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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Lobby Moderators
      last edited by

      TripleA Turn Summary: Manchukwo round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 1
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Fen-chow
              1 light_infantry moved from Ordos Plateau to Fen-chow
              1 light_infantry moved from So-ping to Fen-chow
              1 heavy_cavalry moved from North Suiyuan to Fen-chow
              1 heavy_cavalry moved from Chengteh to North Suiyuan
              1 heavy_cavalry moved from Chengteh to So-ping
              1 light_artillery moved from Tangshan to Chahar
              2 infantry moved from Tangshan to Tientsin
              1 light_artillery moved from Mukden to Chahar
              4 infantry moved from Mukden to Chengteh
      
          Purchase Units - Manchukwo
              Manchukwo buy 1 cavalry and 3 heavy_cavalrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Manchukwo
              Battle in Fen-chow
                  Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys
                  Communist defend with 1 cavalry, 5 guerillas, 2 infantry, 1 light_artillery and 1 ruralproduction
                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys in Fen-chow, round 2 : 3/1 hits, 2,17 expected hits
                      Communist roll dice for 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 2 : 2/0 hits, 2,00 expected hits
                      1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Fen-chow, round 3 : 1/1 hits, 1,83 expected hits
                      Communist roll dice for 3 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 1,50 expected hits
                      1 guerilla owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Fen-chow, round 4 : 2/1 hits, 1,50 expected hits
                      Communist roll dice for 2 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 1,33 expected hits
                      2 guerillas owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Fen-chow
                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 5 : 1/1 hits, 1,33 expected hits
                      Communist roll dice for 2 infantry and 1 light_artillery in Fen-chow, round 5 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                      Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                      Communist roll dice for 1 infantry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 7 : 1/0 hits, 1,00 expected hits
                      Communist roll dice for 1 light_artillery in Fen-chow, round 7 : 1/1 hits, 0,33 expected hits
                      1 light_artillery owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                  Manchukwo win, taking Fen-chow from Communist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 10
                  Casualties for Manchukwo: 3 cavalrys and 5 light_infantrys
                  Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
      
          Non Combat Move - Manchukwo
      
          Place Units - Manchukwo
              1 cavalry and 3 heavy_cavalrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Communist : 1,17
      Manchukwo : 0,00
      

      Savegame

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      • wirkeyW Offline
        wirkey Lobby Moderators @redrum
        last edited by

        @redrum u2

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Communist round 1

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 1
          
              Combat Move - Communist
                  1 propaganda moved from Yenan to Tsangchow
                        Communist take Chengang from Japanese
                        Communist take Paoting from Japanese
                        Communist take Tsangchow from Japanese
                  1 guerilla moved from Kaifeng to Tsingtai
                  1 guerilla moved from Luoyang to Tsingtai
                  2 guerillas moved from Puchow to Tsingtai
                  1 guerilla moved from Ichow to Tsingtai
                  1 propaganda moved from Yenan to Tsingtai
                  3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor
                  1 heavy_artillery moved from Kuyuan to Hehsi Corridor
                  1 guerilla moved from Kuyuan to Hehsi Corridor
                  1 guerilla moved from Tsingyang to Hehsi Corridor
                  1 infantry moved from Puchow to Changchih
                  1 propaganda moved from Yenan to Ordos Plateau
                        Communist take Ordos Plateau from Manchukwo
                  1 propaganda moved from Ordos Plateau to Fen-chow
                  1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow
          
              Purchase Units - Communist
                  Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Communist
                  Battle in Hehsi Corridor
                      Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                      Neutral defend with 3 infantry and 1 ruralproduction
                      Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                      Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                      Casualties for Communist: 1 guerilla
                      Casualties for Neutral: 3 infantry
                  Battle in Tsingtai
                      Communist attack with 5 guerillas and 1 propaganda
                      Japanese defend with 2 elites and 1 ruralproduction
                      Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2
                      Casualties for Communist: 2 guerillas
                      Casualties for Japanese: 2 elites
                  Battle in Fen-chow
                      Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda
                      Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                      Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7
                      Casualties for Communist: 1 propaganda
                      Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
          
