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    TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

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    • G Offline
      Gully @redrum
      last edited by

      @redrum dang. I was too careless with that. Shouldn't have transported them to Moscow.

      Scramble all 3 fgt. OOL is combat value: inf tac fgt.

      OOL for sz14: first Russians, then Americans, then the British. I guess you'll submerge anyway.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Finland round 6

        TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4

        Game History

        Round: 6
        
            Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 18 PUs
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 12 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 12 PUs
        
            Research Technology - Germany
                Trigger germanaTIP: Germany gains access to ImprovedProduction
                Germany spend 0 on tech rolls
                Germany removing all Technology Tokens after successful research.
                Germany discover Logistics
        
            Combat Move - Germany
                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                1 germanInfantry moved from Tula to Volgarod
                4 germanFighters moved from Voronezh to Volgarod
                2 germanFighters moved from Orel Kursk to Volgarod
                5 germanMech.Infantrys moved from Voronezh to Volgarod
                1 germanNavalFighter moved from Eastern Finland to Volgarod
                1 germanAlpineInfantry moved from Murmansk to Western Karelia
                1 germanInfantry moved from Eastern Finland to Western Karelia
                1 germanInfantry moved from Eastern Finland to Western Karelia
                1 germanArtillery moved from Leningrad to Western Karelia
        
            Combat - Germany
                Germany creates battle in territory 14 Sea Zone
                Russia scrambles 1 units out of Urals to defend against the attack in Volgarod
                Russia scrambles 2 units out of Vologda to defend against the attack in Volgarod
                Battle in 14 Sea Zone
                    Germany attack with 1 germanSubmarine
                    Usa defend with 1 americanDestroyer and 1 americanTransport; Britain defend with 1 britishTransport; Russia defend with 1 russianDestroyer and 1 russianSubmarine
                    1 germanSubmarine owned by the Germany Submerged
                Battle in Western Karelia
                    Germany attack with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys
                    Russia defend with 1 Flagpole and 1 russianArtillery
                    Germany winRussia win with 1 americanDestroyer, 1 americanTransport, 1 britishTransport, 1 russianDestroyer and 1 russianSubmarine remaining, taking Western Karelia from Russia with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 4
                    Casualties for Russia: 1 russianArtillery
                Battle in Volgarod
                    Germany attack with 6 germanFighters, 1 germanInfantry, 5 germanMech.Infantrys and 1 germanNavalFighter
                    Russia defend with 1 Flagpole, 2 Rails, 2 russianAirfields, 1 russianBarracks, 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber
                    1 germanMech.Infantry owned by the Germany, 1 germanFighter owned by the Germany, 1 germanNavalFighter owned by the Germany and 4 russianFighters owned by the Russia lost in Volgarod
                    Some non-combat units are destroyed: 
                    Germany win, taking Volgarod from Russia with 4 germanFighters and 1 germanMech.Infantry remaining. Battle score for attacker is 31
                    Casualties for Germany: 2 germanFighters, 1 germanInfantry, 4 germanMech.Infantrys and 1 germanNavalFighter
                    Casualties for Russia: 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber
        
