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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 2
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
              1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
              2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
      
          Purchase Units - British
              British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat - British
              Battle in SZ 21 Strait of Malacca
                  British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                  Neutral defend with 1 battleship
                      British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                      Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                  British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                  Casualties for Neutral: 1 battleship
      
          Non Combat Move - British
              1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
              5 infantry moved from Chittagong to Pathein
              1 light_artillery moved from Myitkyina to Taungoo
              1 infantry moved from Myitkyina to Lashio
              1 fighter moved from Lashio to SZ 21 Strait of Malacca
              1 infantry moved from Canton to Te-king
      
          Place Units - British
              3 heavy_artillerys placed in Rangoon
              2 infantry placed in Malaya-Singapore
      
          Turn Complete - British
              British collect 48 PUs; end with 50 PUs
              Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      British : 0.50
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      wirkeyW 1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Lobby Moderators @redrum
        last edited by

        @redrum no need to post the UK turn 🙂

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Nationalist round 3

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 3
          
              Combat Move - Nationalist
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                  7 conscripts and 1 infantry moved from Te-king to Swatow
                  5 conscripts and 4 infantry moved from Shiuchow to Swatow
                  1 conscript moved from Kan to Swatow
                  2 fighters moved from Siangtan to Swatow
                  1 fighter moved from Tungting to Swatow
                  1 conscript moved from Lungchow to Nanning
                  3 conscripts moved from Szecheng to Nanning
                  6 conscripts moved from Kweilin to Nanning
                  1 conscript moved from Woochow to Nanning
                  1 infantry moved from Weihaiwei to Weihsien
                        Nationalist take Weihsien from Japanese
                  3 conscripts moved from Anyang to Liaocheng
                  1 conscript moved from Anyang to Liaocheng
                  3 conscripts and 1 elite moved from Changchih to Fen-chow
                  3 conscripts moved from Poyang to Ningpo
                  1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                  2 conscripts moved from Hwanggang to Anking
                  1 conscript moved from Hwanggang to Anking
                  3 conscripts moved from Hwanggang to Luan
                  2 conscripts moved from Juning to Luan
                  1 infantry moved from Kweilin to Nanning
          
              Purchase Units - Nationalist
                  Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                  Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - Nationalist
                  Battle in Swatow
                      Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                      Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                          Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                          Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                          3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                          Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                          Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                          4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                          Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                          Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                          3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                          Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                          Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                          1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                          Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                          Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                          3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                          Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                          Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                          1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                      Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                      Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                      Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                  Battle in Nanning
                      Nationalist attack with 11 conscripts and 1 infantry
                      Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                          Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                          Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                          1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                          Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                          Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                          1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                          Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                          Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                          1 armour owned by the Japanese lost in Nanning
                      Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                      Casualties for Nationalist: 4 conscripts
                      Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                  Battle in Luan
                      Nationalist attack with 5 conscripts
                      Japanese defend with 2 elites and 1 ruralproduction
                          Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                          Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                          1 elite owned by the Japanese lost in Luan
                          Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                          Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                          1 conscript owned by the Nationalist lost in Luan
                          Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                          Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                          Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                          1 conscript owned by the Nationalist lost in Luan
                          Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                      Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                      Casualties for Japanese: 2 elites
                      Casualties for Nationalist: 3 conscripts
                  Battle in Ningpo
                      Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                      Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                          Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                          Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                          1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                          Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                          Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                          1 elite owned by the Japanese lost in Ningpo
                          Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                          Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Ningpo
                      Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                      Casualties for Nationalist: 1 conscript
                      Casualties for Japanese: 2 elites and 1 infantry
                  Battle in Liaocheng
                      Nationalist attack with 4 conscripts
                      Japanese defend with 1 heavy_artillery and 1 ruralproduction
                          Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                          Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                          Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                          1 heavy_artillery owned by the Japanese lost in Liaocheng
                      Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 heavy_artillery
                  Battle in Fen-chow
                      Nationalist attack with 3 conscripts and 1 elite
                      Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                          Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                          Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                          1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                          Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                          Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                          1 conscript owned by the Nationalist lost in Fen-chow
                          Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                          1 conscript owned by the Nationalist lost in Fen-chow
                          Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                          1 light_artillery owned by the Japanese lost in Fen-chow
                      Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                      Casualties for Nationalist: 3 conscripts
                      Casualties for Japanese: 1 elite and 1 light_artillery
                  Battle in Anking
                      Nationalist attack with 3 conscripts
                      Japanese defend with 1 elite and 1 ruralproduction
                          Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                          Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                          Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                          1 elite owned by the Japanese lost in Anking
                      Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 elite
          
              Non Combat Move - Nationalist
                  3 fighters moved from Swatow to Canton
                  1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                  1 conscript moved from Puel to Kunming
                  2 conscripts moved from Poseh to Szecheng
                  4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                  3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                  3 armour and 3 conscripts moved from Changsha to Hwangshi
                  1 conscript moved from Changsha to Tungting
                  1 train moved from Changsha to Kunming
                  1 train moved from Canton to Changsha
                  1 conscript moved from Juning to Fancheng
                  3 conscripts moved from Luoyang to Nanyang
          
