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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators @wirkey
      last edited by wirkey

      @wirkey @ghostronin maybe you could give me the russian moves this time? Or make them together with US.

      ghostroninG 1 Reply Last reply Reply Quote 0
      • ghostroninG Offline
        ghostronin
        last edited by

        TripleA Turn Summary: Usa round 23

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 23
        
            Research Technology - Usa
                Trigger americanaTAT: Usa gains access to AdvancedTanks
                Usa spend 0 on tech rolls
                    Usa rolls :  1/1 hits
                Usa removing all Technology Tokens after successful research.
                Usa discover AdvancedArtillery
        
            Combat Move - Usa
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                2 americanHeavyStrategicBombers moved from Cairo to Romania
                1 americanHeavyStrategicBomber moved from Norway to 27 Sea Zone
                1 americanHeavyStrategicBomber moved from 27 Sea Zone to Poland
                1 americanHeavyStrategicBomber moved from Poland to Bohemia Moravia
                1 americanTransport moved from 41 Sea Zone to 43 Sea Zone
                1 americanInfantry moved from Gibraltar to 43 Sea Zone
                1 americanInfantry moved from 43 Sea Zone to Algeria
                1 americanCombatEngineer moved from Shansi to Inner Mongolia
                      Usa take Inner Mongolia from Japan
                1 americanCombatEngineer moved from Malay to Southern Thailand
                      Usa take Southern Thailand from Thailand
                1 americanAirTransport and 1 americanParatrooper moved from Luzon to French Indochina
                1 americanAirTransport and 1 americanParatrooper moved from Luzon to Saigon
                4 americanAdvancedTacticalBombers moved from Luzon to French Indochina
                1 americanHeavyStrategicBomber moved from Luzon to Korea
                1 americanAdvancedFighter moved from Luzon to French Indochina
                1 americanAdvancedFighter moved from Luzon to French Indochina
                9 americanNavalFighters moved from 92 Sea Zone to Saigon
                3 americanAdvancedNavalFighters moved from 93 Sea Zone to French Indochina
                6 americanAdvancedNavalFighters moved from 92 Sea Zone to Saigon
        
            Combat - Usa
                Strategic bombing raid in Romania
                    Bombing raid in Romania rolls: 10,8 and causes: 18 damage to unit: germanBarracks
                    Bombing raid in Romania causes 18 damage total. 
                        1 germanBarracks owned by the DanubeAxis lost in Romania
                Strategic bombing raid in Bohemia Moravia
                    Bombing raid in Bohemia Moravia rolls: 6 and causes: 6 damage to unit: germanAirfield
                    Bombing raid in Bohemia Moravia causes 6 damage total. 
                Strategic bombing raid in Korea
                    Bombing raid in Korea rolls: 10 and causes: 10 damage to unit: ResearchCenter
                    Bombing raid in Korea causes 10 damage total. 
                Battle in Algeria
                Battle in Saigon
                    Usa attack with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper
                    Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseBarracks and 2 japaneseInfantrys
                        Usa roll dice for 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper in Saigon, round 2 :  7/1 hits
                        Japan roll dice for 2 japaneseInfantrys in Saigon, round 2 :  0/1 hits
                        2 japaneseInfantrys owned by the Japan lost in Saigon
                    Some non-combat units are destroyed: 
                    Usa converts japaneseBarracks into different units
                    Usa win, taking Algeria from VichyFrance, taking Saigon from Japan with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper remaining. Battle score for attacker is 6
                    Casualties for Japan: 2 japaneseInfantrys
                Battle in French Indochina
                    Usa attack with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper
                    VichyFrance defend with 1 Flagpole; Japan defend with 1 Occupation and 1 japaneseInfantry
                        Usa roll dice for 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper in French Indochina, round 2 :  4/1 hits
                        Japan roll dice for 1 japaneseInfantry in French Indochina, round 2 :  0/1 hits
                        1 japaneseInfantry owned by the Japan lost in French Indochina
                    Some non-combat units are destroyed: 
                    Usa win, taking French Indochina from Japan with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 3
                    Casualties for Japan: 1 japaneseInfantry
        
