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    TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Finland round 11

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

      Game History

      Round: 11
      
          Reconnaissance Missions - Finland
              Finland collect 0 PUs; end with 12 PUs
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 14 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 13 PUs
      
          Research Technology - Germany
              Germany spend 0 on tech rolls
      
          Combat Move - Germany
              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
              1 germanInfantry moved from Northern Iran to Iraq
                    Germany take Iraq from Britain
              1 germanMech.Infantry moved from Southern Caucasus to Western Kazahk
                    Germany take Western Kazahk from Russia
              1 germanInfantry moved from Eastern Karelia to Archangel
              3 germanFighters moved from Leningrad to Archangel
              1 germanInfantry moved from Orel Kursk to Smolensk
              1 germanInfantry moved from Novgorod to Smolensk
              2 germanTacticalBombers moved from Southern Ukraine to Smolensk
              4 germanFighters moved from Kharkov to Smolensk
              2 germanFighters moved from Belorussia to Smolensk
              1 germanInfantry moved from Novgorod to Smolensk
              12 germanInfantrys moved from Novgorod to Vologda
              1 germanSubmarine moved from 55 Sea Zone to 53 Sea Zone
              5 germanNavalFighters and 1 germanStrategicBomber moved from Northern France to 21 Sea Zone
              1 germanNavalFighter moved from Northern Germany to 21 Sea Zone
              3 germanNavalFighters moved from Southern Germany to 21 Sea Zone
              1 germanFighter moved from Paris to 21 Sea Zone
              1 germanFighter moved from Paris to 21 Sea Zone
              1 germanSubmarine moved from 93 Sea Zone to 150 Sea Zone
              2 germanSubmarines moved from 93 Sea Zone to 149 Sea Zone
              2 germanSubmarines moved from 93 Sea Zone to 130 Sea Zone
      
          Combat - Germany
              Battle in 150 Sea Zone
                  Germany attack with 1 germanSubmarine
                  Britain defend with 1 britishTransport
                  Germany win with 1 germanSubmarine remaining. Battle score for attacker is 7
                  Casualties for Britain: 1 britishTransport
              Battle in Smolensk
                  Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                  Russia defend with 1 Flagpole, 1 russianAirfield and 3 russianEntrenchments
                  Units damaged: 2 russianEntrenchments owned by the Russia
                  Some non-combat units are destroyed: 
                  Germany win, taking Smolensk from Russia with 6 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 12
                  Casualties for Germany: 2 germanInfantrys
                  Casualties for Russia: 3 russianEntrenchments
              Battle in 53 Sea Zone
                  Germany attack with 1 germanSubmarine
                  Britain defend with 2 britishTransports
                  Britain win with 1 britishTransport remaining. Battle score for attacker is 0
                  Casualties for Britain: 1 britishTransport
                  Casualties for Germany: 1 germanSubmarine
              Battle in 149 Sea Zone
                  Germany attack with 2 germanSubmarines
                  Britain defend with 1 britishDestroyer
                  Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8
                  Casualties for Britain: 1 britishDestroyer
              Battle in 130 Sea Zone
                  Germany attack with 2 germanSubmarines
                  Britain defend with 1 britishDestroyer
                  Germany win with 2 germanSubmarines remaining. Battle score for attacker is 8
                  Casualties for Britain: 1 britishDestroyer
              Battle in Archangel
                  Germany attack with 3 germanFighters and 1 germanInfantry
                  Russia defend with 1 Flagpole, 1 Rail, 1 russianDocks and 1 russianInfantry
                  Some non-combat units are destroyed: 
                  Germany win, taking Archangel from Russia with 3 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Vologda
                  Germany attack with 12 germanInfantrys
                  Russia defend with 1 Flagpole and 1 russianInfantry
                  Germany win, taking Vologda from Russia with 11 germanInfantrys remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Russia: 1 russianInfantry
              Battle in 21 Sea Zone
                  Germany attack with 2 germanFighters, 9 germanNavalFighters and 1 germanStrategicBomber
                  Britain defend with 3 britishDestroyers and 1 britishTransport
                  Germany win with 2 germanFighters and 9 germanNavalFighters remaining. Battle score for attacker is 18
                  Casualties for Germany: 1 germanStrategicBomber
                  Casualties for Britain: 3 britishDestroyers and 1 britishTransport
      
