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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Lobby Moderators
      last edited by

      TripleA Turn Summary: Manchukwo round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 2
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 heavy_cavalry moved from So-ping to Taiyuan
              1 light_artillery moved from Chahar to Taiyuan
              1 light_artillery moved from Chahar to So-ping
              4 infantry moved from Chengteh to Chahar
              1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
              2 infantry moved from Tientsin to Paoting
      
          Purchase Units - Manchukwo
              Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Manchukwo
              Battle in Taiyuan
                  Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                  Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                      Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                      Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                      1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                  Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                  Casualties for Manchukwo: 1 heavy_cavalry
                  Casualties for Nationalist: 1 infantry
      
          Non Combat Move - Manchukwo
      
          Place Units - Manchukwo
              3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Manchukwo : 0,17
      Nationalist : 0,67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Communist round 2

        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

        Game History

        Round: 2
        
            Combat Move - Communist
                1 guerilla moved from Luan to Yang-chow
                5 guerillas moved from Kaifeng to Yang-chow
                2 guerillas moved from Kaifeng to Liaocheng
                1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                1 guerilla moved from Yenan to Taiyuan
                1 guerilla moved from Changchih to Chengang
                1 light_artillery moved from Changchih to Liaocheng
                2 propagandas moved from Puchow to Liaocheng
                1 propaganda moved from Weinan to Liaocheng
                1 propaganda moved from Yenan to Liaocheng
                1 propaganda moved from Ankang to Liaocheng
                1 guerilla moved from Changchih to Tsingtai
                2 guerillas moved from Puchow to Liaocheng
                6 guerillas moved from Changchih to Liaocheng
                1 heavy_artillery moved from Fen-chow to Taiyuan
                1 heavy_artillery moved from Changchih to Tsingtai
                1 infantry moved from Changchih to Tsingtai
                1 infantry moved from Fen-chow to Taiyuan
                2 guerillas moved from Changchih to Chengang
                2 infantry moved from Changchih to Chengang
                2 infantry moved from Ordos Plateau to North Suiyuan
                1 propaganda moved from Hanchung to North Suiyuan
        
            Purchase Units - Communist
                Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Communist
                Battle in Tsingtai
                    Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                    Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 elite
                Battle in Chiu-Chuan
                    Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                    Neutral defend with 3 infantry and 1 ruralproduction
                    Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                    Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                    Casualties for Communist: 2 infantry
                    Casualties for Neutral: 3 infantry
                Battle in Taiyuan
                    Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                    Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                    Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Manchukwo: 1 light_artillery
                Battle in North Suiyuan
                    Communist attack with 2 infantry and 1 propaganda
                    Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                    Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                    Casualties for Manchukwo: 1 heavy_cavalry
                Battle in Liaocheng
                    Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                    Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                    Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                    Casualties for Communist: 4 propagandas
                    Casualties for Japanese: 4 bombers and 2 fighters
                Battle in Yang-chow
                    Communist attack with 6 guerillas
                    Japanese defend with 2 fighters and 1 ruralproduction
                    Communist win with 3 guerillas remaining. Battle score for attacker is 21
                    Casualties for Communist: 3 guerillas
                    Casualties for Japanese: 2 fighters
                Battle in Chengang
                    Communist attack with 3 guerillas and 2 infantry
                    Japanese defend with 1 elite and 1 ruralproduction
                    Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Communist: 1 infantry
                    Casualties for Japanese: 1 elite
        
            Non Combat Move - Communist
                10 guerillas moved from Liaocheng to Anyang
                1 conscript and 2 infantry moved from Puchow to Anyang
                1 guerilla moved from Nanyang to Changchih
                1 guerilla moved from Taiyuan to Changchih
                3 guerillas moved from Chengang to Changchih
                2 guerillas moved from Yang-chow to Hsuchow
                1 guerilla moved from Yang-chow to Hsuchow
                1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                1 infantry moved from Ordos Plateau to Yenan
                2 cavalrys moved from Fen-chow to Puchow
                1 guerilla moved from Tsingtai to Changchih
        
            Place Units - Communist
                1 conscript placed in Fen-chow
                1 conscript placed in Ordos Plateau
                3 conscripts placed in Yenan
                3 conscripts placed in Puchow
                3 guerillas placed in Weinan
                1 guerilla placed in Kuyuan
                3 propagandas placed in Ankang
                3 propagandas placed in Hanchung
                2 propagandas placed in Tsingyang
        