              Place Units - Nationalist
                  3 armour and 3 heavy_artillerys placed in Canton
                  2 armour and 2 heavy_artillerys placed in Changsha
                  3 armour and 3 heavy_artillerys placed in Wuhan
                  1 conscript placed in Weihaiwei
                  3 conscripts placed in Changchih
                  1 conscript placed in Anyang
                  1 conscript placed in Luoyang
                  1 conscript placed in Juning
                  1 conscript placed in Hwanggang
                  1 conscript placed in Poyang
                  3 conscripts placed in Kan
                  Nationalist undo move 11.
                  1 conscript and 2 infantry placed in Fancheng
                  3 conscripts placed in Nanyang
                  3 conscripts placed in Ichang
                  3 conscripts placed in Changteh
                  3 conscripts placed in Tungting
                  3 conscripts placed in Hwangshi
                  3 conscripts placed in Pinghsiang
                  3 conscripts placed in Kan
                  3 conscripts placed in Shiuchow
                  3 conscripts placed in Te-king
                  3 conscripts placed in Woochow
                  3 conscripts placed in Kweilin
                  3 conscripts placed in Szecheng
                  3 conscripts placed in Lungchow
                  3 cavalrys placed in Chien-ning
          
              Turn Complete - Nationalist
                  Nationalist collect 117 PUs; end with 117 PUs
                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
          

          Combat Hit Differential Summary :

          Nationalist : -3.17
          Japanese : 0.00
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Lobby Moderators
            last edited by

            TripleA Turn Summary: Manchukwo round 3

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 3
            
                Combat Move - Manchukwo
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 light_artillery moved from So-ping to Fen-chow
                    1 heavy_cavalry moved from Chahar to Fen-chow
                    1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                    2 infantry moved from Paoting to So-ping
                    3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
            
                Purchase Units - Manchukwo
                    Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Manchukwo
                    Battle in Fen-chow
                        Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                        Nationalist defend with 1 elite and 1 ruralproduction
                            Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                            Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                            1 elite owned by the Nationalist lost in Fen-chow
                        Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                        Casualties for Nationalist: 1 elite
            
                Non Combat Move - Manchukwo
            
                Place Units - Manchukwo
                    2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
            
                Turn Complete - Manchukwo
                    Manchukwo collect 19 PUs; end with 19 PUs
            

            Combat Hit Differential Summary :

            Manchukwo : 0,17
            Nationalist : -0,33
            

            Savegame

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators @wirkey
              last edited by

              @wirkey @redrum reminder

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Communist round 3

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 3
                
                    Combat Move - Communist
                        1 propaganda moved from Ankang to Swatow
                              Communist take Swatow from Japanese
                        1 propaganda moved from Swatow to Foochow
                              Communist take Foochow from Japanese
                        1 propaganda moved from Foochow to Yang-chow
                              Communist take Shanghai from Japanese
                              Communist take Chin-kiang from Japanese
                              Communist take Huainan from Japanese
                              Communist take Yang-chow from Japanese
                        1 propaganda moved from Yang-chow to Shanghai
                        1 propaganda moved from Shanghai to Wuhu
                              Communist take Soochow from Japanese
                              Communist take Wuhu from Japanese
                        1 propaganda moved from Ankang to Tsinan
                              Communist take Techow from Japanese
                              Nationalist take Tsinan from Japanese
                        2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                        10 guerillas moved from Anyang to Taiyuan
                        2 cavalrys moved from Puchow to Taiyuan
                        3 propagandas moved from Hanchung to Taiyuan
                        1 propaganda moved from Ankang to Taiyuan
                        2 propagandas moved from Tsingyang to Puchow
                        2 propagandas moved from Puchow to Taiyuan
                        1 guerilla moved from Kuyuan to Ordos Plateau
                        3 conscripts moved from Yenan to Ordos Plateau
                        3 guerillas moved from Weinan to Fen-chow
                        1 infantry moved from Yenan to Ordos Plateau
                        1 infantry moved from Yenan to Fen-chow
                        2 infantry moved from Yenan to Fen-chow
                        1 propaganda moved from Tsinan to Taiyuan
                        1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                        6 infantry moved from Yenan to Fen-chow
                
