TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)
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@redrum no, guess i rolled in local mode. Shall I reroll?
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@wirkey Yeah, if you don't mind just rerolling those battles. Shouldn't change too much since Russia doesn't have many non-combat moves.
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TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Russia Russia rolls : 1/1 hits, 0,00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianFighters moved from Volgarod to Astrakhan 2 russianFighters moved from Moscow to Caucasus 1 russianInfantry moved from Stalingrad to Western Kazahk 1 russianTacticalBomber moved from Moscow to Western Kazahk 2 russianInfantrys moved from Stalingrad to Astrakhan 1 russianAntiTankGun and 1 russianInfantry moved from Stalingrad to Caucasus 1 russianStrategicBomber moved from Moscow to Belorussia 1 russianDestroyer moved from 14 Sea Zone to 8 Sea Zone Russia take 13 Sea Zone from Germany 1 russianSubmarine moved from 32 Sea Zone to 7 Sea Zone 1 russianSubmarine moved from 126 Sea Zone to 131 Sea Zone Combat - Russia Strategic bombing raid in Belorussia AntiAircraftGun fire in Belorussia : 0/1 hits, 0,08 expected hits Bombing raid in Belorussia rolls: 6 and causes: 6 damage to unit: germanFactory Bombing raid in Belorussia causes 6 damage total. Battle in Astrakhan Russia attack with 2 russianFighters and 2 russianInfantrys Italy defend with 1 Flagpole, 1 italianArtillery and 1 italianInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery and 1 italianInfantry in Astrakhan, round 2 : 0/1 hits, 0,50 expected hits 1 italianInfantry owned by the Italy lost in Astrakhan Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 3 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianArtillery in Astrakhan, round 3 : 0/1 hits, 0,25 expected hits 1 italianArtillery owned by the Italy lost in Astrakhan Russia win, taking Astrakhan from Italy with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianArtillery and 1 italianInfantry Battle in Western Kazahk Russia attack with 1 russianInfantry and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanMech.Infantry Russia roll dice for 1 russianInfantry and 1 russianTacticalBomber in Western Kazahk, round 2 : 1/1 hits, 0,67 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0,25 expected hits 1 germanMech.Infantry owned by the Germany lost in Western Kazahk Russia win, taking Western Kazahk from Germany with 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 5 Casualties for Germany: 1 germanMech.Infantry Battle in Caucasus Russia attack with 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry Italy defend with 1 Flagpole, 1 italianInfantry and 1 italianTank Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianInfantry and 1 italianTank in Caucasus, round 2 : 0/1 hits, 0,67 expected hits 1 italianInfantry owned by the Italy lost in Caucasus Russia roll dice for 1 russianAntiTankGun, 2 russianFighters and 1 russianInfantry in Caucasus, round 3 : 1/1 hits, 0,92 expected hits Italy roll dice for 1 italianTank in Caucasus, round 3 : 1/1 hits, 0,42 expected hits 1 russianInfantry owned by the Russia and 1 italianTank owned by the Italy lost in Caucasus Russia win, taking Caucasus from Italy with 1 russianAntiTankGun and 2 russianFighters remaining. Battle score for attacker is 6 Casualties for Italy: 1 italianInfantry and 1 italianTank Casualties for Russia: 1 russianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Astrakhan to Stalingrad 2 russianFighters moved from Caucasus to Stalingrad 1 russianTacticalBomber moved from Western Kazahk to Sverdlovsk 1 russianTacticalBomber moved from Sverdlovsk to Stalingrad 3 russianInfantrys moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Moscow 3 Trucks and 3 russianAntiTankGuns moved from Moscow to Stalingrad 3 russianMech.Infantrys moved from Tula to Volgarod 3 russianAntiAirGuns and 3 russianMech.Infantrys moved from Volgarod to Stalingrad 4 russianAntiTankGuns, 2 russianArtillerys, 2 russianInfantrys, 1 russianParatrooper and 6 russianTanks moved from Tula to Stalingrad 1 Train moved from Urals to Omsk 1 Train and 2 russianInfantrys moved from Omsk to Kansk 1 russianArtillery, 6 russianInfantrys and 1 russianTank moved from Eastern Siberia to Kansk 1 russianStrategicBomber moved from Belorussia to Moscow Purchase Units - Russia Russia buy 1 russianEntrenchment, 1 russianFortification, 13 russianInfantrys and 1 russianTank; Remaining resources: 0 techTokens; 0 PUs; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianEntrenchment and 4 russianInfantrys placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 Material EDIT: Adding units owned by Russia to Stalingrad: 1 Material EDIT: Turning off Edit Mode Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Omsk 1 russianTank placed in Novosibirsk 2 russianInfantrys placed in Vladivostok 1 russianInfantry placed in Volgarod 1 russianInfantry placed in Urals Activate Technology - Russia Russia activating ImprovedProduction Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Russia collect 39 PUs; end with 39 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Russia end with 9 techTokens Turning on Edit Mode EDIT: Removing units owned by Russia from Astrakhan: 1 russianInfantry EDIT: Changing unit bombing damage for these Germany owned units to: germanFactory = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russia rolls : : 1,00 Italy : -0,83 Germany : -0,25 AntiAircraftGun fire in Belorussia : : -0,08 Russia : 0,17 -
@redrum aye, rerolled and as i am lazy I just edited the results into the other save.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea ZoneCombat Hit Differential Summary :
Japan rolls : : 0.00 -
@wirkey Any scrambles? Need OOL for SZ147.