          Non Combat Move - Germany
              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany
              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger germanProd: Germany has 1 Material placed in Berlin
              Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq
              1 germanSubmarine moved from 93 Sea Zone to 127 Sea Zone
              1 germanInfantry moved from Southern Caucasus to Northern Iran
              4 germanNavalFighters moved from 21 Sea Zone to 22 Sea Zone
              2 germanFighters moved from 21 Sea Zone to Northern France
              2 germanInfantrys moved from Eastern Ukraine to Voronezh
              7 germanTanks moved from Kharkov to Voronezh
              2 germanAntiTankGuns and 5 germanInfantrys moved from Kharkov to Voronezh
              1 germanMech.Infantry moved from Eastern Ukraine to Kharkov
              1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Voronezh
              23 germanInfantrys and 4 germanParatroopers moved from Novgorod to Vologda
              3 germanAntiTankGuns moved from Novgorod to Vologda
              4 germanCombatEngineers moved from Novgorod to Vologda
              19 germanArtillerys moved from Novgorod to Vologda
              1 Truck and 1 germanAlpineInfantry moved from Leningrad to Vologda
              1 germanParatrooper moved from Kharkov to Voronezh
              3 germanAntiAirGuns and 3 germanMech.Infantrys moved from Novgorod to Vologda
              3 germanArtillerys moved from Novgorod to Vologda
              1 germanCombatEngineer moved from Novgorod to Eastern Karelia
              3 germanFighters moved from Archangel to Eastern Karelia
              1 Material and 1 germanAirTransport moved from Kharkov to Eastern Karelia
              1 Truck and 1 germanAntiAirGun moved from Novgorod to Vologda
              1 germanMarine moved from Leningrad to Novgorod
              1 Truck moved from Novgorod to Leningrad
              1 Truck and 1 germanAntiAirGun moved from Leningrad to Vologda
              1 Truck and 1 germanAntiAirGun moved from Belorussia to Orel Kursk
              1 Truck moved from Orel Kursk to Kharkov
              1 Material and 1 Truck moved from Kharkov to Orel Kursk
              1 germanCombatEngineer moved from Kharkov to Orel Kursk
              3 germanFighters moved from Smolensk to Orel Kursk
              1 Truck and 1 germanInfantry moved from Finland to Eastern Karelia
              1 Truck moved from Novgorod to Pskov
              1 Truck and 1 germanAntiAirGun moved from Pskov to Voronezh
              2 germanInfantrys moved from Eastern Finland to Leningrad
              1 germanInfantry moved from Finland to Eastern Finland
              2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Belorussia to Voronezh
              2 germanTanks moved from Romania to Kharkov
              1 Truck and 1 germanInfantry moved from Eastern Poland to Voronezh
              4 germanInfantrys moved from Western Ukraine to Kharkov
              1 Train moved from Southern Germany to Austria
              1 germanInfantry moved from Eastern Poland to Belorussia
              1 Truck moved from Novgorod to Finland
              1 Truck moved from Vologda to Leningrad
              1 Truck moved from Vologda to Eastern Karelia
              1 Truck moved from Voronezh to Kharkov
              1 Truck moved from Voronezh to Kharkov
              1 Train and 2 germanInfantrys moved from Austria to Kharkov
              1 Truck moved from Northern France to Eastern France
              1 Truck and 1 germanAntiAirGun moved from Eastern France to Low Countries
              1 Truck moved from Low Countries to Eastern France
              2 germanInfantrys moved from Southern Italy to Rome
              1 germanAlpineInfantry moved from Rome to Northern Italy
              3 germanFighters moved from Northern Italy to Orel Kursk
              1 germanTacticalBomber moved from Smolensk to Orel Kursk
              1 germanTacticalBomber moved from Smolensk to Kharkov
              2 germanFighters moved from Smolensk to Kharkov
              1 germanFighter moved from Smolensk to Orel Kursk
              1 germanFighter moved from Northern Germany to Kharkov
              1 germanFighter moved from Northern Germany to Orel Kursk
              2 germanInfantrys moved from Northern Germany to Eastern Germany
              4 germanNavalFighters moved from 21 Sea Zone to Vichy France
              1 germanNavalFighter moved from 21 Sea Zone to Northern France
              1 Train and 2 germanInfantrys moved from Poland to Kharkov
              1 Train moved from Western Ukraine to Berlin
              1 Train moved from Kharkov to Western Ukraine
              4 germanInfantrys moved from Romania to Western Ukraine
              4 germanInfantrys moved from Bulgaria to Romania
              1 germanInfantry moved from Northern Yugoslavia to Southern Yugoslavia
              1 germanInfantry moved from Northern Germany to 25 Sea Zone
              3 germanInfantrys moved from Paris to Vichy France
              1 germanAirTransport and 1 germanParatrooper moved from Northern Italy to Eastern Poland
              1 germanAirTransport moved from Eastern Poland to Eastern Germany
              1 germanInfantry moved from Northern Germany to Eastern Germany
              1 germanInfantry moved from Northern Germany to 25 Sea Zone
              2 germanBattleships, 2 germanCarriers, 1 germanCruiser, 3 germanDestroyers, 2 germanInfantrys, 4 germanSubmarines and 5 germanTransports moved from 25 Sea Zone to 22 Sea Zone
              2 germanInfantrys moved from 22 Sea Zone to Northern France
              1 germanInfantry moved from Paris to Vichy France
              1 germanInfantry moved from Vichy France to Northern Italy
              1 germanInfantry moved from Northern Italy to Northern Yugoslavia
              1 Train moved from Kharkov to Romania
              2 germanAirTransports and 2 germanParatroopers moved from Paris to Romania
      
