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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • wirkeyW Offline
      wirkey Lobby Moderators
      last edited by

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 2
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 elite and 4 infantry placed in Hanoi
              2 infantry placed in Nanking
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 101 PUs; end with 101 PUs
      

      Combat Hit Differential Summary :

      Savegame

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @wirkey
        last edited by

        @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Lobby Moderators @redrum
          last edited by

          @redrum I knew I was missing something. Just move them all to Chiang Mai

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: British round 2

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 2
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                    1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                    2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
            
                Purchase Units - British
                    British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in SZ 21 Strait of Malacca
                        British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                        Neutral defend with 1 battleship
                            British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                            Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                            1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                        British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                        Casualties for Neutral: 1 battleship
            
                Non Combat Move - British
                    1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                    5 infantry moved from Chittagong to Pathein
                    1 light_artillery moved from Myitkyina to Taungoo
                    1 infantry moved from Myitkyina to Lashio
                    1 fighter moved from Lashio to SZ 21 Strait of Malacca
                    1 infantry moved from Canton to Te-king
            
                Place Units - British
                    3 heavy_artillerys placed in Rangoon
                    2 infantry placed in Malaya-Singapore
            
                Turn Complete - British
                    British collect 48 PUs; end with 50 PUs
                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
            

            Combat Hit Differential Summary :

            Neutral : -0.67
            British : 0.50
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators @redrum
              last edited by

              @redrum no need to post the UK turn 🙂

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Nationalist round 3

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 3
                
                    Combat Move - Nationalist
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                        7 conscripts and 1 infantry moved from Te-king to Swatow
                        5 conscripts and 4 infantry moved from Shiuchow to Swatow
                        1 conscript moved from Kan to Swatow
                        2 fighters moved from Siangtan to Swatow
                        1 fighter moved from Tungting to Swatow
                        1 conscript moved from Lungchow to Nanning
                        3 conscripts moved from Szecheng to Nanning
                        6 conscripts moved from Kweilin to Nanning
                        1 conscript moved from Woochow to Nanning
                        1 infantry moved from Weihaiwei to Weihsien
                              Nationalist take Weihsien from Japanese
                        3 conscripts moved from Anyang to Liaocheng
                        1 conscript moved from Anyang to Liaocheng
                        3 conscripts and 1 elite moved from Changchih to Fen-chow
                        3 conscripts moved from Poyang to Ningpo
                        1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                        2 conscripts moved from Hwanggang to Anking
                        1 conscript moved from Hwanggang to Anking
                        3 conscripts moved from Hwanggang to Luan
                        2 conscripts moved from Juning to Luan
                        1 infantry moved from Kweilin to Nanning
                
                    Purchase Units - Nationalist
                        Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                        Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Nationalist
                        Battle in Swatow
                            Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                            Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                            Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                            Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                            Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                        Battle in Nanning
                            Nationalist attack with 11 conscripts and 1 infantry
                            Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                1 armour owned by the Japanese lost in Nanning
                            Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                            Casualties for Nationalist: 4 conscripts
                            Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                        Battle in Luan
                            Nationalist attack with 5 conscripts
                            Japanese defend with 2 elites and 1 ruralproduction
                                Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                1 elite owned by the Japanese lost in Luan
                                Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                1 conscript owned by the Nationalist lost in Luan
                                Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                1 conscript owned by the Nationalist lost in Luan
                                Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                            Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                            Casualties for Japanese: 2 elites
                            Casualties for Nationalist: 3 conscripts
                        Battle in Ningpo
                            Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                            Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                1 elite owned by the Japanese lost in Ningpo
                                Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Ningpo
                            Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                            Casualties for Nationalist: 1 conscript
                            Casualties for Japanese: 2 elites and 1 infantry
                        Battle in Liaocheng
                            Nationalist attack with 4 conscripts
                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                1 heavy_artillery owned by the Japanese lost in Liaocheng
                            Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                            Casualties for Japanese: 1 heavy_artillery
                        Battle in Fen-chow
                            Nationalist attack with 3 conscripts and 1 elite
                            Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                1 conscript owned by the Nationalist lost in Fen-chow
                                Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                1 conscript owned by the Nationalist lost in Fen-chow
                                Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                1 light_artillery owned by the Japanese lost in Fen-chow
                            Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                            Casualties for Nationalist: 3 conscripts
                            Casualties for Japanese: 1 elite and 1 light_artillery
                        Battle in Anking
                            Nationalist attack with 3 conscripts
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Anking
                            Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                
                    Non Combat Move - Nationalist
                        3 fighters moved from Swatow to Canton
                        1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                        1 conscript moved from Puel to Kunming
                        2 conscripts moved from Poseh to Szecheng
                        4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                        3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                        3 armour and 3 conscripts moved from Changsha to Hwangshi
                        1 conscript moved from Changsha to Tungting
                        1 train moved from Changsha to Kunming
                        1 train moved from Canton to Changsha
                        1 conscript moved from Juning to Fancheng
                        3 conscripts moved from Luoyang to Nanyang
                