              Non Combat Move - Communist
                  3 guerillas moved from Tsingtai to Changchih
                  2 infantry moved from Puchow to Changchih
                  1 heavy_artillery moved from Puchow to Changchih
                  1 guerilla moved from Weinan to Changchih
                  1 guerilla moved from Juning to Changchih
                  1 guerilla moved from Fancheng to Changchih
                  1 guerilla moved from Ankang to Changchih
                  1 guerilla moved from Hanchung to Changchih
                  1 light_artillery moved from Yenan to Changchih
                  2 cavalrys moved from Tsingyang to Fen-chow
                  1 guerilla moved from Huaipei to Changchih
                  1 guerilla moved from Luan to Changchih
                  1 infantry moved from Kuyuan to Ordos Plateau
                  2 infantry moved from Kuyuan to Ordos Plateau
                  3 infantry moved from Tsingyang to Yenan
                  6 infantry moved from Sian to Yenan
                  2 infantry moved from Weinan to Puchow
                  1 guerilla moved from Hsuchow to Kaifeng
                  1 guerilla moved from Huainan to Kaifeng
                  1 guerilla moved from Hwanggang to Puchow
                  1 guerilla moved from Hwangshi to Puchow
                  1 guerilla moved from Anking to Kaifeng
                  1 guerilla moved from Huangshan to Kaifeng
                  1 guerilla moved from Hangchow to Kaifeng
                  1 guerilla moved from Ningpo to Kaifeng
                  1 guerilla moved from Poyang to Kaifeng
                  1 guerilla moved from Yen-ping to Luan
                  1 guerilla moved from Kan to Nanyang
                  1 guerilla moved from Hehsi Corridor to Yenan
          
              Place Units - Communist
                  1 aaGun and 2 conscripts placed in Ankang
                  Turning on Edit Mode
                  EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts
                  EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts
                  EDIT: Turning off Edit Mode
                  3 conscripts placed in Puchow
                  Communist undo move 2.
                  2 conscripts placed in Hanchung
                  Turning on Edit Mode
                  EDIT: Adding units owned by Communist to Paoting: 1 conscript
                  EDIT: Adding units owned by Communist to Chengang: 1 conscript
                  EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
                  EDIT: Turning off Edit Mode
                  1 conscript and 2 propagandas placed in Puchow
                  1 propaganda placed in Weinan
                  1 propaganda placed in Hanchung
                  1 propaganda placed in Yenan
                  1 propaganda placed in Tsingyang
                  Turning on Edit Mode
                  EDIT: Adding units owned by Communist to Ankang: 1 propaganda
                  EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda
                  EDIT: Turning off Edit Mode
          
              Turn Complete - Communist
                  Communist collect 35 PUs; end with 35 PUs
                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Lobby Moderators
            last edited by

            TripleA Turn Summary: Thailand round 1

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 1
            
                Place Units - Thailand
                    4 thai_infantrys placed in Bangkok
                    Thailand undo move 1.
                    1 light_artillery and 3 thai_infantrys placed in Udon Thani
                    2 thai_infantrys placed in Nakhon Sawan
            
                Turn Complete - Thailand
                    Thailand collect 8 PUs; end with 8 PUs
                    Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators
              last edited by

              TripleA Turn Summary: Japanese round 1

              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

              Game History

              Round: 1
              
                  Place Units - Japanese
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      2 elites and 2 infantry placed in Peking
                      4 infantry placed in Port Arthur
                      8 infantry placed in Formosa
                      5 infantry placed in Korea
                      5 infantry placed in Japan
                      Japanese undo move 5.
                      4 infantry placed in Shanghai
                      1 infantry placed in Japan
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
              
                  Turn Complete - Japanese
                      Japanese collect 94 PUs; end with 94 PUs
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British round 1

