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    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Communist round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

      Game History

      Round: 1
      
          Combat Move - Communist
              1 propaganda moved from Yenan to Tsangchow
                    Communist take Chengang from Japanese
                    Communist take Paoting from Japanese
                    Communist take Tsangchow from Japanese
              1 guerilla moved from Kaifeng to Tsingtai
              1 guerilla moved from Luoyang to Tsingtai
              2 guerillas moved from Puchow to Tsingtai
              1 guerilla moved from Ichow to Tsingtai
              1 propaganda moved from Yenan to Tsingtai
              3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor
              1 heavy_artillery moved from Kuyuan to Hehsi Corridor
              1 guerilla moved from Kuyuan to Hehsi Corridor
              1 guerilla moved from Tsingyang to Hehsi Corridor
              1 infantry moved from Puchow to Changchih
              1 propaganda moved from Yenan to Ordos Plateau
                    Communist take Ordos Plateau from Manchukwo
              1 propaganda moved from Ordos Plateau to Fen-chow
              1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow
      
          Purchase Units - Communist
              Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Hehsi Corridor
                  Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                  Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                  Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 guerilla
                  Casualties for Neutral: 3 infantry
              Battle in Tsingtai
                  Communist attack with 5 guerillas and 1 propaganda
                  Japanese defend with 2 elites and 1 ruralproduction
                  Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2
                  Casualties for Communist: 2 guerillas
                  Casualties for Japanese: 2 elites
              Battle in Fen-chow
                  Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda
                  Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                  Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7
                  Casualties for Communist: 1 propaganda
                  Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
      
          Non Combat Move - Communist
              3 guerillas moved from Tsingtai to Changchih
              2 infantry moved from Puchow to Changchih
              1 heavy_artillery moved from Puchow to Changchih
              1 guerilla moved from Weinan to Changchih
              1 guerilla moved from Juning to Changchih
              1 guerilla moved from Fancheng to Changchih
              1 guerilla moved from Ankang to Changchih
              1 guerilla moved from Hanchung to Changchih
              1 light_artillery moved from Yenan to Changchih
              2 cavalrys moved from Tsingyang to Fen-chow
              1 guerilla moved from Huaipei to Changchih
              1 guerilla moved from Luan to Changchih
              1 infantry moved from Kuyuan to Ordos Plateau
              2 infantry moved from Kuyuan to Ordos Plateau
              3 infantry moved from Tsingyang to Yenan
              6 infantry moved from Sian to Yenan
              2 infantry moved from Weinan to Puchow
              1 guerilla moved from Hsuchow to Kaifeng
              1 guerilla moved from Huainan to Kaifeng
              1 guerilla moved from Hwanggang to Puchow
              1 guerilla moved from Hwangshi to Puchow
              1 guerilla moved from Anking to Kaifeng
              1 guerilla moved from Huangshan to Kaifeng
              1 guerilla moved from Hangchow to Kaifeng
              1 guerilla moved from Ningpo to Kaifeng
              1 guerilla moved from Poyang to Kaifeng
              1 guerilla moved from Yen-ping to Luan
              1 guerilla moved from Kan to Nanyang
              1 guerilla moved from Hehsi Corridor to Yenan
      
          Place Units - Communist
              1 aaGun and 2 conscripts placed in Ankang
              Turning on Edit Mode
              EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts
              EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts
              EDIT: Turning off Edit Mode
              3 conscripts placed in Puchow
              Communist undo move 2.
              2 conscripts placed in Hanchung
              Turning on Edit Mode
              EDIT: Adding units owned by Communist to Paoting: 1 conscript
              EDIT: Adding units owned by Communist to Chengang: 1 conscript
              EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
              EDIT: Turning off Edit Mode
              1 conscript and 2 propagandas placed in Puchow
              1 propaganda placed in Weinan
              1 propaganda placed in Hanchung
              1 propaganda placed in Yenan
              1 propaganda placed in Tsingyang
              Turning on Edit Mode
              EDIT: Adding units owned by Communist to Ankang: 1 propaganda
              EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda
              EDIT: Turning off Edit Mode
      