                    Place Units - Nationalist
                        3 armour and 3 heavy_artillerys placed in Canton
                        2 armour and 2 heavy_artillerys placed in Changsha
                        3 armour and 3 heavy_artillerys placed in Wuhan
                        1 conscript placed in Weihaiwei
                        3 conscripts placed in Changchih
                        1 conscript placed in Anyang
                        1 conscript placed in Luoyang
                        1 conscript placed in Juning
                        1 conscript placed in Hwanggang
                        1 conscript placed in Poyang
                        3 conscripts placed in Kan
                        Nationalist undo move 11.
                        1 conscript and 2 infantry placed in Fancheng
                        3 conscripts placed in Nanyang
                        3 conscripts placed in Ichang
                        3 conscripts placed in Changteh
                        3 conscripts placed in Tungting
                        3 conscripts placed in Hwangshi
                        3 conscripts placed in Pinghsiang
                        3 conscripts placed in Kan
                        3 conscripts placed in Shiuchow
                        3 conscripts placed in Te-king
                        3 conscripts placed in Woochow
                        3 conscripts placed in Kweilin
                        3 conscripts placed in Szecheng
                        3 conscripts placed in Lungchow
                        3 cavalrys placed in Chien-ning
                
                    Turn Complete - Nationalist
                        Nationalist collect 117 PUs; end with 117 PUs
                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                

                Combat Hit Differential Summary :

                Nationalist : -3.17
                Japanese : 0.00
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Lobby Moderators
                  last edited by

                  TripleA Turn Summary: Manchukwo round 3

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                  Game History

                  Round: 3
                  
                      Combat Move - Manchukwo
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 light_artillery moved from So-ping to Fen-chow
                          1 heavy_cavalry moved from Chahar to Fen-chow
                          1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                          2 infantry moved from Paoting to So-ping
                          3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                  
                      Purchase Units - Manchukwo
                          Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Manchukwo
                          Battle in Fen-chow
                              Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                              Nationalist defend with 1 elite and 1 ruralproduction
                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                  Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                  1 elite owned by the Nationalist lost in Fen-chow
                              Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                              Casualties for Nationalist: 1 elite
                  
                      Non Combat Move - Manchukwo
                  
                      Place Units - Manchukwo
                          2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                  
                      Turn Complete - Manchukwo
                          Manchukwo collect 19 PUs; end with 19 PUs
                  

                  Combat Hit Differential Summary :

                  Manchukwo : 0,17
                  Nationalist : -0,33
                  

                  Savegame

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Lobby Moderators @wirkey
                    last edited by

                    @wirkey @redrum reminder

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Communist round 3

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 3
                      
                          Combat Move - Communist
                              1 propaganda moved from Ankang to Swatow
                                    Communist take Swatow from Japanese
                              1 propaganda moved from Swatow to Foochow
                                    Communist take Foochow from Japanese
                              1 propaganda moved from Foochow to Yang-chow
                                    Communist take Shanghai from Japanese
                                    Communist take Chin-kiang from Japanese
                                    Communist take Huainan from Japanese
                                    Communist take Yang-chow from Japanese
                              1 propaganda moved from Yang-chow to Shanghai
                              1 propaganda moved from Shanghai to Wuhu
                                    Communist take Soochow from Japanese
                                    Communist take Wuhu from Japanese
                              1 propaganda moved from Ankang to Tsinan
                                    Communist take Techow from Japanese
                                    Nationalist take Tsinan from Japanese
                              2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                              10 guerillas moved from Anyang to Taiyuan
                              2 cavalrys moved from Puchow to Taiyuan
                              3 propagandas moved from Hanchung to Taiyuan
                              1 propaganda moved from Ankang to Taiyuan
                              2 propagandas moved from Tsingyang to Puchow
                              2 propagandas moved from Puchow to Taiyuan
                              1 guerilla moved from Kuyuan to Ordos Plateau
                              3 conscripts moved from Yenan to Ordos Plateau
                              3 guerillas moved from Weinan to Fen-chow
                              1 infantry moved from Yenan to Ordos Plateau
                              1 infantry moved from Yenan to Fen-chow
                              2 infantry moved from Yenan to Fen-chow
                              1 propaganda moved from Tsinan to Taiyuan
                              1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                              6 infantry moved from Yenan to Fen-chow
                      