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 1
                
                    Combat Move - British
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                        1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                        1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                        1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                        1 infantry moved from Chindwin to Myitkyina
                        1 light_artillery moved from Kohima to Myitkyina
                        3 infantry moved from Mandalay to Myitkyina
                        1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                
                    Purchase Units - British
                        British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - British
                        Battle in Myitkyina
                            British attack with 1 fighter, 4 infantry and 1 light_artillery
                            Neutral defend with 3 infantry
                            British loses 0 PUs for violating Myitkyinas neutrality.
                            British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                            Casualties for British: 3 infantry
                            Casualties for Neutral: 3 infantry
                        Battle in SZ 20 Indian Ocean
                            British attack with 1 battleship and 1 destroyer
                            Neutral defend with 1 destroyer
                            Units damaged: 1 battleship owned by the British
                            British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                            Casualties for Neutral: 1 destroyer
                        Battle in SZ 18 Andaman Sea
                            British attack with 1 battleship and 1 destroyer
                            Neutral defend with 1 destroyer
                            Units damaged: 1 battleship owned by the British
                            British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                            Casualties for Neutral: 1 destroyer
                
                    Non Combat Move - British
                        1 fighter moved from Myitkyina to Lashio
                        1 infantry moved from Chittagong to Pathein
                        1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong
                        1 light_artillery moved from Chittagong to Pathein
                        1 commando moved from Chittagong to Pathein
                        1 train moved from Calcutta to Chittagong
                        2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean
                        2 infantry moved from Hong Kong to Canton
                
                    Place Units - British
                        1 heavy_artillery and 2 infantry placed in Rangoon
                        3 infantry placed in Chittagong
                
                    Turn Complete - British
                        British collect 48 PUs; end with 48 PUs
                        Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                        2 units repaired.
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Lobby Moderators @redrum
                  last edited by

                  @redrum still your turn...

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey Ah. Good call. Not used to the turn order 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Nationalist round 2

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 2
                      
                          Combat Move - Nationalist
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              1 elite and 1 heavy_artillery moved from Ichow to Lungkow
                              1 elite and 1 light_artillery moved from Ichow to Hsuchow
                              7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
                              1 infantry moved from Changchih to Taiyuan
                                    Nationalist take Taiyuan from Japanese
                              1 elite and 1 light_artillery moved from Changchih to Tsingtai
                              1 fighter moved from Hwanggang to Ningpo
                              1 conscript and 1 infantry moved from Poyang to Ningpo
                              1 conscript moved from Poyang to Ningpo
                              1 fighter moved from Luchow to Nanning
                              1 fighter moved from Tungting to Nanning
                              1 conscript moved from Lungchow to Nanning
                              1 heavy_artillery moved from Canton to Swatow
                              1 elite moved from Canton to West Kwangtung
                              1 conscript moved from Canton to Swatow
                              1 infantry moved from Canton to Swatow
                              1 conscript moved from Woochow to West Kwangtung
                              1 conscript moved from Te-king to West Kwangtung
                              3 conscripts moved from Szecheng to Nanning
                              2 conscripts moved from Kweilin to Nanning
                              1 elite moved from Hwanggang to Huangshan
                              1 conscript and 1 infantry moved from Hwanggang to Huangshan
                              4 conscripts moved from Kaifeng to Anyang
                              1 elite and 1 heavy_artillery moved from Luan to Huaipei
                              1 conscript moved from Kaifeng to Huaipei
                      
