TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry and 1 italianTank moved from Tobruk to Al Kufrah 1 italianAlpineInfantry, 1 italianAntiTankGun, 7 italianArtillerys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Tobruk to Western Egypt 1 italianSubmarine moved from 41 Sea Zone to 60 Sea Zone 1 italianStrategicBomber moved from Crete to 79 Sea Zone 1 italianMech.Infantry moved from Novgorod to Pskov 1 italianTank moved from Voronezh to Pskov 2 italianMech.Infantrys and 1 italianTank moved from Voronezh to Pskov 1 italianArtillery and 4 italianInfantrys moved from Voronezh to Caucasus 1 italianFighter moved from Crete to Al Kufrah Combat - Italy Battle in 79 Sea Zone Italy attack with 1 italianStrategicBomber Britain defend with 1 britishTransport Italy win with 1 italianStrategicBomber remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Al Kufrah Italy attack with 1 italianFighter, 1 italianInfantry and 1 italianTank Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy win, taking Al Kufrah from Egypt with 1 italianFighter, 1 italianInfantry and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Egypt Italy attack with 1 italianAlpineInfantry, 1 italianAntiTankGun, 7 italianArtillerys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines Egypt defend with 1 Flagpole, 1 britishAirfield and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Some non-combat units are destroyed: Italy win, taking Western Egypt from Egypt with 1 italianAlpineInfantry, 7 italianArtillerys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines remaining. Battle score for attacker is 9 Casualties for Italy: 1 italianAntiTankGun Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Casualties for Egypt: 1 britishEntrenchment Battle in Caucasus Italy attack with 1 italianArtillery and 4 italianInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Italy win, taking Caucasus from Russia with 1 italianArtillery and 3 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Russia: 2 russianInfantrys Battle in Pskov Italy attack with 3 italianMech.Infantrys and 2 italianTanks Russia defend with 1 Flagpole, 1 russianArtillery and 4 russianInfantrys Italy win, taking Pskov from Russia with 2 italianTanks remaining. Battle score for attacker is 1 Casualties for Italy: 3 italianMech.Infantrys Casualties for Russia: 1 russianArtillery and 4 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianSubmarine moved from 61 Sea Zone to 64 Sea Zone 1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone 1 italianFighter moved from Al Kufrah to Cyrenaica 1 italianStrategicBomber moved from 79 Sea Zone to Madagascar 2 italianMarines moved from Malta to 48 Sea Zone 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from Cyprus to 54 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 54 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Rome to 49 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianMarines moved from Southern Italy to 50 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 1 italianCombatEngineer, 5 italianInfantrys and 4 italianMarines moved from 51 Sea Zone to Western Egypt 1 Train and 1 italianAntiAirGun moved from Northern Italy to Northern France 1 Train moved from Northern France to Vichy France 1 Truck and 1 italianAntiAirGun moved from Rome to Vichy France 1 Truck moved from Northern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy 2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 italianDestroyer moved from 51 Sea Zone to 48 Sea Zone 2 italianDestroyers moved from 54 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 1 Material, 1 italianArtillery, 4 italianCombatEngineers and 3 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 1 Material and 1 italianArtillery placed in Northern Italy 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 3 italianCombatEngineers placed in Southern Italy Turn Complete - Italy Italy collect 35 PUs; end with 35 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 38 PUs Units generate 6 techTokens; Italy end with 12 techTokens -
Game History