          Purchase Units - Germany
              Germany buy 1 Material, 2 germanAirfields, 1 germanArtillery, 2 germanCombatEngineers, 8 germanInfantrys, 4 germanMech.Infantrys and 2 germanNavalFighters; Remaining resources: 9 techTokens; 0 PUs; 
      
          Place Units - Germany
              Units in Eastern Karelia being upgraded or consumed: 1 Material
              1 germanAirfield placed in Eastern Karelia
              Units in Orel Kursk being upgraded or consumed: 1 Material
              1 germanAirfield placed in Orel Kursk
              1 Material and 3 germanMech.Infantrys placed in Eastern Germany
              1 germanArtillery and 1 germanMech.Infantry placed in Belorussia
              2 germanCombatEngineers placed in Eastern Poland
              4 germanInfantrys placed in Northern Germany
              4 germanInfantrys placed in Paris
              2 germanNavalFighters placed in Southern Germany
      
          Turn Complete - Germany
              Germany collect 84 PUs; end with 84 PUs
              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
              Units generate 9 techTokens; Germany end with 18 techTokens
              Some Units in Vichy France change ownership: 1 germanCombatEngineer
      
          Purchase Units - VichyFrance
              VichyFrance buy 3 germanInfantrys; Remaining resources: 4 PUs; 
      
          Place Units - VichyFrance
              3 germanInfantrys placed in Vichy France
      
          Turn Complete - VichyFrance
              VichyFrance collect 5 PUs; end with 9 PUs
              Some Units in Vichy France change ownership: 1 germanCombatEngineer and 3 germanInfantrys
      
          Purchase Units - DanubeAxis
              DanubeAxis buy 2 germanCombatEngineers and 2 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              2 germanCombatEngineers and 2 germanInfantrys placed in Romania
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Some Units in Romania change ownership: 2 germanCombatEngineers and 2 germanInfantrys
      
          Purchase Units - Finland
              Finland buy 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; 
      
          Place Units - Finland
              1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry placed in Finland
      
          Turn Complete - Finland
              Finland collect 10 PUs; end with 10 PUs
              Some Units in Finland change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Russia round 11

        TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

        Game History

        Round: 11
        
            Research Technology - Russia
                    Russia rolls : 1/1 hits, 0,00 expected hits
                Russia removing all Technology Tokens after successful research.
                Russia discover ImprovedProduction
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                2 russianFighters moved from Volgarod to Astrakhan
                2 russianFighters moved from Moscow to Caucasus
                1 russianInfantry moved from Stalingrad to Western Kazahk
                1 russianTacticalBomber moved from Moscow to Western Kazahk
                2 russianInfantrys moved from Stalingrad to Astrakhan
                1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus
                1 russianStrategicBomber moved from Moscow to Belorussia
                1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone
                      Russia take 13 Sea Zone from Germany
                1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone
                1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone
        
            Combat - Russia
                Strategic bombing raid in Belorussia
                        AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits
                    Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory
                    Bombing raid in Belorussia causes 6 damage total. 
                Battle in Astrakhan
                    Russia attack with 2 russianFighters and 2 russianInfantrys
                    Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry
                        Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits
                        Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits
                        1 italianInfantry owned by the Italy lost in Astrakhan
                        Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits
                        Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits
                        1 italianArtillery owned by the Italy lost in Astrakhan
                    Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7
                    Casualties for Italy: 1 italianArtillery and 1 italianInfantry
                Battle in Western Kazahk
                    Russia attack with 1 russianInfantry and 1 russianTacticalBomber
                    Germany defend with 1 Flagpole and 1 germanMech.Infantry
                        Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits
                        Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits
                    1 germanMech.Infantry owned by the Germany lost in Western Kazahk
                    Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5
                    Casualties for Germany: 1 germanMech.Infantry
                Battle in Caucasus
                    Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry
                    Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank
                        Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits
                        Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits
                        1 italianInfantry owned by the Italy lost in Caucasus
                        Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits
                        Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits
                        1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus
                    Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6
                    Casualties for Italy: 1 italianInfantry and 1 italianTank
                    Casualties for Russia: 1 russianInfantry
        
