Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

    Play By Forum
    3
    84
    17135
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrum
      redrum Admin last edited by

      TripleA Turn Summary: Crowton round 7

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 7
      
          Combat Move - Crowton
              1 unit repaired.
              Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
              1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
              1 Red-Dragon moved from Dol Ulum to Dathic Coast
              1 Auxiliaries moved from Safe Haven to Sea Zone 31
              1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                    Crowton take Sea Zone 32 from Dwarves
                    Crowton take Sea Zone 36 from Dwarves
              1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
              1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
              1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
              1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
              2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
              1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
              1 Marines moved from Glassville to Sea Zone 19
              1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                    Crowton take Sea Zone 20 from Pirates
                    Crowton take Sea Zone 23 from Pirates
                    Crowton take Sea Zone 29 from Pirates
              1 Marines moved from Sea Zone 29 to Whitebone Island
              1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
              1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
              1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
              1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
      
          Combat - Crowton
              Battle in Whitebone Island
                  Some non-combat units are destroyed: 
              Battle in Sea Zone 37
                  Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                  Dwarves defend with 2 Monoremes
                      Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                      Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 Blue-Dragon owned by the Crowton
                      Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                      Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 Blue-Dragon owned by the Crowton
                      1 Monoreme owned by the Dwarves lost in Sea Zone 37
                      Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                      Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 Blue-Dragon owned by the Crowton
                      1 Monoreme owned by the Dwarves lost in Sea Zone 37
                  Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                  Casualties for Dwarves: 2 Monoremes
              Battle in Drake Peninsula
                  Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                  Dwarves defend with 1 Auxiliaries and 1 Sheep
                      Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                      Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                      1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                  Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                  Casualties for Dwarves: 1 Auxiliaries
              Battle in Gnomen Lowland
                  Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                  Dwarves defend with 1 Gnomes and 1 Sawmill
                      Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                      Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                      1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                  Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                  Casualties for Dwarves: 1 Gnomes
              Battle in Dathic Coast
                  Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                  Dwarves defend with 1 Sheep and 1 Spearmen
                      Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                      Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                      Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                      Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                      1 Spearmen owned by the Dwarves lost in Dathic Coast
                  Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                  Casualties for Dwarves: 1 Spearmen
      
          Non Combat Move - Crowton
              1 Red-Dragon moved from Dathic Coast to Sea Zone 37
      
          Purchase Units - Crowton
              Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
      
          Place Units - Crowton
              1 Transport-Ship placed in Sea Zone 25
              1 Marines and 1 Monster placed in Stormwood
      
          Turn Complete - Crowton
              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
              Crowton collect 49 PUs; end with 49 PUs
              Units generate 10 Food; Crowton end with 19 Food
              Units generate 15 Wood; Crowton end with 39 Wood
              Units generate 6 Metal; Crowton end with 11 Metal
              Units generate -15 PUs; Crowton end with 34 PUs
      

      Combat Hit Differential Summary :

      Crowton regular : -1.63
      Dwarves regular : -0.50
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin last edited by

        TripleA Turn Summary: Greenskins round 7

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 7
        
            Combat Move - Greenskins
                1 Rangers moved from Silverdeep to Dathic West
                      Greenskins take Dathic West from Murlocs
                1 Rangers moved from Dathic West to Dathic Jungle
                      Greenskins take Dathic Jungle from Murlocs
                1 Rangers moved from Dathic Jungle to Dathic East
                1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                      Greenskins take Low Mocrag from Ogres
                1 Rangers moved from Silverdeep to Robach
                      Greenskins take Robach from Dwarves
                1 Auxiliaries moved from Dathic South to Dathic East
                1 Monster moved from Dathic South to Dathic East
                1 Auxiliaries moved from Dusty Heights to Old Slavenport
                      Greenskins take Old Slavenport from Gnolls
                1 Knights moved from Dathic South to Old Slavenport
                1 Mortar moved from Dathic South to Badlands
                      Greenskins take Badlands from Gnolls
                1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                1 Rangers moved from Dusty Mountains to Old Slavenport
                1 Rangers moved from Dusty Mountains to Old Slavenport
                1 Rangers moved from Orcengor to Old Slavenport
                1 General moved from Orcengor to Dusty Heights
                1 Hvy-Cavalry moved from Orcengor to Dusty Heights
                1 Auxiliaries moved from Orcengor to Dusty Mountains
                1 Rangers moved from Warg Caves to Orcengor
        