Round: 4 Research Technology - Usa Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0,00 expected hits Usa removing all Technology Tokens after successful research. Usa discover SpecialWarfare Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanStrategicBombers moved from Central Britain to Eastern France 1 americanMarine moved from Caroline Islands to 131 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 131 Sea Zone to 144 Sea Zone 1 americanMarine moved from 144 Sea Zone to Dutch New Guinea 2 americanNavalFighters moved from 131 Sea Zone to Dutch New Guinea 2 americanNavalFighters moved from 125 Sea Zone to Dutch New Guinea 1 americanCruiser moved from 131 Sea Zone to 144 Sea Zone Combat - Usa Usa creates battle in territory 109 Sea Zone Usa creates battle in territory 12 Sea Zone Strategic bombing raid in Eastern France Bombing raid in Eastern France rolls: 0,5 and causes: 5 damage to unit: Rail Bombing raid in Eastern France causes 5 damage total. 1 Rail owned by the Germany lost in Eastern France Battle in Dutch New Guinea Usa attack with 1 americanMarine and 4 americanNavalFighters Japan defend with 1 Flagpole and 1 japaneseMarine Usa roll dice for 1 americanCruiser in Dutch New Guinea, round 2 : 1/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseMarine in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseMarine owned by the Japan lost in Dutch New Guinea Usa win, taking Dutch New Guinea from Japan with 1 americanMarine and 4 americanNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseMarine Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 4 americanNavalFighters moved from Dutch New Guinea to 144 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 125 Sea Zone to 144 Sea Zone 1 americanCarrier and 3 americanDestroyers moved from 131 Sea Zone to 144 Sea Zone 1 americanSubmarine moved from 109 Sea Zone to 104 Sea Zone 1 americanNavalFighter moved from Los Angeles to 106 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 106 Sea Zone 3 americanInfantrys and 1 americanMarine moved from Washington to 30 Sea Zone 1 americanAirTransport and 1 americanParatrooper moved from Washington to Azores 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanInfantry moved from Western US to 112 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 112 Sea Zone to 106 Sea Zone 2 americanInfantrys moved from 106 Sea Zone to British Columbia 1 americanCarrier moved from 156 Sea Zone to 106 Sea Zone 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Chicago 1 Train moved from Northern Central US to Detroit 1 Train, 1 americanAntiAirGun and 1 americanArtillery moved from Detroit to British Columbia 1 americanCombatEngineer and 3 americanInfantrys moved from Johnston Island to 116 Sea Zone 1 americanCombatEngineer, 1 americanCruiser, 3 americanInfantrys and 2 americanTransports moved from 116 Sea Zone to 144 Sea Zone 1 americanCombatEngineer and 3 americanInfantrys moved from 144 Sea Zone to Dutch New Guinea 1 americanSubmarine moved from 109 Sea Zone to 103 Sea Zone 1 americanSubmarine moved from 110 Sea Zone to 115 Sea Zone 1 americanInfantry moved from Panama to 137 Sea Zone 1 americanInfantry and 1 americanTransport moved from 137 Sea Zone to 134 Sea Zone 1 americanInfantry moved from 134 Sea Zone to Line Islands 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanBattleship and 1 americanTransport moved from 40 Sea Zone to 39 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 2 americanStrategicBombers moved from Eastern France to Central Britain 1 Truck and 1 americanAntiAirGun moved from Washington to Chicago 1 americanInfantry moved from French Guyana to Surinam Guyana 1 Truck moved from Northwestern US to Detroit 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from New York: 1 americanMech.Infantry EDIT: Adding units owned by Usa to Washington: 1 americanMech.Infantry EDIT: Turning off Edit Mode Usa buy 1 americanBattleship, 1 americanCombatEngineer, 1 americanCruiser, 1 americanDestroyer, 2 americanNavalFighters and 2 americanTransports; Remaining resources: 1 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanCombatEngineer placed in San Francisco Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship placed in 30 Sea Zone 1 americanCruiser, 1 americanDestroyer and 2 americanTransports placed in 156 Sea Zone 2 americanNavalFighters placed in Chicago Activate Technology - Usa Usa activating SpecialWarfare Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanInfantry Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAlpineInfantry Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanParatrooper Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanCombatEngineer Trigger americanSW1: Setting isMarine to true for unitAttachment attached to americanMarine Trigger americanSW3: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican Turn Complete - Usa Usa collect 71 PUs; end with 72 PUs Units generate 6 techTokens; Usa end with 6 techTokensCombat Hit Differential Summary :
Usa : 0,75 Usa rolls : : 1,00 Japan : -0,33 -
I got a NullPointerException when the combat dice were rolled. Could it be that the first bomber destroyed the rail, and the target for the second bomber didn't exist anymore?
