TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)
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TripleA Turn Summary: Finland round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 12 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 14 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Northern Iran to Iraq Germany take Iraq from Britain 1 germanMech.Infantry moved from Southern Caucasus to Western Kazahk Germany take Western Kazahk from Russia 1 germanInfantry moved from Eastern Karelia to Archangel 3 germanFighters moved from Leningrad to Archangel 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Novgorod to Smolensk 2 germanTacticalBombers moved from Southern Ukraine to Smolensk 4 germanFighters moved from Kharkov to Smolensk 2 germanFighters moved from Belorussia to Smolensk 1 germanInfantry moved from Novgorod to Smolensk 12 germanInfantrys moved from Novgorod to Vologda 1 germanSubmarine moved from 55 Sea Zone to 53 Sea Zone 5 germanNavalFighters and 1 germanStrategicBomber moved from Northern France to 21 Sea Zone 1 germanNavalFighter moved from Northern Germany to 21 Sea Zone 3 germanNavalFighters moved from Southern Germany to 21 Sea Zone 1 germanFighter moved from Paris to 21 Sea Zone 1 germanFighter moved from Paris to 21 Sea Zone 1 germanSubmarine moved from 93 Sea Zone to 150 Sea Zone 2 germanSubmarines moved from 93 Sea Zone to 149 Sea Zone 2 germanSubmarines moved from 93 Sea Zone to 130 Sea Zone Combat - Germany Battle in 150 Sea Zone Germany attack with 1 germanSubmarine Britain defend with 1 britishTransport Germany win with 1 germanSubmarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Smolensk Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole, 1 russianAirfield and 3 russianEntrenchments Units damaged: 2 russianEntrenchments owned by the Russia Some non-combat units are destroyed: Germany win, taking Smolensk from Russia with 6 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 12 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 3 russianEntrenchments Battle in 53 Sea Zone Germany attack with 1 germanSubmarine Britain defend with 2 britishTransports Britain win with 1 britishTransport remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishTransport Casualties for Germany: 1 germanSubmarine Battle in 149 Sea Zone Germany attack with 2 germanSubmarines Britain defend with 1 britishDestroyer Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 130 Sea Zone Germany attack with 2 germanSubmarines Britain defend with 1 britishDestroyer Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in Archangel Germany attack with 3 germanFighters and 1 germanInfantry Russia defend with 1 Flagpole, 1 Rail, 1 russianDocks and 1 russianInfantry Some non-combat units are destroyed: Germany win, taking Archangel from Russia with 3 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Vologda Germany attack with 12 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany win, taking Vologda from Russia with 11 germanInfantrys remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in 21 Sea Zone Germany attack with 2 germanFighters, 9 germanNavalFighters and 1 germanStrategicBomber Britain defend with 3 britishDestroyers and 1 britishTransport Germany win with 2 germanFighters and 9 germanNavalFighters remaining. Battle score for attacker is 18 Casualties for Germany: 1 germanStrategicBomber Casualties for Britain: 3 britishDestroyers and 1 britishTransport Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq 1 germanSubmarine moved from 93 Sea Zone to 127 Sea Zone 1 germanInfantry moved from Southern Caucasus to Northern Iran 4 germanNavalFighters moved from 21 Sea Zone to 22 Sea Zone 2 germanFighters moved from 21 Sea Zone to Northern France 2 germanInfantrys moved from Eastern Ukraine to Voronezh 7 germanTanks moved from Kharkov to Voronezh 2 germanAntiTankGuns and 5 germanInfantrys moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Eastern Ukraine to Kharkov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Voronezh 23 germanInfantrys and 4 germanParatroopers moved from Novgorod to Vologda 3 germanAntiTankGuns moved from Novgorod to Vologda 4 germanCombatEngineers moved from Novgorod to Vologda 19 germanArtillerys moved from Novgorod to Vologda 1 Truck and 1 germanAlpineInfantry moved from Leningrad to Vologda 1 germanParatrooper moved from Kharkov to Voronezh 3 germanAntiAirGuns and 3 germanMech.Infantrys moved from Novgorod to Vologda 3 germanArtillerys moved from Novgorod to Vologda 1 