          Turn Complete - Communist
              Communist collect 35 PUs; end with 35 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Lobby Moderators
        last edited by

        TripleA Turn Summary: Thailand round 1

        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

        Game History

        Round: 1
        
            Place Units - Thailand
                4 thai_infantrys placed in Bangkok
                Thailand undo move 1.
                1 light_artillery and 3 thai_infantrys placed in Udon Thani
                2 thai_infantrys placed in Nakhon Sawan
        
            Turn Complete - Thailand
                Thailand collect 8 PUs; end with 8 PUs
                Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Lobby Moderators
          last edited by

          TripleA Turn Summary: Japanese round 1

          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

          Game History

          Round: 1
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  2 elites and 2 infantry placed in Peking
                  4 infantry placed in Port Arthur
                  8 infantry placed in Formosa
                  5 infantry placed in Korea
                  5 infantry placed in Japan
                  Japanese undo move 5.
                  4 infantry placed in Shanghai
                  1 infantry placed in Japan
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 94 PUs; end with 94 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: British round 1

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 1
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                    1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                    1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                    1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                    1 infantry moved from Chindwin to Myitkyina
                    1 light_artillery moved from Kohima to Myitkyina
                    3 infantry moved from Mandalay to Myitkyina
                    1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
            
                Purchase Units - British
                    British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in Myitkyina
                        British attack with 1 fighter, 4 infantry and 1 light_artillery
                        Neutral defend with 3 infantry
                        British loses 0 PUs for violating Myitkyinas neutrality.
                        British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                        Casualties for British: 3 infantry
                        Casualties for Neutral: 3 infantry
                    Battle in SZ 20 Indian Ocean
                        British attack with 1 battleship and 1 destroyer
                        Neutral defend with 1 destroyer
                        Units damaged: 1 battleship owned by the British
                        British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                        Casualties for Neutral: 1 destroyer
                    Battle in SZ 18 Andaman Sea
                        British attack with 1 battleship and 1 destroyer
                        Neutral defend with 1 destroyer
                        Units damaged: 1 battleship owned by the British
                        British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                        Casualties for Neutral: 1 destroyer
            
                Non Combat Move - British
                    1 fighter moved from Myitkyina to Lashio
                    1 infantry moved from Chittagong to Pathein
                    1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong
                    1 light_artillery moved from Chittagong to Pathein
                    1 commando moved from Chittagong to Pathein
                    1 train moved from Calcutta to Chittagong
                    2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean
                    2 infantry moved from Hong Kong to Canton
            
                Place Units - British
                    1 heavy_artillery and 2 infantry placed in Rangoon
                    3 infantry placed in Chittagong
            
                Turn Complete - British
                    British collect 48 PUs; end with 48 PUs
                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                    2 units repaired.
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators @redrum
              last edited by

              @redrum still your turn...

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Ah. Good call. Not used to the turn order 🙂

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Nationalist round 2

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                  Game History

                  Round: 2
                  
                      Combat Move - Nationalist
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          1 elite and 1 heavy_artillery moved from Ichow to Lungkow
                          1 elite and 1 light_artillery moved from Ichow to Hsuchow
                          7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
                          1 infantry moved from Changchih to Taiyuan
                                Nationalist take Taiyuan from Japanese
                          1 elite and 1 light_artillery moved from Changchih to Tsingtai
                          1 fighter moved from Hwanggang to Ningpo
                          1 conscript and 1 infantry moved from Poyang to Ningpo
                          1 conscript moved from Poyang to Ningpo
                          1 fighter moved from Luchow to Nanning
                          1 fighter moved from Tungting to Nanning
                          1 conscript moved from Lungchow to Nanning
                          1 heavy_artillery moved from Canton to Swatow
                          1 elite moved from Canton to West Kwangtung
                          1 conscript moved from Canton to Swatow
                          1 infantry moved from Canton to Swatow
                          1 conscript moved from Woochow to West Kwangtung
                          1 conscript moved from Te-king to West Kwangtung
                          3 conscripts moved from Szecheng to Nanning
                          2 conscripts moved from Kweilin to Nanning
                          1 elite moved from Hwanggang to Huangshan
                          1 conscript and 1 infantry moved from Hwanggang to Huangshan
                          4 conscripts moved from Kaifeng to Anyang
                          1 elite and 1 heavy_artillery moved from Luan to Huaipei
                          1 conscript moved from Kaifeng to Huaipei
                  