Aug 30, 2018 8:11:51 PM games.strategy.triplea.ui.ErrorHandler handle
SCHWERWIEGEND: Error: java.lang.NullPointerException
java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:64)
at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:33)
at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:427)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
@gully Ok, I'll take a look. It appears to just have something to do with not being able to display the bombing dice roll image. If you end up having a way to reproduce it let me know.
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Did you maybe overlook the usa4 save? It seems to be okay even though there was an error.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Production Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: 3 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys, 1 germanNavalFighter and 2 germanParatroopers moved from Eastern Finland to Leningrad 1 germanInfantry moved from Lativa Estonia to Leningrad 2 germanMech.Infantrys moved from Lithuania to Leningrad 2 germanMech.Infantrys moved from Belorussia to Leningrad 8 germanMech.Infantrys and 7 germanTanks moved from Orel Kursk to Leningrad 4 germanFighters moved from Orel Kursk to Leningrad 1 germanFighter moved from Belorussia to Leningrad 1 germanFighter moved from Voronezh to Leningrad 1 germanMech.Infantry moved from Voronezh to Astrakhan Germany take Astrakhan from Russia 1 germanMech.Infantry moved from Tobruk to Central Egpyt Germany take Central Egpyt from Egypt 1 germanArtillery moved from Iraq to Northern Iran Germany take Northern Iran from Russia 1 germanSubmarine moved from 12 Sea Zone to 3 Sea Zone 1 germanSubmarine moved from 12 Sea Zone to 14 Sea Zone 1 germanSubmarine moved from 12 Sea Zone to 6 Sea Zone 1 germanNavalFighter moved from Northern France to Low Countries 1 germanFighter moved from Northern France to Low Countries 2 germanInfantrys moved from Northern France to Low Countries -
@gully Need OOL for Leningrad.
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Standard OOL
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TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 5 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 14 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Production Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys, 1 germanNavalFighter and 2 germanParatroopers moved from Eastern Finland to Leningrad 1 germanInfantry moved from Lativa Estonia to Leningrad 2 germanMech.Infantrys moved from Lithuania to Leningrad 2 germanMech.Infantrys moved from Belorussia to Leningrad 8 germanMech.Infantrys and 7 germanTanks moved from Orel Kursk to Leningrad 4 germanFighters moved from Orel Kursk to Leningrad 1 germanFighter moved from Belorussia to Leningrad 1 germanFighter moved from Voronezh to Leningrad 1 germanMech.Infantry moved from Voronezh to Astrakhan Germany take Astrakhan from Russia 1 germanMech.Infantry moved from Tobruk to Central Egpyt Germany take Central Egpyt from Egypt 1 germanArtillery moved from Iraq to Northern Iran Germany take Northern Iran from Russia 1 germanSubmarine moved from 12 Sea Zone to 3 Sea Zone 1 germanSubmarine moved from 12 Sea Zone to 14 Sea Zone 1 germanSubmarine moved from 12 Sea Zone to 6 Sea Zone 1 germanNavalFighter moved from Northern France to Low Countries 1 germanFighter moved from Northern France to Low Countries 2 germanInfantrys moved from Northern France to Low Countries Combat - Germany Battle in Low Countries Germany attack with 1 germanFighter, 2 germanInfantrys and 1 germanNavalFighter ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany win, taking Low Countries from ExiledAllies with 1 germanFighter, 2 germanInfantrys and 1 germanNavalFighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Leningrad Germany attack with 3 germanArtillerys, 1 germanCombatEngineer, 6 germanFighters, 8 germanInfantrys, 12 germanMech.Infantrys, 1 germanNavalFighter, 2 germanParatroopers and 7 germanTanks Russia defend with 1 Flagpole, 2 Rails, 1 russianAirTransport, 1 russianAirfield, 1 russianAlpineInfantry, 5 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianBarracks, 1 russianCombatEngineer, 1 russianDocks, 3 russianEntrenchments, 1 russianFortification, 5 russianInfantrys and 1 russianParatrooper Some non-combat units are destroyed: Germany win, taking Leningrad from Russia with 2 germanArtillerys, 1 germanCombatEngineer, 6 germanFighters, 12 germanMech.Infantrys, 1 germanNavalFighter and 7 germanTanks remaining. Battle score for attacker is 49 Casualties for Germany: 1 germanArtillery, 8 germanInfantrys and 2 germanParatroopers Casualties for Russia: 1 russianAlpineInfantry, 5 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 