            Turn Complete - Communist
                Communist collect 40 PUs; end with 40 PUs
                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Lobby Moderators
          last edited by

          TripleA Turn Summary: Japanese round 2

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 2
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 elite and 4 infantry placed in Hanoi
                  2 infantry placed in Nanking
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 101 PUs; end with 101 PUs
          

          Combat Hit Differential Summary :

          Savegame

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators @redrum
              last edited by

              @redrum I knew I was missing something. Just move them all to Chiang Mai

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British round 2

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 2
                
                    Combat Move - British
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                        1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                        2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                
                    Purchase Units - British
                        British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                
                    Combat - British
                        Battle in SZ 21 Strait of Malacca
                            British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                            Neutral defend with 1 battleship
                                British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                            British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                            Casualties for Neutral: 1 battleship
                
                    Non Combat Move - British
                        1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                        5 infantry moved from Chittagong to Pathein
                        1 light_artillery moved from Myitkyina to Taungoo
                        1 infantry moved from Myitkyina to Lashio
                        1 fighter moved from Lashio to SZ 21 Strait of Malacca
                        1 infantry moved from Canton to Te-king
                
                    Place Units - British
                        3 heavy_artillerys placed in Rangoon
                        2 infantry placed in Malaya-Singapore
                
                    Turn Complete - British
                        British collect 48 PUs; end with 50 PUs
                        Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                

                Combat Hit Differential Summary :

                Neutral : -0.67
                British : 0.50
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Lobby Moderators @redrum
                  last edited by

                  @redrum no need to post the UK turn 🙂

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Nationalist round 3

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                    Game History

                    Round: 3
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                            7 conscripts and 1 infantry moved from Te-king to Swatow
                            5 conscripts and 4 infantry moved from Shiuchow to Swatow
                            1 conscript moved from Kan to Swatow
                            2 fighters moved from Siangtan to Swatow
                            1 fighter moved from Tungting to Swatow
                            1 conscript moved from Lungchow to Nanning
                            3 conscripts moved from Szecheng to Nanning
                            6 conscripts moved from Kweilin to Nanning
                            1 conscript moved from Woochow to Nanning
                            1 infantry moved from Weihaiwei to Weihsien
                                  Nationalist take Weihsien from Japanese
                            3 conscripts moved from Anyang to Liaocheng
                            1 conscript moved from Anyang to Liaocheng
                            3 conscripts and 1 elite moved from Changchih to Fen-chow
                            3 conscripts moved from Poyang to Ningpo
                            1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                            2 conscripts moved from Hwanggang to Anking
                            1 conscript moved from Hwanggang to Anking
                            3 conscripts moved from Hwanggang to Luan
                            2 conscripts moved from Juning to Luan
                            1 infantry moved from Kweilin to Nanning
                    
                        Purchase Units - Nationalist
                            Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                            Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Swatow
                                Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                    Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                    Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                    3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                    Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                    Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                    4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                    Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                    Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                    3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                    Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                    Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                    1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                    Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                    Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                    3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                    Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                    1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                            Battle in Nanning
                                Nationalist attack with 11 conscripts and 1 infantry
                                Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                    Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                    Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                    1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                    Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                    Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                    1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                    Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                    Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                    1 armour owned by the Japanese lost in Nanning
                                Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                Casualties for Nationalist: 4 conscripts
                                Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                            Battle in Luan
                                Nationalist attack with 5 conscripts
                                Japanese defend with 2 elites and 1 ruralproduction
                                    Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                    Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                    1 elite owned by the Japanese lost in Luan
                                    Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                    Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                    1 conscript owned by the Nationalist lost in Luan
                                    Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                    Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                    Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                    1 conscript owned by the Nationalist lost in Luan
                                    Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                Casualties for Japanese: 2 elites
                                Casualties for Nationalist: 3 conscripts
                            Battle in Ningpo
                                Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                    Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                    Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                    1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                    Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                    Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                    1 elite owned by the Japanese lost in Ningpo
                                    Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                    Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese lost in Ningpo
                                Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                Casualties for Nationalist: 1 conscript
                                Casualties for Japanese: 2 elites and 1 infantry
                            Battle in Liaocheng
                                Nationalist attack with 4 conscripts
                                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                    Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                    Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                    1 heavy_artillery owned by the Japanese lost in Liaocheng
                                Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                Casualties for Japanese: 1 heavy_artillery
                            Battle in Fen-chow
                                Nationalist attack with 3 conscripts and 1 elite
                                Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                    Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                    Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                    Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                    1 conscript owned by the Nationalist lost in Fen-chow
                                    Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                    1 conscript owned by the Nationalist lost in Fen-chow
                                    Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                    Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                    1 light_artillery owned by the Japanese lost in Fen-chow
                                Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                Casualties for Nationalist: 3 conscripts
                                Casualties for Japanese: 1 elite and 1 light_artillery
                            Battle in Anking
                                Nationalist attack with 3 conscripts
                                Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                    Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                    1 elite owned by the Japanese lost in Anking
                                Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                Casualties for Japanese: 1 elite
                    