            Non Combat Move - Usa
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone
                1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                1 americanAntiTankGun and 1 americanArtillery moved from Alaska to 103 Sea Zone
                1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                1 americanAntiTankGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East
                1 americanAirTransport moved from French Indochina to Luzon
                1 americanAirTransport moved from Saigon to Luzon
                1 americanHeavyStrategicBomber moved from Bohemia Moravia to 27 Sea Zone
                1 americanHeavyStrategicBomber moved from 27 Sea Zone to Norway
                2 americanHeavyStrategicBombers moved from Romania to Cairo
                2 americanAdvancedFighters and 4 americanAdvancedTacticalBombers moved from French Indochina to Luzon
                1 americanHeavyStrategicBomber moved from Korea to Luzon
                9 americanNavalFighters moved from Saigon to 92 Sea Zone
                6 americanAdvancedNavalFighters moved from Saigon to 92 Sea Zone
                3 americanAdvancedNavalFighters moved from French Indochina to 93 Sea Zone
                1 americanInfantry moved from Luzon to 127 Sea Zone
                7 americanCombatEngineers moved from Luzon to 127 Sea Zone
                7 americanCombatEngineers, 1 americanInfantry and 4 americanTransports moved from 127 Sea Zone to 93 Sea Zone
                7 americanCombatEngineers and 1 americanInfantry moved from 93 Sea Zone to Brunei
                2 americanCombatEngineers moved from Borneo to Brunei
                2 americanCombatEngineers moved from Wake Island to 124 Sea Zone
                2 americanCombatEngineers and 1 americanTransport moved from 124 Sea Zone to 130 Sea Zone
                2 americanCombatEngineers moved from 130 Sea Zone to Palau Island
                13 americanDestroyers moved from 127 Sea Zone to 93 Sea Zone
                1 Material and 1 americanAirTransport moved from Wake Island to Luzon
                3 americanTransports moved from 124 Sea Zone to 115 Sea Zone
                1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 3 americanTransports moved from 115 Sea Zone to 124 Sea Zone
                1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from 124 Sea Zone to Wake Island
                2 americanInfantrys moved from San Francisco to 156 Sea Zone
                1 americanTransport moved from 114 Sea Zone to 156 Sea Zone
                1 americanArtillery moved from Los Angeles to 156 Sea Zone
                1 americanInfantry moved from San Francisco to 156 Sea Zone
                1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone
                2 americanTransports moved from 115 Sea Zone to 156 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
                2 Materials and 2 americanAirTransports moved from Los Angeles to Wake Island
                2 americanAdvancedNavalFighters moved from Los Angeles to Wake Island
                1 Material and 1 Truck moved from Southwestern US to Los Angeles
                1 Truck moved from Los Angeles to Central US
                1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                1 Material and 1 americanAirTransport moved from Washington to Los Angeles
                1 americanAirTransport moved from Chicago to Washington
                1 americanAdvancedTacticalBomber moved from Chicago to Wake Island
                1 americanAdvancedFighter moved from Chicago to Hawaiian Islands
                2 Trucks moved from Eastern Central US to Washington
        
            Purchase Units - Usa
                Trigger americanMobArt1: buyamericanMobileArtillery added to americanProduction
                Turning on Edit Mode
                EDIT: Removing units owned by Usa from Washington: 2 Trucks
                EDIT: Adding units owned by Usa to Detroit: 2 Trucks
                EDIT: Turning off Edit Mode
                Usa buy 1 americanAdvancedTacticalBomber, 8 americanArtillerys, 2 americanDestroyers, 6 americanInfantrys, 2 americanSubmarines and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Usa
                2 americanSubmarines placed in 120 Sea Zone
                2 americanInfantrys placed in Hawaiian Islands
                3 americanArtillerys placed in Kyushu Shikoku
                1 americanArtillery and 1 americanTank placed in Alaska
                3 americanInfantrys placed in San Francisco
                1 americanAdvancedTacticalBomber, 2 americanArtillerys and 1 americanInfantry placed in Los Angeles
                2 americanArtillerys placed in Detroit
                2 americanDestroyers placed in 36 Sea Zone
        
            Activate Technology - Usa
                Usa activating AdvancedArtillery
                Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield
                Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport
                Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport
                Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2
                Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3
        
            Turn Complete - Usa
                Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East
                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East
                Usa collect 93 PUs; end with 93 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 96 PUs
                Units generate 12 techTokens; Usa end with 12 techTokens
        

        Savegame

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        • ghostroninG Offline
          ghostronin @wirkey
          last edited by

          @wirkey I haven't forgotten about Russia, I'll try to do them later today.

