TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)
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@gully That's fine. In the future, its preferable to do the edit before rolling the combat dice if you notice it by then.
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 5 Research Technology - Italy Turning on Edit Mode EDIT: Removing units owned by Japan from Eastern Szechwan: 1 japaneseArtillery EDIT: Adding units owned by Japan to Eastern Szechwan: 1 japaneseCombatEngineer EDIT: Turning off Edit Mode Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedSpecialWarfare Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianInfantrys moved from Western Egypt to Central Egpyt 1 italianFighter moved from Cyrenaica to Central Egpyt 1 italianFighter, 1 italianNavalFighter and 1 italianTacticalBomber moved from Crete to Central Egpyt 1 italianSubmarine moved from 60 Sea Zone to 39 Sea Zone 1 italianSubmarine moved from 64 Sea Zone to 11 Sea Zone Combat - Italy Battle in 39 Sea Zone Italy attack with 1 italianSubmarine Usa defend with 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 3 americanTransports 1 italianSubmarine owned by the Italy Submerged Battle in Central Egpyt Italy attack with 2 italianFighters, 2 italianInfantrys, 1 italianNavalFighter and 1 italianTacticalBomber Egypt defend with 1 Flagpole; Britain defend with 2 britishInfantrys Italy winUsa win with 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 3 americanTransports remaining, taking Central Egpyt from Egypt with 2 italianFighters, 1 italianInfantry, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Britain: 2 britishInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry and 1 italianTank moved from Al Kufrah to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 3 italianCombatEngineers moved from Southern Italy to 50 Sea Zone 3 italianCombatEngineers and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 3 italianCombatEngineers moved from 51 Sea Zone to Western Egypt 3 italianInfantrys moved from Rome to Southern Italy 1 italianCombatEngineer moved from Rome to Northern Italy 1 Train moved from Vichy France to Northern Italy 1 Train and 1 italianArtillery moved from Northern Italy to Southern Italy 1 Train moved from Southern Italy to Northern Italy 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianTransport moved from 51 Sea Zone to 46 Sea Zone 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianNavalFighter moved from Central Egpyt to Western Egypt 1 italianTacticalBomber moved from Central Egpyt to Western Egypt 2 italianDestroyers moved from 51 Sea Zone to 48 Sea Zone 1 italianSubmarine moved from 45 Sea Zone to 48 Sea Zone 1 italianDestroyer moved from 48 Sea Zone to 50 Sea Zone 2 italianTanks moved from Pskov to Voronezh 1 italianArtillery moved from Caucasus to Voronezh Purchase Units - Italy Italy buy 1 ResearchCenter, 1 italianAirfield, 3 italianArtillerys, 3 italianCombatEngineers and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material 1 italianAirfield placed in Western Egypt Units in Northern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter and 3 italianArtillerys placed in Northern Italy 3 italianCombatEngineers placed in Southern Italy 4 italianInfantrys placed in Rome Activate Technology - Italy Italy activating ImprovedSpecialWarfare Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry Trigger japaneseIFR4: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianCarrier Trigger japaneseIFR3: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to italianAirfield Trigger japaneseIFR3: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianAirfield Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3 Turn Complete - Italy Italy collect 34 PUs; end with 34 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 37 PUs Units generate 9 techTokens; Italy end with 9 techTokens
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Funny, the Turn Summary got messed up. The "USA win" line from the sz39 battle is inside the Central-Egypt battle
(I sometimes read the turn summarys at work, where I don't have TripleA)
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Game History
