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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Lobby Moderators
      last edited by

      TripleA Turn Summary: Thailand round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 1
      
          Place Units - Thailand
              4 thai_infantrys placed in Bangkok
              Thailand undo move 1.
              1 light_artillery and 3 thai_infantrys placed in Udon Thani
              2 thai_infantrys placed in Nakhon Sawan
      
          Turn Complete - Thailand
              Thailand collect 8 PUs; end with 8 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Lobby Moderators
        last edited by

        TripleA Turn Summary: Japanese round 1

        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

        Game History

        Round: 1
        
            Place Units - Japanese
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                2 elites and 2 infantry placed in Peking
                4 infantry placed in Port Arthur
                8 infantry placed in Formosa
                5 infantry placed in Korea
                5 infantry placed in Japan
                Japanese undo move 5.
                4 infantry placed in Shanghai
                1 infantry placed in Japan
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
        
            Turn Complete - Japanese
                Japanese collect 94 PUs; end with 94 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: British round 1

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 1
          
              Combat Move - British
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                  1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                  1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                  1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                  1 infantry moved from Chindwin to Myitkyina
                  1 light_artillery moved from Kohima to Myitkyina
                  3 infantry moved from Mandalay to Myitkyina
                  1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
          
              Purchase Units - British
                  British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - British
                  Battle in Myitkyina
                      British attack with 1 fighter, 4 infantry and 1 light_artillery
                      Neutral defend with 3 infantry
                      British loses 0 PUs for violating Myitkyinas neutrality.
                      British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                      Casualties for British: 3 infantry
                      Casualties for Neutral: 3 infantry
                  Battle in SZ 20 Indian Ocean
                      British attack with 1 battleship and 1 destroyer
                      Neutral defend with 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Neutral: 1 destroyer
                  Battle in SZ 18 Andaman Sea
                      British attack with 1 battleship and 1 destroyer
                      Neutral defend with 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Neutral: 1 destroyer
          
              Non Combat Move - British
                  1 fighter moved from Myitkyina to Lashio
                  1 infantry moved from Chittagong to Pathein
                  1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong
                  1 light_artillery moved from Chittagong to Pathein
                  1 commando moved from Chittagong to Pathein
                  1 train moved from Calcutta to Chittagong
                  2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean
                  2 infantry moved from Hong Kong to Canton
          
              Place Units - British
                  1 heavy_artillery and 2 infantry placed in Rangoon
                  3 infantry placed in Chittagong
          
              Turn Complete - British
                  British collect 48 PUs; end with 48 PUs
                  Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                  2 units repaired.
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Lobby Moderators @redrum
            last edited by

            @redrum still your turn...

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wirkey
              last edited by

              @wirkey Ah. Good call. Not used to the turn order 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Nationalist round 2

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 2
                
                    Combat Move - Nationalist
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        1 elite and 1 heavy_artillery moved from Ichow to Lungkow
                        1 elite and 1 light_artillery moved from Ichow to Hsuchow
                        7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
                        1 infantry moved from Changchih to Taiyuan
                              Nationalist take Taiyuan from Japanese
                        1 elite and 1 light_artillery moved from Changchih to Tsingtai
                        1 fighter moved from Hwanggang to Ningpo
                        1 conscript and 1 infantry moved from Poyang to Ningpo
                        1 conscript moved from Poyang to Ningpo
                        1 fighter moved from Luchow to Nanning
                        1 fighter moved from Tungting to Nanning
                        1 conscript moved from Lungchow to Nanning
                        1 heavy_artillery moved from Canton to Swatow
                        1 elite moved from Canton to West Kwangtung
                        1 conscript moved from Canton to Swatow
                        1 infantry moved from Canton to Swatow
                        1 conscript moved from Woochow to West Kwangtung
                        1 conscript moved from Te-king to West Kwangtung
                        3 conscripts moved from Szecheng to Nanning
                        2 conscripts moved from Kweilin to Nanning
                        1 elite moved from Hwanggang to Huangshan
                        1 conscript and 1 infantry moved from Hwanggang to Huangshan
                        4 conscripts moved from Kaifeng to Anyang
                        1 elite and 1 heavy_artillery moved from Luan to Huaipei
                        1 conscript moved from Kaifeng to Huaipei
                