            Non Combat Move - Germany
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanProd: Germany has 1 Material placed in Berlin
                1 germanInfantry moved from Voronezh to Caucasus
                1 germanInfantry moved from Voronezh to Tula
                1 germanInfantry moved from Kharkov to Voronezh
                1 germanCombatEngineer and 8 germanInfantrys moved from Orel Kursk to Voronezh
                2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
                1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
                1 germanCombatEngineer, 1 germanInfantry and 2 germanMech.Infantrys moved from Belorussia to Voronezh
                1 germanTank moved from Lithuania to Orel Kursk
                1 germanInfantry moved from Western Ukraine to Kharkov
                4 germanInfantrys moved from Romania to Western Ukraine
                1 germanInfantry moved from Belorussia to Pskov
                1 Truck and 1 germanAntiAirGun moved from Eastern Finland to Leningrad
                1 germanArtillery, 12 germanMech.Infantrys and 7 germanTanks moved from Leningrad to Smolensk
                1 Truck moved from Eastern Finland to Leningrad
                1 germanFighter moved from Southern Germany to Orel Kursk
                1 germanFighter and 1 germanNavalFighter moved from Northern Germany to Eastern Finland
                1 Material and 1 germanAirTransport moved from Eastern Germany to Eastern Finland
                1 germanFighter moved from Northern Germany to Eastern Finland
                1 germanFighter moved from Northern Germany to Orel Kursk
                4 germanFighters moved from Volgarod to Voronezh
                1 germanCombatEngineer moved from Finland to Eastern Finland
                1 germanInfantry moved from Belorussia to Pskov
                4 germanInfantrys moved from Belorussia to Orel Kursk
                4 germanInfantrys moved from Paris to Northern France
                2 germanInfantrys moved from Low Countries to Northern Germany
                1 Truck and 1 germanAntiAirGun moved from Northern France to Western Germany
                1 Truck and 1 germanAntiAirGun moved from Western Germany to Eastern Germany
                1 Truck and 1 germanMarine moved from Northern France to Northern Germany
                1 germanInfantry moved from Northern France to Low Countries
                1 germanInfantry moved from Vichy France to Eastern France
                1 germanAirTransport moved from Belorussia to Berlin
                1 germanAirTransport moved from Voronezh to Eastern Germany
                2 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Germany to Lithuania
                1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
                1 Train moved from Poland to Eastern Germany
                1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
                1 germanFighter moved from Vichy France to Belorussia
                1 germanCombatEngineer and 2 germanInfantrys moved from Northern Germany to Eastern Germany
                1 germanSubmarine moved from 71 Sea Zone to 64 Sea Zone
                1 germanSubmarine moved from 2 Sea Zone to 32 Sea Zone
                1 germanSubmarine moved from 3 Sea Zone to 17 Sea Zone
                1 germanArtillery and 1 germanInfantry moved from Tripolitania to Algeria
                1 germanParatrooper moved from Trans Jordan to Syria
                1 Truck moved from Tripolitania to 48 Sea Zone
                1 Truck, 1 germanDestroyer and 1 germanTransport moved from 48 Sea Zone to 47 Sea Zone
                1 Truck moved from 47 Sea Zone to Vichy France
                1 Train moved from Belorussia to Eastern Germany
                1 Train moved from Belorussia to Hungary Slovakia
                1 Train moved from Belorussia to Eastern Poland
                1 Truck moved from Orel Kursk to Western Ukraine
        
            Purchase Units - Germany
                Germany buy 1 Material, 1 germanBarracks, 9 germanInfantrys, 6 germanMech.Infantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Germany
                2 germanMech.Infantrys placed in Orel Kursk
                2 germanMech.Infantrys placed in Western Ukraine
                2 germanMech.Infantrys placed in Belorussia
                1 Material and 1 germanInfantry placed in Eastern Germany
                4 germanInfantrys placed in Northern Germany
                2 germanTransports placed in 27 Sea Zone
                Units in Leningrad being upgraded or consumed: 2 Materials
                1 germanBarracks placed in Leningrad
                3 germanInfantrys placed in Austria
                1 germanInfantry placed in Paris
                Germany undo move 9.
                Germany undo move 8.
                2 germanInfantrys placed in Austria
                2 germanInfantrys placed in Paris
        
            Activate Technology - Germany
                Germany activating Logistics
                Trigger japaneseIFR5: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to germanAirfield
                Trigger japaneseIFR5: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanAirfield
                Trigger japaneseIFR6: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanCarrier
                Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier
                Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier
        
            Turn Complete - Germany
                Germany collect 73 PUs; end with 73 PUs
                Units generate 9 techTokens; Germany end with 9 techTokens
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 germanCombatEngineer
                    Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer
        
            Purchase Units - VichyFrance
                VichyFrance buy 1 Material and 2 germanInfantrys; Remaining resources: 1 PUs; 
        
            Place Units - VichyFrance
                1 Material and 2 germanInfantrys placed in Vichy France
        
            Turn Complete - VichyFrance
                VichyFrance collect 10 PUs; end with 11 PUs
                Units Change Ownership
                    Some Units in Algeria change ownership: 1 germanCombatEngineer
                    Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                4 germanInfantrys placed in Romania
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Some Units in Romania change ownership: 4 germanInfantrys
        
            Purchase Units - Finland
                Finland buy 1 germanAirfield and 3 germanArtillerys; Remaining resources: 5 PUs; 
        
            Place Units - Finland
                3 germanArtillerys placed in Finland
                Units in Eastern Finland being upgraded or consumed: 1 Material
                1 germanAirfield placed in Eastern Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 15 PUs
                Units Change Ownership
                    Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                    Some Units in Finland change ownership: 3 germanArtillerys
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Gully
          last edited by

          @gully Bump.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gully
            last edited by

            Game History

            Round: 6
            
                Research Technology - Russia
                    Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
                    Russia spend 0 on tech rolls
                    Russia removing all Technology Tokens after successful research.
                    Russia discover AdvancedAntiTank
            