            Combat - Greenskins
                Battle in Dathic East
                    Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                    Murlocs defend with 1 Murloc
                        Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                        Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                        1 Murloc owned by the Murlocs lost in Dathic East
                    Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                    Casualties for Murlocs: 1 Murloc
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
        
            Place Units - Greenskins
                1 Crow-Swarm and 1 Knights placed in Orcengor
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
                Units generate 5 Food; Greenskins end with 5 Food
                Units generate 9 Wood; Greenskins end with 29 Wood
                Units generate 9 Metal; Greenskins end with 11 Metal
                Units generate -15 PUs; Greenskins end with 20 PUs
        

        Combat Hit Differential Summary :

        Murlocs regular : -0.13
        Greenskins regular : 0.13
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Undead round 7

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 7
          
              Combat Move - Undead
                  1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
                  1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                        Undead take Sea Zone 46 from Lionia
                  1 Zombies moved from Lakelot to Zool Twins
                  1 Auxiliaries moved from Dreadpass to Zool Twins
                  1 Lgt-Infantry moved from Runedelf to Zool Twins
                  1 Zombies moved from Runedelf to Sinfjord
                        Undead take Sinfjord from Dwarves
                  1 Zombies moved from Runedelf to Sinfjord
                  1 Lgt-Cavalry moved from Runedelf to Zool Twins
                  1 Zombies moved from Runedelf to Zool Twins
                  1 Knights moved from Necroloft to Sea Zone 49
                  1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
                  1 Knights moved from Sea Zone 46 to Greenshore
          
              Combat - Undead
                  Battle in Hexmire
                      Undead attack with 1 General, 1 Spearmen and 1 Zombies
                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                          Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                          Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                          1 Gnoll owned by the Gnolls lost in Hexmire
                      Some non-combat units are destroyed: 
                      Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                      Casualties for Gnolls: 1 Gnoll
                  Battle in Greenshore
                      Undead attack with 1 Knights
                      Lionia defend with 1 Auxiliaries and 1 Sawmill
                          Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                          Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                          1 Auxiliaries owned by the Lionia lost in Greenshore
                      Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                      Casualties for Lionia: 1 Auxiliaries
                  Battle in Sea Zone 45
                      Undead attack with 1 Large-Ship and 1 Small-Ship
                      Lionia defend with 1 Large-Ship
                          Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                          Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                      1 Small-Ship owned by the Undead lost in Sea Zone 45
                          Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                          Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                      1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                      Lionia win with no units remaining. Battle score for attacker is -9
                      Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                      Casualties for Lionia: 1 Large-Ship
                  Battle in Zool Twins
                      Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                      Kobolds defend with 1 Kobold
                          Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                          Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                          1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                      Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                      Casualties for Undead: 1 Auxiliaries
                      Casualties for Kobolds: 1 Kobold
          
              Non Combat Move - Undead
                  1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                  1 Zombie-Plague moved from North Witching Mountains to Greenshore
                  1 Giant-Bat moved from Runedelf to Misty Slopes
          
              Purchase Units - Undead
                  Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
          
              Place Units - Undead
                  1 Large-Ship placed in Sea Zone 49
                  1 Mortar placed in Necroloft
          
              Turn Complete - Undead
                  Undead collect 42 PUs; end with 48 PUs
                  Units generate 6 Food; Undead end with 7 Food
                  Units generate 15 Wood; Undead end with 15 Wood
                  Units generate 3 Metal; Undead end with 4 Metal
                  Units generate -15 PUs; Undead end with 33 PUs
                  Undead creates 1 Zombies in Greenshore
          

          Combat Hit Differential Summary :

          Kobolds regular : 0.63
          Gnolls regular : -0.50
          Lionia regular : 0.75
          Undead regular : 0.00
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk last edited by

            TripleA Turn Summary: Lionia round 7

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 7
            
                Combat Move - Lionia
                    1 Auxiliaries moved from Farhaven to Wilderpoint
                          Lionia take Wilderpoint from Barbarians
                    1 Crusaders moved from Jade Mountains to Jade Rivers
                          Lionia take Jade Rivers from Barbarians
                    1 Hvy-Cavalry moved from Lionian Outback to Freegrass
                    1 General and 1 Knights moved from Lionport to Freegrass
                    2 Auxiliariess moved from Lionport to Freegrass
                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
            
                Combat - Lionia
            
                Non Combat Move - Lionia
            
                Purchase Units - Lionia
                    Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
            
