Non-Combat Movement
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Hello,
Is there any way to make the amount of non-combat movement a unit has different than the combat movement?
Like for example, infantry has 1 combat movement. Non-combat, the infantry would be able to move 2.
Thanks!
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@nitrofish383-d
This sort of movement can be done using triggers.
In Invasion USA I have the bombers and helicopters set at a movement of 4 and 3 for combat and then 6 and 8 for non-combat.So before the Western players combat move:
<!-- Western Helicopter/Bomber Combat Move settings --> <attachment name="triggerAttachmentWesternHumanHelicopter3CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentWesternHumanPlayer"/> <option name="unitType" value="helicopter"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="movement" count="3"/> <option name="when" value="before:westernCombatMove"/> </attachment> <attachment name="triggerAttachmentWesternHumanBomber4CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentWesternHumanPlayer"/> <option name="unitType" value="bomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="movement" count="4"/> <option name="when" value="before:westernCombatMove"/> </attachment>
And before the Non-Combat Move:
<!-- Western Helicopter/Bomber NCM settings --> <attachment name="triggerAttachmentWesternHelicopter6NCM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="unitType" value="helicopter"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="movement" count="6"/> <option name="when" value="before:westernNonCombatMove"/> </attachment> <attachment name="triggerAttachmentWesternBomber8NCM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="unitType" value="bomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="movement" count="8"/> <option name="when" value="before:westernNonCombatMove"/> </attachment>
I hope this gives you some ideas on how to do this type of movement.
Cheers...
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Excellent, I'll try that out. Thank you!