                          Purchase Units - Nationalist
                              Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
                              Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Nationalist
                              Battle in Jih-Chao
                                  Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                                  Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                  Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                                  Casualties for Japanese: 1 heavy_artillery
                              Battle in Huaipei
                                  Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                                  Japanese defend with 2 elites and 1 ruralproduction
                                  Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                                  Casualties for Nationalist: 1 conscript
                                  Casualties for Japanese: 2 elites
                              Battle in Nanning
                                  Nationalist attack with 6 conscripts and 2 fighters
                                  Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                                  Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                                  Casualties for Nationalist: 3 conscripts
                                  Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
                              Battle in Swatow
                                  Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                                  Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                  Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 elite and 1 mobile_infantry
                                  Casualties for Nationalist: 1 conscript
                              Battle in Tsingtai
                                  Nationalist attack with 1 elite and 1 light_artillery
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Japanese win with 1 elite remaining. Battle score for attacker is -9
                                  Casualties for Nationalist: 1 elite and 1 light_artillery
                              Battle in Huangshan
                                  Nationalist attack with 1 conscript, 1 elite and 1 infantry
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                                  Casualties for Japanese: 1 elite
                              Battle in Ningpo
                                  Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                                  Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                                  Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                                  Casualties for Nationalist: 1 conscript
                              Battle in Hsuchow
                                  Nationalist attack with 1 elite and 1 light_artillery
                                  Japanese defend with 1 light_armour and 1 ruralproduction
                                  Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                                  Casualties for Japanese: 1 light_armour
                              Battle in Lungkow
                                  Nationalist attack with 1 elite and 1 heavy_artillery
                                  Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                  Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                                  Casualties for Nationalist: 1 elite
                                  Casualties for Japanese: 1 heavy_artillery
                              Battle in West Kwangtung
                                  Nationalist attack with 2 conscripts and 1 elite
                                  Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                  Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                                  Casualties for Nationalist: 1 conscript
                                  Casualties for Japanese: 1 heavy_artillery
                              Battle in Anyang
                                  Nationalist attack with 4 conscripts
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                  Casualties for Japanese: 1 elite
                      
                          Non Combat Move - Nationalist
                              2 fighters moved from Nanning to Siangtan
                              1 fighter moved from Ningpo to Tungting
                              3 conscripts and 1 infantry moved from Tuyun to Kweilin
                              2 conscripts and 1 infantry moved from Te-king to Shiuchow
                              2 infantry moved from Canton to Shiuchow
                              1 conscript and 1 infantry moved from Siangtan to Te-king
                              3 conscripts moved from Kweilin to Te-king
                              1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
                              3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
                              11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
                              1 infantry moved from Kan to Shiuchow
                              2 conscripts and 1 train moved from Chungking to Changsha
                              2 conscripts and 1 train moved from Kunming to Changsha
                              1 heavy_artillery and 1 infantry moved from Puel to Kunming
                              2 light_artillerys moved from Momein to Kunming
                              1 conscript moved from Momein to Puel
                              2 trains moved from Changsha to Kunming
                              1 train moved from Changsha to Chungking
                              1 train moved from Canton to Changsha
                              1 train moved from Wuhan to Changsha
                              1 train moved from Wuhan to Changsha
                              1 train moved from Changsha to Wuhan
                              1 train moved from Changsha to Canton
                      
                          Place Units - Nationalist
                              1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
                              1 aaGun and 3 armour placed in Changsha
                              1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
                              1 conscript placed in Kaifeng
                              1 conscript placed in Luan
                              1 conscript placed in Anking
                              1 conscript placed in Yen-ping
                              1 conscript placed in Kan
                              1 conscript placed in Woochow
                              1 conscript placed in Lungchow
                              3 conscripts placed in Juning
                              3 conscripts placed in Hwanggang
                              3 conscripts placed in Poyang
                              3 conscripts placed in Shiuchow
                              3 conscripts placed in Te-king
                              3 conscripts placed in Kweilin
                              3 conscripts placed in Szecheng
                              3 conscripts placed in Luoyang
                              3 conscripts placed in Changchih
                              2 conscripts placed in Poseh
                              3 cavalrys placed in Hwangshi
                      
                          Turn Complete - Nationalist
                              Nationalist collect 129 PUs; end with 129 PUs
                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • wirkeyW Offline
                        wirkey Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Manchukwo round 2

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                        Game History

                        Round: 2
                        
                            Combat Move - Manchukwo
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 heavy_cavalry moved from So-ping to Taiyuan
                                1 light_artillery moved from Chahar to Taiyuan
                                1 light_artillery moved from Chahar to So-ping
                                4 infantry moved from Chengteh to Chahar
                                1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
                                2 infantry moved from Tientsin to Paoting
                        