                Combat Move - Russia
                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                    1 russianArtillery and 1 russianInfantry moved from Moscow to Volgarod
                    1 russianStrategicBomber moved from Stalingrad to Volgarod
                    1 russianArtillery moved from Soviet Far East to Eastern Evenki
                    1 russianInfantry moved from Far Eastern Republic to Eastern Evenki
                    1 russianAlpineInfantry moved from Far Eastern Republic to Eastern Evenki
                    1 russianTank moved from Yakut to Eastern Evenki
            
                Combat - Russia
                    Russia creates battle in territory 14 Sea Zone
                    Battle in Volgarod
                        Russia attack with 1 russianArtillery, 1 russianInfantry and 1 russianStrategicBomber
                        Germany defend with 1 Flagpole and 1 germanMech.Infantry
                        Russia win, taking Volgarod from Germany with 1 russianArtillery and 1 russianStrategicBomber remaining. Battle score for attacker is 2
                        Casualties for Russia: 1 russianInfantry
                        Casualties for Germany: 1 germanMech.Infantry
                    Battle in Eastern Evenki
                        Russia attack with 1 russianAlpineInfantry, 1 russianArtillery, 1 russianInfantry and 1 russianTank
                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                        Russia win, taking Eastern Evenki from Japan with 1 russianAlpineInfantry, 1 russianArtillery, 1 russianInfantry and 1 russianTank remaining. Battle score for attacker is 3
                        Casualties for Japan: 1 japaneseInfantry
            
                Non Combat Move - Russia
                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                    2 russianInfantrys moved from Astrakhan to Stalingrad
                    1 Truck moved from Astrakhan to Southern Caucasus
                    1 Truck and 1 russianAlpineInfantry moved from Southern Caucasus to Stalingrad
                    1 russianArtillery moved from Eastern Iran to Caspian Sea
                    1 russianArtillery moved from Caspian Sea to Western Kazahk
                    1 Train moved from Urals to Archangel
                    1 Material, 1 Train and 1 russianAntiTankGun moved from Archangel to Stalingrad
                    1 Train moved from Stalingrad to Omsk
                    1 Train moved from Stalingrad to Urals
                    1 Train and 2 russianInfantrys moved from Urals to Stalingrad
                    1 Train moved from Stalingrad to Urals
                    2 russianTanks moved from Moscow to Stalingrad
                    1 Truck and 1 russianCombatEngineer moved from Moscow to Stalingrad
                    2 Trucks moved from Vologda to Moscow
                    4 Trucks and 4 russianAntiTankGuns moved from Moscow to Stalingrad
                    1 russianInfantry moved from Novgorod to Moscow
                    1 Truck moved from Stalingrad to Sverdlovsk
                    1 Truck moved from Stalingrad to Sverdlovsk
                    1 Truck moved from Stalingrad to Western Kazahk
                    2 russianInfantrys moved from Vologda to Volgarod
                    1 russianInfantry moved from Eastern Karelia to Vologda
                    1 Truck and 1 russianArtillery moved from Novosibirsk to Stalingrad
                    1 russianAlpineInfantry and 1 russianArtillery moved from Far Eastern Republic to Lake Baikal
                    1 russianAlpineInfantry and 1 russianArtillery moved from Lake Baikal to Irkutsk
                    1 russianCombatEngineer moved from Yakut to Irkutsk
                    2 russianAntiTankGuns and 2 russianInfantrys moved from Yakut to Irkutsk
                    1 russianArtillery and 2 russianInfantrys moved from Far Eastern Republic to Yakut
                    1 Material and 1 russianMech.Infantry moved from Yakut to Irkutsk
                    1 russianMech.Infantry moved from Irkutsk to Yakut
                    1 americanAntiAirGun, 1 britishArtillery, 1 russianDestroyer and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                    1 russianSubmarine moved from 105 Sea Zone to 111 Sea Zone
                    1 britishTank and 1 russianTransport moved from 12 Sea Zone to 14 Sea Zone
                    1 russianStrategicBomber moved from Volgarod to Stalingrad
            
                Purchase Units - Russia
                    Russia buy 3 russianAntiTankGuns, 2 russianArtillerys, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Russia
                    Units in Stalingrad being upgraded or consumed: 1 Material
                    3 russianAntiTankGuns and 1 russianEntrenchment placed in Stalingrad
                    Units in Moscow being upgraded or consumed: 1 Material
                    1 russianEntrenchment and 4 russianInfantrys placed in Moscow
                    2 russianInfantrys placed in Vologda
                    2 russianInfantrys placed in Urals
                    2 russianInfantrys placed in Omsk
                    2 russianArtillerys placed in Novosibirsk
                    1 russianInfantry placed in Irkutsk
            