                        Non Combat Move - Nationalist
                            3 fighters moved from Swatow to Canton
                            1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                            1 conscript moved from Puel to Kunming
                            2 conscripts moved from Poseh to Szecheng
                            4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                            3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                            3 armour and 3 conscripts moved from Changsha to Hwangshi
                            1 conscript moved from Changsha to Tungting
                            1 train moved from Changsha to Kunming
                            1 train moved from Canton to Changsha
                            1 conscript moved from Juning to Fancheng
                            3 conscripts moved from Luoyang to Nanyang
                    
                        Place Units - Nationalist
                            3 armour and 3 heavy_artillerys placed in Canton
                            2 armour and 2 heavy_artillerys placed in Changsha
                            3 armour and 3 heavy_artillerys placed in Wuhan
                            1 conscript placed in Weihaiwei
                            3 conscripts placed in Changchih
                            1 conscript placed in Anyang
                            1 conscript placed in Luoyang
                            1 conscript placed in Juning
                            1 conscript placed in Hwanggang
                            1 conscript placed in Poyang
                            3 conscripts placed in Kan
                            Nationalist undo move 11.
                            1 conscript and 2 infantry placed in Fancheng
                            3 conscripts placed in Nanyang
                            3 conscripts placed in Ichang
                            3 conscripts placed in Changteh
                            3 conscripts placed in Tungting
                            3 conscripts placed in Hwangshi
                            3 conscripts placed in Pinghsiang
                            3 conscripts placed in Kan
                            3 conscripts placed in Shiuchow
                            3 conscripts placed in Te-king
                            3 conscripts placed in Woochow
                            3 conscripts placed in Kweilin
                            3 conscripts placed in Szecheng
                            3 conscripts placed in Lungchow
                            3 cavalrys placed in Chien-ning
                    
                        Turn Complete - Nationalist
                            Nationalist collect 117 PUs; end with 117 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                    

                    Combat Hit Differential Summary :

                    Nationalist : -3.17
                    Japanese : 0.00
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • wirkeyW Offline
                      wirkey Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Manchukwo round 3

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 3
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 light_artillery moved from So-ping to Fen-chow
                              1 heavy_cavalry moved from Chahar to Fen-chow
                              1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                              2 infantry moved from Paoting to So-ping
                              3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                      
                          Purchase Units - Manchukwo
                              Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Manchukwo
                              Battle in Fen-chow
                                  Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                  Nationalist defend with 1 elite and 1 ruralproduction
                                      Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                      Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                      1 elite owned by the Nationalist lost in Fen-chow
                                  Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                  Casualties for Nationalist: 1 elite
                      
                          Non Combat Move - Manchukwo
                      
                          Place Units - Manchukwo
                              2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 19 PUs; end with 19 PUs
                      

                      Combat Hit Differential Summary :

                      Manchukwo : 0,17
                      Nationalist : -0,33
                      

                      Savegame

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                      • wirkeyW Offline
                        wirkey Lobby Moderators @wirkey
                        last edited by

