Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca 1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca 2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca Purchase Units - British British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 5 infantry moved from Chittagong to Pathein 1 light_artillery moved from Myitkyina to Taungoo 1 infantry moved from Myitkyina to Lashio 1 fighter moved from Lashio to SZ 21 Strait of Malacca 1 infantry moved from Canton to Te-king Place Units - British 3 heavy_artillerys placed in Rangoon 2 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 50 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 0.50 -
@redrum no need to post the UK turn

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TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow 7 conscripts and 1 infantry moved from Te-king to Swatow 5 conscripts and 4 infantry moved from Shiuchow to Swatow 1 conscript moved from Kan to Swatow 2 fighters moved from Siangtan to Swatow 1 fighter moved from Tungting to Swatow 1 conscript moved from Lungchow to Nanning 3 conscripts moved from Szecheng to Nanning 6 conscripts moved from Kweilin to Nanning 1 conscript moved from Woochow to Nanning 1 infantry moved from Weihaiwei to Weihsien Nationalist take Weihsien from Japanese 3 conscripts moved from Anyang to Liaocheng 1 conscript moved from Anyang to Liaocheng 3 conscripts and 1 elite moved from Changchih to Fen-chow 3 conscripts moved from Poyang to Ningpo 1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo 2 conscripts moved from Hwanggang to Anking 1 conscript moved from Hwanggang to Anking 3 conscripts moved from Hwanggang to Luan 2 conscripts moved from Juning to Luan 1 infantry moved from Kweilin to Nanning Purchase Units - Nationalist Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Swatow Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits 3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits 4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits 3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits 1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits 3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow Nationalist win with 3 fighters remaining. Battle score for attacker is 39 Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys Battle in Nanning Nationalist attack with 11 conscripts and 1 infantry Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits 1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Nanning Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15 Casualties for Nationalist: 4 conscripts Casualties for Japanese: 2 armour, 2 elites and 1 infantry Battle in Luan Nationalist attack with 5 conscripts Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Luan Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Luan Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Luan Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2 Casualties for Japanese: 2 elites Casualties for Nationalist: 3 conscripts Battle in Ningpo Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery Japanese defend with 2 elites, 1 infantry and 1 ruralproduction Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Ningpo Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Ningpo Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9 Casualties for Nationalist: 1 conscript Casualties for Japanese: 2 elites and 1 infantry Battle in Liaocheng Nationalist attack with 4 conscripts Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Liaocheng Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5 Casualties for Japanese: 1 heavy_artillery Battle in Fen-chow Nationalist attack with 3 conscripts and 1 elite Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits 1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Nationalist lost in Fen-chow Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Fen-chow Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 1 light_artillery Battle in Anking Nationalist attack with 3 conscripts Japanese defend with 1 elite and 1 ruralproduction Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits 1 elite owned by the Japanese lost in Anking Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4 Casualties for Japanese: 1 elite Non Combat Move - Nationalist 3 fighters moved from Swatow to Canton 1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton 1 conscript moved from Puel to Kunming 2 conscripts moved from Poseh to Szecheng 4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi 3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi 3 armour and 3 conscripts moved from Changsha to Hwangshi 1 conscript moved from Changsha to Tungting 1 train moved from Changsha to Kunming 1 train moved from Canton to Changsha 1 conscript moved from Juning to Fancheng 3 conscripts moved from Luoyang to Nanyang Place Units - Nationalist 3 armour and 3 heavy_artillerys placed in Canton 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Wuhan 1 conscript placed in Weihaiwei 3 conscripts placed in Changchih 1 conscript placed in Anyang 1 conscript placed in Luoyang 1 conscript placed in Juning 1 conscript placed in Hwanggang 1 conscript placed in Poyang 3 conscripts placed in Kan Nationalist undo move 11. 