                      Purchase Units - Nationalist
                          Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
                          Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Nationalist
                          Battle in Jih-Chao
                              Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                              Japanese defend with 1 heavy_artillery and 1 ruralproduction
                              Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                              Casualties for Japanese: 1 heavy_artillery
                          Battle in Huaipei
                              Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                              Japanese defend with 2 elites and 1 ruralproduction
                              Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                              Casualties for Nationalist: 1 conscript
                              Casualties for Japanese: 2 elites
                          Battle in Nanning
                              Nationalist attack with 6 conscripts and 2 fighters
                              Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                              Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                              Casualties for Nationalist: 3 conscripts
                              Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
                          Battle in Swatow
                              Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                              Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                              Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 elite and 1 mobile_infantry
                              Casualties for Nationalist: 1 conscript
                          Battle in Tsingtai
                              Nationalist attack with 1 elite and 1 light_artillery
                              Japanese defend with 1 elite and 1 ruralproduction
                              Japanese win with 1 elite remaining. Battle score for attacker is -9
                              Casualties for Nationalist: 1 elite and 1 light_artillery
                          Battle in Huangshan
                              Nationalist attack with 1 conscript, 1 elite and 1 infantry
                              Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                              Casualties for Japanese: 1 elite
                          Battle in Ningpo
                              Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                              Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                              Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                              Casualties for Nationalist: 1 conscript
                          Battle in Hsuchow
                              Nationalist attack with 1 elite and 1 light_artillery
                              Japanese defend with 1 light_armour and 1 ruralproduction
                              Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                              Casualties for Japanese: 1 light_armour
                          Battle in Lungkow
                              Nationalist attack with 1 elite and 1 heavy_artillery
                              Japanese defend with 1 heavy_artillery and 1 ruralproduction
                              Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                              Casualties for Nationalist: 1 elite
                              Casualties for Japanese: 1 heavy_artillery
                          Battle in West Kwangtung
                              Nationalist attack with 2 conscripts and 1 elite
                              Japanese defend with 1 heavy_artillery and 1 ruralproduction
                              Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                              Casualties for Nationalist: 1 conscript
                              Casualties for Japanese: 1 heavy_artillery
                          Battle in Anyang
                              Nationalist attack with 4 conscripts
                              Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                              Casualties for Japanese: 1 elite
                  
                      Non Combat Move - Nationalist
                          2 fighters moved from Nanning to Siangtan
                          1 fighter moved from Ningpo to Tungting
                          3 conscripts and 1 infantry moved from Tuyun to Kweilin
                          2 conscripts and 1 infantry moved from Te-king to Shiuchow
                          2 infantry moved from Canton to Shiuchow
                          1 conscript and 1 infantry moved from Siangtan to Te-king
                          3 conscripts moved from Kweilin to Te-king
                          1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
                          3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
                          11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
                          1 infantry moved from Kan to Shiuchow
                          2 conscripts and 1 train moved from Chungking to Changsha
                          2 conscripts and 1 train moved from Kunming to Changsha
                          1 heavy_artillery and 1 infantry moved from Puel to Kunming
                          2 light_artillerys moved from Momein to Kunming
                          1 conscript moved from Momein to Puel
                          2 trains moved from Changsha to Kunming
                          1 train moved from Changsha to Chungking
                          1 train moved from Canton to Changsha
                          1 train moved from Wuhan to Changsha
                          1 train moved from Wuhan to Changsha
                          1 train moved from Changsha to Wuhan
                          1 train moved from Changsha to Canton
                  