            Non Combat Move - Russia
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger AltayLLRussia2: China takes ownership of territory Altay
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                2 russianFighters moved from Astrakhan to Stalingrad
                2 russianFighters moved from Caucasus to Stalingrad
                1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk
                1 russianTacticalBomber moved from Sverdlovsk to Stalingrad
                3 russianInfantrys moved from Volgarod to Stalingrad
                3 Trucks moved from Volgarod to Moscow
                3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad
                3 russianMech.Infantrys moved from Tula to Volgarod
                3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad
                4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad
                1 Train moved from Urals to Omsk
                1 Train and 2 russianInfantrys moved from Omsk to Kansk
                1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk
                1 russianStrategicBomber moved from Belorussia to Moscow
        
            Purchase Units - Russia
                Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - Russia
                Units in Moscow being upgraded or consumed: 1 Material
                1 russianEntrenchment and 4 russianInfantrys placed in Moscow
                Turning on Edit Mode
                EDIT: Removing units owned by Russia from Moscow: 1 Material
                EDIT: Adding units owned by Russia to Stalingrad: 1 Material
                EDIT: Turning off Edit Mode
                Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
                1 russianFortification and 3 russianInfantrys placed in Stalingrad
                2 russianInfantrys placed in Omsk
                1 russianTank placed in Novosibirsk
                2 russianInfantrys placed in Vladivostok
                1 russianInfantry placed in Volgarod
                1 russianInfantry placed in Urals
        
            Activate Technology - Russia
                Russia activating ImprovedProduction
                Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
        
            Turn Complete - Russia
                Russia collect 39 PUs; end with 39 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                Units generate 9 techTokens; Russia end with 9 techTokens
        

        Combat Hit Differential Summary :

        Russia rolls : : 1,00
        Italy : -0,83
        Germany : -0,25
        AntiAircraftGun fire in Belorussia : : -0,08
        Russia : 0,17
        

        Savegame

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @wirkey
          last edited by

          @wirkey I only see your technology dice roll not any of the combat dice rolls? Can you check to see if you got the dice emails?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators @redrum
            last edited by

            @redrum no, guess i rolled in local mode. Shall I reroll?

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wirkey
              last edited by

              @wirkey Yeah, if you don't mind just rerolling those battles. Shouldn't change too much since Russia doesn't have many non-combat moves.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators
                last edited by

                TripleA Turn Summary: Russia round 11

                TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2

                Game History

                Round: 11
                
                    Research Technology - Russia
                            Russia rolls : 1/1 hits, 0,00 expected hits
                        Russia removing all Technology Tokens after successful research.
                        Russia discover ImprovedProduction
                
                    Combat Move - Russia
                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                        2 russianFighters moved from Volgarod to Astrakhan
                        2 russianFighters moved from Moscow to Caucasus
                        1 russianInfantry moved from Stalingrad to Western Kazahk
                        1 russianTacticalBomber moved from Moscow to Western Kazahk
                        2 russianInfantrys moved from Stalingrad to Astrakhan
                        1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus
                        1 russianStrategicBomber moved from Moscow to Belorussia
                        1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone
                              Russia take 13 Sea Zone from Germany
                        1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone
                        1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone
                
                    Combat - Russia
                        Strategic bombing raid in Belorussia
                                AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits
                            Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory
                            Bombing raid in Belorussia causes 6 damage total. 
                        Battle in Astrakhan
                            Russia attack with 2 russianFighters and 2 russianInfantrys
                            Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry
                                Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits
                                Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits
                                1 italianInfantry owned by the Italy lost in Astrakhan
                                Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits
                                Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits
                                1 italianArtillery owned by the Italy lost in Astrakhan
                            Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7
                            Casualties for Italy: 1 italianArtillery and 1 italianInfantry
                        Battle in Western Kazahk
                            Russia attack with 1 russianInfantry and 1 russianTacticalBomber
                            Germany defend with 1 Flagpole and 1 germanMech.Infantry
                                Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits
                                Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits
                            1 germanMech.Infantry owned by the Germany lost in Western Kazahk
                            Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5
                            Casualties for Germany: 1 germanMech.Infantry
                        Battle in Caucasus
                            Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry
                            Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank
                                Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits
                                Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits
                                1 italianInfantry owned by the Italy lost in Caucasus
                                Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits
                                Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits
                                1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus
                            Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6
                            Casualties for Italy: 1 italianInfantry and 1 italianTank
                            Casualties for Russia: 1 russianInfantry
                