                          Purchase Units - Communist
                              Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Communist
                              Battle in Ordos Plateau
                                  Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                  Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                  Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                  Casualties for Communist: 1 conscript
                                  Casualties for Japanese: 2 light_artillerys
                              Battle in Fen-chow
                                  Communist attack with 3 guerillas and 9 infantry
                                  Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                  Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                  Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                              Battle in Taiyuan
                                  Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                  Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                  Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                  Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                  Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                      
                          Non Combat Move - Communist
                              16 guerillas moved from Taiyuan to Changchih
                              1 conscript and 2 infantry moved from Anyang to Changchih
                              3 conscripts moved from Puchow to Changchih
                              3 guerillas moved from Fen-chow to Changchih
                              1 guerilla moved from Ordos Plateau to Puchow
                      
                          Place Units - Communist
                              3 conscripts placed in Puchow
                              3 conscripts placed in Chiu-Chuan
                              3 conscripts placed in Hehsi Corridor
                              3 propagandas placed in Ankang
                              3 propagandas placed in Hanchung
                              Communist undo move 5.
                              Communist undo move 4.
                              3 propagandas placed in Hanchung
                              3 propagandas placed in Kungchangfu
                              2 propagandas placed in Tsingyang
                              3 conscripts placed in Yenan
                              3 conscripts placed in Kuyuan
                              3 conscripts placed in Weinan
                              1 conscript placed in Ankang
                              Turning on Edit Mode
                              EDIT: Removing units owned by Communist from Ankang: 1 conscript
                              EDIT: Adding units owned by Communist to Swatow: 1 conscript
                              EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                              EDIT: Adding units owned by Communist to Foochow: 1 conscript
                              EDIT: Adding units owned by Communist to Soochow: 1 conscript
                              EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                              EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                              EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                              EDIT: Adding units owned by Communist to Huainan: 1 conscript
                              EDIT: Adding units owned by Communist to Techow: 1 conscript
                              EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                              EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                              EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                              EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - Communist
                              Communist collect 49 PUs; end with 49 PUs
                              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • wirkeyW Offline
                        wirkey Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Japanese round 3

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                        Game History

                        Round: 3
                        
                            Place Units - Japanese
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                5 infantry placed in Hanoi
                                2 elites and 6 infantry placed in Formosa
                                4 infantry placed in Shanghai
                                4 infantry placed in Nanking
                                4 infantry placed in Tsinan
                                4 infantry placed in Tsingtao
                                4 infantry placed in Peking
                                Japanese undo move 7.
                                4 infantry placed in Peking
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                        
                            Turn Complete - Japanese
                                Japanese collect 99 PUs; end with 99 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: British round 3

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 3
                          
                              Combat Move - British
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          
                              Purchase Units - British
                                  British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                          
                              Non Combat Move - British
                                  5 infantry moved from Pathein to Rangoon
                                  1 light_artillery moved from Taungoo to Rangoon
                                  1 infantry moved from Lashio to Kentung
                                  1 infantry moved from Rangoon to Taungoo
                                  1 infantry moved from Canton to Hong Kong
                          
                              Place Units - British
                                  3 heavy_artillerys placed in Rangoon
                                  3 infantry placed in Malaya-Singapore
                          
                              Turn Complete - British
                                  British collect 48 PUs; end with 49 PUs
                                  Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Nationalist round 4