1 conscript and 2 infantry placed in Fancheng 3 conscripts placed in Nanyang 3 conscripts placed in Ichang 3 conscripts placed in Changteh 3 conscripts placed in Tungting 3 conscripts placed in Hwangshi 3 conscripts placed in Pinghsiang 3 conscripts placed in Kan 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in Woochow 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Lungchow 3 cavalrys placed in Chien-ning Turn Complete - Nationalist Nationalist collect 117 PUs; end with 117 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUsCombat Hit Differential Summary :
Nationalist : -3.17 Japanese : 0.00 -
TripleA Turn Summary: Manchukwo round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_artillery moved from So-ping to Fen-chow 1 heavy_cavalry moved from Chahar to Fen-chow 1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping 2 infantry moved from Paoting to So-ping 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting Purchase Units - Manchukwo Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Fen-chow Manchukwo attack with 1 heavy_cavalry and 1 light_artillery Nationalist defend with 1 elite and 1 ruralproduction Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits 1 elite owned by the Nationalist lost in Fen-chow Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Nationalist: 1 elite Non Combat Move - Manchukwo Place Units - Manchukwo 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Manchukwo : 0,17 Nationalist : -0,33 -
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TripleA Turn Summary: Communist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - Communist 1 propaganda moved from Ankang to Swatow Communist take Swatow from Japanese 1 propaganda moved from Swatow to Foochow Communist take Foochow from Japanese 1 propaganda moved from Foochow to Yang-chow Communist take Shanghai from Japanese Communist take Chin-kiang from Japanese Communist take Huainan from Japanese Communist take Yang-chow from Japanese 1 propaganda moved from Yang-chow to Shanghai 1 propaganda moved from Shanghai to Wuhu Communist take Soochow from Japanese Communist take Wuhu from Japanese 1 propaganda moved from Ankang to Tsinan Communist take Techow from Japanese Nationalist take Tsinan from Japanese 2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan 10 guerillas moved from Anyang to Taiyuan 2 cavalrys moved from Puchow to Taiyuan 3 propagandas moved from Hanchung to Taiyuan 1 propaganda moved from Ankang to Taiyuan 2 propagandas moved from Tsingyang to Puchow 2 propagandas moved from Puchow to Taiyuan 1 guerilla moved from Kuyuan to Ordos Plateau 3 conscripts moved from Yenan to Ordos Plateau 3 guerillas moved from Weinan to Fen-chow 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Fen-chow 2 infantry moved from Yenan to Fen-chow 1 propaganda moved from Tsinan to Taiyuan 1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor 6 infantry moved from Yenan to Fen-chow Purchase Units - Communist Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Ordos Plateau Communist attack with 3 conscripts, 1 guerilla and 1 infantry Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8 Casualties for Communist: 1 conscript Casualties for Japanese: 2 light_artillerys Battle in Fen-chow Communist attack with 3 guerillas and 9 infantry Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9 Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery Battle in Taiyuan Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44 Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys Non Combat Move - Communist 16 guerillas moved from Taiyuan to Changchih 1 conscript and 2 infantry moved from Anyang to Changchih 3 conscripts moved from Puchow to Changchih 3 guerillas moved from Fen-chow to Changchih 1 guerilla moved from Ordos Plateau to Puchow Place Units - Communist 3 conscripts placed in Puchow 3 conscripts placed in Chiu-Chuan 3 conscripts placed in Hehsi Corridor 3 propagandas placed in Ankang 3 propagandas placed in Hanchung Communist undo move 5. Communist undo move 4. 