                    Non Combat Move - Russia
                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                        Trigger russianProd1: Russia has 1 Material placed in Moscow
                        2 russianFighters moved from Astrakhan to Stalingrad
                        2 russianFighters moved from Caucasus to Stalingrad
                        1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk
                        1 russianTacticalBomber moved from Sverdlovsk to Stalingrad
                        3 russianInfantrys moved from Volgarod to Stalingrad
                        3 Trucks moved from Volgarod to Moscow
                        3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad
                        3 russianMech.Infantrys moved from Tula to Volgarod
                        3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad
                        4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad
                        1 Train moved from Urals to Omsk
                        1 Train and 2 russianInfantrys moved from Omsk to Kansk
                        1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk
                        1 russianStrategicBomber moved from Belorussia to Moscow
                
                    Purchase Units - Russia
                        Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; 
                
                    Place Units - Russia
                        Units in Moscow being upgraded or consumed: 1 Material
                        1 russianEntrenchment and 4 russianInfantrys placed in Moscow
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russia from Moscow: 1 Material
                        EDIT: Adding units owned by Russia to Stalingrad: 1 Material
                        EDIT: Turning off Edit Mode
                        Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
                        1 russianFortification and 3 russianInfantrys placed in Stalingrad
                        2 russianInfantrys placed in Omsk
                        1 russianTank placed in Novosibirsk
                        2 russianInfantrys placed in Vladivostok
                        1 russianInfantry placed in Volgarod
                        1 russianInfantry placed in Urals
                
                    Activate Technology - Russia
                        Russia activating ImprovedProduction
                        Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                        Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                        Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
                
                    Turn Complete - Russia
                        Russia collect 39 PUs; end with 39 PUs
                        Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                        Units generate 9 techTokens; Russia end with 9 techTokens
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russia from Astrakhan: 1 russianInfantry
                        EDIT: Changing unit bombing damage for these Germany owned units to: germanFactory = 1
                        EDIT: Turning off Edit Mode
                

                Combat Hit Differential Summary :

                Russia rolls : : 1,00
                Italy : -0,83
                Germany : -0,25
                AntiAircraftGun fire in Belorussia : : -0,08
                Russia : 0,17
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum aye, rerolled and as i am lazy I just edited the results into the other save.

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Manual Gamesave Post: Japan round 11

                    TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                    Game History

                    Round: 11
                    
                        Research Technology - Japan
                            Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                            Japan spend 0 on tech rolls
                                Japan rolls : 0/1 hits, 0.00 expected hits
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                            1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                            6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                            3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                            1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                            1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                  Japan take Eastern Siberia from Russia
                            1 japaneseInfantry moved from Inner Mongolia to Northern China
                                  Japan take Northern China from China
                            1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                  Japan take Tsinghai from China
                            1 japaneseInfantry moved from Shantung to Anhwei
                                  Japan take Anhwei from China
                            1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                            2 japaneseFighters moved from Shensi to Hupeh
                            1 japaneseFighter moved from Shensi to Kansu
                            1 japaneseInfantry moved from Western Szechwan to Kansu
                            2 japaneseInfantrys moved from Western Szechwan to Kansu
                            1 japaneseCombatEngineer moved from Shensi to Hupeh
                            1 japaneseFighter moved from Shensi to Hupeh
                            1 japaneseFighter moved from Shensi to Kansu
                            6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                            1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                            1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                            1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                    

                    Combat Hit Differential Summary :

                    Japan rolls : : 0.00
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Any scrambles? Need OOL for SZ147.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum no scrambles, but I need to decide round by round in SZ 147

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Manual Gamesave Post: Japan round 11

                          TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                          Game History