                      Place Units - Nationalist
                          1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
                          1 aaGun and 3 armour placed in Changsha
                          1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
                          1 conscript placed in Kaifeng
                          1 conscript placed in Luan
                          1 conscript placed in Anking
                          1 conscript placed in Yen-ping
                          1 conscript placed in Kan
                          1 conscript placed in Woochow
                          1 conscript placed in Lungchow
                          3 conscripts placed in Juning
                          3 conscripts placed in Hwanggang
                          3 conscripts placed in Poyang
                          3 conscripts placed in Shiuchow
                          3 conscripts placed in Te-king
                          3 conscripts placed in Kweilin
                          3 conscripts placed in Szecheng
                          3 conscripts placed in Luoyang
                          3 conscripts placed in Changchih
                          2 conscripts placed in Poseh
                          3 cavalrys placed in Hwangshi
                  
                      Turn Complete - Nationalist
                          Nationalist collect 129 PUs; end with 129 PUs
                          Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                          Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
                          Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
                          Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
                          Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Lobby Moderators
                    last edited by

                    TripleA Turn Summary: Manchukwo round 2

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                    Game History

                    Round: 2
                    
                        Combat Move - Manchukwo
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            1 heavy_cavalry moved from So-ping to Taiyuan
                            1 light_artillery moved from Chahar to Taiyuan
                            1 light_artillery moved from Chahar to So-ping
                            4 infantry moved from Chengteh to Chahar
                            1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
                            2 infantry moved from Tientsin to Paoting
                    
                        Purchase Units - Manchukwo
                            Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Manchukwo
                            Battle in Taiyuan
                                Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                                    Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                                    Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                                    1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                                Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                                Casualties for Manchukwo: 1 heavy_cavalry
                                Casualties for Nationalist: 1 infantry
                    
                        Non Combat Move - Manchukwo
                    
                        Place Units - Manchukwo
                            3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
                    
                        Turn Complete - Manchukwo
                            Manchukwo collect 17 PUs; end with 17 PUs
                    

                    Combat Hit Differential Summary :

                    Manchukwo : 0,17
                    Nationalist : 0,67
                    

                    Savegame

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Communist round 2

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                      Game History

                      Round: 2
                      
                          Combat Move - Communist
                              1 guerilla moved from Luan to Yang-chow
                              5 guerillas moved from Kaifeng to Yang-chow
                              2 guerillas moved from Kaifeng to Liaocheng
                              1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                              1 guerilla moved from Yenan to Taiyuan
                              1 guerilla moved from Changchih to Chengang
                              1 light_artillery moved from Changchih to Liaocheng
                              2 propagandas moved from Puchow to Liaocheng
                              1 propaganda moved from Weinan to Liaocheng
                              1 propaganda moved from Yenan to Liaocheng
                              1 propaganda moved from Ankang to Liaocheng
                              1 guerilla moved from Changchih to Tsingtai
                              2 guerillas moved from Puchow to Liaocheng
                              6 guerillas moved from Changchih to Liaocheng
                              1 heavy_artillery moved from Fen-chow to Taiyuan
                              1 heavy_artillery moved from Changchih to Tsingtai
                              1 infantry moved from Changchih to Tsingtai
                              1 infantry moved from Fen-chow to Taiyuan
                              2 guerillas moved from Changchih to Chengang
                              2 infantry moved from Changchih to Chengang
                              2 infantry moved from Ordos Plateau to North Suiyuan
                              1 propaganda moved from Hanchung to North Suiyuan
                      
