Non Combat Move - Disable issue
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Not sure if this is a bug or I am doing something wrong.
I have been disabling the "Non Combat Move" step in games where I never use it.
ie;
<!--
<step name="MacedoniaNonCombatMove" delegate="move" player="Macedonia" display="Non Combat Move">
<stepProperty name="repairUnits" value="true"/>
</step>
-->Have not had a problem on other maps, but on 270BC_40% Sometimes I get "Not all units have enough movement"
On the second turn in combat movement. (This on a single unit that has not yet moved)The weird thing is, that if I only disable the empire I am playing, I never have the issue. But I tried to set all empires to have no "Non Combat Move". Then I began getting the error.
Been trying to narrow done when it actually happens. I have it now to where if I disable "Non Combat Move" on all except GreekCityStates and I play Macedonia, then I do not get the error. GreekCityStates is the empire that moves just prior to Macedonia, may have something to do with it.
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You might need to add one of these to the last move so everything that requires resets is forced to do it.
excerpt from POS2
resetUnitStateAtEnd = true/false at end of phase will resets movement points and other unit states such as submerged, amphibious, unload/load, wasInCombat, etc. (default at end of phase depends if delegate ends with "NonCombatMove") resetUnitStateAtStart = true/false at start of phase will resets movement points and other unit states such as submerged, amphibious, unload/load, wasInCombat, etc. (default is false)Most likely you want to use the "resetUnitStateAtEnd " with your last combat move (per player). Syntax would look like below.
<step name="british_CombatMove" delegate="move" player="British" display="Attack Move"> <stepProperty name="resetUnitStateAtEnd" value="true"/> </step> -
@general_zod resetUnitStateAtEnd fixed it thanks!
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