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@redrum no scrambles, but I need to decide round by round in SZ 147
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hitsCombat Hit Differential Summary :
Japan rolls : : 0.00 Japan : -0.42 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.33 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83 -
@wirkey Alright. Can you give me your first round OOL then. Got 3 sub hits then I think it'll be 17-18 additional hits.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hitsCombat Hit Differential Summary :
Usa : 0,25 Japan rolls : : 0,00 Japan : -0,50 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,33 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83 -
TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17.08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14.25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2.00 expected hitsCombat Hit Differential Summary :
Usa : 0.00 Japan rolls : : 0.00 Japan : -0.50 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.67 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83 -
@wirkey Battle round 2 OOL.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14,25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers and 11 japaneseNavalFighters in 147 Sea Zone, round 3 : 14/1 hits, 14,08 expected hits Usa roll dice for 1 americanBattleship-damaged, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers and 4 britishNavalFighters in 147 Sea Zone, round 3 : 12/1 hits, 12,58 expected hitsCombat Hit Differential Summary :
Usa : -0,58 Japan rolls : : 0,00 Japan : -0,58 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,67 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83 -
@wirkey Ok, I'm going to retreat now after selecting my casualties. For some reason, it didn't prompt me to withdraw so I'll have to edit it.
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@redrum by the rules you can't retreat to a SZ where a battle took place but it's ok for me
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@wirkey Really? I ran the battle locally before we actually did the rolls and it let me retreat then though it was before I had run the other sea battle. I ran all the other battles first in the actual rolls just to get them out of the way. Does the order you do the sea battles matter to determine retreat locations?
@Panther Any insights here? I don't think I've ever had this situation before. TWW is probably closest to Global 40 rules.
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@redrum I'm sure about the rules in revised. You can't retreat to a hostile SZ or one were a battle took place that round.
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TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Units damaged: 1 chineseEntrenchment owned by the China Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Units damaged: 1 chineseEntrenchment owned by the China Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Units damaged: 3 americanCarriers owned by the Usa Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone Units damaged: 4 japaneseBattleships owned by the Japan 4 japaneseBattleship-damageds owned by the Japan added in 147 Sea Zone Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 134 Casualties for Japan: 4 japaneseBattleships, 4 japaneseBattleship-damageds, 6 japaneseCruisers, 13 japaneseDestroyers, 7 japaneseNavalFighters and 9 japaneseSubmarines Casualties for Britain: 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Casualties for Usa: 1 americanArtillery, 1 americanBattleship, 1 americanBattleship-damaged, 5 americanCarriers, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports Battle in 147 Sea Zone Japan attack with 4 japaneseNavalFighters Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 134 Casualties for Japan: 4 japaneseBattleships, 4 japaneseBattleship-damageds, 6 japaneseCruisers, 13 japaneseDestroyers, 7 japaneseNavalFighters and 9 japaneseSubmarines Casualties for Britain: 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Casualties for Usa: 1 americanArtillery, 1 americanBattleship, 1 americanBattleship-damaged, 5 americanCarriers, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Japan from 147 Sea Zone: 4 japaneseNavalFighters EDIT: Adding units owned by Britain to Celebes: 4 britishNavalFighters EDIT: Adding units owned by Usa to Celebes: 9 americanNavalFighters EDIT: Adding units owned by Usa to 147 Sea Zone: 4 americanCruisers and 1 americanDestroyer EDIT: Adding units owned by Japan to 129 Sea Zone: 4 japaneseBattleship-damageds, 6 japaneseCarriers, 4 japaneseCruisers and 11 japaneseNavalFighters EDIT: Removing units owned by Japan from 129 Sea Zone: 6 japaneseCarriers EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseCarriers moved from 96 Sea Zone to 129 Sea Zone 6 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from Hunan to Kwangsi 