                          Purchase Units - Communist
                              Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Communist
                              Battle in Tsingtai
                                  Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                                  Casualties for Japanese: 1 elite
                              Battle in Chiu-Chuan
                                  Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                                  Neutral defend with 3 infantry and 1 ruralproduction
                                  Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                  Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                  Casualties for Communist: 2 infantry
                                  Casualties for Neutral: 3 infantry
                              Battle in Taiyuan
                                  Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                  Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                  Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                                  Casualties for Manchukwo: 1 light_artillery
                              Battle in North Suiyuan
                                  Communist attack with 2 infantry and 1 propaganda
                                  Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                                  Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                                  Casualties for Manchukwo: 1 heavy_cavalry
                              Battle in Liaocheng
                                  Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                                  Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                                  Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                                  Casualties for Communist: 4 propagandas
                                  Casualties for Japanese: 4 bombers and 2 fighters
                              Battle in Yang-chow
                                  Communist attack with 6 guerillas
                                  Japanese defend with 2 fighters and 1 ruralproduction
                                  Communist win with 3 guerillas remaining. Battle score for attacker is 21
                                  Casualties for Communist: 3 guerillas
                                  Casualties for Japanese: 2 fighters
                              Battle in Chengang
                                  Communist attack with 3 guerillas and 2 infantry
                                  Japanese defend with 1 elite and 1 ruralproduction
                                  Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                                  Casualties for Communist: 1 infantry
                                  Casualties for Japanese: 1 elite
                      
                          Non Combat Move - Communist
                              10 guerillas moved from Liaocheng to Anyang
                              1 conscript and 2 infantry moved from Puchow to Anyang
                              1 guerilla moved from Nanyang to Changchih
                              1 guerilla moved from Taiyuan to Changchih
                              3 guerillas moved from Chengang to Changchih
                              2 guerillas moved from Yang-chow to Hsuchow
                              1 guerilla moved from Yang-chow to Hsuchow
                              1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                              1 infantry moved from Ordos Plateau to Yenan
                              2 cavalrys moved from Fen-chow to Puchow
                              1 guerilla moved from Tsingtai to Changchih
                      
                          Place Units - Communist
                              1 conscript placed in Fen-chow
                              1 conscript placed in Ordos Plateau
                              3 conscripts placed in Yenan
                              3 conscripts placed in Puchow
                              3 guerillas placed in Weinan
                              1 guerilla placed in Kuyuan
                              3 propagandas placed in Ankang
                              3 propagandas placed in Hanchung
                              2 propagandas placed in Tsingyang
                      
                          Turn Complete - Communist
                              Communist collect 40 PUs; end with 40 PUs
                              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Japanese round 2

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                        Game History

                        Round: 2
                        
                            Place Units - Japanese
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 elite and 4 infantry placed in Hanoi
                                2 infantry placed in Nanking
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                        
                            Turn Complete - Japanese
                                Japanese collect 101 PUs; end with 101 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Lobby Moderators @redrum
                            last edited by

                            @redrum I knew I was missing something. Just move them all to Chiang Mai

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British round 2

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                              Game History

                              Round: 2
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                                      1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                      2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                              
                                  Purchase Units - British
                                      British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in SZ 21 Strait of Malacca
                                          British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                          Neutral defend with 1 battleship
                                              British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                              Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                              1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                          British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                                          Casualties for Neutral: 1 battleship
                              
                                  Non Combat Move - British
                                      1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                                      5 infantry moved from Chittagong to Pathein
                                      1 light_artillery moved from Myitkyina to Taungoo
                                      1 infantry moved from Myitkyina to Lashio
                                      1 fighter moved from Lashio to SZ 21 Strait of Malacca
                                      1 infantry moved from Canton to Te-king
                              
                                  Place Units - British
                                      3 heavy_artillerys placed in Rangoon
                                      2 infantry placed in Malaya-Singapore
                              
                                  Turn Complete - British
                                      British collect 48 PUs; end with 50 PUs
                                      Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -0.67
                              British : 0.50
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              wirkeyW 1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Lobby Moderators @redrum
                                last edited by