3 russianEntrenchments, 1 russianFortification, 5 russianInfantrys and 1 russianParatrooper Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 germanArtillery moved from Smolensk to Novgorod 1 germanInfantry moved from Voronezh to Tula 1 Material and 1 germanAirTransport moved from Eastern Germany to Voronezh 1 Material and 1 Truck moved from Eastern Poland to Orel Kursk 1 Material and 1 germanAirTransport moved from Eastern Germany to Orel Kursk 1 germanCombatEngineer moved from Voronezh to Orel Kursk 1 germanCombatEngineer moved from Eastern Finland to Finland 2 germanInfantrys moved from Finland to Eastern Finland 1 germanAlpineInfantry moved from Kola Penninsula to Murmansk 4 germanFighters moved from Leningrad to Voronezh 1 germanAirTransport moved from Voronezh to Eastern Germany 6 germanInfantrys moved from Kharkov to Voronezh 3 germanInfantrys and 3 germanMech.Infantrys moved from Western Ukraine to Voronezh 1 germanInfantry moved from Orel Kursk to Voronezh 1 germanAirTransport moved from Orel Kursk to Belorussia 8 germanInfantrys moved from Belorussia to Orel Kursk 4 germanInfantrys moved from Lithuania to Belorussia 1 germanNavalFighter moved from Leningrad to Eastern Finland 2 germanFighters moved from Leningrad to Orel Kursk 1 germanInfantry moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 germanTank moved from Eastern Germany to Lithuania 2 Trucks and 2 germanInfantrys moved from Vichy France to Northern France 4 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Eastern France to Northern France 1 Truck moved from Northern Germany to Berlin 1 Truck and 1 germanAntiAirGun moved from Berlin to Western Germany 1 Train, 1 germanCombatEngineer and 1 germanInfantry moved from Eastern Germany to Belorussia 1 Train moved from Eastern Poland to Austria 1 Train and 2 germanInfantrys moved from Austria to Belorussia 1 germanInfantry moved from Berlin to Eastern Germany 3 germanInfantrys moved from Northern Germany to Eastern Germany 1 germanNavalFighter moved from Low Countries to Northern Germany 1 germanArtillery moved from Trans Jordan to Iraq 1 Truck and 1 germanAntiAirGun moved from Morrocco to Algeria 1 germanCombatEngineer and 3 germanInfantrys moved from Morrocco to Algeria 1 germanMech.Infantry and 2 germanTanks moved from Tobruk to Western Egypt 1 germanTransport moved from 53 Sea Zone to 51 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Tobruk to 51 Sea Zone 1 germanArtillery, 1 germanInfantry and 1 germanTransport moved from 51 Sea Zone to 48 Sea Zone 1 germanArtillery and 1 germanInfantry moved from 48 Sea Zone to Tripolitania 1 germanDestroyer moved from 53 Sea Zone to 48 Sea Zone 1 Truck moved from Algeria to Tripolitania 1 germanSubmarine moved from 64 Sea Zone to 71 Sea Zone 1 germanSubmarine moved from 32 Sea Zone to 2 Sea Zone 1 germanBattleship and 1 germanDestroyer moved from 29 Sea Zone to 27 Sea Zone 1 germanFighter moved from Vichy France to Northern Germany 1 germanFighter moved from Low Countries to Northern Germany 1 germanFighter moved from Northern France to Northern Germany 2 germanInfantrys moved from Northern Germany to Eastern Germany 2 Materials and 2 Trucks moved from Eastern Finland to Leningrad 2 Trucks moved from Leningrad to Eastern Finland 1 Truck moved from Voronezh to Western Ukraine 1 Train moved from Belorussia to Eastern Germany 1 Train moved from Belorussia to Poland Purchase Units - Germany Germany buy 1 Material, 1 germanAirfield, 1 germanCombatEngineer, 1 germanFactory, 1 germanFighter, 7 germanInfantrys, 6 germanMech.Infantrys and 1 germanParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Voronezh being upgraded or consumed: 1 Material 1 germanAirfield placed in Voronezh Units in Orel Kursk being upgraded or consumed: 2 Materials 1 germanFactory placed in Orel Kursk 2 germanMech.Infantrys placed in Western Ukraine 2 germanMech.Infantrys placed in Belorussia 1 Material, 2 germanMech.Infantrys and 1 germanParatrooper placed in Eastern Germany 1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany 4 germanInfantrys placed in Paris 1 germanFighter placed in Southern Germany Activate Technology - Germany Germany activating Production Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 Materials and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanFighter and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanFighter and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanFactory; Remaining resources: 9 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 2 Materials 1 germanFactory placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 18 PUs Some Units in Finland change ownership: 1 germanCombatEngineer -
Scramble possible to Murmansk and Caucasus.