3 propagandas placed in Hanchung 3 propagandas placed in Kungchangfu 2 propagandas placed in Tsingyang 3 conscripts placed in Yenan 3 conscripts placed in Kuyuan 3 conscripts placed in Weinan 1 conscript placed in Ankang Turning on Edit Mode EDIT: Removing units owned by Communist from Ankang: 1 conscript EDIT: Adding units owned by Communist to Swatow: 1 conscript EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts EDIT: Adding units owned by Communist to Foochow: 1 conscript EDIT: Adding units owned by Communist to Soochow: 1 conscript EDIT: Adding units owned by Communist to Shanghai: 1 conscript EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts EDIT: Adding units owned by Communist to Yang-chow: 1 conscript EDIT: Adding units owned by Communist to Huainan: 1 conscript EDIT: Adding units owned by Communist to Techow: 1 conscript EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts EDIT: Removing units owned by Communist from Weinan: 3 conscripts EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts EDIT: Turning off Edit Mode Turn Complete - Communist Communist collect 49 PUs; end with 49 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 5 infantry placed in Hanoi 2 elites and 6 infantry placed in Formosa 4 infantry placed in Shanghai 4 infantry placed in Nanking 4 infantry placed in Tsinan 4 infantry placed in Tsingtao 4 infantry placed in Peking Japanese undo move 7. 4 infantry placed in Peking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 3 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Purchase Units - British British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - British 5 infantry moved from Pathein to Rangoon 1 light_artillery moved from Taungoo to Rangoon 1 infantry moved from Lashio to Kentung 1 infantry moved from Rangoon to Taungoo 1 infantry moved from Canton to Hong Kong Place Units - British 3 heavy_artillerys placed in Rangoon 3 infantry placed in Malaya-Singapore Turn Complete - British British collect 48 PUs; end with 49 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs -
TripleA Turn Summary: Nationalist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia 1 conscript moved from Changchih to Chengang Nationalist take Chengang from Japanese 2 conscripts moved from Changchih to Tsingtai 1 fighter moved from Canton to SZ 9 Taiwan Strait 1 fighter moved from Canton to SZ 10 South China Sea 1 conscript moved from Kan to Amoy Nationalist take Amoy from Japanese 3 conscripts moved from Lungchow to Nanning 5 conscripts moved from Szecheng to Nanning 1 conscript moved from Woochow to West Kwangtung Nationalist take West Kwangtung from Japanese 1 conscript moved from Woochow to Nanning 6 conscripts moved from Hwangshi to Hwanggang Purchase Units - Nationalist Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in SZ 9 Taiwan Strait Nationalist attack with 1 fighter Japanese defend with 8 transports Nationalist win with 1 fighter remaining. Battle score for attacker is 64 Casualties for Japanese: 8 transports Battle in SZ 10 South China Sea Nationalist attack with 1 fighter Japanese defend with 6 transports Nationalist win with 1 fighter remaining. Battle score for attacker is 48 Casualties for Japanese: 6 transports Battle in Nanning Nationalist attack with 9 conscripts Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 3 infantry Battle in Tsingtai Nationalist attack with 2 conscripts Japanese defend with 1 elite and 1 ruralproduction Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite Battle in Hwanggang Nationalist attack with 6 conscripts Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 1 elite and 1 light_armour Non Combat Move - Nationalist 6 conscripts moved from Nanyang to Fancheng 1 conscript moved from Luoyang to Nanyang 1 conscript moved from Juning to Fancheng 4 conscripts moved from Tungting to Fancheng 3 conscripts moved from Ichang to Fancheng 3 conscripts moved from Changteh to Fancheng 3 armour and 3 heavy_artillerys moved from Wuhan to Tungting 2 armour and 2 heavy_artillerys moved from Changsha to Tungting 5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting 4 cavalrys moved from Hwangshi to Tungting 3 cavalrys moved from Chien-ning to Tungting 6 light_artillerys moved from Hwangshi to Tungting 5 armour and 5 elites moved from Hwangshi to Tungting 25 elites and 11 infantry moved from Hwangshi to Fancheng 3 conscripts moved from Pinghsiang to Tungting 1 fighter moved from Canton to Tungting 1 fighter moved from SZ 9 Taiwan Strait to Swatow 1 fighter moved from SZ 10 South China Sea to Chien-ning 3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan 1 conscript and 1 train moved from Kunming to Changsha 1 conscript moved from Woochow to Kweilin 3 conscripts moved from Te-king to Shiuchow 3 trains moved from Changsha to Canton 1 train moved from Changsha to Kweiyang 1 conscript moved from Kan to Nanchang 1 conscript moved from Kan to Pinghsiang Place Units - Nationalist 1 conscript placed in Kan 1 conscript placed in Hwangshi 1 conscript placed in Juning 1 conscript placed in Luoyang 3 armour and 3 heavy_artillerys placed in Canton 