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    Autosave in Bots

    Feature Requests & Ideas
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    • wirkey
      wirkey Moderators last edited by

      With two games of mine lost to a stuck bot recently I have wondered if it was possible to have an autosave (maybe after every turn) to save on the computer of the player, like it does in local mode or when hosting on my own. Should be optional of course.

      prastle 1 Reply Last reply Reply Quote 0
      • prastle
        prastle Moderators Admin @wirkey last edited by

        @wirkey no wirks only host has auto save. But what could be possible is a new feature to allow an autosave from the bot from the previous movement that turn ... example .. move before combat would be nice. I wonder if that could be saved separate on the server for admins to acess in emerg?

        redrum 1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin @prastle last edited by

          @prastle I think he's more asking if there would be a way to have the bot server send the autosaves to each player's local machine so if that bot freezes or the player wants to switch bots then they have the saves locally as well.

          prastle 1 Reply Last reply Reply Quote 0
          • prastle
            prastle Moderators Admin @redrum last edited by

            @redrum yes red we are trying to say the same thing example the new autosave folder
            ... Problem is that would be alot of saves on the server. I wonder if we could just set up one for precombat?

            wirkey 1 Reply Last reply Reply Quote 0
            • wirkey
              wirkey Moderators @prastle last edited by

              @redrum said in Autosave in Bots:

              @prastle I think he's more asking if there would be a way to have the bot server send the autosaves to each player's local machine so if that bot freezes or the player wants to switch bots then they have the saves locally as well.

              Yeah, that was the plan. No need to have them on the server, just local. And it could overwrite the previous save. And maybe only the player on turn will get it

              1 Reply Last reply Reply Quote 1
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