll have to edit it.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @redrum
                                          last edited by

                                          @redrum by the rules you can't retreat to a SZ where a battle took place but it's ok for me

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @wirkey
                                            last edited by redrum

                                            @wirkey Really? I ran the battle locally before we actually did the rolls and it let me retreat then though it was before I had run the other sea battle. I ran all the other battles first in the actual rolls just to get them out of the way. Does the order you do the sea battles matter to determine retreat locations?

                                            @Panther Any insights here? I don't think I've ever had this situation before. TWW is probably closest to Global 40 rules.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            wirkeyW 1 Reply Last reply Reply Quote 0

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