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            TripleA Turn Summary: Finland round 24

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 24
            
                Reconnaissance Missions - Finland
                    Finland collect 0 PUs; end with 10 PUs
            
                Reinforcing - DanubeAxis
                    DanubeAxis collect 0 PUs; end with 12 PUs
            
                Counter Intelligence Operations - VichyFrance
                    VichyFrance collect 0 PUs; end with 13 PUs
            
                Research Technology - Germany
                        Germany rolls : 1/1 hits, 0,00 expected hits
                    Germany removing all Technology Tokens after successful research.
                    Germany discover IncreasedTacticalBomberRange
            
                Politics - Germany
                    Giving back territories to original owners
            
                Combat Move - Germany
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone
                    1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone
            
                Combat - Germany
            
                Non Combat Move - Germany
                    Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                    Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                    Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                    Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                    Trigger germanAP2: Germany has 1 Material placed in Berlin
                    Trigger germanProd: Germany has 1 Material placed in Berlin
                    1 germanInfantry moved from Northern Norway to Northern Finland
                    3 germanInfantrys moved from Finland to Northern Finland
                    2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland
                    4 germanFighters moved from Eastern Finland to Northern Finland
                    2 germanNavalFighters moved from 27 Sea Zone to Northern Finland
                    1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland
                    2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                    1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany
                    2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany
                    1 germanAirTransport moved from Northern Germany to Berlin
                    9 germanInfantrys moved from Copenhagen to 27 Sea Zone
                    9 germanInfantrys moved from 27 Sea Zone to Northern Germany
                    1 germanNavalFighter moved from Northern Germany to Northern France
                    1 germanNavalFighter moved from Northern Germany to Northern France
                    2 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                    1 germanAirTransport moved from Northern France to Berlin
                    4 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                    2 germanInfantrys moved from Leningrad to Eastern Finland
                    3 Trucks moved from Finland to Leningrad
                    1 germanInfantry moved from Eastern Karelia to Western Karelia
                    5 germanHeavyTanks moved from Moscow to Leningrad
                    10 germanMobileArtillerys moved from Moscow to Leningrad
                    17 germanTanks moved from Moscow to Leningrad
                    3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus
                    3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran
                    2 germanCombatEngineers moved from Astrakhan to Southern Caucasus
                    1 germanCombatEngineer moved from Volgarod to Stalingrad
                    3 Trucks moved from Volgarod to Stalingrad
                    3 Trucks moved from Moscow to Volgarod
                    3 Trucks moved from Moscow to Tula
                    1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus
                    1 germanTank moved from Western Ukraine to Poland
                    2 germanInfantrys moved from Western Ukraine to Eastern Poland
                    4 germanInfantrys moved from Romania to Eastern Poland
                    2 Trucks moved from Moscow to Belorussia
                    3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod
                    3 germanCombatEngineers moved from Moscow to Novgorod
                    1 germanCombatEngineer moved from Moscow to Novgorod
                    2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland
                    2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad
                    2 germanHeavyArtillerys moved from Moscow to Novgorod
                    2 germanInfantrys moved from Smolensk to Novgorod
                    1 germanAirTransport moved from Northern Finland to Leningrad
                    3 Trucks moved from Austria to Eastern Germany
                    3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany
            
                Purchase Units - Germany
                    Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
            
                Place Units - Germany
                    Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment
                    1 germanFortification and 4 germanInfantrys placed in Northern Germany
                    Units in Northern Germany being upgraded or consumed: 1 Material
                    1 germanEntrenchment placed in Northern Germany
                    4 germanAdvancedNavalFighters placed in Eastern Germany
                    4 germanInfantrys placed in Paris
                    3 germanInfantrys placed in Stalingrad
                    3 germanInfantrys placed in Volgarod
                    1 germanInfantry placed in Belorussia
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry
                    EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry
                    EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry
                    EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer
                    EDIT: Removing units owned by Germany from Moscow: 3 Materials
                    EDIT: Adding units owned by Germany to Moscow: 1 germanFactory
                    EDIT: Turning off Edit Mode
            
                Activate Technology - Germany
                    Germany activating IncreasedTacticalBomberRange
                    Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield
            
                Turn Complete - Germany
                    Germany collect 91 PUs; end with 91 PUs
                    Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs
                    Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs
                    Units generate 15 techTokens; Germany end with 15 techTokens
                    Some Units in Northern Finland change ownership: 1 germanCombatEngineer
            
                Purchase Units - VichyFrance
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer
                    EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer
                    EDIT: Turning off Edit Mode
                    VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; 
            
                Place Units - VichyFrance
                    2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks
                    EDIT: Adding units owned by Germany to Paris: 2 Trucks
                    EDIT: Turning off Edit Mode
            