                Activate Technology - Russia
                    Russia activating AdvancedAntiTank
                    Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun
                    Trigger russianAdvAT: Setting defense to 3 for unitAttachment attached to russianAntiTankGun
                    Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun
            
                Turn Complete - Russia
                    Russia collect 52 PUs; end with 52 PUs
                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 55 PUs
                    Units generate 6 techTokens; Russia end with 6 techTokens
            

            0_1538085093793_rus6 ferti9g.tsvg

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Move Summary: Japan round 6

              TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4

              Game History

              Round: 6
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                      Japan removing all Technology Tokens after successful research.
                      Japan discover Logistics
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                      Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                      Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                      Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                      Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                      2 japaneseNavalFighters moved from Japan to 101 Sea Zone
                      1 japaneseSubmarine moved from 107 Sea Zone to 101 Sea Zone
                      2 japaneseDestroyers moved from 118 Sea Zone to 115 Sea Zone
                      2 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone
                      1 japaneseDestroyer and 2 japaneseSubmarines moved from 120 Sea Zone to 115 Sea Zone
                      1 japaneseSubmarine moved from 116 Sea Zone to 124 Sea Zone
                      1 japaneseSubmarine moved from 124 Sea Zone to 115 Sea Zone
                      1 japaneseSubmarine moved from 116 Sea Zone to 115 Sea Zone
                      2 japaneseNavalFighters moved from 147 Sea Zone to 115 Sea Zone
                      1 japaneseDestroyer moved from 147 Sea Zone to 150 Sea Zone
                      1 japaneseAlpineInfantry and 3 japaneseMarines moved from Celebes to 147 Sea Zone
                      2 japaneseInfantrys moved from Thailand to 91 Sea Zone
                      2 japaneseInfantrys moved from Burma to 87 Sea Zone
                      1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys and 1 japaneseTransport moved from 87 Sea Zone to 148 Sea Zone
                      1 japaneseAlpineInfantry, 1 japaneseBattleship, 3 japaneseCarriers, 1 japaneseCruiser, 3 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 148 Sea Zone
                      2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone
                      1 japaneseAlpineInfantry, 4 japaneseInfantrys and 3 japaneseMarines moved from 148 Sea Zone to Java
                      4 japaneseNavalFighters moved from 147 Sea Zone to Java
                      2 japaneseNavalFighters moved from 87 Sea Zone to Rangoon
                      1 japaneseInfantry moved from Burma to Rangoon
                      1 japaneseArtillery moved from Kansu to Ningsia
                            Japan take Ningsia from China
                      2 japaneseInfantrys moved from Kansu to Western Szechwan
                      1 japaneseInfantry moved from Kansu to Tsinghai
                      1 japaneseTacticalBomber moved from Hupeh to Singkiang
                      2 japaneseFighters moved from Inner Mongolia to Western Szechwan
                      1 japaneseFighter moved from Hupeh to Western Szechwan
                      1 japaneseAlpineInfantry and 2 japaneseArtillerys moved from Kansu to Tsinghai
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Gully
                last edited by

                @gully Need OOLs and scrambles.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • G Offline
                  Gully
                  last edited by

                  Too many bad outcomes for us. We will take the loss now.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @gully GG. One of the better TWW games I've played so far but in the end I'm glad I could live up to providing you your elusive loss 🙂

                    Interested in switching sides and giving it another go?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • G Offline
                      Gully
                      last edited by

                      In the long run, yes sure. Right now I need a break. I'll come back in a few months. TWW can exhaust me when I play too many games.

                      Yes this was a good game. Until Round 4-5, it was pretty even. You had one mistake (Finland), I played a bit indeceisive with the deliveries to Archangel. Apart from that I think it was a high-level game. Too bad I started messing up everything at some point.

                      What do you think about the aggressive trading England-Germany earlygame? Basically I sacrificed England's initial fleet (with Carrier) for the Kriegsmarine and a few Bombers from the Eastern Front. I calculated the TUVs, it was within +/- 10 PUs.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Gully
                        last edited by redrum

                        @gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy.

                        The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson 🙂

                        Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies.

                        Generally, here are the Allied mistakes that I noticed:

                        • China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia.
                        • Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake.
                        • Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation.
                        • Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this.
                        • Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable.

                        My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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