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Recent Posts

  • B

    @johnnycat

    Sweet 🙂 I actually did a little research and it looks like a fun climb. Not as technical as I thought 🙂 Those are for kids 🙂

    Yea after about 2-3 games people tend to pick it up. I read the rules or parts of every day for 2-3 years when I was modding it for triplea.

    I still have to read them lol so does the Captain 🙂

    Anyway, it's all about fun. It's a bit more involved than some care to deal with. You doing good man 🙂

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  • @beelee hey B. Greeting from Chiayi now. I survived

    And my new DJI mini 5 got some good footage of the MiangYue (silent moon) abandoned railroad.

    That climb is actually not technical but this trip was just a scout and any actual summiting was more a dream of all elements coming together perfectly. And they did not.

    So I’ll have to return.

    Thanks for the axis allies stuff. Despite my reading all the rules, the house rules, the custom rules, the dreamers rules etc I still feel
    Overwhelmed.

    Will just have to play some turns to get a feel for all this.

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  • B

    @johnnycat

    Hi Cat

    Glad you enjoying your trip. Minus the train ride 🙂

    Fctrys and Subs work basically the same as the OOB rules
    https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

    https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

    (special Global Rules at bottom of rulebooks)

    with a couple exceptions. Original Fctrys at Game Start can be upgraded by the Original Owner to "Heavy Industry" . Page 27 of the Captain's rulebook
    https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

    Basically, for 2 PUs you can update a Minor Fctry so it can now produce "4" instead of "3" units per turn.
    A Major Fctry costs 3 PUs to upgrade and can produce up to 12 units per turn instead of 10.

    So, your Egypt Fctry can only produce 3 units. Same as OOB and yes it is a common build in OOB as well as EXP or HRE, HouseRulesExpansion.
    The S Africa Fctry can be upgraded and then produce up to 4 units per turn.

    Submarines can be ignored by other Naval Vessels unless it is an unescorted Transport. This is the same as the OOB rules and triplea does it correctly.

    The biggest difference are the German U-boats. Page 41 of the Captain's rulebook. Basically, they only cost 4 PUs instead of 6 and if there are 3 or more present, they will form a "Wolfpack" and all U-boats will Attack or Defend at "3" for the first rd of combat only.

    Edit
    Ftrs and Infantry are your best bet to defend against Sealion. See the "Home Defense Rule" page 38

    Edit 2
    Subs aren't that effective by themselves in a defensive role. They are better off part of a larger Fleet where you can use them to strike offensively. Either in combat or Convoy raiding.

    You can dl some saved games from the "Play By Forum" thread that Panzer and Trout and I have played. Look through "History" to show each turn and how it played out.

    You can also read some of the "Game Reports" at the A&A site here
    https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports

    and the Captain's "Strategy Guide" is here
    https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

    Edit 3

    Screenshot from 2025-12-18 03-22-18.png

    Wow ! What a Badass looking Mountain ! Might be a little sketch climbing it this time of year 🙂 Probably have to overnight it. I guess it depends what elevation you start at. Still, can't be a whole lot of daylight right now.

    Use Caution
    🙂

    Edit 4

    Screenshot from 2025-12-18 03-28-59.png

    Beyond my paygrade
    🙂

    Screenshot from 2025-12-18 03-31-45.png

    That looks more like a Expedition lol

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  • @trout @beelee

    I’ve gone through 50 train tunnels now and about to puke from the rocking sideways… darn Japanese built this thing when they colonized Taiwan…

    But back to figuring out this crazy amazing game:

    How does subs intercept fleets ? Can enemy fleets move through ?

    Example: sea zones 109 110. If Uk has a stack of fighters and there are subs in those zones… how can a German invasion fleet get around this?

    To put it another way… when can subs act like naval mines?

    Is there any examples of play to help learn this game? If not

    Would you guys be interested in helping me make such videos for a YouTube channel? I’d love to add such a thing to mine.

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