                                @redrum no need to post the UK turn 🙂

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Nationalist round 3

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Nationalist
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                                          7 conscripts and 1 infantry moved from Te-king to Swatow
                                          5 conscripts and 4 infantry moved from Shiuchow to Swatow
                                          1 conscript moved from Kan to Swatow
                                          2 fighters moved from Siangtan to Swatow
                                          1 fighter moved from Tungting to Swatow
                                          1 conscript moved from Lungchow to Nanning
                                          3 conscripts moved from Szecheng to Nanning
                                          6 conscripts moved from Kweilin to Nanning
                                          1 conscript moved from Woochow to Nanning
                                          1 infantry moved from Weihaiwei to Weihsien
                                                Nationalist take Weihsien from Japanese
                                          3 conscripts moved from Anyang to Liaocheng
                                          1 conscript moved from Anyang to Liaocheng
                                          3 conscripts and 1 elite moved from Changchih to Fen-chow
                                          3 conscripts moved from Poyang to Ningpo
                                          1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                                          2 conscripts moved from Hwanggang to Anking
                                          1 conscript moved from Hwanggang to Anking
                                          3 conscripts moved from Hwanggang to Luan
                                          2 conscripts moved from Juning to Luan
                                          1 infantry moved from Kweilin to Nanning
                                  
                                      Purchase Units - Nationalist
                                          Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                                          Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Nationalist
                                          Battle in Swatow
                                              Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                              Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                                  Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                                  Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                                  3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                                  Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                                  Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                                  4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                                  Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                                  Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                                  3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                                  Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                                  Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                                  1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                                  Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                                  Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                                  3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                                  Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                                  Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                                  1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                              Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                              Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                              Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                                          Battle in Nanning
                                              Nationalist attack with 11 conscripts and 1 infantry
                                              Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                                  Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                  Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                  1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                                  Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                                  Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                                  1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                                  Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                                  1 armour owned by the Japanese lost in Nanning
                                              Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                              Casualties for Nationalist: 4 conscripts
                                              Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                                          Battle in Luan
                                              Nationalist attack with 5 conscripts
                                              Japanese defend with 2 elites and 1 ruralproduction
                                                  Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                                  Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                                  1 elite owned by the Japanese lost in Luan
                                                  Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 conscript owned by the Nationalist lost in Luan
                                                  Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                                  1 conscript owned by the Nationalist lost in Luan
                                                  Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                                  Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                                  1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                              Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                              Casualties for Japanese: 2 elites
                                              Casualties for Nationalist: 3 conscripts
                                          Battle in Ningpo
                                              Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                              Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                                  Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                                  Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                                  1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                                  Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                                  Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                                  1 elite owned by the Japanese lost in Ningpo
                                                  Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                                  1 elite owned by the Japanese lost in Ningpo
                                              Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                              Casualties for Nationalist: 1 conscript
                                              Casualties for Japanese: 2 elites and 1 infantry
                                          Battle in Liaocheng
                                              Nationalist attack with 4 conscripts
                                              Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                  Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 heavy_artillery owned by the Japanese lost in Liaocheng
                                              Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                              Casualties for Japanese: 1 heavy_artillery
                                          Battle in Fen-chow
                                              Nationalist attack with 3 conscripts and 1 elite
                                              Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                  Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                                  Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                                  Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 conscript owned by the Nationalist lost in Fen-chow
                                                  Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                                  Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                                  1 conscript owned by the Nationalist lost in Fen-chow
                                                  Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                                  Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                                  1 light_artillery owned by the Japanese lost in Fen-chow
                                              Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                              Casualties for Nationalist: 3 conscripts
                                              Casualties for Japanese: 1 elite and 1 light_artillery
                                          Battle in Anking
                                              Nationalist attack with 3 conscripts
                                              Japanese defend with 1 elite and 1 ruralproduction
                                                  Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                                  Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                                  Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                                  Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 elite owned by the Japanese lost in Anking
                                              Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                              Casualties for Japanese: 1 elite
                                  
                                      Non Combat Move - Nationalist
                                          3 fighters moved from Swatow to Canton
                                          1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                                          1 conscript moved from Puel to Kunming
                                          2 conscripts moved from Poseh to Szecheng
                                          4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                                          3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                                          3 armour and 3 conscripts moved from Changsha to Hwangshi
                                          1 conscript moved from Changsha to Tungting
                                          1 train moved from Changsha to Kunming
                                          1 train moved from Canton to Changsha
                                          1 conscript moved from Juning to Fancheng
                                          3 conscripts moved from Luoyang to Nanyang
                                  