                    Purchase Units - Nationalist
                        Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
                        Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Nationalist
                        Battle in Jih-Chao
                            Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                            Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                            Casualties for Japanese: 1 heavy_artillery
                        Battle in Huaipei
                            Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                            Japanese defend with 2 elites and 1 ruralproduction
                            Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                            Casualties for Nationalist: 1 conscript
                            Casualties for Japanese: 2 elites
                        Battle in Nanning
                            Nationalist attack with 6 conscripts and 2 fighters
                            Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                            Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                            Casualties for Nationalist: 3 conscripts
                            Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
                        Battle in Swatow
                            Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                            Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                            Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 elite and 1 mobile_infantry
                            Casualties for Nationalist: 1 conscript
                        Battle in Tsingtai
                            Nationalist attack with 1 elite and 1 light_artillery
                            Japanese defend with 1 elite and 1 ruralproduction
                            Japanese win with 1 elite remaining. Battle score for attacker is -9
                            Casualties for Nationalist: 1 elite and 1 light_artillery
                        Battle in Huangshan
                            Nationalist attack with 1 conscript, 1 elite and 1 infantry
                            Japanese defend with 1 elite and 1 ruralproduction
                            Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                        Battle in Ningpo
                            Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                            Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                            Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                            Casualties for Nationalist: 1 conscript
                        Battle in Hsuchow
                            Nationalist attack with 1 elite and 1 light_artillery
                            Japanese defend with 1 light_armour and 1 ruralproduction
                            Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 light_armour
                        Battle in Lungkow
                            Nationalist attack with 1 elite and 1 heavy_artillery
                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                            Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                            Casualties for Nationalist: 1 elite
                            Casualties for Japanese: 1 heavy_artillery
                        Battle in West Kwangtung
                            Nationalist attack with 2 conscripts and 1 elite
                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                            Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                            Casualties for Nationalist: 1 conscript
                            Casualties for Japanese: 1 heavy_artillery
                        Battle in Anyang
                            Nationalist attack with 4 conscripts
                            Japanese defend with 1 elite and 1 ruralproduction
                            Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                
                    Non Combat Move - Nationalist
                        2 fighters moved from Nanning to Siangtan
                        1 fighter moved from Ningpo to Tungting
                        3 conscripts and 1 infantry moved from Tuyun to Kweilin
                        2 conscripts and 1 infantry moved from Te-king to Shiuchow
                        2 infantry moved from Canton to Shiuchow
                        1 conscript and 1 infantry moved from Siangtan to Te-king
                        3 conscripts moved from Kweilin to Te-king
                        1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
                        3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
                        11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
                        1 infantry moved from Kan to Shiuchow
                        2 conscripts and 1 train moved from Chungking to Changsha
                        2 conscripts and 1 train moved from Kunming to Changsha
                        1 heavy_artillery and 1 infantry moved from Puel to Kunming
                        2 light_artillerys moved from Momein to Kunming
                        1 conscript moved from Momein to Puel
                        2 trains moved from Changsha to Kunming
                        1 train moved from Changsha to Chungking
                        1 train moved from Canton to Changsha
                        1 train moved from Wuhan to Changsha
                        1 train moved from Wuhan to Changsha
                        1 train moved from Changsha to Wuhan
                        1 train moved from Changsha to Canton
                