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 4
                            
                                Combat Move - Nationalist
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                                    Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                                    Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                                    Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                                    1 conscript moved from Changchih to Chengang
                                          Nationalist take Chengang from Japanese
                                    2 conscripts moved from Changchih to Tsingtai
                                    1 fighter moved from Canton to SZ 9 Taiwan Strait
                                    1 fighter moved from Canton to SZ 10 South China Sea
                                    1 conscript moved from Kan to Amoy
                                          Nationalist take Amoy from Japanese
                                    3 conscripts moved from Lungchow to Nanning
                                    5 conscripts moved from Szecheng to Nanning
                                    1 conscript moved from Woochow to West Kwangtung
                                          Nationalist take West Kwangtung from Japanese
                                    1 conscript moved from Woochow to Nanning
                                    6 conscripts moved from Hwangshi to Hwanggang
                            
                                Purchase Units - Nationalist
                                    Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Nationalist
                                    Battle in SZ 9 Taiwan Strait
                                        Nationalist attack with 1 fighter
                                        Japanese defend with 8 transports
                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                                        Casualties for Japanese: 8 transports
                                    Battle in SZ 10 South China Sea
                                        Nationalist attack with 1 fighter
                                        Japanese defend with 6 transports
                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                                        Casualties for Japanese: 6 transports
                                    Battle in Nanning
                                        Nationalist attack with 9 conscripts
                                        Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                                        Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                                        Casualties for Nationalist: 3 conscripts
                                        Casualties for Japanese: 1 elite and 3 infantry
                                    Battle in Tsingtai
                                        Nationalist attack with 2 conscripts
                                        Japanese defend with 1 elite and 1 ruralproduction
                                        Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                                        Casualties for Nationalist: 1 conscript
                                        Casualties for Japanese: 1 elite
                                    Battle in Hwanggang
                                        Nationalist attack with 6 conscripts
                                        Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                        Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                        Casualties for Nationalist: 2 conscripts
                                        Casualties for Japanese: 1 elite and 1 light_armour
                            
                                Non Combat Move - Nationalist
                                    6 conscripts moved from Nanyang to Fancheng
                                    1 conscript moved from Luoyang to Nanyang
                                    1 conscript moved from Juning to Fancheng
                                    4 conscripts moved from Tungting to Fancheng
                                    3 conscripts moved from Ichang to Fancheng
                                    3 conscripts moved from Changteh to Fancheng
                                    3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
                                    2 armour and 2 heavy_artillerys moved from Changsha to Tungting
                                    5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
                                    4 cavalrys moved from Hwangshi to Tungting
                                    3 cavalrys moved from Chien-ning to Tungting
                                    6 light_artillerys moved from Hwangshi to Tungting
                                    5 armour and 5 elites moved from Hwangshi to Tungting
                                    25 elites and 11 infantry moved from Hwangshi to Fancheng
                                    3 conscripts moved from Pinghsiang to Tungting
                                    1 fighter moved from Canton to Tungting
                                    1 fighter moved from SZ 9 Taiwan Strait to Swatow
                                    1 fighter moved from SZ 10 South China Sea to Chien-ning
                                    3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
                                    1 conscript and 1 train moved from Kunming to Changsha
                                    1 conscript moved from Woochow to Kweilin
                                    3 conscripts moved from Te-king to Shiuchow
                                    3 trains moved from Changsha to Canton
                                    1 train moved from Changsha to Kweiyang
                                    1 conscript moved from Kan to Nanchang
                                    1 conscript moved from Kan to Pinghsiang
                            
                                Place Units - Nationalist
                                    1 conscript placed in Kan
                                    1 conscript placed in Hwangshi
                                    1 conscript placed in Juning
                                    1 conscript placed in Luoyang
                                    3 armour and 3 heavy_artillerys placed in Canton
                                    2 armour and 2 heavy_artillerys placed in Changsha
                                    3 armour and 3 heavy_artillerys placed in Wuhan
                                    3 conscripts placed in Lungchow
                                    3 conscripts placed in Szecheng
                                    3 conscripts placed in Kweilin
                                    3 conscripts placed in Woochow
                                    3 conscripts placed in Te-king
                                    3 conscripts placed in Shiuchow
                                    3 conscripts placed in Chenchow
                                    3 conscripts placed in Chien-ning
                                    3 conscripts placed in Pinghsiang
                                    3 conscripts placed in Tungting
                                    3 conscripts placed in Fancheng
                                    3 conscripts placed in Nanyang
                                    3 conscripts placed in Changchih
                                    3 conscripts placed in Ichang
                                    3 conscripts placed in Changteh
                                    3 conscripts placed in Siangtan
                                    1 cavalry and 1 conscript placed in Chih-Chiang
                            