                    Purchase Units - Communist
                        Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Communist
                        Battle in Ordos Plateau
                            Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                            Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                            Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                            Casualties for Communist: 1 conscript
                            Casualties for Japanese: 2 light_artillerys
                        Battle in Fen-chow
                            Communist attack with 3 guerillas and 9 infantry
                            Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                            Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                            Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                        Battle in Taiyuan
                            Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                            Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                            Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                            Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                            Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                
                    Non Combat Move - Communist
                        16 guerillas moved from Taiyuan to Changchih
                        1 conscript and 2 infantry moved from Anyang to Changchih
                        3 conscripts moved from Puchow to Changchih
                        3 guerillas moved from Fen-chow to Changchih
                        1 guerilla moved from Ordos Plateau to Puchow
                
                    Place Units - Communist
                        3 conscripts placed in Puchow
                        3 conscripts placed in Chiu-Chuan
                        3 conscripts placed in Hehsi Corridor
                        3 propagandas placed in Ankang
                        3 propagandas placed in Hanchung
                        Communist undo move 5.
                        Communist undo move 4.
                        3 propagandas placed in Hanchung
                        3 propagandas placed in Kungchangfu
                        2 propagandas placed in Tsingyang
                        3 conscripts placed in Yenan
                        3 conscripts placed in Kuyuan
                        3 conscripts placed in Weinan
                        1 conscript placed in Ankang
                        Turning on Edit Mode
                        EDIT: Removing units owned by Communist from Ankang: 1 conscript
                        EDIT: Adding units owned by Communist to Swatow: 1 conscript
                        EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                        EDIT: Adding units owned by Communist to Foochow: 1 conscript
                        EDIT: Adding units owned by Communist to Soochow: 1 conscript
                        EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                        EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                        EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                        EDIT: Adding units owned by Communist to Huainan: 1 conscript
                        EDIT: Adding units owned by Communist to Techow: 1 conscript
                        EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                        EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                        EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                        EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - Communist
                        Communist collect 49 PUs; end with 49 PUs
                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                        Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • wirkeyW Offline
                  wirkey Lobby Moderators
                  last edited by

                  TripleA Turn Summary: Japanese round 3

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                  Game History

                  Round: 3
                  
                      Place Units - Japanese
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          5 infantry placed in Hanoi
                          2 elites and 6 infantry placed in Formosa
                          4 infantry placed in Shanghai
                          4 infantry placed in Nanking
                          4 infantry placed in Tsinan
                          4 infantry placed in Tsingtao
                          4 infantry placed in Peking
                          Japanese undo move 7.
                          4 infantry placed in Peking
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                  
                      Turn Complete - Japanese
                          Japanese collect 99 PUs; end with 99 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: British round 3

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                    Game History

                    Round: 3
                    
                        Combat Move - British
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    
                        Purchase Units - British
                            British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                    
                        Non Combat Move - British
                            5 infantry moved from Pathein to Rangoon
                            1 light_artillery moved from Taungoo to Rangoon
                            1 infantry moved from Lashio to Kentung
                            1 infantry moved from Rangoon to Taungoo
                            1 infantry moved from Canton to Hong Kong
                    
                        Place Units - British
                            3 heavy_artillerys placed in Rangoon
                            3 infantry placed in Malaya-Singapore
                    
                        Turn Complete - British
                            British collect 48 PUs; end with 49 PUs
                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Nationalist round 4

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 4
                      
                          Combat Move - Nationalist
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                              Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                              Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                              Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                              1 conscript moved from Changchih to Chengang
                                    Nationalist take Chengang from Japanese
                              2 conscripts moved from Changchih to Tsingtai
                              1 fighter moved from Canton to SZ 9 Taiwan Strait
                              1 fighter moved from Canton to SZ 10 South China Sea
                              1 conscript moved from Kan to Amoy
                                    Nationalist take Amoy from Japanese
                              3 conscripts moved from Lungchow to Nanning
                              5 conscripts moved from Szecheng to Nanning
                              1 conscript moved from Woochow to West Kwangtung
                                    Nationalist take West Kwangtung from Japanese
                              1 conscript moved from Woochow to Nanning
                              6 conscripts moved from Hwangshi to Hwanggang
                      
                          Purchase Units - Nationalist
                              Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Nationalist
                              Battle in SZ 9 Taiwan Strait
                                  Nationalist attack with 1 fighter
                                  Japanese defend with 8 transports
                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                                  Casualties for Japanese: 8 transports
                              Battle in SZ 10 South China Sea
                                  Nationalist attack with 1 fighter
                                  Japanese defend with 6 transports
                                  Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                                  Casualties for Japanese: 6 transports
                              Battle in Nanning
                                  Nationalist attack with 9 conscripts
                                  Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                                  Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                                  Casualties for Nationalist: 3 conscripts
                                  Casualties for Japanese: 1 elite and 3 infantry
                              Battle in Tsingtai
                                  Nationalist attack with 2 conscripts
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                                  Casualties for Nationalist: 1 conscript
                                  Casualties for Japanese: 1 elite
                              Battle in Hwanggang
                                  Nationalist attack with 6 conscripts
                                  Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                  Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                  Casualties for Nationalist: 2 conscripts
                                  Casualties for Japanese: 1 elite and 1 light_armour
                      