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 Material and 1 Truck moved from Shanghai to Shensi 1 Material and 1 japaneseAirTransport moved from Tokyo to Shensi 1 japaneseCombatEngineer moved from Shantung to Shensi 2 japaneseFighters moved from Kansu to Burma 3 japaneseInfantrys and 1 japaneseParatrooper moved from Thailand to Burma 2 japaneseFighters moved from Hupeh to Shensi 1 japaneseFighter moved from Hupeh to Burma 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Western Szechwan to Tsinghai 2 japaneseInfantrys moved from Saigon to Thailand 9 japaneseArtillerys and 7 japaneseInfantrys moved from Irkutsk to Yakut 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseMech.Infantrys moved from Chahar to Inner Mongolia 2 japaneseTanks moved from Chahar to Inner Mongolia 2 Trucks and 2 japaneseInfantrys moved from Chahar to Inner Mongolia 1 japaneseArtillery and 4 japaneseInfantrys moved from Shantung to Shensi 1 Train moved from Shantung to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Peking to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Korea 1 Train moved from Shantung to Manchuria 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 3 japaneseArtillerys moved from Korea to 97 Sea Zone 3 japaneseArtillerys and 1 japaneseCombatEngineer moved from 97 Sea Zone to Shantung 1 japaneseTransport moved from 127 Sea Zone to 129 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 128 Sea Zone 1 japaneseMarine moved from Brunei to 128 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to Manchuria 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 97 Sea Zone 4 japaneseInfantrys moved from 97 Sea Zone to Shantung 1 japaneseAirTransport moved from Shensi to Tokyo 1 Truck moved from Shensi to Shantung 1 Truck moved from Western Szechwan to Shensi 1 Truck moved from Burma to Anhwei 1 japaneseMech.Infantry moved from Western Szechwan to Burma 2 Trucks moved from Shantung to Shanghai 1 Truck and 1 japaneseArtillery moved from Shantung to Inner Mongolia 1 Truck moved from Inner Mongolia to Shensi 2 Trucks moved from Inner Mongolia to Shensi Purchase Units - Japan Japan buy 2 Materials, 4 japaneseArtillerys, 1 japaneseCarrier, 2 japaneseDestroyers, 4 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseSubmarine; Remaining resources: 9 techTokens; 0 PUs; Place Units - Japan 2 Materials and 1 japaneseArtillery placed in Shanghai 3 japaneseArtillerys placed in Korea 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseSubmarine placed in 129 Sea Zone 1 japaneseDestroyer placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier placed in 98 Sea Zone 2 japaneseInfantrys placed in Saigon 2 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 81 PUs; end with 81 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Burma change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrys -
@wirkey Hmm.
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Well I tested just doing the SZ147 attack through SZ129 (no other attacks) and it lets me retreat back to SZ129 which has the UK sub in it: 0_1526506053153_test_retreat_to_SZ_with_enemy_sub.tsvg. Not sure if that is valid behavior or if its a bug.
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Then I tested also attacking the sub in SZ129 but doing the SZ147 battle first and it also let's me retreat to SZ129: 0_1526506310533_test_retreat_to_SZ_with_enemy_sub_2.tsvg
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Then I tested the same but doing SZ129 battle before SZ147 and it doesn't let me retreat then... I'm guessing it then thinks SZ129 is hostile since there is a battle there. Logically it doesn't seem to make much sense though as the order of the battles shouldn't matter for retreat locations.
The only thing I could find in the Global 40 rules is this statement:
"Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn."Though its not clear if subs would make a SZ "not friendly". And doesn't seem to say anything about battles affecting it.
@Hepps @Panther Any thoughts? Have you ever seen that before?
EDIT: Actually Global 40 rules do clarify what a friendly SZ is:
"Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include submarines and transports) belonging to a power with which you are at war. Hostile sea zones contain surface warships belonging to a power with which you are at war. (The presence of a surface warship belonging to an enemy power with which you are not yet at war doesn’t make a sea zone hostile.)"So that would seem to indicate that it is legal to retreat to the SZ that has only enemy subs in it at the beginning of the turn regardless of whether there is a battle there. So I think the bug is that the engine doesn't allow you to retreat in the 3rd scenario above.
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@redrum I don't know about the Global rules, but I'm sure about revised.
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