                        @wirkey @redrum reminder

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Communist round 3

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 3
                          
                              Combat Move - Communist
                                  1 propaganda moved from Ankang to Swatow
                                        Communist take Swatow from Japanese
                                  1 propaganda moved from Swatow to Foochow
                                        Communist take Foochow from Japanese
                                  1 propaganda moved from Foochow to Yang-chow
                                        Communist take Shanghai from Japanese
                                        Communist take Chin-kiang from Japanese
                                        Communist take Huainan from Japanese
                                        Communist take Yang-chow from Japanese
                                  1 propaganda moved from Yang-chow to Shanghai
                                  1 propaganda moved from Shanghai to Wuhu
                                        Communist take Soochow from Japanese
                                        Communist take Wuhu from Japanese
                                  1 propaganda moved from Ankang to Tsinan
                                        Communist take Techow from Japanese
                                        Nationalist take Tsinan from Japanese
                                  2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                                  10 guerillas moved from Anyang to Taiyuan
                                  2 cavalrys moved from Puchow to Taiyuan
                                  3 propagandas moved from Hanchung to Taiyuan
                                  1 propaganda moved from Ankang to Taiyuan
                                  2 propagandas moved from Tsingyang to Puchow
                                  2 propagandas moved from Puchow to Taiyuan
                                  1 guerilla moved from Kuyuan to Ordos Plateau
                                  3 conscripts moved from Yenan to Ordos Plateau
                                  3 guerillas moved from Weinan to Fen-chow
                                  1 infantry moved from Yenan to Ordos Plateau
                                  1 infantry moved from Yenan to Fen-chow
                                  2 infantry moved from Yenan to Fen-chow
                                  1 propaganda moved from Tsinan to Taiyuan
                                  1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                  6 infantry moved from Yenan to Fen-chow
                          
                              Purchase Units - Communist
                                  Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Communist
                                  Battle in Ordos Plateau
                                      Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                      Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                      Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                      Casualties for Communist: 1 conscript
                                      Casualties for Japanese: 2 light_artillerys
                                  Battle in Fen-chow
                                      Communist attack with 3 guerillas and 9 infantry
                                      Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                      Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                      Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                  Battle in Taiyuan
                                      Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                      Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                      Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                      Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                      Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                          
                              Non Combat Move - Communist
                                  16 guerillas moved from Taiyuan to Changchih
                                  1 conscript and 2 infantry moved from Anyang to Changchih
                                  3 conscripts moved from Puchow to Changchih
                                  3 guerillas moved from Fen-chow to Changchih
                                  1 guerilla moved from Ordos Plateau to Puchow
                          
                              Place Units - Communist
                                  3 conscripts placed in Puchow
                                  3 conscripts placed in Chiu-Chuan
                                  3 conscripts placed in Hehsi Corridor
                                  3 propagandas placed in Ankang
                                  3 propagandas placed in Hanchung
                                  Communist undo move 5.
                                  Communist undo move 4.
                                  3 propagandas placed in Hanchung
                                  3 propagandas placed in Kungchangfu
                                  2 propagandas placed in Tsingyang
                                  3 conscripts placed in Yenan
                                  3 conscripts placed in Kuyuan
                                  3 conscripts placed in Weinan
                                  1 conscript placed in Ankang
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Communist from Ankang: 1 conscript
                                  EDIT: Adding units owned by Communist to Swatow: 1 conscript
                                  EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                                  EDIT: Adding units owned by Communist to Foochow: 1 conscript
                                  EDIT: Adding units owned by Communist to Soochow: 1 conscript
                                  EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                                  EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                                  EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                                  EDIT: Adding units owned by Communist to Huainan: 1 conscript
                                  EDIT: Adding units owned by Communist to Techow: 1 conscript
                                  EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                                  EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                  EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                                  EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                                  EDIT: Turning off Edit Mode
                          
                              Turn Complete - Communist
                                  Communist collect 49 PUs; end with 49 PUs
                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • wirkeyW Offline
                            wirkey Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Japanese round 3

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 3
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    5 infantry placed in Hanoi
                                    2 elites and 6 infantry placed in Formosa
                                    4 infantry placed in Shanghai
                                    4 infantry placed in Nanking
                                    4 infantry placed in Tsinan
                                    4 infantry placed in Tsingtao
                                    4 infantry placed in Peking
                                    Japanese undo move 7.
                                    4 infantry placed in Peking
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 99 PUs; end with 99 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British round 3

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                              Game History

                              Round: 3
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              
                                  Purchase Units - British
                                      British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                              
                                  Non Combat Move - British
                                      5 infantry moved from Pathein to Rangoon
                                      1 light_artillery moved from Taungoo to Rangoon
                                      1 infantry moved from Lashio to Kentung
                                      1 infantry moved from Rangoon to Taungoo
                                      1 infantry moved from Canton to Hong Kong
                              