                                      Place Units - Nationalist
                                          3 armour and 3 heavy_artillerys placed in Canton
                                          2 armour and 2 heavy_artillerys placed in Changsha
                                          3 armour and 3 heavy_artillerys placed in Wuhan
                                          1 conscript placed in Weihaiwei
                                          3 conscripts placed in Changchih
                                          1 conscript placed in Anyang
                                          1 conscript placed in Luoyang
                                          1 conscript placed in Juning
                                          1 conscript placed in Hwanggang
                                          1 conscript placed in Poyang
                                          3 conscripts placed in Kan
                                          Nationalist undo move 11.
                                          1 conscript and 2 infantry placed in Fancheng
                                          3 conscripts placed in Nanyang
                                          3 conscripts placed in Ichang
                                          3 conscripts placed in Changteh
                                          3 conscripts placed in Tungting
                                          3 conscripts placed in Hwangshi
                                          3 conscripts placed in Pinghsiang
                                          3 conscripts placed in Kan
                                          3 conscripts placed in Shiuchow
                                          3 conscripts placed in Te-king
                                          3 conscripts placed in Woochow
                                          3 conscripts placed in Kweilin
                                          3 conscripts placed in Szecheng
                                          3 conscripts placed in Lungchow
                                          3 cavalrys placed in Chien-ning
                                  
                                      Turn Complete - Nationalist
                                          Nationalist collect 117 PUs; end with 117 PUs
                                          Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                                          Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                                          Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                                          Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                                          Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Nationalist : -3.17
                                  Japanese : 0.00
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: Manchukwo round 3

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Manchukwo
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 light_artillery moved from So-ping to Fen-chow
                                            1 heavy_cavalry moved from Chahar to Fen-chow
                                            1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                                            2 infantry moved from Paoting to So-ping
                                            3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                                    
                                        Purchase Units - Manchukwo
                                            Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Manchukwo
                                            Battle in Fen-chow
                                                Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                                Nationalist defend with 1 elite and 1 ruralproduction
                                                    Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                                    Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                                    1 elite owned by the Nationalist lost in Fen-chow
                                                Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Nationalist: 1 elite
                                    
                                        Non Combat Move - Manchukwo
                                    
                                        Place Units - Manchukwo
                                            2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                                    
                                        Turn Complete - Manchukwo
                                            Manchukwo collect 19 PUs; end with 19 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Manchukwo : 0,17
                                    Nationalist : -0,33
                                    

                                    Savegame

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Lobby Moderators @wirkey
                                      last edited by

                                      @wirkey @redrum reminder

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Communist round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Communist
                                                1 propaganda moved from Ankang to Swatow
                                                      Communist take Swatow from Japanese
                                                1 propaganda moved from Swatow to Foochow
                                                      Communist take Foochow from Japanese
                                                1 propaganda moved from Foochow to Yang-chow
                                                      Communist take Shanghai from Japanese
                                                      Communist take Chin-kiang from Japanese
                                                      Communist take Huainan from Japanese
                                                      Communist take Yang-chow from Japanese
                                                1 propaganda moved from Yang-chow to Shanghai
                                                1 propaganda moved from Shanghai to Wuhu
                                                      Communist take Soochow from Japanese
                                                      Communist take Wuhu from Japanese
                                                1 propaganda moved from Ankang to Tsinan
                                                      Communist take Techow from Japanese
                                                      Nationalist take Tsinan from Japanese
                                                2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
                                                10 guerillas moved from Anyang to Taiyuan
                                                2 cavalrys moved from Puchow to Taiyuan
                                                3 propagandas moved from Hanchung to Taiyuan
                                                1 propaganda moved from Ankang to Taiyuan
                                                2 propagandas moved from Tsingyang to Puchow
                                                2 propagandas moved from Puchow to Taiyuan
                                                1 guerilla moved from Kuyuan to Ordos Plateau
                                                3 conscripts moved from Yenan to Ordos Plateau
                                                3 guerillas moved from Weinan to Fen-chow
                                                1 infantry moved from Yenan to Ordos Plateau
                                                1 infantry moved from Yenan to Fen-chow
                                                2 infantry moved from Yenan to Fen-chow
                                                1 propaganda moved from Tsinan to Taiyuan
                                                1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                                                6 infantry moved from Yenan to Fen-chow
                                        