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@gully Just scramble 2 fighters to Caucasus.
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Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 2 russianInfantrys moved from Western Karelia to Murmansk 2 russianInfantrys moved from Eastern Karelia to Novgorod 2 russianInfantrys moved from Stalingrad to Astrakhan 2 russianFighters moved from Volgarod to Astrakhan 2 russianFighters moved from Volgarod to Novgorod 1 russianArtillery moved from Stalingrad to Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Caucasus 1 russianStrategicBomber moved from Moscow to Caucasus 1 russianAntiTankGun and 9 russianInfantrys moved from Stalingrad to Caucasus Combat - Russia Russia creates battle in territory 108 Sea Zone Italy scrambles 2 units out of Voronezh to defend against the attack in Caucasus Battle in Murmansk Russia attack with 1 russianArtillery and 2 russianInfantrys Finland defend with 1 Flagpole; Germany defend with 1 germanAlpineInfantry 1 russianArtillery owned by the Russia retreated to Western Karelia Finland win with 1 germanAlpineInfantry remaining. Battle score for attacker is -6 Casualties for Russia: 2 russianInfantrys Battle in Novgorod Russia attack with 2 russianFighters and 2 russianInfantrys Italy defend with 1 Flagpole; Germany defend with 1 germanArtillery Russia win, taking Novgorod from Italy with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanArtillery Battle in Astrakhan Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanMech.Infantry 1 germanMech.Infantry owned by the Germany lost in Astrakhan Russia win, taking Astrakhan from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 5 Casualties for Germany: 1 germanMech.Infantry Battle in Caucasus Russia attack with 1 russianAntiTankGun, 1 russianArtillery, 1 russianFighter, 9 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Italy defend with 1 Flagpole, 1 italianArtillery and 3 italianInfantrys; Germany defend with 2 germanFighters 7 russianInfantrys owned by the Russia, 1 russianArtillery owned by the Russia and 1 russianAntiTankGun owned by the Russia retreated to Stalingrad Italy win with 2 germanFighters and 1 italianArtillery remaining. Battle score for attacker is 3 Casualties for Russia: 2 russianInfantrys Casualties for Italy: 3 italianInfantrys Moving scrambled unit from Caucasus back to originating territory: Voronezh Moving scrambled unit from Caucasus back to originating territory: Voronezh Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 americanAntiAirGun, 1 britishArtillery, 1 russianDestroyer and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone 1 russianDestroyer and 1 russianSubmarine moved from 12 Sea Zone to 13 Sea Zone 1 russianSubmarine moved from 108 Sea Zone to 105 Sea Zone 1 russianArtillery and 3 russianInfantrys moved from Yakut to Far Eastern Republic 2 russianAlpineInfantrys moved from Yakut to Far Eastern Republic 1 russianArtillery moved from Yakut to Far Eastern Republic 1 russianAntiTankGun moved from Far Eastern Republic to Yakut 1 Train and 1 russianAntiAirGun moved from Novosibirsk to Altay 1 Train moved from Altay to Novosibirsk 1 Train, 1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Stalingrad 2 russianFighters moved from Astrakhan to Volgarod 1 russianFighter moved from Caucasus to Volgarod 1 russianFighter moved from Novgorod to Volgarod 1 russianFighter moved from Novgorod to Vologda 1 russianInfantry moved from Vologda to Eastern Karelia 1 russianFighter moved from Volgarod to Vologda 1 russianTacticalBomber moved from Caucasus to Volgarod 1 russianInfantry moved from