                                  Place Units - British
                                      3 heavy_artillerys placed in Rangoon
                                      3 infantry placed in Malaya-Singapore
                              
                                  Turn Complete - British
                                      British collect 48 PUs; end with 49 PUs
                                      Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Nationalist round 4

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                Game History

                                Round: 4
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                                        Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                                        Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                                        Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                        1 conscript moved from Changchih to Chengang
                                              Nationalist take Chengang from Japanese
                                        2 conscripts moved from Changchih to Tsingtai
                                        1 fighter moved from Canton to SZ 9 Taiwan Strait
                                        1 fighter moved from Canton to SZ 10 South China Sea
                                        1 conscript moved from Kan to Amoy
                                              Nationalist take Amoy from Japanese
                                        3 conscripts moved from Lungchow to Nanning
                                        5 conscripts moved from Szecheng to Nanning
                                        1 conscript moved from Woochow to West Kwangtung
                                              Nationalist take West Kwangtung from Japanese
                                        1 conscript moved from Woochow to Nanning
                                        6 conscripts moved from Hwangshi to Hwanggang
                                
                                    Purchase Units - Nationalist
                                        Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in SZ 9 Taiwan Strait
                                            Nationalist attack with 1 fighter
                                            Japanese defend with 8 transports
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                                            Casualties for Japanese: 8 transports
                                        Battle in SZ 10 South China Sea
                                            Nationalist attack with 1 fighter
                                            Japanese defend with 6 transports
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                                            Casualties for Japanese: 6 transports
                                        Battle in Nanning
                                            Nationalist attack with 9 conscripts
                                            Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                                            Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                                            Casualties for Nationalist: 3 conscripts
                                            Casualties for Japanese: 1 elite and 3 infantry
                                        Battle in Tsingtai
                                            Nationalist attack with 2 conscripts
                                            Japanese defend with 1 elite and 1 ruralproduction
                                            Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 elite
                                        Battle in Hwanggang
                                            Nationalist attack with 6 conscripts
                                            Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                            Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                            Casualties for Nationalist: 2 conscripts
                                            Casualties for Japanese: 1 elite and 1 light_armour
                                
                                    Non Combat Move - Nationalist
                                        6 conscripts moved from Nanyang to Fancheng
                                        1 conscript moved from Luoyang to Nanyang
                                        1 conscript moved from Juning to Fancheng
                                        4 conscripts moved from Tungting to Fancheng
                                        3 conscripts moved from Ichang to Fancheng
                                        3 conscripts moved from Changteh to Fancheng
                                        3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
                                        2 armour and 2 heavy_artillerys moved from Changsha to Tungting
                                        5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
                                        4 cavalrys moved from Hwangshi to Tungting
                                        3 cavalrys moved from Chien-ning to Tungting
                                        6 light_artillerys moved from Hwangshi to Tungting
                                        5 armour and 5 elites moved from Hwangshi to Tungting
                                        25 elites and 11 infantry moved from Hwangshi to Fancheng
                                        3 conscripts moved from Pinghsiang to Tungting
                                        1 fighter moved from Canton to Tungting
                                        1 fighter moved from SZ 9 Taiwan Strait to Swatow
                                        1 fighter moved from SZ 10 South China Sea to Chien-ning
                                        3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
                                        1 conscript and 1 train moved from Kunming to Changsha
                                        1 conscript moved from Woochow to Kweilin
                                        3 conscripts moved from Te-king to Shiuchow
                                        3 trains moved from Changsha to Canton
                                        1 train moved from Changsha to Kweiyang
                                        1 conscript moved from Kan to Nanchang
                                        1 conscript moved from Kan to Pinghsiang
                                