                          Round: 11
                          
                              Research Technology - Japan
                                  Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                  Japan spend 0 on tech rolls
                                      Japan rolls : 0/1 hits, 0.00 expected hits
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                  1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                  6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                  3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                  1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                  1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                        Japan take Eastern Siberia from Russia
                                  1 japaneseInfantry moved from Inner Mongolia to Northern China
                                        Japan take Northern China from China
                                  1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                        Japan take Tsinghai from China
                                  1 japaneseInfantry moved from Shantung to Anhwei
                                        Japan take Anhwei from China
                                  1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                  2 japaneseFighters moved from Shensi to Hupeh
                                  1 japaneseFighter moved from Shensi to Kansu
                                  1 japaneseInfantry moved from Western Szechwan to Kansu
                                  2 japaneseInfantrys moved from Western Szechwan to Kansu
                                  1 japaneseCombatEngineer moved from Shensi to Hupeh
                                  1 japaneseFighter moved from Shensi to Hupeh
                                  1 japaneseFighter moved from Shensi to Kansu
                                  6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                  1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                  1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                  1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                          
                              Combat - Japan
                                  Battle in Kansu
                                      Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                      China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                          Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits
                                      Units damaged: 1 chineseEntrenchment owned by the China
                                          China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                                          Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits
                                          China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                                          1 chineseEntrenchment owned by the China lost in Kansu
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                      Casualties for China: 1 chineseEntrenchment
                                  Battle in Hupeh
                                      Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                      China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                          Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits
                                      Units damaged: 1 chineseEntrenchment owned by the China
                                          China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                          Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits
                                          China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits
                                          1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                      Japan converts chineseBarracks into different units
                                      Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                      Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                      Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                  Battle in Eastern Szechwan
                                      Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                      China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                          Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits
                                          China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                                          1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                      Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                  Battle in 126 Sea Zone
                                      Japan attack with 1 japaneseSubmarine
                                      Britain defend with 1 britishDestroyer
                                          Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                          Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                          Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                          Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                          Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits
                                          1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                      Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                      Casualties for Britain: 1 britishDestroyer
                                  Battle in 129 Sea Zone
                                      Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                      Britain defend with 1 britishSubmarine
                                          Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits
                                          Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                                          Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                          1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                      Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                      Casualties for Britain: 1 britishSubmarine
                                  Battle in 147 Sea Zone
                                      Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                      Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                          CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                          Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits
                                          1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                          Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                          

                          Combat Hit Differential Summary :

                          Japan rolls : : 0.00
                          Japan : -0.42
                          China : -1.25
                          CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.33
                          Substrike fire in 147 Sea Zone : : -0.50
                          Substrike fire in 129 Sea Zone : : -0.17
                          Britain : -0.83
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey Alright. Can you give me your first round OOL then. Got 3 sub hits then I think it'll be 17-18 additional hits.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators
                              last edited by

                              TripleA Manual Gamesave Post: Japan round 11

                              TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                              Game History

                              Round: 11
                              
                                  Research Technology - Japan
                                      Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                      Japan spend 0 on tech rolls
                                          Japan rolls : 0/1 hits, 0,00 expected hits
                              
                                  Combat Move - Japan
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                      4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                      1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                      6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                      3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                      1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                      1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                            Japan take Eastern Siberia from Russia
                                      1 japaneseInfantry moved from Inner Mongolia to Northern China
                                            Japan take Northern China from China
                                      1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                            Japan take Tsinghai from China
                                      1 japaneseInfantry moved from Shantung to Anhwei
                                            Japan take Anhwei from China
                                      1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                      2 japaneseFighters moved from Shensi to Hupeh
                                      1 japaneseFighter moved from Shensi to Kansu
                                      1 japaneseInfantry moved from Western Szechwan to Kansu
                                      2 japaneseInfantrys moved from Western Szechwan to Kansu
                                      1 japaneseCombatEngineer moved from Shensi to Hupeh
                                      1 japaneseFighter moved from Shensi to Hupeh
                                      1 japaneseFighter moved from Shensi to Kansu
                                      6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                      1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                      1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                      1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                              
                                  Combat - Japan
                                      Battle in Kansu
                                          Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                          China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                              Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits
                                          Units damaged: 1 chineseEntrenchment owned by the China
                                              China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                                              Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits
                                              China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                                              1 chineseEntrenchment owned by the China lost in Kansu
                                          Some non-combat units are destroyed: 
                                          Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                          Casualties for China: 1 chineseEntrenchment
                                      Battle in Hupeh
                                          Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                          China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                              Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits
                                          Units damaged: 1 chineseEntrenchment owned by the China
                                              China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits
                                              1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                              Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits
                                              China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits
                                              1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                          Japan converts chineseBarracks into different units
                                          Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                          Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                          Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                      Battle in Eastern Szechwan
                                          Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                          China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                              Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits
                                              China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits
                                              1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                          Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                          Casualties for Japan: 1 japaneseInfantry
                                          Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                      Battle in 126 Sea Zone
                                          Japan attack with 1 japaneseSubmarine
                                          Britain defend with 1 britishDestroyer
                                              Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                              Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                              Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                              Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits
                                              Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                                              Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                                              1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                          Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                          Casualties for Britain: 1 britishDestroyer
                                      Battle in 129 Sea Zone
                                          Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                          Britain defend with 1 britishSubmarine
                                              Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits
                                              Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                                              Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                                              1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                          Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                          Casualties for Britain: 1 britishSubmarine
                                      Battle in 147 Sea Zone
                                          Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                          Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                              CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                              Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits
                                              1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                              Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                                          Units damaged: 3 americanCarriers owned by the Usa
                                              Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits
                                          Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                              Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits
                              