Vologda to Moscow 1 russianStrategicBomber moved from Caucasus to Stalingrad 1 Truck and 1 russianAlpineInfantry moved from Stalingrad to Southern Caucasus 1 Truck moved from Southern Caucasus to Astrakhan 1 Train, 1 russianArtillery and 1 russianInfantry moved from Stalingrad to Moscow 1 Train moved from Moscow to Urals 1 Truck and 1 russianArtillery moved from Stalingrad to Moscow 2 Trucks moved from Sverdlovsk to Urals 2 Trucks and 2 russianInfantrys moved from Urals to Moscow 1 russianCombatEngineer and 2 russianInfantrys moved from Volgarod to Moscow 1 Truck moved from Volgarod to Urals 1 Truck and 1 russianInfantry moved from Urals to Moscow 1 russianInfantry moved from Volgarod to Stalingrad 1 britishTank and 1 russianTransport moved from 23 Sea Zone to 12 Sea Zone 1 Truck moved from Moscow to Vologda 1 Truck moved from Volgarod to Vologda Purchase Units - Russia Russia buy 6 russianArtillerys, 1 russianFighter and 9 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 3 russianArtillerys placed in Stalingrad Russia undo move 1. 2 russianArtillerys and 1 russianInfantry placed in Stalingrad 1 russianArtillery placed in Novosibirsk 3 russianArtillerys and 1 russianInfantry placed in Moscow 3 russianInfantrys placed in Urals Russia undo move 4. Russia undo move 3. Russia undo move 2. Russia undo move 1. 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 4 russianArtillerys placed in Moscow 2 russianArtillerys and 1 russianInfantry placed in Stalingrad 1 russianFighter and 2 russianInfantrys placed in Urals Russia undo move 4. 1 russianArtillery placed in Novosibirsk 1 russianArtillery and 2 russianInfantrys placed in Stalingrad Activate Technology - Russia Russia activating ImprovedAntiTank triggerAttachmenrussianImpAT: Setting defense to 2 for unitAttachment attached to russianAntiTankGun triggerAttachmenrussianImpAT: Setting attackAA to 3 for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Trigger LLrFA: has removed 1 russianAntiAirGun owned by Russia in Altay Trigger LLrFA: China has 1 chineseAntiAirGun placed in Altay Russia collect 52 PUs; end with 52 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 55 PUs Units generate 6 techTokens; Russia end with 6 techTokens -
By the way my partner is back home. So we would be able to do the turns more frequently.
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@gully Cool. I'll try to post Japan later today.
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TripleA Move Summary: Japan round 5
TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 5 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 2 japaneseFighters moved from Suiyuan to Northern China 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Northern China 2 japaneseFighters moved from Hupeh to Northern China 2 japaneseMech.Infantrys and 5 japaneseTanks moved from Hupeh to Northern China 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Hupeh to Kansu 1 japaneseArtillery moved from Kweichow to Eastern Szechwan 2 japaneseArtillerys, 2 japaneseCombatEngineers and 3 japaneseInfantrys moved from Burma to Eastern Szechwan 2 japaneseNavalFighters moved from French Indochina to Eastern Szechwan 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from 120 Sea Zone to Wake Island 1 japaneseAlpineInfantry and 3 japaneseMarines moved from Sumatra to 88 Sea Zone 1 japaneseAlpineInfantry, 3 japaneseMarines and 2 japaneseTransports moved from 88 Sea Zone to 147 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseMarines moved from 147 Sea Zone to Celebes 1 japaneseStrategicBomber moved from Korea to Northern China -
@gully Need scramble and OOL.