                    Place Units - Nationalist
                        1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
                        1 aaGun and 3 armour placed in Changsha
                        1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
                        1 conscript placed in Kaifeng
                        1 conscript placed in Luan
                        1 conscript placed in Anking
                        1 conscript placed in Yen-ping
                        1 conscript placed in Kan
                        1 conscript placed in Woochow
                        1 conscript placed in Lungchow
                        3 conscripts placed in Juning
                        3 conscripts placed in Hwanggang
                        3 conscripts placed in Poyang
                        3 conscripts placed in Shiuchow
                        3 conscripts placed in Te-king
                        3 conscripts placed in Kweilin
                        3 conscripts placed in Szecheng
                        3 conscripts placed in Luoyang
                        3 conscripts placed in Changchih
                        2 conscripts placed in Poseh
                        3 cavalrys placed in Hwangshi
                
                    Turn Complete - Nationalist
                        Nationalist collect 129 PUs; end with 129 PUs
                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Lobby Moderators
                  last edited by

                  TripleA Turn Summary: Manchukwo round 2

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                  Game History

                  Round: 2
                  
                      Combat Move - Manchukwo
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 heavy_cavalry moved from So-ping to Taiyuan
                          1 light_artillery moved from Chahar to Taiyuan
                          1 light_artillery moved from Chahar to So-ping
                          4 infantry moved from Chengteh to Chahar
                          1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
                          2 infantry moved from Tientsin to Paoting
                  
                      Purchase Units - Manchukwo
                          Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Manchukwo
                          Battle in Taiyuan
                              Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                              Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                                  Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                                  1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                              Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                              Casualties for Manchukwo: 1 heavy_cavalry
                              Casualties for Nationalist: 1 infantry
                  
                      Non Combat Move - Manchukwo
                  
                      Place Units - Manchukwo
                          3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
                  
                      Turn Complete - Manchukwo
                          Manchukwo collect 17 PUs; end with 17 PUs
                  

                  Combat Hit Differential Summary :

                  Manchukwo : 0,17
                  Nationalist : 0,67
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Communist round 2

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                    Game History

                    Round: 2
                    
                        Combat Move - Communist
                            1 guerilla moved from Luan to Yang-chow
                            5 guerillas moved from Kaifeng to Yang-chow
                            2 guerillas moved from Kaifeng to Liaocheng
                            1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                            1 guerilla moved from Yenan to Taiyuan
                            1 guerilla moved from Changchih to Chengang
                            1 light_artillery moved from Changchih to Liaocheng
                            2 propagandas moved from Puchow to Liaocheng
                            1 propaganda moved from Weinan to Liaocheng
                            1 propaganda moved from Yenan to Liaocheng
                            1 propaganda moved from Ankang to Liaocheng
                            1 guerilla moved from Changchih to Tsingtai
                            2 guerillas moved from Puchow to Liaocheng
                            6 guerillas moved from Changchih to Liaocheng
                            1 heavy_artillery moved from Fen-chow to Taiyuan
                            1 heavy_artillery moved from Changchih to Tsingtai
                            1 infantry moved from Changchih to Tsingtai
                            1 infantry moved from Fen-chow to Taiyuan
                            2 guerillas moved from Changchih to Chengang
                            2 infantry moved from Changchih to Chengang
                            2 infantry moved from Ordos Plateau to North Suiyuan
                            1 propaganda moved from Hanchung to North Suiyuan
                    
                        Purchase Units - Communist
                            Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Communist
                            Battle in Tsingtai
                                Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                Japanese defend with 1 elite and 1 ruralproduction
                                Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 elite
                            Battle in Chiu-Chuan
                                Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                                Neutral defend with 3 infantry and 1 ruralproduction
                                Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                Casualties for Communist: 2 infantry
                                Casualties for Neutral: 3 infantry
                            Battle in Taiyuan
                                Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                                Casualties for Manchukwo: 1 light_artillery
                            Battle in North Suiyuan
                                Communist attack with 2 infantry and 1 propaganda
                                Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                                Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                                Casualties for Manchukwo: 1 heavy_cavalry
                            Battle in Liaocheng
                                Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                                Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                                Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                                Casualties for Communist: 4 propagandas
                                Casualties for Japanese: 4 bombers and 2 fighters
                            Battle in Yang-chow
                                Communist attack with 6 guerillas
                                Japanese defend with 2 fighters and 1 ruralproduction
                                Communist win with 3 guerillas remaining. Battle score for attacker is 21
                                Casualties for Communist: 3 guerillas
                                Casualties for Japanese: 2 fighters
                            Battle in Chengang
                                Communist attack with 3 guerillas and 2 infantry
                                Japanese defend with 1 elite and 1 ruralproduction
                                Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                                Casualties for Communist: 1 infantry
                                Casualties for Japanese: 1 elite
                    