                            Purchase Units - Manchukwo
                                Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Manchukwo
                                Battle in Taiyuan
                                    Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                    Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                                        Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                                        Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                                        1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                                    Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                                    Casualties for Manchukwo: 1 heavy_cavalry
                                    Casualties for Nationalist: 1 infantry
                        
                            Non Combat Move - Manchukwo
                        
                            Place Units - Manchukwo
                                3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
                        
                            Turn Complete - Manchukwo
                                Manchukwo collect 17 PUs; end with 17 PUs
                        

                        Combat Hit Differential Summary :

                        Manchukwo : 0,17
                        Nationalist : 0,67
                        

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Communist round 2

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 2
                          
                              Combat Move - Communist
                                  1 guerilla moved from Luan to Yang-chow
                                  5 guerillas moved from Kaifeng to Yang-chow
                                  2 guerillas moved from Kaifeng to Liaocheng
                                  1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                                  1 guerilla moved from Yenan to Taiyuan
                                  1 guerilla moved from Changchih to Chengang
                                  1 light_artillery moved from Changchih to Liaocheng
                                  2 propagandas moved from Puchow to Liaocheng
                                  1 propaganda moved from Weinan to Liaocheng
                                  1 propaganda moved from Yenan to Liaocheng
                                  1 propaganda moved from Ankang to Liaocheng
                                  1 guerilla moved from Changchih to Tsingtai
                                  2 guerillas moved from Puchow to Liaocheng
                                  6 guerillas moved from Changchih to Liaocheng
                                  1 heavy_artillery moved from Fen-chow to Taiyuan
                                  1 heavy_artillery moved from Changchih to Tsingtai
                                  1 infantry moved from Changchih to Tsingtai
                                  1 infantry moved from Fen-chow to Taiyuan
                                  2 guerillas moved from Changchih to Chengang
                                  2 infantry moved from Changchih to Chengang
                                  2 infantry moved from Ordos Plateau to North Suiyuan
                                  1 propaganda moved from Hanchung to North Suiyuan
                          
                              Purchase Units - Communist
                                  Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Communist
                                  Battle in Tsingtai
                                      Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                      Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 elite
                                  Battle in Chiu-Chuan
                                      Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                                      Neutral defend with 3 infantry and 1 ruralproduction
                                      Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                      Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                      Casualties for Communist: 2 infantry
                                      Casualties for Neutral: 3 infantry
                                  Battle in Taiyuan
                                      Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                      Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                      Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                                      Casualties for Manchukwo: 1 light_artillery
                                  Battle in North Suiyuan
                                      Communist attack with 2 infantry and 1 propaganda
                                      Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                                      Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                                      Casualties for Manchukwo: 1 heavy_cavalry
                                  Battle in Liaocheng
                                      Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                                      Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                                      Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                                      Casualties for Communist: 4 propagandas
                                      Casualties for Japanese: 4 bombers and 2 fighters
                                  Battle in Yang-chow
                                      Communist attack with 6 guerillas
                                      Japanese defend with 2 fighters and 1 ruralproduction
                                      Communist win with 3 guerillas remaining. Battle score for attacker is 21
                                      Casualties for Communist: 3 guerillas
                                      Casualties for Japanese: 2 fighters
                                  Battle in Chengang
                                      Communist attack with 3 guerillas and 2 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                      Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                                      Casualties for Communist: 1 infantry
                                      Casualties for Japanese: 1 elite
                          
                              Non Combat Move - Communist
                                  10 guerillas moved from Liaocheng to Anyang
                                  1 conscript and 2 infantry moved from Puchow to Anyang
                                  1 guerilla moved from Nanyang to Changchih
                                  1 guerilla moved from Taiyuan to Changchih
                                  3 guerillas moved from Chengang to Changchih
                                  2 guerillas moved from Yang-chow to Hsuchow
                                  1 guerilla moved from Yang-chow to Hsuchow
                                  1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                                  1 infantry moved from Ordos Plateau to Yenan
                                  2 cavalrys moved from Fen-chow to Puchow
                                  1 guerilla moved from Tsingtai to Changchih
                          