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No Scramble and Standard OOL
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TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 2 japaneseFighters moved from Suiyuan to Northern China 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Northern China 2 japaneseFighters moved from Hupeh to Northern China 2 japaneseMech.Infantrys and 5 japaneseTanks moved from Hupeh to Northern China 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Hupeh to Kansu 1 japaneseArtillery moved from Kweichow to Eastern Szechwan 2 japaneseArtillerys, 2 japaneseCombatEngineers and 3 japaneseInfantrys moved from Burma to Eastern Szechwan 2 japaneseNavalFighters moved from French Indochina to Eastern Szechwan 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from 120 Sea Zone to Wake Island 1 japaneseAlpineInfantry and 3 japaneseMarines moved from Sumatra to 88 Sea Zone 1 japaneseAlpineInfantry, 3 japaneseMarines and 2 japaneseTransports moved from 88 Sea Zone to 147 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseMarines moved from 147 Sea Zone to Celebes 1 japaneseStrategicBomber moved from Korea to Northern China Combat - Japan Battle in Celebes Japan attack with 1 japaneseAlpineInfantry and 3 japaneseMarines ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseAlpineInfantry and 3 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Wake Island Battle in Kansu Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseAlpineInfantry Japan win, taking Wake Island from Usa, taking Kansu from China with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Northern China Japan attack with 1 japaneseArtillery, 5 japaneseFighters, 2 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks China defend with 1 Flagpole, 1 Rail, 2 chineseAlpineInfantrys, 2 chineseArtillerys, 1 chineseInfantry, 1 chineseMech.Infantry and 2 chineseTanks 1 chineseMech.Infantry owned by the China, 1 chineseInfantry owned by the China, 2 japaneseMech.Infantrys owned by the Japan, 2 chineseTanks owned by the China and 1 japaneseInfantry owned by the Japan lost in Northern China Japan win, taking Northern China from China with 5 japaneseFighters, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 16 Casualties for Japan: 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseMech.Infantrys Casualties for China: 2 chineseAlpineInfantrys, 2 chineseArtillerys, 1 chineseInfantry, 1 chineseMech.Infantry and 2 chineseTanks Battle in Eastern Szechwan Japan attack with 3 japaneseArtillerys, 2 japaneseCombatEngineers, 3 japaneseInfantrys and 2 japaneseNavalFighters China defend with 1 Flagpole, 1 chineseCombatEngineer and 3 chineseInfantrys Japan win, taking Eastern Szechwan from China with 3 japaneseArtillerys, 2 japaneseCombatEngineers and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 1 chineseCombatEngineer and 3 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 Materials and 1 Train moved from Korea to Inner Mongolia 1 japaneseInfantry moved from Hupeh to Kweichow 2 japaneseFighters moved from Northern China to Hupeh 2 japaneseFighters moved from Northern China to Inner Mongolia 1 japaneseStrategicBomber moved from Northern China to Inner Mongolia 2 Trucks, 1 japaneseArtillery and 1 japaneseInfantry moved from Shantung to Hupeh 2 japaneseArtillerys moved from Shensi to Hupeh 2 japaneseArtillerys moved from Hupeh to Kansu 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseCombatEngineer moved from Hupeh to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Northern China to Hupeh 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Hupeh to Kansu 3 japaneseInfantrys moved from Thailand to Burma 3 japaneseArtillerys moved from Southern Thailand to Burma 2 Trucks and 2 japaneseArtillerys moved from Peking to Inner Mongolia 1 Truck and 1 japaneseArtillery moved from Northern Manchuria to Shansi 1 Train moved from Peking to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia 1 Train moved from Inner Mongolia to Shansi 1 Train moved from Inner Mongolia to Shansi 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 2 japaneseTransports moved from 100 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Korea to 98 Sea Zone 2 japaneseArtillerys, 4 japaneseInfantrys and 3 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 2 japaneseArtillerys and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseSubmarine moved from 109 Sea Zone to 116 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseSubmarines moved from 99 Sea Zone to 120 Sea Zone 2 japaneseDestroyers moved from 100 Sea Zone