                                    Place Units - Nationalist
                                        1 conscript placed in Kan
                                        1 conscript placed in Hwangshi
                                        1 conscript placed in Juning
                                        1 conscript placed in Luoyang
                                        3 armour and 3 heavy_artillerys placed in Canton
                                        2 armour and 2 heavy_artillerys placed in Changsha
                                        3 armour and 3 heavy_artillerys placed in Wuhan
                                        3 conscripts placed in Lungchow
                                        3 conscripts placed in Szecheng
                                        3 conscripts placed in Kweilin
                                        3 conscripts placed in Woochow
                                        3 conscripts placed in Te-king
                                        3 conscripts placed in Shiuchow
                                        3 conscripts placed in Chenchow
                                        3 conscripts placed in Chien-ning
                                        3 conscripts placed in Pinghsiang
                                        3 conscripts placed in Tungting
                                        3 conscripts placed in Fancheng
                                        3 conscripts placed in Nanyang
                                        3 conscripts placed in Changchih
                                        3 conscripts placed in Ichang
                                        3 conscripts placed in Changteh
                                        3 conscripts placed in Siangtan
                                        1 cavalry and 1 conscript placed in Chih-Chiang
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 111 PUs; end with 111 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
                                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
                                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • wirkeyW Offline
                                  wirkey Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 4

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow
                                          3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in Fen-chow
                                              Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry
                                              Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction
                                                  Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                                  Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                                  1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow
                                                  Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits
                                                  Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits
                                                  2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow
                                                  Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits
                                                  Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow
                                                  Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits
                                                  Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits
                                                  2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow
                                                  Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                                                  Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow
                                              1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping
                                              Communist win with 1 infantry remaining. Battle score for attacker is -9
                                              Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry
                                              Casualties for Communist: 3 conscripts and 8 infantry
                                  
                                      Non Combat Move - Manchukwo
                                          2 heavy_cavalrys moved from Mukden to Paoting
                                          1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                                  
                                      Place Units - Manchukwo
                                          3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 17 PUs; end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Communist : 1,83
                                  Manchukwo : -0,67
                                  

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Communist round 4

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Communist
                                            2 propagandas moved from Tsingyang to Anyang
                                            12 guerillas moved from Changchih to Anyang
                                    
                                        Purchase Units - Communist
                                            Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Battle in Anyang
                                                Communist attack with 12 guerillas and 2 propagandas
                                                Japanese defend with 2 elites and 1 ruralproduction
                                                Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6
                                                Casualties for Communist: 1 propaganda
                                                Casualties for Japanese: 2 elites
                                    
                                        Non Combat Move - Communist
                                            12 guerillas moved from Anyang to Taiyuan
                                            1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan
                                            1 infantry moved from Fen-chow to Taiyuan
                                            1 guerilla moved from Puchow to Taiyuan
                                            3 propagandas moved from Hanchung to Taiyuan
                                            3 propagandas moved from Kungchangfu to Taiyuan
                                            3 conscripts moved from Puchow to Changchih
                                            3 conscripts moved from Yenan to Puchow
                                            1 infantry moved from Ordos Plateau to Yenan
                                            3 conscripts moved from Kuyuan to Yenan
                                            1 light_artillery moved from Hehsi Corridor to Yenan
                                            1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan
                                    
                                        Place Units - Communist
                                            1 conscript placed in Ordos Plateau
                                            1 conscript placed in Fen-chow
                                            3 conscripts placed in Yenan
                                            3 conscripts placed in Puchow
                                            3 conscripts placed in Swatow
                                            3 conscripts placed in Kuyuan
                                            1 armour and 1 heavy_artillery placed in Weinan
                                            1 armour and 1 heavy_artillery placed in Tsingyang
                                            1 propaganda placed in Weinan
                                            1 propaganda placed in Tsingyang
                                            1 propaganda placed in Ankang
                                            1 propaganda placed in Hanchung
                                            1 propaganda placed in Chiu-Chuan
                                            1 propaganda placed in Kungchangfu
                                    
                                        Turn Complete - Communist
                                            Communist collect 38 PUs; end with 38 PUs
                                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                                            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • wirkeyW Offline
                                      wirkey Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Japanese round 4

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 4
                                      
                                          Place Units - Japanese
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              4 infantry placed in Port Arthur
                                              4 infantry placed in Peking
                                              4 infantry placed in Tsinan
                                              4 infantry placed in Tsingtao
                                              4 infantry placed in Nanking
                                              4 infantry placed in Shanghai
                                              5 infantry placed in Hanoi
                                              4 infantry placed in Formosa
                                              Japanese undo move 5.
                                              4 infantry placed in Formosa
                                              Japanese undo move 4.
                                              4 infantry placed in Nanking
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                      
                                          Turn Complete - Japanese
                                              Japanese collect 114 PUs; end with 114 PUs
                                              Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs
                                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
                                              Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: British round 4