                          Non Combat Move - Nationalist
                              6 conscripts moved from Nanyang to Fancheng
                              1 conscript moved from Luoyang to Nanyang
                              1 conscript moved from Juning to Fancheng
                              4 conscripts moved from Tungting to Fancheng
                              3 conscripts moved from Ichang to Fancheng
                              3 conscripts moved from Changteh to Fancheng
                              3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
                              2 armour and 2 heavy_artillerys moved from Changsha to Tungting
                              5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
                              4 cavalrys moved from Hwangshi to Tungting
                              3 cavalrys moved from Chien-ning to Tungting
                              6 light_artillerys moved from Hwangshi to Tungting
                              5 armour and 5 elites moved from Hwangshi to Tungting
                              25 elites and 11 infantry moved from Hwangshi to Fancheng
                              3 conscripts moved from Pinghsiang to Tungting
                              1 fighter moved from Canton to Tungting
                              1 fighter moved from SZ 9 Taiwan Strait to Swatow
                              1 fighter moved from SZ 10 South China Sea to Chien-ning
                              3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
                              1 conscript and 1 train moved from Kunming to Changsha
                              1 conscript moved from Woochow to Kweilin
                              3 conscripts moved from Te-king to Shiuchow
                              3 trains moved from Changsha to Canton
                              1 train moved from Changsha to Kweiyang
                              1 conscript moved from Kan to Nanchang
                              1 conscript moved from Kan to Pinghsiang
                      
                          Place Units - Nationalist
                              1 conscript placed in Kan
                              1 conscript placed in Hwangshi
                              1 conscript placed in Juning
                              1 conscript placed in Luoyang
                              3 armour and 3 heavy_artillerys placed in Canton
                              2 armour and 2 heavy_artillerys placed in Changsha
                              3 armour and 3 heavy_artillerys placed in Wuhan
                              3 conscripts placed in Lungchow
                              3 conscripts placed in Szecheng
                              3 conscripts placed in Kweilin
                              3 conscripts placed in Woochow
                              3 conscripts placed in Te-king
                              3 conscripts placed in Shiuchow
                              3 conscripts placed in Chenchow
                              3 conscripts placed in Chien-ning
                              3 conscripts placed in Pinghsiang
                              3 conscripts placed in Tungting
                              3 conscripts placed in Fancheng
                              3 conscripts placed in Nanyang
                              3 conscripts placed in Changchih
                              3 conscripts placed in Ichang
                              3 conscripts placed in Changteh
                              3 conscripts placed in Siangtan
                              1 cavalry and 1 conscript placed in Chih-Chiang
                      
                          Turn Complete - Nationalist
                              Nationalist collect 111 PUs; end with 111 PUs
                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
                              Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • wirkeyW Offline
                        wirkey Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Manchukwo round 4

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                        Game History

                        Round: 4
                        
                            Combat Move - Manchukwo
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow
                                3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow
                        
                            Purchase Units - Manchukwo
                                Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Manchukwo
                                Battle in Fen-chow
                                    Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry
                                    Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction
                                        Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                        Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                                        1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow
                                        Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits
                                        Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits
                                        2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow
                                        Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits
                                        Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits
                                        1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow
                                        Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits
                                        Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits
                                        2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow
                                        Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                                        Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                                        1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow
                                    1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping
                                    Communist win with 1 infantry remaining. Battle score for attacker is -9
                                    Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry
                                    Casualties for Communist: 3 conscripts and 8 infantry
                        
                            Non Combat Move - Manchukwo
                                2 heavy_cavalrys moved from Mukden to Paoting
                                1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                        
                            Place Units - Manchukwo
                                3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden
                        
                            Turn Complete - Manchukwo
                                Manchukwo collect 17 PUs; end with 17 PUs
                        

                        Combat Hit Differential Summary :

                        Communist : 1,83
                        Manchukwo : -0,67
                        

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Communist round 4

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 4
                          
                              Combat Move - Communist
                                  2 propagandas moved from Tsingyang to Anyang
                                  12 guerillas moved from Changchih to Anyang
                          
                              Purchase Units - Communist
                                  Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Communist
                                  Battle in Anyang
                                      Communist attack with 12 guerillas and 2 propagandas
                                      Japanese defend with 2 elites and 1 ruralproduction
                                      Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6
                                      Casualties for Communist: 1 propaganda
                                      Casualties for Japanese: 2 elites
                          