germanCombatEngineer moved from Novgorod to Eastern Karelia 3 germanFighters moved from Archangel to Eastern Karelia 1 Material and 1 germanAirTransport moved from Kharkov to Eastern Karelia 1 Truck and 1 germanAntiAirGun moved from Novgorod to Vologda 1 germanMarine moved from Leningrad to Novgorod 1 Truck moved from Novgorod to Leningrad 1 Truck and 1 germanAntiAirGun moved from Leningrad to Vologda 1 Truck and 1 germanAntiAirGun moved from Belorussia to Orel Kursk 1 Truck moved from Orel Kursk to Kharkov 1 Material and 1 Truck moved from Kharkov to Orel Kursk 1 germanCombatEngineer moved from Kharkov to Orel Kursk 3 germanFighters moved from Smolensk to Orel Kursk 1 Truck and 1 germanInfantry moved from Finland to Eastern Karelia 1 Truck moved from Novgorod to Pskov 1 Truck and 1 germanAntiAirGun moved from Pskov to Voronezh 2 germanInfantrys moved from Eastern Finland to Leningrad 1 germanInfantry moved from Finland to Eastern Finland 2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Belorussia to Voronezh 2 germanTanks moved from Romania to Kharkov 1 Truck and 1 germanInfantry moved from Eastern Poland to Voronezh 4 germanInfantrys moved from Western Ukraine to Kharkov 1 Train moved from Southern Germany to Austria 1 germanInfantry moved from Eastern Poland to Belorussia 1 Truck moved from Novgorod to Finland 1 Truck moved from Vologda to Leningrad 1 Truck moved from Vologda to Eastern Karelia 1 Truck moved from Voronezh to Kharkov 1 Truck moved from Voronezh to Kharkov 1 Train and 2 germanInfantrys moved from Austria to Kharkov 1 Truck moved from Northern France to Eastern France 1 Truck and 1 germanAntiAirGun moved from Eastern France to Low Countries 1 Truck moved from Low Countries to Eastern France 2 germanInfantrys moved from Southern Italy to Rome 1 germanAlpineInfantry moved from Rome to Northern Italy 3 germanFighters moved from Northern Italy to Orel Kursk 1 germanTacticalBomber moved from Smolensk to Orel Kursk 1 germanTacticalBomber moved from Smolensk to Kharkov 2 germanFighters moved from Smolensk to Kharkov 1 germanFighter moved from Smolensk to Orel Kursk 1 germanFighter moved from Northern Germany to Kharkov 1 germanFighter moved from Northern Germany to Orel Kursk 2 germanInfantrys moved from Northern Germany to Eastern Germany 4 germanNavalFighters moved from 21 Sea Zone to Vichy France 1 germanNavalFighter moved from 21 Sea Zone to Northern France 1 Train and 2 germanInfantrys moved from Poland to Kharkov 1 Train moved from Western Ukraine to Berlin 1 Train moved from Kharkov to Western Ukraine 4 germanInfantrys moved from Romania to Western Ukraine 4 germanInfantrys moved from Bulgaria to Romania 1 germanInfantry moved from Northern Yugoslavia to Southern Yugoslavia 1 germanInfantry moved from Northern Germany to 25 Sea Zone 3 germanInfantrys moved from Paris to Vichy France 1 germanAirTransport and 1 germanParatrooper moved from Northern Italy to Eastern Poland 1 germanAirTransport moved from Eastern Poland to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Northern Germany to 25 Sea Zone 2 germanBattleships, 2 germanCarriers, 1 germanCruiser, 3 germanDestroyers, 2 germanInfantrys, 4 germanSubmarines and 5 germanTransports moved from 25 Sea Zone to 22 Sea Zone 2 germanInfantrys moved from 22 Sea Zone to Northern France 1 germanInfantry moved from Paris to Vichy France 1 germanInfantry moved from Vichy France to Northern Italy 1 germanInfantry moved from Northern Italy to Northern Yugoslavia 1 Train moved from Kharkov to Romania 2 germanAirTransports and 2 germanParatroopers moved from Paris to Romania Purchase Units - Germany Germany buy 1 Material, 2 germanAirfields, 1 germanArtillery, 2 germanCombatEngineers, 8 germanInfantrys, 4 germanMech.Infantrys and 2 germanNavalFighters; Remaining resources: 9 techTokens; 0 PUs; Place Units - Germany Units in Eastern Karelia being upgraded or consumed: 1 Material 1 germanAirfield placed in Eastern Karelia Units in Orel Kursk being upgraded or consumed: 1 Material 1 germanAirfield placed in Orel Kursk 1 Material and 3 germanMech.Infantrys placed in Eastern Germany 1 germanArtillery and 1 germanMech.Infantry placed in Belorussia 2 germanCombatEngineers placed in Eastern Poland 4 germanInfantrys placed in Northern Germany 4 germanInfantrys placed in Paris 2 germanNavalFighters placed in Southern Germany Turn Complete - Germany Germany collect 84 PUs; end with 84 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs Units generate 9 techTokens; Germany end with 18 techTokens Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 3 germanInfantrys; Remaining resources: 4 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 9 PUs Some Units in Vichy France change ownership: 1 germanCombatEngineer and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 2 germanCombatEngineers and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanCombatEngineers and 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 2 germanCombatEngineers and 2 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Some Units in Finland change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry -
TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Russia Russia rolls : 1/1 hits, 0,00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianFighters moved from Volgarod to Astrakhan 2 russianFighters moved from Moscow to Caucasus 1 russianInfantry moved from Stalingrad to Western Kazahk 1 russianTacticalBomber moved from Moscow to Western Kazahk 2 russianInfantrys moved from Stalingrad to Astrakhan 1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus 1 russianStrategicBomber moved from Moscow to Belorussia 1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone Russia take 13 Sea Zone from Germany 1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone 1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone Combat - Russia Strategic bombing raid in Belorussia AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory Bombing raid in Belorussia causes 6 damage total. Battle in Astrakhan Russia attack with 2 russianFighters and 2 russianInfantrys Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits 1 italianInfantry owned by the Italy lost in Astrakhan Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits 1 italianArtillery owned by the Italy lost in Astrakhan Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianArtillery and 1 italianInfantry Battle in Western Kazahk Russia attack with 1 russianInfantry and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanMech.Infantry Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits 1 germanMech.Infantry owned by the Germany lost in Western Kazahk Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5 Casualties for Germany: 1 germanMech.Infantry Battle in Caucasus Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits 1 italianInfantry owned by the Italy lost in Caucasus Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits 1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6 Casualties for Italy: 1 italianInfantry and 1 italianTank Casualties for Russia: 1 russianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Astrakhan to Stalingrad 2 russianFighters moved from Caucasus to Stalingrad 1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk 1 russianTacticalBomber moved from Sverdlovsk to Stalingrad 3 russianInfantrys moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Moscow 3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad 3 russianMech.Infantrys moved from Tula to Volgarod 3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad 4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad 1 Train moved from Urals to Omsk 1 Train and 2 russianInfantrys moved from Omsk to Kansk 1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk 1 russianStrategicBomber moved from Belorussia to Moscow Purchase Units - Russia Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianEntrenchment and 4 russianInfantrys placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 Material EDIT: Adding units owned by Russia to Stalingrad: 1 Material EDIT: Turning off Edit Mode Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Omsk 1 russianTank placed in Novosibirsk 2 russianInfantrys placed in Vladivostok 1 russianInfantry placed in Volgarod 1 russianInfantry placed in Urals Activate Technology - Russia Russia activating ImprovedProduction Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Russia collect 39 PUs; end with 39 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Russia rolls : : 1,00 Italy : -0,83 Germany : -0,25 AntiAircraftGun fire in Belorussia : : -0,08 Russia : 0,17 -
@wirkey I only see your technology dice roll not any of the combat dice rolls? Can you check to see if you got the dice emails?
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@redrum no, guess i rolled in local mode. Shall I reroll?
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@wirkey Yeah, if you don't mind just rerolling those battles. Shouldn't change too much since Russia doesn't have many non-combat moves.