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Wuhan 3 conscripts placed in Lungchow 3 conscripts placed in Szecheng 3 conscripts placed in Kweilin 3 conscripts placed in Woochow 3 conscripts placed in Te-king 3 conscripts placed in Shiuchow 3 conscripts placed in Chenchow 3 conscripts placed in Chien-ning 3 conscripts placed in Pinghsiang 3 conscripts placed in Tungting 3 conscripts placed in Fancheng 3 conscripts placed in Nanyang 3 conscripts placed in Changchih 3 conscripts placed in Ichang 3 conscripts placed in Changteh 3 conscripts placed in Siangtan 1 cavalry and 1 conscript placed in Chih-Chiang Turn Complete - Nationalist Nationalist collect 111 PUs; end with 111 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs -
TripleA Turn Summary: Manchukwo round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow Purchase Units - Manchukwo Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Fen-chow Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits 1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits 2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits 1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits 2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow 1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping Communist win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry Casualties for Communist: 3 conscripts and 8 infantry Non Combat Move - Manchukwo 2 heavy_cavalrys moved from Mukden to Paoting 1 light_artillery and 2 light_infantrys moved from Mukden to Chahar Place Units - Manchukwo 3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Communist : 1,83 Manchukwo : -0,67 -
TripleA Turn Summary: Communist round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - Communist 2 propagandas moved from Tsingyang to Anyang 12 guerillas moved from Changchih to Anyang Purchase Units - Communist Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Anyang Communist attack with 12 guerillas and 2 propagandas Japanese defend with 2 elites and 1 ruralproduction Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6 Casualties for Communist: 1 propaganda Casualties for Japanese: 2 elites Non Combat Move - Communist 12 guerillas moved from Anyang to Taiyuan 1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan 1 infantry moved from Fen-chow to Taiyuan 1 guerilla moved from Puchow to Taiyuan 3 propagandas moved from Hanchung to Taiyuan 3 propagandas moved from Kungchangfu to Taiyuan 3 conscripts moved from Puchow to Changchih 3 conscripts moved from Yenan to Puchow 1 infantry moved from Ordos Plateau to Yenan 3 conscripts moved from Kuyuan to Yenan 1 light_artillery moved from Hehsi Corridor to Yenan 1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan Place Units - Communist 1 conscript placed in Ordos Plateau 1 conscript placed in Fen-chow 3 conscripts placed in Yenan 3 conscripts placed in Puchow 3 conscripts placed in Swatow 3 conscripts placed in Kuyuan 1 armour and 1 heavy_artillery placed in Weinan 1 armour and 1 heavy_artillery placed in Tsingyang 1 propaganda placed in Weinan 1 propaganda placed in Tsingyang 1 propaganda placed in Ankang 1 propaganda placed in Hanchung 1 propaganda placed in Chiu-Chuan 1 propaganda placed in Kungchangfu Turn Complete - Communist Communist collect 38 PUs; end with 38 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry placed in Port Arthur 4 infantry placed in Peking 4 infantry placed in Tsinan 4 infantry placed in Tsingtao 4 infantry placed in Nanking 4 infantry placed in Shanghai 5 infantry placed in Hanoi 4 infantry placed in Formosa Japanese undo move 5. 4 infantry placed in Formosa Japanese undo move 4. 4 infantry placed in Nanking Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 114 PUs; end with 114 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 4 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 infantry moved from Rangoon to Taungoo 1 fighter moved from SZ 21 Strait of Malacca to Taungoo 1 light_artillery moved from Rangoon to Taungoo 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra Purchase Units - British British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Taungoo British attack with 1 fighter, 2 infantry and 1 light_artillery Thailand defend with 1 light_artillery and 1 thai_infantry British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand lost in Taungoo British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits 1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4 Casualties for Thailand: 1 light_artillery and 1 thai_infantry Casualties for British: 1 infantry Battle in Kra British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery Thailand defend with 1 ruralproduction and 1 thai_infantry British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Kra British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Thailand: 1 thai_infantry Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean 1 fighter moved from Taungoo to Rangoon Place Units - British 1 armour, 1 commando and 1 infantry placed in Rangoon 1 armour and 1 heavy_artillery placed in Chittagong Turn Complete - British British collect 39 PUs; end with 39 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUsCombat Hit Differential Summary :