                              Non Combat Move - Communist
                                  12 guerillas moved from Anyang to Taiyuan
                                  1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan
                                  1 infantry moved from Fen-chow to Taiyuan
                                  1 guerilla moved from Puchow to Taiyuan
                                  3 propagandas moved from Hanchung to Taiyuan
                                  3 propagandas moved from Kungchangfu to Taiyuan
                                  3 conscripts moved from Puchow to Changchih
                                  3 conscripts moved from Yenan to Puchow
                                  1 infantry moved from Ordos Plateau to Yenan
                                  3 conscripts moved from Kuyuan to Yenan
                                  1 light_artillery moved from Hehsi Corridor to Yenan
                                  1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan
                          
                              Place Units - Communist
                                  1 conscript placed in Ordos Plateau
                                  1 conscript placed in Fen-chow
                                  3 conscripts placed in Yenan
                                  3 conscripts placed in Puchow
                                  3 conscripts placed in Swatow
                                  3 conscripts placed in Kuyuan
                                  1 armour and 1 heavy_artillery placed in Weinan
                                  1 armour and 1 heavy_artillery placed in Tsingyang
                                  1 propaganda placed in Weinan
                                  1 propaganda placed in Tsingyang
                                  1 propaganda placed in Ankang
                                  1 propaganda placed in Hanchung
                                  1 propaganda placed in Chiu-Chuan
                                  1 propaganda placed in Kungchangfu
                          
                              Turn Complete - Communist
                                  Communist collect 38 PUs; end with 38 PUs
                                  Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
                                  Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Japanese round 4

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 4
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    4 infantry placed in Port Arthur
                                    4 infantry placed in Peking
                                    4 infantry placed in Tsinan
                                    4 infantry placed in Tsingtao
                                    4 infantry placed in Nanking
                                    4 infantry placed in Shanghai
                                    5 infantry placed in Hanoi
                                    4 infantry placed in Formosa
                                    Japanese undo move 5.
                                    4 infantry placed in Formosa
                                    Japanese undo move 4.
                                    4 infantry placed in Nanking
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 114 PUs; end with 114 PUs
                                    Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs
                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
                                    Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British round 4

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                              Game History

                              Round: 4
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      2 infantry moved from Rangoon to Taungoo
                                      1 fighter moved from SZ 21 Strait of Malacca to Taungoo
                                      1 light_artillery moved from Rangoon to Taungoo
                                      1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra
                              
                                  Purchase Units - British
                                      British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in Taungoo
                                          British attack with 1 fighter, 2 infantry and 1 light_artillery
                                          Thailand defend with 1 light_artillery and 1 thai_infantry
                                              British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits
                                              Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                                              1 thai_infantry owned by the Thailand lost in Taungoo
                                              British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits
                                              Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits
                                              1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                                          British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                          Casualties for Thailand: 1 light_artillery and 1 thai_infantry
                                          Casualties for British: 1 infantry
                                      Battle in Kra
                                          British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery
                                          Thailand defend with 1 ruralproduction and 1 thai_infantry
                                              British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits
                                              Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits
                                              1 thai_infantry owned by the Thailand lost in Kra
                                          British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                          Casualties for Thailand: 1 thai_infantry
                              
                                  Non Combat Move - British
                                      2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean
                                      1 fighter moved from Taungoo to Rangoon
                              
                                  Place Units - British
                                      1 armour, 1 commando and 1 infantry placed in Rangoon
                                      1 armour and 1 heavy_artillery placed in Chittagong
                              
                                  Turn Complete - British
                                      British collect 39 PUs; end with 39 PUs
                                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs
                                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs
                                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs
                                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUs
                              

                              Combat Hit Differential Summary :

                              British : 0.00
                              Thailand : -0.33
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Nationalist round 5

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                Game History

                                Round: 5
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        3 conscripts moved from Changchih to Anyang
                                        4 conscripts moved from Nanyang to Juning
                                        1 conscript moved from West Kwangtung to Hong Kong
                                        3 conscripts moved from Te-king to Hong Kong
                                        1 conscript moved from Shiuchow to Hong Kong
                                        4 conscripts moved from Shiuchow to Swatow
                                        4 conscripts moved from Shiuchow to Kan
                                        3 conscripts moved from Fancheng to Hwangshi
                                        1 fighter moved from Tungting to Hwangshi
                                        3 conscripts moved from Fancheng to Hwanggang
                                        1 fighter moved from Chien-ning to Hwanggang
                                