                                            Purchase Units - Communist
                                                Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Communist
                                                Battle in Ordos Plateau
                                                    Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                                                    Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                                                    Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                                                    Casualties for Communist: 1 conscript
                                                    Casualties for Japanese: 2 light_artillerys
                                                Battle in Fen-chow
                                                    Communist attack with 3 guerillas and 9 infantry
                                                    Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                    Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                                                    Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                                Battle in Taiyuan
                                                    Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                                                    Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                                                    Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                                                    Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                                                    Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
                                        
                                            Non Combat Move - Communist
                                                16 guerillas moved from Taiyuan to Changchih
                                                1 conscript and 2 infantry moved from Anyang to Changchih
                                                3 conscripts moved from Puchow to Changchih
                                                3 guerillas moved from Fen-chow to Changchih
                                                1 guerilla moved from Ordos Plateau to Puchow
                                        
                                            Place Units - Communist
                                                3 conscripts placed in Puchow
                                                3 conscripts placed in Chiu-Chuan
                                                3 conscripts placed in Hehsi Corridor
                                                3 propagandas placed in Ankang
                                                3 propagandas placed in Hanchung
                                                Communist undo move 5.
                                                Communist undo move 4.
                                                3 propagandas placed in Hanchung
                                                3 propagandas placed in Kungchangfu
                                                2 propagandas placed in Tsingyang
                                                3 conscripts placed in Yenan
                                                3 conscripts placed in Kuyuan
                                                3 conscripts placed in Weinan
                                                1 conscript placed in Ankang
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Communist from Ankang: 1 conscript
                                                EDIT: Adding units owned by Communist to Swatow: 1 conscript
                                                EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
                                                EDIT: Adding units owned by Communist to Foochow: 1 conscript
                                                EDIT: Adding units owned by Communist to Soochow: 1 conscript
                                                EDIT: Adding units owned by Communist to Shanghai: 1 conscript
                                                EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
                                                EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
                                                EDIT: Adding units owned by Communist to Huainan: 1 conscript
                                                EDIT: Adding units owned by Communist to Techow: 1 conscript
                                                EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
                                                EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
                                                EDIT: Removing units owned by Communist from Weinan: 3 conscripts
                                                EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
                                                EDIT: Turning off Edit Mode
                                        
                                            Turn Complete - Communist
                                                Communist collect 49 PUs; end with 49 PUs
                                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
                                                Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Japanese round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 3
                                          
                                              Place Units - Japanese
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  5 infantry placed in Hanoi
                                                  2 elites and 6 infantry placed in Formosa
                                                  4 infantry placed in Shanghai
                                                  4 infantry placed in Nanking
                                                  4 infantry placed in Tsinan
                                                  4 infantry placed in Tsingtao
                                                  4 infantry placed in Peking
                                                  Japanese undo move 7.
                                                  4 infantry placed in Peking
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 99 PUs; end with 99 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: British round 3

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - British
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            
                                                Purchase Units - British
                                                    British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                            
                                                Non Combat Move - British
                                                    5 infantry moved from Pathein to Rangoon
                                                    1 light_artillery moved from Taungoo to Rangoon
                                                    1 infantry moved from Lashio to Kentung
                                                    1 infantry moved from Rangoon to Taungoo
                                                    1 infantry moved from Canton to Hong Kong
                                            
                                                Place Units - British
                                                    3 heavy_artillerys placed in Rangoon
                                                    3 infantry placed in Malaya-Singapore
                                            
                                                Turn Complete - British
                                                    British collect 48 PUs; end with 49 PUs
                                                    Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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