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - British
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                2 infantry moved from Rangoon to Taungoo
                                                1 fighter moved from SZ 21 Strait of Malacca to Taungoo
                                                1 light_artillery moved from Rangoon to Taungoo
                                                1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra
                                        
                                            Purchase Units - British
                                                British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - British
                                                Battle in Taungoo
                                                    British attack with 1 fighter, 2 infantry and 1 light_artillery
                                                    Thailand defend with 1 light_artillery and 1 thai_infantry
                                                        British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits
                                                        Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                                                        1 thai_infantry owned by the Thailand lost in Taungoo
                                                        British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits
                                                        Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                                    British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                    Casualties for Thailand: 1 light_artillery and 1 thai_infantry
                                                    Casualties for British: 1 infantry
                                                Battle in Kra
                                                    British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery
                                                    Thailand defend with 1 ruralproduction and 1 thai_infantry
                                                        British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits
                                                        Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 thai_infantry owned by the Thailand lost in Kra
                                                    British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                    Casualties for Thailand: 1 thai_infantry
                                        
                                            Non Combat Move - British
                                                2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean
                                                1 fighter moved from Taungoo to Rangoon
                                        
                                            Place Units - British
                                                1 armour, 1 commando and 1 infantry placed in Rangoon
                                                1 armour and 1 heavy_artillery placed in Chittagong
                                        
                                            Turn Complete - British
                                                British collect 39 PUs; end with 39 PUs
                                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs
                                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs
                                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs
                                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British : 0.00
                                        Thailand : -0.33
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Nationalist round 5

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Nationalist
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  3 conscripts moved from Changchih to Anyang
                                                  4 conscripts moved from Nanyang to Juning
                                                  1 conscript moved from West Kwangtung to Hong Kong
                                                  3 conscripts moved from Te-king to Hong Kong
                                                  1 conscript moved from Shiuchow to Hong Kong
                                                  4 conscripts moved from Shiuchow to Swatow
                                                  4 conscripts moved from Shiuchow to Kan
                                                  3 conscripts moved from Fancheng to Hwangshi
                                                  1 fighter moved from Tungting to Hwangshi
                                                  3 conscripts moved from Fancheng to Hwanggang
                                                  1 fighter moved from Chien-ning to Hwanggang
                                          
                                              Purchase Units - Nationalist
                                                  Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Nationalist
                                                  Battle in Swatow
                                                      Nationalist attack with 4 conscripts
                                                      Japanese defend with 1 infantry and 1 ruralproduction
                                                      Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1
                                                      Casualties for Nationalist: 1 conscript
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Hong Kong
                                                      Nationalist attack with 5 conscripts
                                                      Japanese defend with 1 elite, 1 factory and 1 infantry
                                                      Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                                      Casualties for Nationalist: 1 conscript
                                                      Casualties for Japanese: 1 elite and 1 infantry
                                                  Battle in Juning
                                                      Nationalist attack with 4 conscripts
                                                      Japanese defend with 2 light_armours and 1 ruralproduction
                                                      Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8
                                                      Casualties for Japanese: 2 light_armours
                                                  Battle in Hwanggang
                                                      Nationalist attack with 3 conscripts and 1 fighter
                                                      Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                                      Nationalist win with 1 fighter remaining. Battle score for attacker is 2
                                                      Casualties for Nationalist: 3 conscripts
                                                      Casualties for Japanese: 1 elite and 1 light_armour
                                                  Battle in Hwangshi
                                                      Nationalist attack with 3 conscripts and 1 fighter
                                                      Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                      Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9
                                                      Casualties for Japanese: 1 elite and 1 light_artillery
                                                  Battle in Kan
                                                      Nationalist attack with 4 conscripts
                                                      Japanese defend with 2 light_armours and 1 ruralproduction
                                                      Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6
                                                      Casualties for Japanese: 2 light_armours
                                                      Casualties for Nationalist: 1 conscript
                                                  Battle in Anyang
                                                      Nationalist attack with 3 conscripts
                                                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                      Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3
                                                      Casualties for Nationalist: 1 conscript
                                                      Casualties for Japanese: 1 heavy_artillery
                                          