                                    Purchase Units - Nationalist
                                        Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in Swatow
                                            Nationalist attack with 4 conscripts
                                            Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 infantry
                                        Battle in Hong Kong
                                            Nationalist attack with 5 conscripts
                                            Japanese defend with 1 elite, 1 factory and 1 infantry
                                            Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 elite and 1 infantry
                                        Battle in Juning
                                            Nationalist attack with 4 conscripts
                                            Japanese defend with 2 light_armours and 1 ruralproduction
                                            Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8
                                            Casualties for Japanese: 2 light_armours
                                        Battle in Hwanggang
                                            Nationalist attack with 3 conscripts and 1 fighter
                                            Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                                            Nationalist win with 1 fighter remaining. Battle score for attacker is 2
                                            Casualties for Nationalist: 3 conscripts
                                            Casualties for Japanese: 1 elite and 1 light_armour
                                        Battle in Hwangshi
                                            Nationalist attack with 3 conscripts and 1 fighter
                                            Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                            Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9
                                            Casualties for Japanese: 1 elite and 1 light_artillery
                                        Battle in Kan
                                            Nationalist attack with 4 conscripts
                                            Japanese defend with 2 light_armours and 1 ruralproduction
                                            Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6
                                            Casualties for Japanese: 2 light_armours
                                            Casualties for Nationalist: 1 conscript
                                        Battle in Anyang
                                            Nationalist attack with 3 conscripts
                                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                            Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3
                                            Casualties for Nationalist: 1 conscript
                                            Casualties for Japanese: 1 heavy_artillery
                                
                                    Non Combat Move - Nationalist
                                        6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting
                                        2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting
                                        3 conscripts moved from Chien-ning to Tungting
                                        1 fighter moved from Hwangshi to Tungting
                                        1 fighter moved from Hwanggang to Tungting
                                        4 conscripts moved from Pinghsiang to Tungting
                                        25 elites moved from Fancheng to Tungting
                                        16 conscripts moved from Fancheng to Tungting
                                        3 conscripts moved from Changteh to Tungting
                                        3 conscripts moved from Ichang to Tungting
                                        1 cavalry and 1 conscript moved from Chih-Chiang to Tungting
                                        3 conscripts moved from Siangtan to Tungting
                                        3 conscripts moved from Chenchow to Chien-ning
                                        3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan
                                        3 conscripts moved from Lungchow to Nanning
                                        3 conscripts moved from Szecheng to Nanning
                                        3 conscripts moved from Woochow to Nanning
                                        5 conscripts moved from Kweilin to Nanning
                                        2 conscripts moved from Kweilin to Siangtan
                                        2 trains moved from Changsha to Canton
                                        4 trains moved from Wuhan to Changsha
                                
                                    Place Units - Nationalist
                                        1 conscript placed in Pinghsiang
                                        1 conscript placed in Nanyang
                                        3 conscripts placed in Changchih
                                        2 conscripts and 1 infantry placed in Fancheng
                                        3 conscripts placed in Wu Tang Mountains
                                        3 conscripts placed in Ichang
                                        3 conscripts placed in Changteh
                                        3 conscripts placed in Tungting
                                        3 conscripts placed in Chien-ning
                                        3 conscripts placed in Chenchow
                                        3 conscripts placed in Shiuchow
                                        3 conscripts placed in Te-king
                                        3 conscripts placed in West Kwangtung
                                        3 conscripts placed in Lungchow
                                        3 conscripts placed in Woochow
                                        3 conscripts placed in Kweilin
                                        3 conscripts placed in Szecheng
                                        3 conscripts placed in Chih-Chiang
                                        3 cavalrys placed in Siangtan
                                        6 heavy_artillerys placed in Wuhan
                                        2 armour and 2 heavy_artillerys placed in Changsha
                                        3 armour and 3 heavy_artillerys placed in Canton
                                        3 cavalrys placed in Tuyun
                                        3 cavalrys placed in Chenyuan
                                        3 cavalrys placed in Fengdu
                                        3 cavalrys placed in Pa-chung
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter
                                        EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 103 PUs; end with 103 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
                                        Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
                                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • wirkeyW Offline
                                  wirkey Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 5

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting
                                          2 heavy_cavalrys moved from Paoting to Anyang
                                          1 light_artillery and 2 light_infantrys moved from Chahar to Paoting
                                          3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting
                                          1 infantry moved from Mukden to Chengteh
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in Anyang
                                              Manchukwo attack with 2 heavy_cavalrys
                                              Nationalist defend with 2 conscripts and 1 ruralproduction
                                                  Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits
                                                  Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo lost in Anyang
                                                  Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                  Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                                                  Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits
                                                  Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits
                                                  1 conscript owned by the Nationalist lost in Anyang
                                                  Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits
                                                  Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang
                                              Nationalist win with no units remaining. Battle score for attacker is -4
                                              Casualties for Manchukwo: 2 heavy_cavalrys
                                              Casualties for Nationalist: 2 conscripts
                                  
                                      Non Combat Move - Manchukwo
                                  
                                      Place Units - Manchukwo
                                          1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 19 PUs; end with 19 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Manchukwo : 0,33
                                  Nationalist : 0,83
                                  