to 118 Sea Zone 1 japaneseCarrier moved from 84 Sea Zone to 87 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 87 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 88 Sea Zone to 147 Sea Zone 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser and 1 japaneseDestroyer moved from 127 Sea Zone to 147 Sea Zone 1 japaneseBattleship, 1 japaneseCruiser and 1 japaneseDestroyer moved from 84 Sea Zone to 87 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone 2 japaneseNavalFighters moved from 84 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from 88 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from 127 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from 127 Sea Zone to 120 Sea Zone 1 japaneseNavalFighter moved from Eastern Szechwan to 87 Sea Zone 1 japaneseNavalFighter moved from Eastern Szechwan to 87 Sea Zone 1 japaneseAirTransport moved from Hupeh to Korea 1 japaneseAirTransport moved from Shansi to Japan 1 Truck moved from Inner Mongolia to Shantung 1 japaneseSubmarine moved from 126 Sea Zone to 116 Sea Zone 1 japaneseSubmarine moved from 108 Sea Zone to 107 Sea Zone Purchase Units - Japan Japan buy 2 Materials, 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseNavalFighters and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Hupeh 2 japaneseArtillerys placed in Shensi 1 Material and 2 japaneseArtillerys placed in Korea 1 Material, 1 japaneseArtillery and 2 japaneseNavalFighters placed in Japan 3 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseSubmarine placed in 99 Sea Zone Activate Technology - Japan Japan activating IncreasedFighterRange Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 82 PUs; end with 82 PUs Units generate 6 techTokens; Japan end with 6 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys -
@gully The invasion of China pushes forward to leave the poor Chinese peasants cowering and isolated in their 2 major cities! Japan will show no mercy!
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Game History
Round: 5 Research Technology - China China spend 0 on tech rolls China rolls : 0/1 hits, 0,00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Chungking to Western Szechwan China take Western Szechwan from Japan 1 chineseInfantry moved from Singkiang to Tsinghai 2 chineseFighters moved from Chungking to Tsinghai 6 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys and 7 chineseInfantrys moved from Chungking to Eastern Szechwan 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan Combat - China Battle in Tsinghai China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Tsinghai, round 2 : 1/1 hits, 0,83 expected hits Japan roll dice for 1 japaneseInfantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Tsinghai China win, taking Tsinghai from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Eastern Szechwan China attack with 6 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer and 7 chineseInfantrys Japan defend with 1 Flagpole, 3 japaneseArtillerys and 2 japaneseCombatEngineers China roll dice for 6 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer and 7 chineseInfantrys in Eastern Szechwan, round 2 : 3/1 hits, 3,17 expected hits Japan roll dice for 3 japaneseArtillerys and 2 japaneseCombatEngineers in Eastern Szechwan, round 2 : 2/1 hits, 1,92 expected hits 1 japaneseArtillery owned by the Japan, 2 japaneseCombatEngineers owned by the Japan and 2 chineseInfantrys owned by the China lost in Eastern Szechwan 4 chineseArtillerys owned by the China, 1 chineseCombatEngineer owned by the China, 5 chineseInfantrys owned by the China, 2 chineseAntiTankGuns owned by the China and 6 chineseAlpineInfantrys owned by the China retreated to Chungking Japan win with 2 japaneseArtillerys remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Casualties for Japan: 1 japaneseArtillery and 2 japaneseCombatEngineers Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 Material and 1 Truck moved from Ningsia to Singkiang 1 Truck moved from Singkiang to Altay 2 chineseFighters moved from Tsinghai to Chungking 1 chineseInfantry moved from Ningsia to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseCombatEngineer, 1 chineseEntrenchment and 4 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseEntrenchment and 3 chineseInfantrys placed in Chungking 1 chineseCombatEngineer and 1 chineseInfantry placed in Singkiang Turn Complete - China China collect 13 PUs; end with 13 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
China : 0,00 Japan : -0,25 China rolls : : 0,00
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