                        Non Combat Move - Communist
                            10 guerillas moved from Liaocheng to Anyang
                            1 conscript and 2 infantry moved from Puchow to Anyang
                            1 guerilla moved from Nanyang to Changchih
                            1 guerilla moved from Taiyuan to Changchih
                            3 guerillas moved from Chengang to Changchih
                            2 guerillas moved from Yang-chow to Hsuchow
                            1 guerilla moved from Yang-chow to Hsuchow
                            1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                            1 infantry moved from Ordos Plateau to Yenan
                            2 cavalrys moved from Fen-chow to Puchow
                            1 guerilla moved from Tsingtai to Changchih
                    
                        Place Units - Communist
                            1 conscript placed in Fen-chow
                            1 conscript placed in Ordos Plateau
                            3 conscripts placed in Yenan
                            3 conscripts placed in Puchow
                            3 guerillas placed in Weinan
                            1 guerilla placed in Kuyuan
                            3 propagandas placed in Ankang
                            3 propagandas placed in Hanchung
                            2 propagandas placed in Tsingyang
                    
                        Turn Complete - Communist
                            Communist collect 40 PUs; end with 40 PUs
                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Japanese round 2

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 2
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 elite and 4 infantry placed in Hanoi
                              2 infantry placed in Nanking
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 101 PUs; end with 101 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Lobby Moderators @redrum
                          last edited by

                          @redrum I knew I was missing something. Just move them all to Chiang Mai

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: British round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 2
                            
                                Combat Move - British
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                                    1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                    2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                            
                                Purchase Units - British
                                    British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                            
                                Combat - British
                                    Battle in SZ 21 Strait of Malacca
                                        British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                        Neutral defend with 1 battleship
                                            British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                            Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                            1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                        British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                                        Casualties for Neutral: 1 battleship
                            
                                Non Combat Move - British
                                    1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                                    5 infantry moved from Chittagong to Pathein
                                    1 light_artillery moved from Myitkyina to Taungoo
                                    1 infantry moved from Myitkyina to Lashio
                                    1 fighter moved from Lashio to SZ 21 Strait of Malacca
                                    1 infantry moved from Canton to Te-king
                            
                                Place Units - British
                                    3 heavy_artillerys placed in Rangoon
                                    2 infantry placed in Malaya-Singapore
                            
                                Turn Complete - British
                                    British collect 48 PUs; end with 50 PUs
                                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : -0.67
                            British : 0.50
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Lobby Moderators @redrum
                              last edited by

                              @redrum no need to post the UK turn 🙂

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Nationalist round 3

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                Game History

                                Round: 3
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                                        7 conscripts and 1 infantry moved from Te-king to Swatow
                                        5 conscripts and 4 infantry moved from Shiuchow to Swatow
                                        1 conscript moved from Kan to Swatow
                                        2 fighters moved from Siangtan to Swatow
                                        1 fighter moved from Tungting to Swatow
                                        1 conscript moved from Lungchow to Nanning
                                        3 conscripts moved from Szecheng to Nanning
                                        6 conscripts moved from Kweilin to Nanning
                                        1 conscript moved from Woochow to Nanning
                                        1 infantry moved from Weihaiwei to Weihsien
                                              Nationalist take Weihsien from Japanese
                                        3 conscripts moved from Anyang to Liaocheng
                                        1 conscript moved from Anyang to Liaocheng
                                        3 conscripts and 1 elite moved from Changchih to Fen-chow
                                        3 conscripts moved from Poyang to Ningpo
                                        1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                                        2 conscripts moved from Hwanggang to Anking
                                        1 conscript moved from Hwanggang to Anking
                                        3 conscripts moved from Hwanggang to Luan
                                        2 conscripts moved from Juning to Luan
                                        1 infantry moved from Kweilin to Nanning
                                