                                Turn Complete - Nationalist
                                    Nationalist collect 111 PUs; end with 111 PUs
                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
                                    Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • wirkeyW Offline
                              wirkey Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Manchukwo round 4

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                              Game History

                              Round: 4
                              
                                  Combat Move - Manchukwo
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow
                                      3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow
                              
                                  Purchase Units - Manchukwo
                                      Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Manchukwo
                                      Battle in Fen-chow
                                          Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry
                                          Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction
                                              Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                              Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                              1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow
                                              Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits
                                              Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits
                                              2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow
                                              Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits
                                              Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits
                                              1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow
                                              Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits
                                              Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits
                                              2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow
                                              Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                                              Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                                              1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow
                                          1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping
                                          Communist win with 1 infantry remaining. Battle score for attacker is -9
                                          Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry
                                          Casualties for Communist: 3 conscripts and 8 infantry
                              
                                  Non Combat Move - Manchukwo
                                      2 heavy_cavalrys moved from Mukden to Paoting
                                      1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                              
                                  Place Units - Manchukwo
                                      3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden
                              
                                  Turn Complete - Manchukwo
                                      Manchukwo collect 17 PUs; end with 17 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : 1,83
                              Manchukwo : -0,67
                              

                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Communist round 4

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                Game History

                                Round: 4
                                
                                    Combat Move - Communist
                                        2 propagandas moved from Tsingyang to Anyang
                                        12 guerillas moved from Changchih to Anyang
                                
                                    Purchase Units - Communist
                                        Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Communist
                                        Battle in Anyang
                                            Communist attack with 12 guerillas and 2 propagandas
                                            Japanese defend with 2 elites and 1 ruralproduction
                                            Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6
                                            Casualties for Communist: 1 propaganda
                                            Casualties for Japanese: 2 elites
                                
                                    Non Combat Move - Communist
                                        12 guerillas moved from Anyang to Taiyuan
                                        1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan
                                        1 infantry moved from Fen-chow to Taiyuan
                                        1 guerilla moved from Puchow to Taiyuan
                                        3 propagandas moved from Hanchung to Taiyuan
                                        3 propagandas moved from Kungchangfu to Taiyuan
                                        3 conscripts moved from Puchow to Changchih
                                        3 conscripts moved from Yenan to Puchow
                                        1 infantry moved from Ordos Plateau to Yenan
                                        3 conscripts moved from Kuyuan to Yenan
                                        1 light_artillery moved from Hehsi Corridor to Yenan
                                        1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan
                                
                                    Place Units - Communist
                                        1 conscript placed in Ordos Plateau
                                        1 conscript placed in Fen-chow
                                        3 conscripts placed in Yenan
                                        3 conscripts placed in Puchow
                                        3 conscripts placed in Swatow
                                        3 conscripts placed in Kuyuan
                                        1 armour and 1 heavy_artillery placed in Weinan
                                        1 armour and 1 heavy_artillery placed in Tsingyang
                                        1 propaganda placed in Weinan
                                        1 propaganda placed in Tsingyang
                                        1 propaganda placed in Ankang
                                        1 propaganda placed in Hanchung
                                        1 propaganda placed in Chiu-Chuan
                                        1 propaganda placed in Kungchangfu
                                
                                    Turn Complete - Communist
                                        Communist collect 38 PUs; end with 38 PUs
                                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                                        Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Japanese round 4

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 4
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          4 infantry placed in Port Arthur
                                          4 infantry placed in Peking
                                          4 infantry placed in Tsinan
                                          4 infantry placed in Tsingtao
                                          4 infantry placed in Nanking
                                          4 infantry placed in Shanghai
                                          5 infantry placed in Hanoi
                                          4 infantry placed in Formosa
                                          Japanese undo move 5.
                                          4 infantry placed in Formosa
                                          Japanese undo move 4.
                                          4 infantry placed in Nanking
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 114 PUs; end with 114 PUs
                                          Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
                                          Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: British round 4

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            2 infantry moved from Rangoon to Taungoo
                                            1 fighter moved from SZ 21 Strait of Malacca to Taungoo
                                            1 light_artillery moved from Rangoon to Taungoo
                                            1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra
                                    