                              Place Units - Communist
                                  1 conscript placed in Fen-chow
                                  1 conscript placed in Ordos Plateau
                                  3 conscripts placed in Yenan
                                  3 conscripts placed in Puchow
                                  3 guerillas placed in Weinan
                                  1 guerilla placed in Kuyuan
                                  3 propagandas placed in Ankang
                                  3 propagandas placed in Hanchung
                                  2 propagandas placed in Tsingyang
                          
                              Turn Complete - Communist
                                  Communist collect 40 PUs; end with 40 PUs
                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • wirkeyW Offline
                            wirkey Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Japanese round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 2
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 elite and 4 infantry placed in Hanoi
                                    2 infantry placed in Nanking
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 101 PUs; end with 101 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              wirkeyW 1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Lobby Moderators @redrum
                                last edited by

                                @redrum I knew I was missing something. Just move them all to Chiang Mai

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British round 2

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - British
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                                          1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                          2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                                  
                                      Purchase Units - British
                                          British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                                  
                                      Combat - British
                                          Battle in SZ 21 Strait of Malacca
                                              British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                              Neutral defend with 1 battleship
                                                  British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                                  Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                                  1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                              British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                                              Casualties for Neutral: 1 battleship
                                  
                                      Non Combat Move - British
                                          1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                                          5 infantry moved from Chittagong to Pathein
                                          1 light_artillery moved from Myitkyina to Taungoo
                                          1 infantry moved from Myitkyina to Lashio
                                          1 fighter moved from Lashio to SZ 21 Strait of Malacca
                                          1 infantry moved from Canton to Te-king
                                  
                                      Place Units - British
                                          3 heavy_artillerys placed in Rangoon
                                          2 infantry placed in Malaya-Singapore
                                  
                                      Turn Complete - British
                                          British collect 48 PUs; end with 50 PUs
                                          Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.67
                                  British : 0.50
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Lobby Moderators @redrum
                                    last edited by

                                    @redrum no need to post the UK turn 🙂

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 3

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                                              7 conscripts and 1 infantry moved from Te-king to Swatow
                                              5 conscripts and 4 infantry moved from Shiuchow to Swatow
                                              1 conscript moved from Kan to Swatow
                                              2 fighters moved from Siangtan to Swatow
                                              1 fighter moved from Tungting to Swatow
                                              1 conscript moved from Lungchow to Nanning
                                              3 conscripts moved from Szecheng to Nanning
                                              6 conscripts moved from Kweilin to Nanning
                                              1 conscript moved from Woochow to Nanning
                                              1 infantry moved from Weihaiwei to Weihsien
                                                    Nationalist take Weihsien from Japanese
                                              3 conscripts moved from Anyang to Liaocheng
                                              1 conscript moved from Anyang to Liaocheng
                                              3 conscripts and 1 elite moved from Changchih to Fen-chow
                                              3 conscripts moved from Poyang to Ningpo
                                              1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                                              2 conscripts moved from Hwanggang to Anking
                                              1 conscript moved from Hwanggang to Anking
                                              3 conscripts moved from Hwanggang to Luan
                                              2 conscripts moved from Juning to Luan
                                              1 infantry moved from Kweilin to Nanning
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                                              Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Swatow
                                                  Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                                  Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                                      Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                                      Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                                      3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                                      Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                                      Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                                      4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                                      Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                                      Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                                      3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                                      Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                                      Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                                      1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                                      Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                                      Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                                      3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                                      Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                                  Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                                  Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                                  Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                                              Battle in Nanning
                                                  Nationalist attack with 11 conscripts and 1 infantry
                                                  Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                                      Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                      Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                      1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                                      Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                                      Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                                      1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                                      Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                                      1 armour owned by the Japanese lost in Nanning
                                                  Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                                  Casualties for Nationalist: 4 conscripts
                                                  Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                                              Battle in Luan
                                                  Nationalist attack with 5 conscripts
                                                  Japanese defend with 2 elites and 1 ruralproduction
                                                      Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                                      Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                                      1 elite owned by the Japanese lost in Luan
                                                      Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist lost in Luan
                                                      Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist lost in Luan
                                                      Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                                      Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                                  Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                                  Casualties for Japanese: 2 elites
                                                  Casualties for Nationalist: 3 conscripts
                                              Battle in Ningpo
                                                  Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                                  Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                                      Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                                      1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                                      Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                                      Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                                      1 elite owned by the Japanese lost in Ningpo
                                                      Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Ningpo
                                                  Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 2 elites and 1 infantry
                                              Battle in Liaocheng
                                                  Nationalist attack with 4 conscripts
                                                  Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese lost in Liaocheng
                                                  Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                                  Casualties for Japanese: 1 heavy_artillery
                                              Battle in Fen-chow
                                                  Nationalist attack with 3 conscripts and 1 elite
                                                  Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                                      Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                                      1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                                      Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist lost in Fen-chow
                                                      Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                                      Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 conscript owned by the Nationalist lost in Fen-chow
                                                      Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                                      1 light_artillery owned by the Japanese lost in Fen-chow
                                                  Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                                  Casualties for Nationalist: 3 conscripts
                                                  Casualties for Japanese: 1 elite and 1 light_artillery
                                              Battle in Anking
                                                  Nationalist attack with 3 conscripts
                                                  Japanese defend with 1 elite and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                                      Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                                      Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                                      Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 elite owned by the Japanese lost in Anking
                                                  Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 elite
                                      