                                    Purchase Units - Nationalist
                                        Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                                        Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in Swatow
                                            Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                            Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                                Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                                Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                                3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                                Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                                Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                                4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                                Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                                Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                                3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                                Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                                Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                                1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                                Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                                Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                                3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                                Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                                Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                                1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                            Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                            Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                            Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                                        Battle in Nanning
                                            Nationalist attack with 11 conscripts and 1 infantry
                                            Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                                Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                                Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                                Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                                1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                                Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                                Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                                1 armour owned by the Japanese lost in Nanning
                                            Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                            Casualties for Nationalist: 4 conscripts
                                            Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                                        Battle in Luan
                                            Nationalist attack with 5 conscripts
                                            Japanese defend with 2 elites and 1 ruralproduction
                                                Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                                Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                                1 elite owned by the Japanese lost in Luan
                                                Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                                Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist lost in Luan
                                                Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                                Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                                Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist lost in Luan
                                                Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                                Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                            Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                            Casualties for Japanese: 2 elites
                                            Casualties for Nationalist: 3 conscripts
                                        Battle in Ningpo
                                            Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                            Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                                Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                                Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                                1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                                Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                                Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                                1 elite owned by the Japanese lost in Ningpo
                                                Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                                Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Ningpo
                                            Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 2 elites and 1 infantry
                                        Battle in Liaocheng
                                            Nationalist attack with 4 conscripts
                                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                                Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                                Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                                1 heavy_artillery owned by the Japanese lost in Liaocheng
                                            Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                            Casualties for Japanese: 1 heavy_artillery
                                        Battle in Fen-chow
                                            Nationalist attack with 3 conscripts and 1 elite
                                            Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                                Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                                Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                                Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist lost in Fen-chow
                                                Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                                Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                                1 conscript owned by the Nationalist lost in Fen-chow
                                                Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                                Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                                1 light_artillery owned by the Japanese lost in Fen-chow
                                            Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                            Casualties for Nationalist: 3 conscripts
                                            Casualties for Japanese: 1 elite and 1 light_artillery
                                        Battle in Anking
                                            Nationalist attack with 3 conscripts
                                            Japanese defend with 1 elite and 1 ruralproduction
                                                Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                                Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                                Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                                Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                                1 elite owned by the Japanese lost in Anking
                                            Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 elite
                                
                                    Non Combat Move - Nationalist
                                        3 fighters moved from Swatow to Canton
                                        1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                                        1 conscript moved from Puel to Kunming
                                        2 conscripts moved from Poseh to Szecheng
                                        4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                                        3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                                        3 armour and 3 conscripts moved from Changsha to Hwangshi
                                        1 conscript moved from Changsha to Tungting
                                        1 train moved from Changsha to Kunming
                                        1 train moved from Canton to Changsha
                                        1 conscript moved from Juning to Fancheng
                                        3 conscripts moved from Luoyang to Nanyang
                                
                                    Place Units - Nationalist
                                        3 armour and 3 heavy_artillerys placed in Canton
                                        2 armour and 2 heavy_artillerys placed in Changsha
                                        3 armour and 3 heavy_artillerys placed in Wuhan
                                        1 conscript placed in Weihaiwei
                                        3 conscripts placed in Changchih
                                        1 conscript placed in Anyang
                                        1 conscript placed in Luoyang
                                        1 conscript placed in Juning
                                        1 conscript placed in Hwanggang
                                        1 conscript placed in Poyang
                                        3 conscripts placed in Kan
                                        Nationalist undo move 11.
                                        1 conscript and 2 infantry placed in Fancheng
                                        3 conscripts placed in Nanyang
                                        3 conscripts placed in Ichang
                                        3 conscripts placed in Changteh
                                        3 conscripts placed in Tungting
                                        3 conscripts placed in Hwangshi
                                        3 conscripts placed in Pinghsiang
                                        3 conscripts placed in Kan
                                        3 conscripts placed in Shiuchow
                                        3 conscripts placed in Te-king
                                        3 conscripts placed in Woochow
                                        3 conscripts placed in Kweilin
                                        3 conscripts placed in Szecheng
                                        3 conscripts placed in Lungchow
                                        3 cavalrys placed in Chien-ning
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 117 PUs; end with 117 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : -3.17
                                Japanese : 0.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • wirkeyW Offline
                                  wirkey Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 3