Round: 5 Research Technology - Usa Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedFighters Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanStrategicBombers moved from Central Britain to Western Germany Combat - Usa Usa creates battle in territory 39 Sea Zone Strategic bombing raid in Western Germany Bombing raid in Western Germany rolls: 0,6 and causes: 6 damage to unit: germanFactory Bombing raid in Western Germany causes 6 damage total. Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanStrategicBombers moved from Western Germany to Norway 2 americanCarriers, 2 americanCruisers, 4 americanDestroyers, 1 americanInfantry and 3 americanTransports moved from 144 Sea Zone to 146 Sea Zone 1 americanInfantry moved from 146 Sea Zone to Dutch New Guinea 4 americanNavalFighters moved from 144 Sea Zone to 146 Sea Zone 2 americanInfantrys moved from Line Islands to 134 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 134 Sea Zone to 145 Sea Zone 2 americanInfantrys moved from 145 Sea Zone to Dutch New Guinea 2 Materials moved from Los Angeles to 156 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from San Francisco to 156 Sea Zone 2 Materials, 1 americanCombatEngineer, 1 americanCruiser, 1 americanDestroyer, 1 americanInfantry and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 2 Materials, 1 americanCombatEngineer and 1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands 1 americanCarrier moved from 106 Sea Zone to 111 Sea Zone 1 americanNavalFighter moved from 106 Sea Zone to Hawaiian Islands 1 americanNavalFighter moved from 106 Sea Zone to 111 Sea Zone 1 americanNavalFighter moved from Chicago to 111 Sea Zone 1 americanArtillery and 1 americanInfantry moved from British Columbia to 104 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Soviet Far East 1 americanSubmarine moved from 104 Sea Zone to 111 Sea Zone 1 americanSubmarine moved from 103 Sea Zone to 101 Sea Zone 2 americanAntiAirGuns moved from British Columbia to 106 Sea Zone 2 americanAntiAirGuns and 1 americanTransport moved from 106 Sea Zone to 115 Sea Zone 2 americanAntiAirGuns moved from 115 Sea Zone to Hawaiian Islands 1 Train moved from Chicago to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 Train moved from British Columbia to Washington 1 Truck and 1 americanAntiAirGun moved from Chicago to British Columbia 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from Azores to 39 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys, 2 americanMarines and 3 americanTransports moved from 39 Sea Zone to 61 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar 1 americanBattleship and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanCruiser moved from 39 Sea Zone to 30 Sea Zone 1 americanNavalFighter moved from Chicago to Quebec 1 Material and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone 1 Material moved from 14 Sea Zone to Archangel 1 americanDestroyer moved from 12 Sea Zone to 14 Sea Zone Purchase Units - Usa Usa buy 1 americanCombatEngineer, 1 americanCruiser, 1 americanDocks, 3 americanInfantrys, 1 americanNavalFighter, 3 americanSubmarines and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa Units in Hawaiian Islands being upgraded or consumed: 2 Materials 1 americanDocks placed in Hawaiian Islands 1 americanCombatEngineer placed in San Francisco 1 americanInfantry placed in San Francisco 1 americanCruiser, 2 americanSubmarines and 1 americanTransport placed in 156 Sea Zone 1 americanSubmarine and 1 americanTransport placed in 30 Sea Zone 2 americanInfantrys placed in Washington 1 americanNavalFighter placed in Chicago Activate Technology - Usa Usa activating ImprovedFighters Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Turn Complete - Usa Trigger LLaMA: has removed 1 Material owned by Usa in Archangel Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaMA: Russia has 1 Material placed in Archangel Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Usa collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Usa end with 6 techTokens
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TripleA Move Summary: Germany round 6
TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 6 Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Logistics Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Tula to Volgarod 4 germanFighters moved from Voronezh to Volgarod 2 germanFighters moved from Orel Kursk to Volgarod 5 germanMech.Infantrys moved from Voronezh to Volgarod 1 germanNavalFighter moved from Eastern Finland to Volgarod 1 germanAlpineInfantry moved from Murmansk to Western Karelia 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanArtillery moved from Leningrad to Western Karelia
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@Gully Need OOL and scramble for Volgarod.
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Scramble all an Standard OOL
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@redrum dang. I was too careless with that. Shouldn't have transported them to Moscow.
Scramble all 3 fgt. OOL is combat value: inf tac fgt.
OOL for sz14: first Russians, then Americans, then the British. I guess you'll submerge anyway.