                Turn Complete - VichyFrance
                    VichyFrance collect 8 PUs; end with 10 PUs
                    Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry
            
                Purchase Units - DanubeAxis
                    DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; 
            
                Place Units - DanubeAxis
                    3 germanAntiAirGuns placed in Hungary Slovakia
            
                Turn Complete - DanubeAxis
                    DanubeAxis collect 12 PUs; end with 12 PUs
                    Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns
            
                Purchase Units - Finland
                    Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Finland
                    1 germanArtillery and 2 germanInfantrys placed in Finland
            
                Turn Complete - Finland
                    Finland collect 10 PUs; end with 10 PUs
                    Units Change Ownership
                        Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                        Some Units in Northern Finland change ownership: 1 germanCombatEngineer
            

            Combat Hit Differential Summary :

            Germany rolls : : 1,00
            

            Savegame

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            • ghostroninG Offline
              ghostronin
              last edited by

              TripleA Turn Summary: Russia round 24

              TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

              Game History

              Round: 24
              
                  Combat Move - Russia
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
                      4 russianArtillerys moved from Eastern Mongolia to Northern China
              
                  Combat - Russia
                      Battle in Northern China
                          Russia attack with 4 russianArtillerys
                          Japan defend with 1 Flagpole and 1 japaneseCombatEngineer
                              Russia roll dice for 4 russianArtillerys in Northern China, round 2 :  0/1 hits
                              Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 :  0/1 hits
                              Russia roll dice for 4 russianArtillerys in Northern China, round 3 :  1/1 hits
                              Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 :  0/1 hits
                              1 japaneseCombatEngineer owned by the Japan lost in Northern China
                          Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4
                          Casualties for Japan: 1 japaneseCombatEngineer
              
                  Non Combat Move - Russia
                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                      1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                      1 Truck moved from Far Eastern Republic to Soviet Far East
                      1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray
                      1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic
              
                  Turn Complete - Russia
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators
                last edited by

                TripleA Turn Summary: Thailand round 24

                TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                Game History

                Round: 24
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 10 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 7 PUs
                
                    Research Technology - Japan
                        Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
                        Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                            Japan rolls : 1/1 hits, 0,00 expected hits
                        Japan removing all Technology Tokens after successful research.
                        Japan discover IncreasedTacticalBomberRange
                
                    Politics - Japan
                        Giving back territories to original owners
                
                    Combat Move - Japan
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
                        6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
                        1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                        1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                        1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                        1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                        6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
                        2 japaneseInfantrys moved from Ningsia to Northern China
                        2 japaneseInfantrys moved from Kansu to Northern China
                        2 japaneseAdvancedFighters moved from Chungking to Northern China
                        1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
                        1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
                        1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
                        2 japaneseInfantrys moved from Kweichow to Hunan
                        2 japaneseInfantrys moved from Thailand to French Indochina
                        2 japaneseNavalFighters moved from Thailand to French Indochina
                        2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
                        2 japaneseInfantrys moved from Thailand to Southern Thailand
                        2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
                        2 japaneseStrategicBombers moved from Thailand to Sumatra
                        1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                        1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                        1 japaneseArtillery moved from Calcutta to Eastern Madras
                        1 japaneseInfantry moved from New Dehli to Eastern Madras
                
                    Combat - Japan
                        Japan lands units in Hokkaido
                        Japan creates battle in territory Hokkaido
                        Strategic bombing raid in Sumatra
                            Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                            Bombing raid in Sumatra causes 15 damage total. 
                                1 britishFactory owned by the ExiledAllies lost in Sumatra
                        Battle in Khabarovskiy Kray
                            Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                            Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                                Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                                Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                                2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                            1 japaneseInfantry owned by the Japan retreated to Vladivostok
                            Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for Russia: 2 russianArtillerys
                        Battle in French Indochina
                            Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                            ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                                Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                                ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                                1 americanParatrooper owned by the Usa lost in French Indochina
                            Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                            Casualties for Usa: 1 americanParatrooper
                        Battle in Saigon
                            Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                            Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                                Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                                Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                                1 americanParatrooper owned by the Usa lost in Saigon
                            Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                            Casualties for Usa: 1 americanParatrooper
                        Battle in Eastern Madras
                            Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                            Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                                Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                                India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                                1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                            Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishArtillery
                        Battle in Hunan
                            Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                            Britain defend with 1 Flagpole and 1 britishInfantry
                                Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                                China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                                1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                            Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishInfantry
                        Battle in Inner Mongolia
                            Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                            Usa defend with 1 Flagpole and 1 americanCombatEngineer
                                Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                                China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                                1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                            Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                            Casualties for Usa: 1 americanCombatEngineer
                        Battle in Northern China
                            Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                            Russia defend with 1 Flagpole and 4 russianArtillerys
                                Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                                China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                                1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                                Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                                China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                                1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                                Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                                China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                                1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                             retreated to Northern China
                            China win with 1 russianArtillery remaining. Battle score for attacker is 0
                            Casualties for Japan: 4 japaneseInfantrys
                            Casualties for Russia: 3 russianArtillerys
                        Battle in Eastern Evenki
                            Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                            Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                                Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                                1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                            Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishInfantry
                        Battle in Southern Thailand
                            Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                            Usa defend with 1 Flagpole and 1 americanCombatEngineer
                                Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                                Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                                1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                            Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                            Casualties for Usa: 1 americanCombatEngineer
                