                                          Non Combat Move - Nationalist
                                              3 fighters moved from Swatow to Canton
                                              1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                                              1 conscript moved from Puel to Kunming
                                              2 conscripts moved from Poseh to Szecheng
                                              4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                                              3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                                              3 armour and 3 conscripts moved from Changsha to Hwangshi
                                              1 conscript moved from Changsha to Tungting
                                              1 train moved from Changsha to Kunming
                                              1 train moved from Canton to Changsha
                                              1 conscript moved from Juning to Fancheng
                                              3 conscripts moved from Luoyang to Nanyang
                                      
                                          Place Units - Nationalist
                                              3 armour and 3 heavy_artillerys placed in Canton
                                              2 armour and 2 heavy_artillerys placed in Changsha
                                              3 armour and 3 heavy_artillerys placed in Wuhan
                                              1 conscript placed in Weihaiwei
                                              3 conscripts placed in Changchih
                                              1 conscript placed in Anyang
                                              1 conscript placed in Luoyang
                                              1 conscript placed in Juning
                                              1 conscript placed in Hwanggang
                                              1 conscript placed in Poyang
                                              3 conscripts placed in Kan
                                              Nationalist undo move 11.
                                              1 conscript and 2 infantry placed in Fancheng
                                              3 conscripts placed in Nanyang
                                              3 conscripts placed in Ichang
                                              3 conscripts placed in Changteh
                                              3 conscripts placed in Tungting
                                              3 conscripts placed in Hwangshi
                                              3 conscripts placed in Pinghsiang
                                              3 conscripts placed in Kan
                                              3 conscripts placed in Shiuchow
                                              3 conscripts placed in Te-king
                                              3 conscripts placed in Woochow
                                              3 conscripts placed in Kweilin
                                              3 conscripts placed in Szecheng
                                              3 conscripts placed in Lungchow
                                              3 cavalrys placed in Chien-ning
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 117 PUs; end with 117 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Nationalist : -3.17
                                      Japanese : 0.00
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • wirkeyW Offline
                                        wirkey Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 light_artillery moved from So-ping to Fen-chow
                                                1 heavy_cavalry moved from Chahar to Fen-chow
                                                1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                                                2 infantry moved from Paoting to So-ping
                                                3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Fen-chow
                                                    Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                                    Nationalist defend with 1 elite and 1 ruralproduction
                                                        Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                                        Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                                        1 elite owned by the Nationalist lost in Fen-chow
                                                    Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                                    Casualties for Nationalist: 1 elite
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 19 PUs; end with 19 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Manchukwo : 0,17
                                        Nationalist : -0,33
                                        

                                        Savegame

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Lobby Moderators @wirkey
                                          last edited by