                                        Purchase Units - British
                                            British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Taungoo
                                                British attack with 1 fighter, 2 infantry and 1 light_artillery
                                                Thailand defend with 1 light_artillery and 1 thai_infantry
                                                    British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits
                                                    Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                                                    1 thai_infantry owned by the Thailand lost in Taungoo
                                                    British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits
                                                    Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                                British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Thailand: 1 light_artillery and 1 thai_infantry
                                                Casualties for British: 1 infantry
                                            Battle in Kra
                                                British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery
                                                Thailand defend with 1 ruralproduction and 1 thai_infantry
                                                    British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits
                                                    Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 thai_infantry owned by the Thailand lost in Kra
                                                British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                Casualties for Thailand: 1 thai_infantry
                                    
                                        Non Combat Move - British
                                            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean
                                            1 fighter moved from Taungoo to Rangoon
                                    
                                        Place Units - British
                                            1 armour, 1 commando and 1 infantry placed in Rangoon
                                            1 armour and 1 heavy_artillery placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 39 PUs; end with 39 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : 0.00
                                    Thailand : -0.33
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 5

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              3 conscripts moved from Changchih to Anyang
                                              4 conscripts moved from Nanyang to Juning
                                              1 conscript moved from West Kwangtung to Hong Kong
                                              3 conscripts moved from Te-king to Hong Kong
                                              1 conscript moved from Shiuchow to Hong Kong
                                              4 conscripts moved from Shiuchow to Swatow
                                              4 conscripts moved from Shiuchow to Kan
                                              3 conscripts moved from Fancheng to Hwangshi
                                              1 fighter moved from Tungting to Hwangshi
                                              3 conscripts moved from Fancheng to Hwanggang
                                              1 fighter moved from Chien-ning to Hwanggang
                                      
                                          Purchase Units - Nationalist
                                              Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Swatow
                                                  Nationalist attack with 4 conscripts
                                                  Japanese defend with 1 infantry and 1 ruralproduction
                                                  Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 infantry
                                              Battle in Hong Kong
                                                  Nationalist attack with 5 conscripts
                                                  Japanese defend with 1 elite, 1 factory and 1 infantry
                                                  Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 elite and 1 infantry
                                              Battle in Juning
                                                  Nationalist attack with 4 conscripts
                                                  Japanese defend with 2 light_armours and 1 ruralproduction
                                                  Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8
                                                  Casualties for Japanese: 2 light_armours
                                              Battle in Hwanggang
                                                  Nationalist attack with 3 conscripts and 1 fighter
                                                  Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 2
                                                  Casualties for Nationalist: 3 conscripts
                                                  Casualties for Japanese: 1 elite and 1 light_armour
                                              Battle in Hwangshi
                                                  Nationalist attack with 3 conscripts and 1 fighter
                                                  Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                  Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9
                                                  Casualties for Japanese: 1 elite and 1 light_artillery
                                              Battle in Kan
                                                  Nationalist attack with 4 conscripts
                                                  Japanese defend with 2 light_armours and 1 ruralproduction
                                                  Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6
                                                  Casualties for Japanese: 2 light_armours
                                                  Casualties for Nationalist: 1 conscript
                                              Battle in Anyang
                                                  Nationalist attack with 3 conscripts
                                                  Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                  Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3
                                                  Casualties for Nationalist: 1 conscript
                                                  Casualties for Japanese: 1 heavy_artillery
                                      
                                          Non Combat Move - Nationalist
                                              6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting
                                              2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting
                                              3 conscripts moved from Chien-ning to Tungting
                                              1 fighter moved from Hwangshi to Tungting
                                              1 fighter moved from Hwanggang to Tungting
                                              4 conscripts moved from Pinghsiang to Tungting
                                              25 elites moved from Fancheng to Tungting
                                              16 conscripts moved from Fancheng to Tungting
                                              3 conscripts moved from Changteh to Tungting
                                              3 conscripts moved from Ichang to Tungting
                                              1 cavalry and 1 conscript moved from Chih-Chiang to Tungting
                                              3 conscripts moved from Siangtan to Tungting
                                              3 conscripts moved from Chenchow to Chien-ning
                                              3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan
                                              3 conscripts moved from Lungchow to Nanning
                                              3 conscripts moved from Szecheng to Nanning
                                              3 conscripts moved from Woochow to Nanning
                                              5 conscripts moved from Kweilin to Nanning
                                              2 conscripts moved from Kweilin to Siangtan
                                              2 trains moved from Changsha to Canton
                                              4 trains moved from Wuhan to Changsha
                                      