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Communist round 5

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Communist
                                            1 propaganda moved from Kungchangfu to Hwanggang
                                                  Communist take Hwanggang from Japanese
                                            1 propaganda moved from Taiyuan to Chengang
                                            1 propaganda moved from Taiyuan to Fen-chow
                                            1 propaganda moved from Tsingyang to Ordos Plateau
                                            2 propagandas moved from Taiyuan to So-ping
                                            1 propaganda moved from Taiyuan to Tsingtai
                                            1 conscript moved from Kuyuan to Ordos Plateau
                                            2 conscripts, 1 heavy_artillery and 1 infantry moved from Kuyuan to Ordos Plateau
                                            1 conscript moved from Yenan to Fen-chow
                                            1 conscript moved from Taiyuan to Chengang
                                            5 guerillas moved from Taiyuan to Chengang
                                            5 conscripts moved from Yenan to Fen-chow
                                            1 propaganda moved from Weinan to Tsingtai
                                            1 conscript moved from Changchih to Tsingtai
                                            5 guerillas moved from Taiyuan to Tsingtai
                                            10 guerillas moved from Taiyuan to So-ping
                                            1 conscript moved from Taiyuan to So-ping
                                    
                                        Purchase Units - Communist
                                            Communist buy 1 armour, 14 conscripts, 1 heavy_artillery and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Battle in Tsingtai
                                                Communist attack with 1 conscript, 5 guerillas and 2 propagandas
                                                Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                                                Communist win, taking Tsingtai from Japanese with 1 conscript and 5 guerillas remaining. Battle score for attacker is 5
                                                Casualties for Communist: 2 propagandas
                                                Casualties for Japanese: 1 elite and 1 heavy_artillery
                                            Battle in Ordos Plateau
                                                Communist attack with 3 conscripts, 1 heavy_artillery, 1 infantry and 1 propaganda
                                                Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry
                                                Communist win, taking Ordos Plateau from Manchukwo with 3 conscripts, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 1
                                                Casualties for Communist: 1 propaganda
                                                Casualties for Japanese: 1 infantry
                                            Battle in Fen-chow
                                                Communist attack with 6 conscripts and 1 propaganda
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                Communist win, taking Fen-chow from Japanese with 6 conscripts and 1 propaganda remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                            Battle in So-ping
                                                Communist attack with 1 conscript, 10 guerillas and 2 propagandas
                                                Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
                                                Communist win, taking So-ping from Japanese with 1 conscript and 10 guerillas remaining. Battle score for attacker is 10
                                                Casualties for Communist: 2 propagandas
                                                Casualties for Japanese: 1 elite and 2 light_artillerys
                                            Battle in Chengang
                                                Communist attack with 1 conscript, 5 guerillas and 1 propaganda
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                Communist win, taking Chengang from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                    
                                        Non Combat Move - Communist
                                            1 conscript moved from Puchow to Anyang
                                            5 conscripts moved from Puchow to Changchih
                                            1 infantry moved from Yenan to Fen-chow
                                            1 light_artillery moved from Yenan to Changchih
                                            10 guerillas moved from So-ping to Changchih
                                            5 guerillas moved from Chengang to Changchih
                                            5 guerillas moved from Tsingtai to Changchih
                                            1 aaGun moved from Taiyuan to Changchih
                                            1 propaganda moved from Ankang to Taiyuan
                                            1 propaganda moved from Hanchung to Taiyuan
                                            1 armour and 1 heavy_artillery moved from Weinan to Changchih
                                            1 armour and 1 heavy_artillery moved from Tsingyang to Fen-chow
                                            2 infantry moved from Taiyuan to Changchih
                                            2 conscripts moved from Changchih to Taiyuan
                                    
                                        Place Units - Communist
                                            3 conscripts placed in Puchow
                                            3 conscripts placed in Yenan
                                            2 conscripts and 1 propaganda placed in Weinan
                                            1 armour, 1 heavy_artillery and 1 propaganda placed in Kuyuan
                                            2 conscripts placed in Tsingyang
                                            2 conscripts placed in Ankang
                                            2 conscripts placed in Hanchung
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts
                                            EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
                                            EDIT: Removing units owned by Communist from Ankang: 2 conscripts
                                            EDIT: Adding units owned by Communist to Ordos Plateau: 3 conscripts
                                            EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                            EDIT: Turning off Edit Mode
                                            1 propaganda placed in Hehsi Corridor
                                            1 propaganda placed in Kungchangfu
                                            1 propaganda placed in Hanchung
                                            1 propaganda placed in Chiu-Chuan
                                    
                                        Turn Complete - Communist
                                            Communist collect 40 PUs; end with 40 PUs
                                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                                            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • wirkeyW Offline
                                      wirkey Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Japanese round 5

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                      Game History