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TripleA Turn Summary: Finland round 6
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 6 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 18 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 12 PUs Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Logistics Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Tula to Volgarod 4 germanFighters moved from Voronezh to Volgarod 2 germanFighters moved from Orel Kursk to Volgarod 5 germanMech.Infantrys moved from Voronezh to Volgarod 1 germanNavalFighter moved from Eastern Finland to Volgarod 1 germanAlpineInfantry moved from Murmansk to Western Karelia 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanArtillery moved from Leningrad to Western Karelia Combat - Germany Germany creates battle in territory 14 Sea Zone Russia scrambles 1 units out of Urals to defend against the attack in Volgarod Russia scrambles 2 units out of Vologda to defend against the attack in Volgarod Battle in 14 Sea Zone Germany attack with 1 germanSubmarine Usa defend with 1 americanDestroyer and 1 americanTransport; Britain defend with 1 britishTransport; Russia defend with 1 russianDestroyer and 1 russianSubmarine 1 germanSubmarine owned by the Germany Submerged Battle in Western Karelia Germany attack with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianArtillery Germany winRussia win with 1 americanDestroyer, 1 americanTransport, 1 britishTransport, 1 russianDestroyer and 1 russianSubmarine remaining, taking Western Karelia from Russia with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Battle in Volgarod Germany attack with 6 germanFighters, 1 germanInfantry, 5 germanMech.Infantrys and 1 germanNavalFighter Russia defend with 1 Flagpole, 2 Rails, 2 russianAirfields, 1 russianBarracks, 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber 1 germanMech.Infantry owned by the Germany, 1 germanFighter owned by the Germany, 1 germanNavalFighter owned by the Germany and 4 russianFighters owned by the Russia lost in Volgarod Some non-combat units are destroyed: Germany win, taking Volgarod from Russia with 4 germanFighters and 1 germanMech.Infantry remaining. Battle score for attacker is 31 Casualties for Germany: 2 germanFighters, 1 germanInfantry, 4 germanMech.Infantrys and 1 germanNavalFighter Casualties for Russia: 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Voronezh to Caucasus 1 germanInfantry moved from Voronezh to Tula 1 germanInfantry moved from Kharkov to Voronezh 1 germanCombatEngineer and 8 germanInfantrys moved from Orel Kursk to Voronezh 2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh 1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh 1 germanCombatEngineer, 1 germanInfantry and 2 germanMech.Infantrys moved from Belorussia to Voronezh 1 germanTank moved from Lithuania to Orel Kursk 1 germanInfantry moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 germanInfantry moved from Belorussia to Pskov 1 Truck and 1 germanAntiAirGun moved from Eastern Finland to Leningrad 1 germanArtillery, 12 germanMech.Infantrys and 7 germanTanks moved from Leningrad to Smolensk 1 Truck moved from Eastern Finland to Leningrad 1 germanFighter moved from Southern Germany to Orel Kursk 1 germanFighter and 1 germanNavalFighter moved from Northern Germany to Eastern Finland 1 Material and 1 germanAirTransport moved from Eastern Germany to Eastern Finland 1 germanFighter moved from Northern Germany to Eastern Finland 1 germanFighter moved from Northern Germany to Orel Kursk 4 germanFighters moved from Volgarod to Voronezh 1 germanCombatEngineer moved from Finland to Eastern Finland 1 germanInfantry moved from Belorussia to Pskov 4 germanInfantrys moved from Belorussia to Orel Kursk 4 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Low Countries to Northern Germany 1 Truck and 1 germanAntiAirGun moved from Northern France to Western Germany 1 Truck and 1 germanAntiAirGun moved from Western Germany to Eastern Germany 1 Truck and 1 germanMarine moved from Northern France to Northern Germany 1 germanInfantry moved from Northern France to Low Countries 1 germanInfantry moved from Vichy France to Eastern France 1 germanAirTransport moved from Belorussia to Berlin 1 germanAirTransport moved from Voronezh to Eastern Germany 2 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Germany to Lithuania 1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia 1 Train moved from Poland to Eastern Germany 1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia 1 germanFighter moved from Vichy France to Belorussia 1 germanCombatEngineer and 2 germanInfantrys moved from Northern Germany to Eastern Germany 1 germanSubmarine moved from 71 Sea Zone to 64 Sea Zone 1 germanSubmarine moved from 2 Sea Zone to 32 Sea Zone 1 germanSubmarine moved from 3 Sea Zone to 17 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Tripolitania to Algeria 1 germanParatrooper moved from Trans Jordan to Syria 