British : 0.00 Thailand : -0.33 -
TripleA Turn Summary: Nationalist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 3 conscripts moved from Changchih to Anyang 4 conscripts moved from Nanyang to Juning 1 conscript moved from West Kwangtung to Hong Kong 3 conscripts moved from Te-king to Hong Kong 1 conscript moved from Shiuchow to Hong Kong 4 conscripts moved from Shiuchow to Swatow 4 conscripts moved from Shiuchow to Kan 3 conscripts moved from Fancheng to Hwangshi 1 fighter moved from Tungting to Hwangshi 3 conscripts moved from Fancheng to Hwanggang 1 fighter moved from Chien-ning to Hwanggang Purchase Units - Nationalist Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Swatow Nationalist attack with 4 conscripts Japanese defend with 1 infantry and 1 ruralproduction Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 infantry Battle in Hong Kong Nationalist attack with 5 conscripts Japanese defend with 1 elite, 1 factory and 1 infantry Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 elite and 1 infantry Battle in Juning Nationalist attack with 4 conscripts Japanese defend with 2 light_armours and 1 ruralproduction Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8 Casualties for Japanese: 2 light_armours Battle in Hwanggang Nationalist attack with 3 conscripts and 1 fighter Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction Nationalist win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Nationalist: 3 conscripts Casualties for Japanese: 1 elite and 1 light_armour Battle in Hwangshi Nationalist attack with 3 conscripts and 1 fighter Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 elite and 1 light_artillery Battle in Kan Nationalist attack with 4 conscripts Japanese defend with 2 light_armours and 1 ruralproduction Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6 Casualties for Japanese: 2 light_armours Casualties for Nationalist: 1 conscript Battle in Anyang Nationalist attack with 3 conscripts Japanese defend with 1 heavy_artillery and 1 ruralproduction Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 heavy_artillery Non Combat Move - Nationalist 6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting 2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting 3 conscripts moved from Chien-ning to Tungting 1 fighter moved from Hwangshi to Tungting 1 fighter moved from Hwanggang to Tungting 4 conscripts moved from Pinghsiang to Tungting 25 elites moved from Fancheng to Tungting 16 conscripts moved from Fancheng to Tungting 3 conscripts moved from Changteh to Tungting 3 conscripts moved from Ichang to Tungting 1 cavalry and 1 conscript moved from Chih-Chiang to Tungting 3 conscripts moved from Siangtan to Tungting 3 conscripts moved from Chenchow to Chien-ning 3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan 3 conscripts moved from Lungchow to Nanning 3 conscripts moved from Szecheng to Nanning 3 conscripts moved from Woochow to Nanning 5 conscripts moved from Kweilin to Nanning 2 conscripts moved from Kweilin to Siangtan 2 trains moved from Changsha to Canton 4 trains moved from Wuhan to Changsha Place Units - Nationalist 1 conscript placed in Pinghsiang 1 conscript placed in Nanyang 3 conscripts placed in Changchih 2 conscripts and 1 infantry placed in Fancheng 3 conscripts placed in Wu Tang Mountains 3 conscripts placed in Ichang 3 conscripts placed in Changteh 3 conscripts placed in Tungting 3 conscripts placed in Chien-ning 3 conscripts placed in Chenchow 3 conscripts placed in Shiuchow 3 conscripts placed in Te-king 3 conscripts placed in West Kwangtung 3 conscripts placed in Lungchow 3 conscripts placed in Woochow 3 conscripts placed in Kweilin 3 conscripts placed in Szecheng 3 conscripts placed in Chih-Chiang 3 cavalrys placed in Siangtan 6 heavy_artillerys placed in Wuhan 2 armour and 2 heavy_artillerys placed in Changsha 3 armour and 3 heavy_artillerys placed in Canton 3 cavalrys placed in Tuyun 3 cavalrys placed in Chenyuan 3 cavalrys placed in Fengdu 3 cavalrys placed in Pa-chung Turning on Edit Mode EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter EDIT: Turning off Edit Mode Turn Complete - Nationalist Nationalist collect 103 PUs; end with 103 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs -
TripleA Turn Summary: Manchukwo round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting 2 heavy_cavalrys moved from Paoting to Anyang 1 light_artillery and 2 light_infantrys moved from Chahar to Paoting 3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting 1 infantry moved from Mukden to Chengteh Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Anyang Manchukwo attack with 2 heavy_cavalrys Nationalist defend with 2 conscripts and 1 ruralproduction Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits 1 heavy_cavalry owned by the Manchukwo lost in Anyang Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits 1 conscript owned by the Nationalist lost in Anyang Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang Nationalist win with no units remaining. Battle score for attacker is -4 Casualties for Manchukwo: 2 heavy_cavalrys Casualties for Nationalist: 2 conscripts Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Manchukwo : 0,33 Nationalist : 0,83 -
TripleA Turn Summary: Communist round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - Communist 1 propaganda moved from Kungchangfu to Hwanggang Communist take Hwanggang from Japanese 1 propaganda moved from Taiyuan to Chengang 1 propaganda moved from Taiyuan to Fen-chow 1 propaganda moved from Tsingyang to Ordos Plateau 2 propagandas moved from Taiyuan to So-ping 1 propaganda moved from Taiyuan to Tsingtai 1 conscript moved from Kuyuan to Ordos Plateau 2 conscripts, 1 heavy_artillery and 1 infantry moved from Kuyuan to Ordos Plateau 1 conscript moved from Yenan to Fen-chow 1 conscript moved from Taiyuan to Chengang 5 guerillas moved from Taiyuan to Chengang 5 conscripts moved from Yenan to Fen-chow 1 propaganda moved from Weinan to Tsingtai 1 conscript moved from Changchih to Tsingtai 5 guerillas moved from Taiyuan to Tsingtai 10 guerillas moved from Taiyuan to So-ping 1 conscript moved from Taiyuan to So-ping Purchase Units - Communist Communist buy 1 armour, 14 conscripts, 1 heavy_artillery and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Tsingtai Communist attack with 1 conscript, 5 guerillas and 2 propagandas Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction Communist win, taking Tsingtai from Japanese with 1 conscript and 5 guerillas remaining. Battle score for attacker is 5 Casualties for Communist: 2 propagandas Casualties for Japanese: 1 elite and 1 heavy_artillery Battle in Ordos Plateau Communist attack with 3 conscripts, 1 heavy_artillery, 1 infantry and 1 propaganda Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry Communist win, taking Ordos Plateau from Manchukwo with 3 conscripts, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Communist: 1 propaganda Casualties for Japanese: 1 infantry Battle in Fen-chow Communist attack with 6 conscripts and 1 propaganda Japanese defend with 1 infantry and 1 ruralproduction Communist win, taking Fen-chow from Japanese with 6 conscripts and 1 propaganda remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in So-ping Communist attack with 1 conscript, 10 guerillas and 2 propagandas Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction Communist win, taking So-ping from Japanese with 1 conscript and 10 guerillas remaining. Battle score for attacker is 10 Casualties for Communist: 2 propagandas Casualties for Japanese: 1 elite and 2 light_artillerys Battle in Chengang Communist attack with 1 conscript, 5 guerillas and 1 propaganda Japanese defend with 1 infantry and 1 ruralproduction Communist win, taking Chengang from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Communist 1 conscript moved from Puchow to Anyang 5 conscripts moved from Puchow to Changchih 1 infantry moved from Yenan to Fen-chow 1 light_artillery moved from Yenan to Changchih 10 guerillas moved from So-ping to Changchih 5 guerillas moved from Chengang to Changchih 5 guerillas moved from Tsingtai to Changchih 1 aaGun moved from Taiyuan to Changchih 1 propaganda moved from Ankang to Taiyuan 1 propaganda moved from Hanchung to Taiyuan 1 armour and 1 heavy_artillery moved from Weinan to Changchih 1 armour and 1 heavy_artillery moved from Tsingyang to Fen-chow 2 infantry moved from Taiyuan to Changchih 2 conscripts moved from Changchih to Taiyuan Place Units - Communist 3 conscripts placed in Puchow 3 conscripts placed in Yenan 2 conscripts and 1 propaganda placed in Weinan 1 armour, 1 heavy_artillery and 1 propaganda placed in Kuyuan 2 conscripts placed in Tsingyang 2 conscripts placed in Ankang 2 conscripts placed in Hanchung Turning on Edit Mode EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts EDIT: Removing units owned by Communist from Hanchung: 2 conscripts EDIT: Removing units owned by Communist from Ankang: 2 conscripts EDIT: Adding units owned by Communist to Ordos Plateau: 3 conscripts EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts EDIT: Turning off Edit Mode 1 propaganda placed in