                                          Place Units - Nationalist
                                              1 conscript placed in Pinghsiang
                                              1 conscript placed in Nanyang
                                              3 conscripts placed in Changchih
                                              2 conscripts and 1 infantry placed in Fancheng
                                              3 conscripts placed in Wu Tang Mountains
                                              3 conscripts placed in Ichang
                                              3 conscripts placed in Changteh
                                              3 conscripts placed in Tungting
                                              3 conscripts placed in Chien-ning
                                              3 conscripts placed in Chenchow
                                              3 conscripts placed in Shiuchow
                                              3 conscripts placed in Te-king
                                              3 conscripts placed in West Kwangtung
                                              3 conscripts placed in Lungchow
                                              3 conscripts placed in Woochow
                                              3 conscripts placed in Kweilin
                                              3 conscripts placed in Szecheng
                                              3 conscripts placed in Chih-Chiang
                                              3 cavalrys placed in Siangtan
                                              6 heavy_artillerys placed in Wuhan
                                              2 armour and 2 heavy_artillerys placed in Changsha
                                              3 armour and 3 heavy_artillerys placed in Canton
                                              3 cavalrys placed in Tuyun
                                              3 cavalrys placed in Chenyuan
                                              3 cavalrys placed in Fengdu
                                              3 cavalrys placed in Pa-chung
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter
                                              EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter
                                              EDIT: Turning off Edit Mode
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 103 PUs; end with 103 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • wirkeyW Offline
                                        wirkey Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 5

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting
                                                2 heavy_cavalrys moved from Paoting to Anyang
                                                1 light_artillery and 2 light_infantrys moved from Chahar to Paoting
                                                3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting
                                                1 infantry moved from Mukden to Chengteh
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Anyang
                                                    Manchukwo attack with 2 heavy_cavalrys
                                                    Nationalist defend with 2 conscripts and 1 ruralproduction
                                                        Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits
                                                        Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo lost in Anyang
                                                        Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                        Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                        Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits
                                                        Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits
                                                        1 conscript owned by the Nationalist lost in Anyang
                                                        Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits
                                                        Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang
                                                    Nationalist win with no units remaining. Battle score for attacker is -4
                                                    Casualties for Manchukwo: 2 heavy_cavalrys
                                                    Casualties for Nationalist: 2 conscripts
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 19 PUs; end with 19 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Manchukwo : 0,33
                                        Nationalist : 0,83
                                        

                                        Savegame

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Communist round 5

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Communist
                                                  1 propaganda moved from Kungchangfu to Hwanggang
                                                        Communist take Hwanggang from Japanese
                                                  1 propaganda moved from Taiyuan to Chengang
                                                  1 propaganda moved from Taiyuan to Fen-chow
                                                  1 propaganda moved from Tsingyang to Ordos Plateau
                                                  2 propagandas moved from Taiyuan to So-ping
                                                  1 propaganda moved from Taiyuan to Tsingtai
                                                  1 conscript moved from Kuyuan to Ordos Plateau
                                                  2 conscripts, 1 heavy_artillery and 1 infantry moved from Kuyuan to Ordos Plateau
                                                  1 conscript moved from Yenan to Fen-chow
                                                  1 conscript moved from Taiyuan to Chengang
                                                  5 guerillas moved from Taiyuan to Chengang
                                                  5 conscripts moved from Yenan to Fen-chow
                                                  1 propaganda moved from Weinan to Tsingtai
                                                  1 conscript moved from Changchih to Tsingtai
                                                  5 guerillas moved from Taiyuan to Tsingtai
                                                  10 guerillas moved from Taiyuan to So-ping
                                                  1 conscript moved from Taiyuan to So-ping
                                          