                    Non Combat Move - Japan
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                        Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                        Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                        2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                        1 japaneseInfantry moved from Burma to Thailand
                        1 Material and 1 Truck moved from Thailand to Calcutta
                        1 Truck moved from Thailand to Saigon
                        1 Material and 1 Truck moved from Saigon to Thailand
                        2 japaneseStrategicBombers moved from Sumatra to Thailand
                        2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
                        2 japaneseNavalFighters moved from Saigon to Thailand
                        2 japaneseNavalFighters moved from French Indochina to Thailand
                        1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
                        1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
                        2 japaneseAdvancedFighters moved from Northern China to Hupeh
                        2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
                        1 Truck moved from Bengal to Kweichow
                        3 japaneseInfantrys moved from Singkiang to Ningsia
                        1 japaneseInfantry moved from Kashi to Uzbek
                        3 japaneseInfantrys moved from Kansk to Irkutsk
                        3 japaneseInfantrys moved from Novosibirsk to Kazahk
                        2 Trucks moved from Kweichow to Hupeh
                        2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
                        2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                        2 japaneseInfantrys moved from Manchuria to Chahar
                        2 japaneseInfantrys moved from Manchuria to Peking
                        3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
                        6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
                        3 Trucks moved from Korea to Manchuria
                        1 japaneseAirTransport moved from Hokkaido to Tokyo
                        2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
                        2 japaneseMech.Infantrys moved from Japan to Tokyo
                        2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
                        2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
                
                    Purchase Units - Japan
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
                        EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
                        EDIT: Turning off Edit Mode
                        Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
                
                    Place Units - Japan
                        4 japaneseSubmarines placed in 99 Sea Zone
                        1 japaneseParatrooper placed in Japan
                        3 japaneseAlpineInfantrys placed in Singkiang
                        3 japaneseInfantrys placed in Novosibirsk
                        2 japaneseInfantrys placed in Kansu
                        2 japaneseAntiAirGuns placed in Hupeh
                        2 japaneseInfantrys placed in Kweichow
                        1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
                        Units in Calcutta being upgraded or consumed: 1 Material
                        1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
                
                    Activate Technology - Japan
                        Japan activating IncreasedTacticalBomberRange
                        Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
                        Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
                
                    Turn Complete - Japan
                        Japan collect 74 PUs; end with 88 PUs
                        Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
                        Units generate 12 techTokens; Japan end with 12 techTokens
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                            Some Units in Thailand change ownership: 1 Material
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 10 PUs; end with 10 PUs
                        Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
                
                    Purchase Units - Thailand
                        Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                
                    Place Units - Thailand
                        1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
                        EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
                        EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
                        EDIT: Changing PUs for Japan from 94 to 99
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - Thailand
                        Thailand collect 7 PUs; end with 7 PUs
                        Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
                

                Combat Hit Differential Summary :

                ExiledAllies : -0,42
                Usa : -0,75
                Japan rolls : : 1,00
                Japan : 0,67
                China : 0,58
                Russia : 0,33
                India : 0,58
                

                Savegame

                ghostroninG 1 Reply Last reply Reply Quote 0
                • ghostroninG Offline
                  ghostronin @wirkey
                  last edited by

                  @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

                  If you'd like to continue our game with another player as Allies please do so.

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @ghostronin
                    last edited by

                    @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
                    Maybe @redrum ?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum fine, your turn it is

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @redrum
                              last edited by

                              @redrum np, was just waiting for someone to tell me that i won 🙂

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                                  0_1524665124832_tww spartan vs wirkey.tsvg

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0

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