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 light_artillery moved from So-ping to Fen-chow
                                          1 heavy_cavalry moved from Chahar to Fen-chow
                                          1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                                          2 infantry moved from Paoting to So-ping
                                          3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in Fen-chow
                                              Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                              Nationalist defend with 1 elite and 1 ruralproduction
                                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                                  Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 elite owned by the Nationalist lost in Fen-chow
                                              Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                              Casualties for Nationalist: 1 elite
                                  
                                      Non Combat Move - Manchukwo
                                  
                                      Place Units - Manchukwo
                                          2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 19 PUs; end with 19 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Manchukwo : 0,17
                                  Nationalist : -0,33
                                  

                                  Savegame

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                                  • wirkeyW Offline
                                    wirkey Lobby Moderators @wirkey
                                    last edited by

                                    @wirkey @redrum reminder

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Communist round 3

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Communist
                                              1 propaganda moved from Ankang to Swatow
                                                    Communist take Swatow from Japanese
                                              1 propaganda moved from Swatow to Foochow
                                                    Communist take Foochow from Japanese
                                              1 propaganda moved from Foochow to Yang-chow
                                                    Communist take Shanghai from Japanese
                                                    Communist take Chin-kiang from Japanese
                                                    Communist take Huainan from Japanese
                                                    Communist take Yang-chow from Japanese
                                              1 propaganda moved from Yang-chow to Shanghai
                                              1 propaganda moved from Shanghai to Wuhu
                                                    Communist take Soochow from Japanese
                                                    Communist take Wuhu from Japanese
                                              1 propaganda moved from Ankang to Tsinan
                                                    Communist take Techow from Japanese
                                                    Nationalist take Tsinan from Japanese
                                              2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                                              10 guerillas moved from Anyang to Taiyuan
                                              2 cavalrys moved from Puchow to Taiyuan
                                              3 propagandas moved from Hanchung to Taiyuan
                                              1 propaganda moved from Ankang to Taiyuan
                                              2 propagandas moved from Tsingyang to Puchow
                                              2 propagandas moved from Puchow to Taiyuan
                                              1 guerilla moved from Kuyuan to Ordos Plateau
                                              3 conscripts moved from Yenan to Ordos Plateau
                                              3 guerillas moved from Weinan to Fen-chow
                                              1 infantry moved from Yenan to Ordos Plateau
                                              1 infantry moved from Yenan to Fen-chow
                                              2 infantry moved from Yenan to Fen-chow
                                              1 propaganda moved from Tsinan to Taiyuan
                                              1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                              6 infantry moved from Yenan to Fen-chow
                                      
                                          Purchase Units - Communist
                                              Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Communist
                                              Battle in Ordos Plateau
                                                  Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                                  Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                                  Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                                  Casualties for Communist: 1 conscript
                                                  Casualties for Japanese: 2 light_artillerys
                                              Battle in Fen-chow
                                                  Communist attack with 3 guerillas and 9 infantry
                                                  Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                  Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                                  Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                              Battle in Taiyuan
                                                  Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                                  Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                                  Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                                  Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                                  Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                                      
                                          Non Combat Move - Communist
                                              16 guerillas moved from Taiyuan to Changchih
                                              1 conscript and 2 infantry moved from Anyang to Changchih
                                              3 conscripts moved from Puchow to Changchih
                                              3 guerillas moved from Fen-chow to Changchih
                                              1 guerilla moved from Ordos Plateau to Puchow
                                      