                                      Round: 5
                                      
                                          Place Units - Japanese
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              2 elites and 3 infantry placed in Malaya-Singapore
                                              5 infantry placed in Hanoi
                                              8 infantry placed in Formosa
                                              4 infantry placed in Nanchang
                                              4 infantry placed in Peking
                                              4 infantry placed in Tsinan
                                              4 infantry placed in Shanghai
                                              2 infantry placed in Nanking
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Japanese from SZ 5 Sea of Japan: 3 transports
                                              EDIT: Adding units owned by Japanese to SZ 8 East China Sea: 3 transports
                                              EDIT: Turning off Edit Mode
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                      
                                          Turn Complete - Japanese
                                              Japanese collect 115 PUs; end with 115 PUs
                                              Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 125 PUs
                                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 130 PUs
                                              Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 135 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: British round 5

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - British
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                7 heavy_artillerys and 6 infantry moved from Kra to Bangkok
                                                1 fighter moved from Rangoon to Bangkok
                                                1 commando moved from Kra to Bangkok
                                                1 infantry moved from Rangoon to Taungoo
                                                1 armour and 1 commando moved from Rangoon to Taungoo
                                                1 light_artillery moved from Kra to Taungoo
                                                1 infantry moved from Te-king to Hong Kong
                                        
                                            Purchase Units - British
                                                British buy 2 armour, 1 factory, 2 fighters, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - British
                                                Battle in Bangkok
                                                    British attack with 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry
                                                    Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 12 thai_infantrys
                                                        British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry in Bangkok, round 2 : 6/1 hits, 6.50 expected hits
                                                        Thailand roll dice for 1 heavy_artillery and 12 thai_infantrys in Bangkok, round 2 : 4/1 hits, 4.33 expected hits
                                                        6 thai_infantrys owned by the Thailand and 4 infantry owned by the British lost in Bangkok
                                                        British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 2 infantry in Bangkok, round 3 : 6/1 hits, 5.17 expected hits
                                                        Thailand roll dice for 1 heavy_artillery and 6 thai_infantrys in Bangkok, round 3 : 3/1 hits, 2.33 expected hits
                                                        6 thai_infantrys owned by the Thailand, 1 commando owned by the British and 2 infantry owned by the British lost in Bangkok
                                                        British roll dice for 1 fighter and 7 heavy_artillerys in Bangkok, round 4 : 4/0 hits, 4.00 expected hits
                                                        Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 1/1 hits, 0.33 expected hits
                                                        1 heavy_artillery owned by the Thailand and 1 heavy_artillery owned by the British lost in Bangkok
                                                    British captures 20PUs while taking Thailand capital
                                                    British win, taking Bangkok from Thailand with 1 fighter and 6 heavy_artillerys remaining. Battle score for attacker is 2
                                                    Casualties for British: 1 commando, 1 heavy_artillery and 6 infantry
                                                    Casualties for Thailand: 1 heavy_artillery and 12 thai_infantrys
                                                Battle in Taungoo
                                                    British attack with 1 armour, 1 commando, 1 infantry and 1 light_artillery
                                                    Thailand defend with 1 light_artillery and 1 thai_infantry
                                                        British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.50 expected hits
                                                        Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                                                        1 thai_infantry owned by the Thailand lost in Taungoo
                                                        British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 3 : 1/1 hits, 1.50 expected hits
                                                        Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 light_artillery owned by the Thailand lost in Taungoo
                                                    British win, taking Taungoo from Thailand with 1 armour, 1 commando, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 7
                                                    Casualties for Thailand: 1 light_artillery and 1 thai_infantry
                                                Battle in Hong Kong
                                                    British attack with 1 infantry
                                                    Japanese defend with 1 factory and 1 infantry
                                                        British roll dice for 1 infantry in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Hong Kong, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the British lost in Hong Kong
                                                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                                                    Casualties for British: 1 infantry
                                        
                                            Non Combat Move - British
                                                1 fighter moved from Bangkok to Rangoon
                                                1 armour and 1 heavy_artillery moved from Chittagong to Rangoon
                                                2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 22 Indian Ocean to SZ 19 Bay of Bengal
                                                1 train moved from Chittagong to Calcutta
                                        
                                            Place Units - British
                                                1 factory placed in Sittang
                                                1 heavy_artillery and 2 infantry placed in Rangoon
                                                2 armour, 1 heavy_artillery and 1 infantry placed in Chittagong
                                                2 fighters and 1 infantry placed in Calcutta
                                        
                                            Turn Complete - British
                                                British collect 40 PUs; end with 60 PUs
                                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 65 PUs
                                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 70 PUs
                                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 75 PUs
                                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 115 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British : -0.83
                                        Thailand : 0.00
                                        Japanese : 0.67
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Lobby Moderators @redrum
                                          last edited by

                                          @redrum Nationals?

                                          redrumR 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @wirkey
                                            last edited by

                                            @wirkey Yeah, ran out of time this morning. Gonna do it here in a bit.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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