                              Combat Hit Differential Summary :

                              Usa : 0,25
                              Japan rolls : : 0,00
                              Japan : -0,50
                              China : -1,25
                              CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,33
                              Substrike fire in 147 Sea Zone : : -0,50
                              Substrike fire in 129 Sea Zone : : -0,17
                              Britain : -0,83
                              

                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Manual Gamesave Post: Japan round 11

                                TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                                Game History

                                Round: 11
                                
                                    Research Technology - Japan
                                        Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                        Japan spend 0 on tech rolls
                                            Japan rolls : 0/1 hits, 0.00 expected hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                        1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                        6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                        3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                        1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                        1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                              Japan take Eastern Siberia from Russia
                                        1 japaneseInfantry moved from Inner Mongolia to Northern China
                                              Japan take Northern China from China
                                        1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                              Japan take Tsinghai from China
                                        1 japaneseInfantry moved from Shantung to Anhwei
                                              Japan take Anhwei from China
                                        1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                        2 japaneseFighters moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Kansu
                                        1 japaneseInfantry moved from Western Szechwan to Kansu
                                        2 japaneseInfantrys moved from Western Szechwan to Kansu
                                        1 japaneseCombatEngineer moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Hupeh
                                        1 japaneseFighter moved from Shensi to Kansu
                                        6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                        1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                        1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                        1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                                
                                    Combat - Japan
                                        Battle in Kansu
                                            Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                            China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                                Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits
                                            Units damaged: 1 chineseEntrenchment owned by the China
                                                China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                                                Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits
                                                China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                                                1 chineseEntrenchment owned by the China lost in Kansu
                                            Some non-combat units are destroyed: 
                                            Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                            Casualties for China: 1 chineseEntrenchment
                                        Battle in Hupeh
                                            Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                            China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits
                                            Units damaged: 1 chineseEntrenchment owned by the China
                                                China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                                Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits
                                                China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits
                                                1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                            Japan converts chineseBarracks into different units
                                            Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                            Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                            Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                        Battle in Eastern Szechwan
                                            Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                            China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                                Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits
                                                China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                                                1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                            Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                            Casualties for Japan: 1 japaneseInfantry
                                            Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                        Battle in 126 Sea Zone
                                            Japan attack with 1 japaneseSubmarine
                                            Britain defend with 1 britishDestroyer
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                                Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                                Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits
                                                1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                            Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                            Casualties for Britain: 1 britishDestroyer
                                        Battle in 129 Sea Zone
                                            Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                            Britain defend with 1 britishSubmarine
                                                Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits
                                                Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                                                Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                                1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                            Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                            Casualties for Britain: 1 britishSubmarine
                                        Battle in 147 Sea Zone
                                            Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                            Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                                CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                                Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits
                                                1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                                Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                                            Units damaged: 3 americanCarriers owned by the Usa
                                                Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17.08 expected hits
                                            Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                                Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits
                                                Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14.25 expected hits
                                                9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone
                                                1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone
                                            1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone
                                                CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits
                                                Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
                                

                                Combat Hit Differential Summary :

                                Usa : 0.00
                                Japan rolls : : 0.00
                                Japan : -0.50
                                China : -1.25
                                CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.67
                                Substrike fire in 147 Sea Zone : : -0.50
                                Substrike fire in 129 Sea Zone : : -0.17
                                Britain : -0.83
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @wirkey
                                  last edited by

                                  @wirkey Battle round 2 OOL.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • wirkeyW Offline
                                    wirkey Moderators
                                    last edited by