                                              Non Combat Move - Nationalist
                                                  6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting
                                                  2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting
                                                  3 conscripts moved from Chien-ning to Tungting
                                                  1 fighter moved from Hwangshi to Tungting
                                                  1 fighter moved from Hwanggang to Tungting
                                                  4 conscripts moved from Pinghsiang to Tungting
                                                  25 elites moved from Fancheng to Tungting
                                                  16 conscripts moved from Fancheng to Tungting
                                                  3 conscripts moved from Changteh to Tungting
                                                  3 conscripts moved from Ichang to Tungting
                                                  1 cavalry and 1 conscript moved from Chih-Chiang to Tungting
                                                  3 conscripts moved from Siangtan to Tungting
                                                  3 conscripts moved from Chenchow to Chien-ning
                                                  3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan
                                                  3 conscripts moved from Lungchow to Nanning
                                                  3 conscripts moved from Szecheng to Nanning
                                                  3 conscripts moved from Woochow to Nanning
                                                  5 conscripts moved from Kweilin to Nanning
                                                  2 conscripts moved from Kweilin to Siangtan
                                                  2 trains moved from Changsha to Canton
                                                  4 trains moved from Wuhan to Changsha
                                          
                                              Place Units - Nationalist
                                                  1 conscript placed in Pinghsiang
                                                  1 conscript placed in Nanyang
                                                  3 conscripts placed in Changchih
                                                  2 conscripts and 1 infantry placed in Fancheng
                                                  3 conscripts placed in Wu Tang Mountains
                                                  3 conscripts placed in Ichang
                                                  3 conscripts placed in Changteh
                                                  3 conscripts placed in Tungting
                                                  3 conscripts placed in Chien-ning
                                                  3 conscripts placed in Chenchow
                                                  3 conscripts placed in Shiuchow
                                                  3 conscripts placed in Te-king
                                                  3 conscripts placed in West Kwangtung
                                                  3 conscripts placed in Lungchow
                                                  3 conscripts placed in Woochow
                                                  3 conscripts placed in Kweilin
                                                  3 conscripts placed in Szecheng
                                                  3 conscripts placed in Chih-Chiang
                                                  3 cavalrys placed in Siangtan
                                                  6 heavy_artillerys placed in Wuhan
                                                  2 armour and 2 heavy_artillerys placed in Changsha
                                                  3 armour and 3 heavy_artillerys placed in Canton
                                                  3 cavalrys placed in Tuyun
                                                  3 cavalrys placed in Chenyuan
                                                  3 cavalrys placed in Fengdu
                                                  3 cavalrys placed in Pa-chung
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter
                                                  EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter
                                                  EDIT: Turning off Edit Mode
                                          
                                              Turn Complete - Nationalist
                                                  Nationalist collect 103 PUs; end with 103 PUs
                                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • wirkeyW Offline
                                            wirkey Lobby Moderators
                                            last edited by

                                            TripleA Turn Summary: Manchukwo round 5

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Manchukwo
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting
                                                    2 heavy_cavalrys moved from Paoting to Anyang
                                                    1 light_artillery and 2 light_infantrys moved from Chahar to Paoting
                                                    3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting
                                                    1 infantry moved from Mukden to Chengteh
                                            
                                                Purchase Units - Manchukwo
                                                    Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Manchukwo
                                                    Battle in Anyang
                                                        Manchukwo attack with 2 heavy_cavalrys
                                                        Nationalist defend with 2 conscripts and 1 ruralproduction
                                                            Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits
                                                            Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits
                                                            1 heavy_cavalry owned by the Manchukwo lost in Anyang
                                                            Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                            Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                            Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits
                                                            Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits
                                                            1 conscript owned by the Nationalist lost in Anyang
                                                            Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits
                                                            Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits
                                                            1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang
                                                        Nationalist win with no units remaining. Battle score for attacker is -4
                                                        Casualties for Manchukwo: 2 heavy_cavalrys
                                                        Casualties for Nationalist: 2 conscripts
                                            
                                                Non Combat Move - Manchukwo
                                            
                                                Place Units - Manchukwo
                                                    1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                                            
                                                Turn Complete - Manchukwo
                                                    Manchukwo collect 19 PUs; end with 19 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Manchukwo : 0,33
                                            Nationalist : 0,83
                                            

                                            Savegame

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