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TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Russia Russia rolls : 1/1 hits, 0,00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianFighters moved from Volgarod to Astrakhan 2 russianFighters moved from Moscow to Caucasus 1 russianInfantry moved from Stalingrad to Western Kazahk 1 russianTacticalBomber moved from Moscow to Western Kazahk 2 russianInfantrys moved from Stalingrad to Astrakhan 1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus 1 russianStrategicBomber moved from Moscow to Belorussia 1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone Russia take 13 Sea Zone from Germany 1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone 1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone Combat - Russia Strategic bombing raid in Belorussia AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory Bombing raid in Belorussia causes 6 damage total. Battle in Astrakhan Russia attack with 2 russianFighters and 2 russianInfantrys Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits 1 italianInfantry owned by the Italy lost in Astrakhan Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits 1 italianArtillery owned by the Italy lost in Astrakhan Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianArtillery and 1 italianInfantry Battle in Western Kazahk Russia attack with 1 russianInfantry and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanMech.Infantry Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits 1 germanMech.Infantry owned by the Germany lost in Western Kazahk Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5 Casualties for Germany: 1 germanMech.Infantry Battle in Caucasus Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits 1 italianInfantry owned by the Italy lost in Caucasus Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits 1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6 Casualties for Italy: 1 italianInfantry and 1 italianTank Casualties for Russia: 1 russianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Astrakhan to Stalingrad 2 russianFighters moved from Caucasus to Stalingrad 1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk 1 russianTacticalBomber moved from Sverdlovsk to Stalingrad 3 russianInfantrys moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Moscow 3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad 3 russianMech.Infantrys moved from Tula to Volgarod 3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad 4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad 1 Train moved from Urals to Omsk 1 Train and 2 russianInfantrys moved from Omsk to Kansk 1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk 1 russianStrategicBomber moved from Belorussia to Moscow Purchase Units - Russia Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianEntrenchment and 4 russianInfantrys placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 Material EDIT: Adding units owned by Russia to Stalingrad: 1 Material EDIT: Turning off Edit Mode Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Omsk 1 russianTank placed in Novosibirsk 2 russianInfantrys placed in Vladivostok 1 russianInfantry placed in Volgarod 1 russianInfantry placed in Urals Activate Technology - Russia Russia activating ImprovedProduction Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Russia collect 39 PUs; end with 39 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Russia end with 9 techTokens Turning on Edit Mode EDIT: Removing units owned by Russia from Astrakhan: 1 russianInfantry EDIT: Changing unit bombing damage for these Germany owned units to: germanFactory = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russia rolls : : 1,00 Italy : -0,83 Germany : -0,25 AntiAircraftGun fire in Belorussia : : -0,08 Russia : 0,17 -
@redrum aye, rerolled and as i am lazy I just edited the results into the other save.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea ZoneCombat Hit Differential Summary :
Japan rolls : : 0.00 -
@wirkey Any scrambles? Need OOL for SZ147.
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@redrum no scrambles, but I need to decide round by round in SZ 147
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hitsCombat Hit Differential Summary :
Japan rolls : : 0.00 Japan : -0.42 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.33 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83 -
@wirkey Alright. Can you give me your first round OOL then. Got 3 sub hits then I think it'll be 17-18 additional hits.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hitsCombat Hit Differential Summary :
Usa : 0,25 Japan rolls : : 0,00 Japan : -0,50 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,33 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83 -
TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17.08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14.25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2.00 expected hitsCombat Hit Differential Summary :
Usa : 0.00 Japan rolls : : 0.00 Japan : -0.50 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.67 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83 -
@wirkey Battle round 2 OOL.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14,25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers and 11 japaneseNavalFighters in 147 Sea Zone, round 3 : 14/1 hits, 14,08 expected hits Usa roll dice for 1 americanBattleship-damaged, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers and 4 britishNavalFighters in 147 Sea Zone, round 3 : 12/1 hits, 12,58 expected hitsCombat Hit Differential Summary :
Usa : -0,58 Japan rolls : : 0,00 Japan : -0,58 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,67 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83 -
@wirkey Ok, I'm going to retreat now after selecting my casualties. For some reason, it didn't prompt me to withdraw so I'll have to edit it.
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@redrum by the rules you can't retreat to a SZ where a battle took place but it's ok for me
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@wirkey Really? I ran the battle locally before we actually did the rolls and it let me retreat then though it was before I had run the other sea battle. I ran all the other battles first in the actual rolls just to get them out of the way. Does the order you do the sea battles matter to determine retreat locations?
@Panther Any insights here? I don't think I've ever had this situation before. TWW is probably closest to Global 40 rules.
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@redrum I'm sure about the rules in revised. You can't retreat to a hostile SZ or one were a battle took place that round.
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