                                          Place Units - Communist
                                              3 conscripts placed in Puchow
                                              3 conscripts placed in Chiu-Chuan
                                              3 conscripts placed in Hehsi Corridor
                                              3 propagandas placed in Ankang
                                              3 propagandas placed in Hanchung
                                              Communist undo move 5.
                                              Communist undo move 4.
                                              3 propagandas placed in Hanchung
                                              3 propagandas placed in Kungchangfu
                                              2 propagandas placed in Tsingyang
                                              3 conscripts placed in Yenan
                                              3 conscripts placed in Kuyuan
                                              3 conscripts placed in Weinan
                                              1 conscript placed in Ankang
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Communist from Ankang: 1 conscript
                                              EDIT: Adding units owned by Communist to Swatow: 1 conscript
                                              EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                                              EDIT: Adding units owned by Communist to Foochow: 1 conscript
                                              EDIT: Adding units owned by Communist to Soochow: 1 conscript
                                              EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                                              EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                                              EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                                              EDIT: Adding units owned by Communist to Huainan: 1 conscript
                                              EDIT: Adding units owned by Communist to Techow: 1 conscript
                                              EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                                              EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                              EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                                              EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                                              EDIT: Turning off Edit Mode
                                      
                                          Turn Complete - Communist
                                              Communist collect 49 PUs; end with 49 PUs
                                              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                                              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: Japanese round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 3
                                        
                                            Place Units - Japanese
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                5 infantry placed in Hanoi
                                                2 elites and 6 infantry placed in Formosa
                                                4 infantry placed in Shanghai
                                                4 infantry placed in Nanking
                                                4 infantry placed in Tsinan
                                                4 infantry placed in Tsingtao
                                                4 infantry placed in Peking
                                                Japanese undo move 7.
                                                4 infantry placed in Peking
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 99 PUs; end with 99 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: British round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - British
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          
                                              Purchase Units - British
                                                  British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                          
                                              Non Combat Move - British
                                                  5 infantry moved from Pathein to Rangoon
                                                  1 light_artillery moved from Taungoo to Rangoon
                                                  1 infantry moved from Lashio to Kentung
                                                  1 infantry moved from Rangoon to Taungoo
                                                  1 infantry moved from Canton to Hong Kong
                                          
                                              Place Units - British
                                                  3 heavy_artillerys placed in Rangoon
                                                  3 infantry placed in Malaya-Singapore
                                          
                                              Turn Complete - British
                                                  British collect 48 PUs; end with 49 PUs
                                                  Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Nationalist round 4

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Nationalist
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                                                    Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                                                    Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                                                    Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                                    1 conscript moved from Changchih to Chengang
                                                          Nationalist take Chengang from Japanese
                                                    2 conscripts moved from Changchih to Tsingtai
                                                    1 fighter moved from Canton to SZ 9 Taiwan Strait
                                                    1 fighter moved from Canton to SZ 10 South China Sea
                                                    1 conscript moved from Kan to Amoy
                                                          Nationalist take Amoy from Japanese
                                                    3 conscripts moved from Lungchow to Nanning
                                                    5 conscripts moved from Szecheng to Nanning
                                                    1 conscript moved from Woochow to West Kwangtung
                                                          Nationalist take West Kwangtung from Japanese
                                                    1 conscript moved from Woochow to Nanning
                                                    6 conscripts moved from Hwangshi to Hwanggang
                                            