Hehsi Corridor 1 propaganda placed in Kungchangfu 1 propaganda placed in Hanchung 1 propaganda placed in Chiu-Chuan Turn Complete - Communist Communist collect 40 PUs; end with 40 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites and 3 infantry placed in Malaya-Singapore 5 infantry placed in Hanoi 8 infantry placed in Formosa 4 infantry placed in Nanchang 4 infantry placed in Peking 4 infantry placed in Tsinan 4 infantry placed in Shanghai 2 infantry placed in Nanking Turning on Edit Mode EDIT: Removing units owned by Japanese from SZ 5 Sea of Japan: 3 transports EDIT: Adding units owned by Japanese to SZ 8 East China Sea: 3 transports EDIT: Turning off Edit Mode Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 115 PUs; end with 115 PUs Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 125 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 130 PUs Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 135 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.0
Game History
Round: 5 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 7 heavy_artillerys and 6 infantry moved from Kra to Bangkok 1 fighter moved from Rangoon to Bangkok 1 commando moved from Kra to Bangkok 1 infantry moved from Rangoon to Taungoo 1 armour and 1 commando moved from Rangoon to Taungoo 1 light_artillery moved from Kra to Taungoo 1 infantry moved from Te-king to Hong Kong Purchase Units - British British buy 2 armour, 1 factory, 2 fighters, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Bangkok British attack with 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 12 thai_infantrys British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry in Bangkok, round 2 : 6/1 hits, 6.50 expected hits Thailand roll dice for 1 heavy_artillery and 12 thai_infantrys in Bangkok, round 2 : 4/1 hits, 4.33 expected hits 6 thai_infantrys owned by the Thailand and 4 infantry owned by the British lost in Bangkok British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 2 infantry in Bangkok, round 3 : 6/1 hits, 5.17 expected hits Thailand roll dice for 1 heavy_artillery and 6 thai_infantrys in Bangkok, round 3 : 3/1 hits, 2.33 expected hits 6 thai_infantrys owned by the Thailand, 1 commando owned by the British and 2 infantry owned by the British lost in Bangkok British roll dice for 1 fighter and 7 heavy_artillerys in Bangkok, round 4 : 4/0 hits, 4.00 expected hits Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Thailand and 1 heavy_artillery owned by the British lost in Bangkok British captures 20PUs while taking Thailand capital British win, taking Bangkok from Thailand with 1 fighter and 6 heavy_artillerys remaining. Battle score for attacker is 2 Casualties for British: 1 commando, 1 heavy_artillery and 6 infantry Casualties for Thailand: 1 heavy_artillery and 12 thai_infantrys Battle in Taungoo British attack with 1 armour, 1 commando, 1 infantry and 1 light_artillery Thailand defend with 1 light_artillery and 1 thai_infantry British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.50 expected hits Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits 1 thai_infantry owned by the Thailand lost in Taungoo British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 3 : 1/1 hits, 1.50 expected hits Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Thailand lost in Taungoo British win, taking Taungoo from Thailand with 1 armour, 1 commando, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 7 Casualties for Thailand: 1 light_artillery and 1 thai_infantry Battle in Hong Kong British attack with 1 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 1 infantry in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hong Kong, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hong Kong Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Bangkok to Rangoon 1 armour and 1 heavy_artillery moved from Chittagong to Rangoon 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 22 Indian Ocean to SZ 19 Bay of Bengal 1 train moved from Chittagong to Calcutta Place Units - British 1 factory placed in Sittang 1 heavy_artillery and 2 infantry placed in Rangoon 2 armour, 1 heavy_artillery and 1 infantry placed in Chittagong 2 fighters and 1 infantry placed in Calcutta Turn Complete - British British collect 40 PUs; end with 60 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 65 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 70 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 75 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 115 PUsCombat Hit Differential Summary :
British : -0.83 Thailand : 0.00 Japanese : 0.67 -
@redrum Nationals?
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@wirkey Yeah, ran out of time this morning. Gonna do it here in a bit.
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