                                          @wirkey @redrum reminder

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Communist round 3

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Communist
                                                    1 propaganda moved from Ankang to Swatow
                                                          Communist take Swatow from Japanese
                                                    1 propaganda moved from Swatow to Foochow
                                                          Communist take Foochow from Japanese
                                                    1 propaganda moved from Foochow to Yang-chow
                                                          Communist take Shanghai from Japanese
                                                          Communist take Chin-kiang from Japanese
                                                          Communist take Huainan from Japanese
                                                          Communist take Yang-chow from Japanese
                                                    1 propaganda moved from Yang-chow to Shanghai
                                                    1 propaganda moved from Shanghai to Wuhu
                                                          Communist take Soochow from Japanese
                                                          Communist take Wuhu from Japanese
                                                    1 propaganda moved from Ankang to Tsinan
                                                          Communist take Techow from Japanese
                                                          Nationalist take Tsinan from Japanese
                                                    2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                                                    10 guerillas moved from Anyang to Taiyuan
                                                    2 cavalrys moved from Puchow to Taiyuan
                                                    3 propagandas moved from Hanchung to Taiyuan
                                                    1 propaganda moved from Ankang to Taiyuan
                                                    2 propagandas moved from Tsingyang to Puchow
                                                    2 propagandas moved from Puchow to Taiyuan
                                                    1 guerilla moved from Kuyuan to Ordos Plateau
                                                    3 conscripts moved from Yenan to Ordos Plateau
                                                    3 guerillas moved from Weinan to Fen-chow
                                                    1 infantry moved from Yenan to Ordos Plateau
                                                    1 infantry moved from Yenan to Fen-chow
                                                    2 infantry moved from Yenan to Fen-chow
                                                    1 propaganda moved from Tsinan to Taiyuan
                                                    1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                                    6 infantry moved from Yenan to Fen-chow
                                            
                                                Purchase Units - Communist
                                                    Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Communist
                                                    Battle in Ordos Plateau
                                                        Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                                        Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                                        Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                                        Casualties for Communist: 1 conscript
                                                        Casualties for Japanese: 2 light_artillerys
                                                    Battle in Fen-chow
                                                        Communist attack with 3 guerillas and 9 infantry
                                                        Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                        Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                                        Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                                    Battle in Taiyuan
                                                        Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                                        Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                                        Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                                        Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                                        Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                                            
                                                Non Combat Move - Communist
                                                    16 guerillas moved from Taiyuan to Changchih
                                                    1 conscript and 2 infantry moved from Anyang to Changchih
                                                    3 conscripts moved from Puchow to Changchih
                                                    3 guerillas moved from Fen-chow to Changchih
                                                    1 guerilla moved from Ordos Plateau to Puchow
                                            
                                                Place Units - Communist
                                                    3 conscripts placed in Puchow
                                                    3 conscripts placed in Chiu-Chuan
                                                    3 conscripts placed in Hehsi Corridor
                                                    3 propagandas placed in Ankang
                                                    3 propagandas placed in Hanchung
                                                    Communist undo move 5.
                                                    Communist undo move 4.
                                                    3 propagandas placed in Hanchung
                                                    3 propagandas placed in Kungchangfu
                                                    2 propagandas placed in Tsingyang
                                                    3 conscripts placed in Yenan
                                                    3 conscripts placed in Kuyuan
                                                    3 conscripts placed in Weinan
                                                    1 conscript placed in Ankang
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Communist from Ankang: 1 conscript
                                                    EDIT: Adding units owned by Communist to Swatow: 1 conscript
                                                    EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                                                    EDIT: Adding units owned by Communist to Foochow: 1 conscript
                                                    EDIT: Adding units owned by Communist to Soochow: 1 conscript
                                                    EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                                                    EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                                                    EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                                                    EDIT: Adding units owned by Communist to Huainan: 1 conscript
                                                    EDIT: Adding units owned by Communist to Techow: 1 conscript
                                                    EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                                                    EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                                    EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                                                    EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                                                    EDIT: Turning off Edit Mode
                                            
                                                Turn Complete - Communist
                                                    Communist collect 49 PUs; end with 49 PUs
                                                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                                                    Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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