1 Truck moved from Tripolitania to 48 Sea Zone 1 Truck, 1 germanDestroyer and 1 germanTransport moved from 48 Sea Zone to 47 Sea Zone 1 Truck moved from 47 Sea Zone to Vichy France 1 Train moved from Belorussia to Eastern Germany 1 Train moved from Belorussia to Hungary Slovakia 1 Train moved from Belorussia to Eastern Poland 1 Truck moved from Orel Kursk to Western Ukraine Purchase Units - Germany Germany buy 1 Material, 1 germanBarracks, 9 germanInfantrys, 6 germanMech.Infantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 2 germanMech.Infantrys placed in Orel Kursk 2 germanMech.Infantrys placed in Western Ukraine 2 germanMech.Infantrys placed in Belorussia 1 Material and 1 germanInfantry placed in Eastern Germany 4 germanInfantrys placed in Northern Germany 2 germanTransports placed in 27 Sea Zone Units in Leningrad being upgraded or consumed: 2 Materials 1 germanBarracks placed in Leningrad 3 germanInfantrys placed in Austria 1 germanInfantry placed in Paris Germany undo move 9. Germany undo move 8. 2 germanInfantrys placed in Austria 2 germanInfantrys placed in Paris Activate Technology - Germany Germany activating Logistics Trigger japaneseIFR5: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to germanAirfield Trigger japaneseIFR5: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanAirfield Trigger japaneseIFR6: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanCarrier Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 Material and 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - VichyFrance 1 Material and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAirfield and 3 germanArtillerys; Remaining resources: 5 PUs; Place Units - Finland 3 germanArtillerys placed in Finland Units in Eastern Finland being upgraded or consumed: 1 Material 1 germanAirfield placed in Eastern Finland Turn Complete - Finland Finland collect 10 PUs; end with 15 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 3 germanArtillerys
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@gully Bump.
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Game History
Round: 6 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 1 russianInfantry moved from Moscow to Volgarod 1 russianStrategicBomber moved from Stalingrad to Volgarod 1 russianArtillery moved from Soviet Far East to Eastern Evenki 1 russianInfantry moved from Far Eastern Republic to Eastern Evenki 1 russianAlpineInfantry moved from Far Eastern Republic to Eastern Evenki 1 russianTank moved from Yakut to Eastern Evenki Combat - Russia Russia creates battle in territory 14 Sea Zone Battle in Volgarod Russia attack with 1 russianArtillery, 1 russianInfantry and 1 russianStrategicBomber Germany defend with 1 Flagpole and 1 germanMech.Infantry Russia win, taking Volgarod from Germany with 1 russianArtillery and 1 russianStrategicBomber remaining. Battle score for attacker is 2 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanMech.Infantry Battle in Eastern Evenki Russia attack with 1 russianAlpineInfantry, 1 russianArtillery, 1 russianInfantry and 1 russianTank Japan defend with 1 Flagpole and 1 japaneseInfantry Russia win, taking Eastern Evenki from Japan with 1 russianAlpineInfantry, 1 russianArtillery, 1 russianInfantry and 1 russianTank remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianInfantrys moved from Astrakhan to Stalingrad 1 Truck moved from Astrakhan to Southern Caucasus 1 Truck and 1 russianAlpineInfantry moved from Southern Caucasus to Stalingrad 1 russianArtillery moved from Eastern Iran to Caspian Sea 1 russianArtillery moved from Caspian Sea to Western Kazahk 1 Train moved from Urals to Archangel 1 Material, 1 Train and 1 russianAntiTankGun moved from Archangel to Stalingrad 1 Train moved from Stalingrad to Omsk 1 Train moved from Stalingrad to Urals 1 Train and 2 russianInfantrys moved from Urals to Stalingrad 1 Train moved from Stalingrad to Urals 2 russianTanks moved from Moscow to Stalingrad 1 Truck and 1 russianCombatEngineer moved from Moscow to Stalingrad 2 Trucks moved from Vologda to Moscow 4 Trucks and 4 russianAntiTankGuns moved from Moscow to Stalingrad 1 russianInfantry moved from Novgorod to Moscow 1 Truck moved from Stalingrad to Sverdlovsk 1 Truck moved from Stalingrad to Sverdlovsk 1 Truck moved from Stalingrad to Western Kazahk 2 russianInfantrys moved from Vologda to Volgarod 1 russianInfantry moved from Eastern Karelia to Vologda 1 Truck and 1 russianArtillery moved from Novosibirsk to Stalingrad 1 russianAlpineInfantry and 1 russianArtillery moved from Far Eastern Republic to Lake Baikal 1 russianAlpineInfantry and 1 russianArtillery moved from Lake Baikal to Irkutsk 1 russianCombatEngineer moved from Yakut to Irkutsk 2 russianAntiTankGuns and 2 russianInfantrys moved from Yakut to Irkutsk 1 russianArtillery and 2 russianInfantrys moved from Far Eastern Republic to Yakut 1 Material and 1 russianMech.Infantry moved from Yakut to Irkutsk 1 russianMech.Infantry moved from