                                              Purchase Units - Communist
                                                  Communist buy 1 armour, 14 conscripts, 1 heavy_artillery and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                                  Battle in Tsingtai
                                                      Communist attack with 1 conscript, 5 guerillas and 2 propagandas
                                                      Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                                                      Communist win, taking Tsingtai from Japanese with 1 conscript and 5 guerillas remaining. Battle score for attacker is 5
                                                      Casualties for Communist: 2 propagandas
                                                      Casualties for Japanese: 1 elite and 1 heavy_artillery
                                                  Battle in Ordos Plateau
                                                      Communist attack with 3 conscripts, 1 heavy_artillery, 1 infantry and 1 propaganda
                                                      Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry
                                                      Communist win, taking Ordos Plateau from Manchukwo with 3 conscripts, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 1
                                                      Casualties for Communist: 1 propaganda
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Fen-chow
                                                      Communist attack with 6 conscripts and 1 propaganda
                                                      Japanese defend with 1 infantry and 1 ruralproduction
                                                      Communist win, taking Fen-chow from Japanese with 6 conscripts and 1 propaganda remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in So-ping
                                                      Communist attack with 1 conscript, 10 guerillas and 2 propagandas
                                                      Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
                                                      Communist win, taking So-ping from Japanese with 1 conscript and 10 guerillas remaining. Battle score for attacker is 10
                                                      Casualties for Communist: 2 propagandas
                                                      Casualties for Japanese: 1 elite and 2 light_artillerys
                                                  Battle in Chengang
                                                      Communist attack with 1 conscript, 5 guerillas and 1 propaganda
                                                      Japanese defend with 1 infantry and 1 ruralproduction
                                                      Communist win, taking Chengang from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 3
                                                      Casualties for Japanese: 1 infantry
                                          
                                              Non Combat Move - Communist
                                                  1 conscript moved from Puchow to Anyang
                                                  5 conscripts moved from Puchow to Changchih
                                                  1 infantry moved from Yenan to Fen-chow
                                                  1 light_artillery moved from Yenan to Changchih
                                                  10 guerillas moved from So-ping to Changchih
                                                  5 guerillas moved from Chengang to Changchih
                                                  5 guerillas moved from Tsingtai to Changchih
                                                  1 aaGun moved from Taiyuan to Changchih
                                                  1 propaganda moved from Ankang to Taiyuan
                                                  1 propaganda moved from Hanchung to Taiyuan
                                                  1 armour and 1 heavy_artillery moved from Weinan to Changchih
                                                  1 armour and 1 heavy_artillery moved from Tsingyang to Fen-chow
                                                  2 infantry moved from Taiyuan to Changchih
                                                  2 conscripts moved from Changchih to Taiyuan
                                          
                                              Place Units - Communist
                                                  3 conscripts placed in Puchow
                                                  3 conscripts placed in Yenan
                                                  2 conscripts and 1 propaganda placed in Weinan
                                                  1 armour, 1 heavy_artillery and 1 propaganda placed in Kuyuan
                                                  2 conscripts placed in Tsingyang
                                                  2 conscripts placed in Ankang
                                                  2 conscripts placed in Hanchung
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts
                                                  EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
                                                  EDIT: Removing units owned by Communist from Ankang: 2 conscripts
                                                  EDIT: Adding units owned by Communist to Ordos Plateau: 3 conscripts
                                                  EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                                  EDIT: Turning off Edit Mode
                                                  1 propaganda placed in Hehsi Corridor
                                                  1 propaganda placed in Kungchangfu
                                                  1 propaganda placed in Hanchung
                                                  1 propaganda placed in Chiu-Chuan
                                          
                                              Turn Complete - Communist
                                                  Communist collect 40 PUs; end with 40 PUs
                                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • wirkeyW Offline
                                            wirkey Lobby Moderators
                                            last edited by

                                            TripleA Turn Summary: Japanese round 5

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 5
                                            
                                                Place Units - Japanese
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    2 elites and 3 infantry placed in Malaya-Singapore
                                                    5 infantry placed in Hanoi
                                                    8 infantry placed in Formosa
                                                    4 infantry placed in Nanchang
                                                    4 infantry placed in Peking
                                                    4 infantry placed in Tsinan
                                                    4 infantry placed in Shanghai
                                                    2 infantry placed in Nanking
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Japanese from SZ 5 Sea of Japan: 3 transports
                                                    EDIT: Adding units owned by Japanese to SZ 8 East China Sea: 3 transports
                                                    EDIT: Turning off Edit Mode
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 115 PUs; end with 115 PUs
                                                    Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 125 PUs
                                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 130 PUs
                                                    Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 135 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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