                                                Purchase Units - Nationalist
                                                    Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Nationalist
                                                    Battle in SZ 9 Taiwan Strait
                                                        Nationalist attack with 1 fighter
                                                        Japanese defend with 8 transports
                                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                                                        Casualties for Japanese: 8 transports
                                                    Battle in SZ 10 South China Sea
                                                        Nationalist attack with 1 fighter
                                                        Japanese defend with 6 transports
                                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                                                        Casualties for Japanese: 6 transports
                                                    Battle in Nanning
                                                        Nationalist attack with 9 conscripts
                                                        Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                                                        Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                                                        Casualties for Nationalist: 3 conscripts
                                                        Casualties for Japanese: 1 elite and 3 infantry
                                                    Battle in Tsingtai
                                                        Nationalist attack with 2 conscripts
                                                        Japanese defend with 1 elite and 1 ruralproduction
                                                        Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                                                        Casualties for Nationalist: 1 conscript
                                                        Casualties for Japanese: 1 elite
                                                    Battle in Hwanggang
                                                        Nationalist attack with 6 conscripts
                                                        Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                                        Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                                        Casualties for Nationalist: 2 conscripts
                                                        Casualties for Japanese: 1 elite and 1 light_armour
                                            
                                                Non Combat Move - Nationalist
                                                    6 conscripts moved from Nanyang to Fancheng
                                                    1 conscript moved from Luoyang to Nanyang
                                                    1 conscript moved from Juning to Fancheng
                                                    4 conscripts moved from Tungting to Fancheng
                                                    3 conscripts moved from Ichang to Fancheng
                                                    3 conscripts moved from Changteh to Fancheng
                                                    3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
                                                    2 armour and 2 heavy_artillerys moved from Changsha to Tungting
                                                    5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
                                                    4 cavalrys moved from Hwangshi to Tungting
                                                    3 cavalrys moved from Chien-ning to Tungting
                                                    6 light_artillerys moved from Hwangshi to Tungting
                                                    5 armour and 5 elites moved from Hwangshi to Tungting
                                                    25 elites and 11 infantry moved from Hwangshi to Fancheng
                                                    3 conscripts moved from Pinghsiang to Tungting
                                                    1 fighter moved from Canton to Tungting
                                                    1 fighter moved from SZ 9 Taiwan Strait to Swatow
                                                    1 fighter moved from SZ 10 South China Sea to Chien-ning
                                                    3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
                                                    1 conscript and 1 train moved from Kunming to Changsha
                                                    1 conscript moved from Woochow to Kweilin
                                                    3 conscripts moved from Te-king to Shiuchow
                                                    3 trains moved from Changsha to Canton
                                                    1 train moved from Changsha to Kweiyang
                                                    1 conscript moved from Kan to Nanchang
                                                    1 conscript moved from Kan to Pinghsiang
                                            
                                                Place Units - Nationalist
                                                    1 conscript placed in Kan
                                                    1 conscript placed in Hwangshi
                                                    1 conscript placed in Juning
                                                    1 conscript placed in Luoyang
                                                    3 armour and 3 heavy_artillerys placed in Canton
                                                    2 armour and 2 heavy_artillerys placed in Changsha
                                                    3 armour and 3 heavy_artillerys placed in Wuhan
                                                    3 conscripts placed in Lungchow
                                                    3 conscripts placed in Szecheng
                                                    3 conscripts placed in Kweilin
                                                    3 conscripts placed in Woochow
                                                    3 conscripts placed in Te-king
                                                    3 conscripts placed in Shiuchow
                                                    3 conscripts placed in Chenchow
                                                    3 conscripts placed in Chien-ning
                                                    3 conscripts placed in Pinghsiang
                                                    3 conscripts placed in Tungting
                                                    3 conscripts placed in Fancheng
                                                    3 conscripts placed in Nanyang
                                                    3 conscripts placed in Changchih
                                                    3 conscripts placed in Ichang
                                                    3 conscripts placed in Changteh
                                                    3 conscripts placed in Siangtan
                                                    1 cavalry and 1 conscript placed in Chih-Chiang
                                            
                                                Turn Complete - Nationalist
                                                    Nationalist collect 111 PUs; end with 111 PUs
                                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
                                                    Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
                                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
                                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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