Irkutsk to Yakut 1 americanAntiAirGun, 1 britishArtillery, 1 russianDestroyer and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone 1 russianSubmarine moved from 105 Sea Zone to 111 Sea Zone 1 britishTank and 1 russianTransport moved from 12 Sea Zone to 14 Sea Zone 1 russianStrategicBomber moved from Volgarod to Stalingrad Purchase Units - Russia Russia buy 3 russianAntiTankGuns, 2 russianArtillerys, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Stalingrad being upgraded or consumed: 1 Material 3 russianAntiTankGuns and 1 russianEntrenchment placed in Stalingrad Units in Moscow being upgraded or consumed: 1 Material 1 russianEntrenchment and 4 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Urals 2 russianInfantrys placed in Omsk 2 russianArtillerys placed in Novosibirsk 1 russianInfantry placed in Irkutsk Activate Technology - Russia Russia activating AdvancedAntiTank Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting defense to 3 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Russia collect 52 PUs; end with 52 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 55 PUs Units generate 6 techTokens; Russia end with 6 techTokens
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TripleA Move Summary: Japan round 6
TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 6 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover Logistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield 2 japaneseNavalFighters moved from Japan to 101 Sea Zone 1 japaneseSubmarine moved from 107 Sea Zone to 101 Sea Zone 2 japaneseDestroyers moved from 118 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 1 japaneseDestroyer and 2 japaneseSubmarines moved from 120 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 116 Sea Zone to 124 Sea Zone 1 japaneseSubmarine moved from 124 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 116 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 147 Sea Zone to 115 Sea Zone 1 japaneseDestroyer moved from 147 Sea Zone to 150 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseMarines moved from Celebes to 147 Sea Zone 2 japaneseInfantrys moved from Thailand to 91 Sea Zone 2 japaneseInfantrys moved from Burma to 87 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys and 1 japaneseTransport moved from 87 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseBattleship, 3 japaneseCarriers, 1 japaneseCruiser, 3 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 148 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry, 4 japaneseInfantrys and 3 japaneseMarines moved from 148 Sea Zone to Java 4 japaneseNavalFighters moved from 147 Sea Zone to Java 2 japaneseNavalFighters moved from 87 Sea Zone to Rangoon 1 japaneseInfantry moved from Burma to Rangoon 1 japaneseArtillery moved from Kansu to Ningsia Japan take Ningsia from China 2 japaneseInfantrys moved from Kansu to Western Szechwan 1 japaneseInfantry moved from Kansu to Tsinghai 1 japaneseTacticalBomber moved from Hupeh to Singkiang 2 japaneseFighters moved from Inner Mongolia to Western Szechwan 1 japaneseFighter moved from Hupeh to Western Szechwan 1 japaneseAlpineInfantry and 2 japaneseArtillerys moved from Kansu to Tsinghai
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@gully Need OOLs and scrambles.
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Too many bad outcomes for us. We will take the loss now.
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@gully GG. One of the better TWW games I've played so far but in the end I'm glad I could live up to providing you your elusive loss
Interested in switching sides and giving it another go?
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In the long run, yes sure. Right now I need a break. I'll come back in a few months. TWW can exhaust me when I play too many games.
Yes this was a good game. Until Round 4-5, it was pretty even. You had one mistake (Finland), I played a bit indeceisive with the deliveries to Archangel. Apart from that I think it was a high-level game. Too bad I started messing up everything at some point.
What do you think about the aggressive trading England-Germany earlygame? Basically I sacrificed England's initial fleet (with Carrier) for the Kriegsmarine and a few Bombers from the Eastern Front. I calculated the TUVs, it was within +/- 10 PUs.
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@gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy.
The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson
Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies.
Generally, here are the Allied mistakes that I noticed:
- China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia.
- Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake.
- Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation.
- Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this.
- Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable.
My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.