                                    TripleA Manual Gamesave Post: Japan round 11

                                    TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2

                                    Game History

                                    Round: 11
                                    
                                        Research Technology - Japan
                                            Trigger japaneseaTAC: Japan gains access to AdvancedCarriers
                                            Japan spend 0 on tech rolls
                                                Japan rolls : 0/1 hits, 0,00 expected hits
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                            4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone
                                            1 japaneseNavalFighter moved from Luzon to 147 Sea Zone
                                            6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone
                                            3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone
                                            1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone
                                            1 japaneseInfantry moved from Irkutsk to Eastern Siberia
                                                  Japan take Eastern Siberia from Russia
                                            1 japaneseInfantry moved from Inner Mongolia to Northern China
                                                  Japan take Northern China from China
                                            1 japaneseInfantry moved from Western Szechwan to Tsinghai
                                                  Japan take Tsinghai from China
                                            1 japaneseInfantry moved from Shantung to Anhwei
                                                  Japan take Anhwei from China
                                            1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
                                            2 japaneseFighters moved from Shensi to Hupeh
                                            1 japaneseFighter moved from Shensi to Kansu
                                            1 japaneseInfantry moved from Western Szechwan to Kansu
                                            2 japaneseInfantrys moved from Western Szechwan to Kansu
                                            1 japaneseCombatEngineer moved from Shensi to Hupeh
                                            1 japaneseFighter moved from Shensi to Hupeh
                                            1 japaneseFighter moved from Shensi to Kansu
                                            6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan
                                            1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone
                                            1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone
                                            1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                                    
                                        Combat - Japan
                                            Battle in Kansu
                                                Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                                                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment
                                                    Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits
                                                Units damaged: 1 chineseEntrenchment owned by the China
                                                    China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                                                    Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits
                                                    China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits
                                                    1 chineseEntrenchment owned by the China lost in Kansu
                                                Some non-combat units are destroyed: 
                                                Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                                                Casualties for China: 1 chineseEntrenchment
                                            Battle in Hupeh
                                                Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry
                                                China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys
                                                    Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits
                                                Units damaged: 1 chineseEntrenchment owned by the China
                                                    China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits
                                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh
                                                    Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits
                                                    China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits
                                                    1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh
                                                Japan converts chineseBarracks into different units
                                                Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5
                                                Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
                                                Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                            Battle in Eastern Szechwan
                                                Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys
                                                China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                                    Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits
                                                    China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits
                                                    1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                                                Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5
                                                Casualties for Japan: 1 japaneseInfantry
                                                Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
                                            Battle in 126 Sea Zone
                                                Japan attack with 1 japaneseSubmarine
                                                Britain defend with 1 britishDestroyer
                                                    Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                    Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                                    Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                                    Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits
                                                    Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                                                    Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits
                                                    1 britishDestroyer owned by the Britain lost in 126 Sea Zone
                                                Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                                Casualties for Britain: 1 britishDestroyer
                                            Battle in 129 Sea Zone
                                                Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter
                                                Britain defend with 1 britishSubmarine
                                                    Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits
                                                    Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                                                    Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
                                                    1 britishSubmarine owned by the Britain lost in 129 Sea Zone
                                                Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7
                                                Casualties for Britain: 1 britishSubmarine
                                            Battle in 147 Sea Zone
                                                Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines
                                                Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports
                                                    CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                                    Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits
                                                    1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone
                                                    Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                                                Units damaged: 3 americanCarriers owned by the Usa
                                                    Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits
                                                Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa
                                                    Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits
                                                    Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14,25 expected hits
                                                    9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone
                                                    1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone
                                                1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone
                                                    CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits
                                                    Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                                                    Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers and 11 japaneseNavalFighters in 147 Sea Zone, round 3 : 14/1 hits, 14,08 expected hits
                                                    Usa roll dice for 1 americanBattleship-damaged, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers and 4 britishNavalFighters in 147 Sea Zone, round 3 : 12/1 hits, 12,58 expected hits
                                    

                                    Combat Hit Differential Summary :

                                    Usa : -0,58
                                    Japan rolls : : 0,00
                                    Japan : -0,58
                                    China : -1,25
                                    CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,67
                                    Substrike fire in 147 Sea Zone : : -0,50
                                    Substrike fire in 129 Sea Zone : : -0,17
                                    Britain : -0,83
                                    

                                    Savegame

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @wirkey
                                      last edited by

                                      @wirkey Ok, I'm going to retreat now after selecting my casualties. For some reason, it didn't prompt me to withdraw so I'll have to edit it.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      wirkeyW 1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @redrum
                                        last edited by

                                        @redrum by the rules you can't retreat to a SZ where a battle took place but it's ok for me

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @wirkey
                                          last edited by redrum

                                          @wirkey Really? I ran the battle locally before we actually did the rolls and it let me retreat then though it was before I had run the other sea battle. I ran all the other battles first in the actual rolls just to get them out of the way. Does the order you do the sea battles matter to determine retreat locations?

                                          @Panther Any insights here? I don't think I've ever had this situation before. TWW is probably closest to Global 40 rules.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @redrum
                                            last edited by

                                            @redrum I'm sure about the rules in revised. You can't retreat to a hostile SZ or one were a battle took place that round.

                                            redrumR 1 Reply Last reply Reply Quote 0

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