                Place Units - Lionia
                    1 Trebuchet placed in Lionport
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
                    Units generate 9 Metal; Lionia end with 17 Metal
                    Units generate 8 Food; Lionia end with 27 Food
                    Units generate -15 PUs; Lionia end with 21 PUs
                    Units generate 6 Wood; Lionia end with 34 Wood
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_Elk
              Black_Elk last edited by

              TripleA Turn Summary: Dwarves round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 7
              
                  Combat Move - Dwarves
                      1 Halflings moved from Halfling Meadows to Ironhorn
                      1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
                      1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
                      1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
              
                  Combat - Dwarves
                      Battle in Greenshore
                          Dwarves attack with 1 Auxiliaries and 1 General
                          Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                              Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                              Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                              1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                              Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                              Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                              1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                          Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                          Casualties for Dwarves: 1 Auxiliaries and 1 General
                          Casualties for Undead: 1 Knights and 1 Zombies
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
              
                  Place Units - Dwarves
                      1 Crossbowmen placed in Ironhorn
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
                      Units generate 5 Food; Dwarves end with 24 Food
                      Units generate 3 Wood; Dwarves end with 36 Wood
                      Units generate -15 PUs; Dwarves end with 2 PUs
              

              Combat Hit Differential Summary :

              Dwarves regular : 0.38
              Undead regular : 0.50
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_Elk
                Black_Elk last edited by

                TripleA Turn Summary: Elves round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 7
                
                    Combat Move - Elves
                        1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                        2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                        1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
                        1 Wood-Elves moved from Sea Zone 8 to Deldrach
                        1 Auxiliaries moved from Athondir to Sea Zone 8
                        1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                        1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                              Elves take Sea Zone 11 from Pirates
                        1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
                        2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
                        4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                        2 Auxiliariess moved from Durlan Ranges to The Outlands
                
                    Combat - Elves
                        Battle in Blood Hills
                
                    Non Combat Move - Elves
                
                    Purchase Units - Elves
                        Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
                
                    Place Units - Elves
                        1 Bireme placed in Sea Zone 8
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 30 PUs; end with 44 PUs
                        Units generate 3 Metal; Elves end with 3 Metal
                        Units generate 4 Food; Elves end with 26 Food
                        Units generate 9 Wood; Elves end with 14 Wood
                        Units generate -15 PUs; Elves end with 29 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_Elk
                  Black_Elk last edited by

                  Looks like the dwarves are pretty much dunzo hehe. Its amusing how the white dragon keeps skirting it to the hardest to reach spots, but the red and blue got me crushed. Nice one!

                  1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin last edited by

                    TripleA Turn Summary: Crowton round 8

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 8
                    
                        Combat Move - Crowton
                            1 unit repaired.
                            1 Auxiliaries moved from Dathic Coast to Dathic Hollows
                                  Crowton take Dathic Hollows from Murlocs
                            1 Auxiliaries, 1 General and 1 Marines moved from Drake Peninsula to Dathiwatch
                            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Gnomen Lowland to Halfling Meadows
                            1 Red-Dragon moved from Sea Zone 37 to Halfling Meadows
                            1 Auxiliaries and 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                  Crowton take Winterboar Hills from Kobolds
                            1 Auxiliaries moved from Stormwood to Sea Zone 25
                            1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 21
                            1 Auxiliaries moved from Sea Zone 21 to Southern Baldoria
                                  Crowton take Southern Baldoria from Barbarians
                            1 Marines moved from Whitebone Island to Sea Zone 29
                            1 Marines and 1 Small-Ship moved from Sea Zone 29 to Sea Zone 27
                            1 Marines moved from Sea Zone 27 to Lone Island
                                  Crowton take Lone Island from Pirates
                            1 Hvy-Infantry moved from Safe Haven to Sea Zone 31
                            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 31 to Sea Zone 26
                            1 Hvy-Infantry moved from Sea Zone 26 to Longkey Island
                                  Crowton take Longkey Island from Pirates
                            1 Blue-Dragon moved from Sea Zone 37 to Dol Ulum
                            1 Large-Ship and 2 Small-Ships moved from Sea Zone 37 to Sea Zone 31
                            1 Transport-Ship moved from Sea Zone 31 to Sea Zone 25
                    
                        Combat - Crowton
                            Battle in Halfling Meadows
                                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                Dwarves defend with 1 Halflings and 1 Sheep
                                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Halfling Meadows, round 2 : 3/7 hits, 2.75 expected hits
                                    Dwarves roll dice for 1 Halflings in Halfling Meadows, round 2 : 0/1 hits, 0.13 expected hits
                                    1 Halflings owned by the Dwarves lost in Halfling Meadows
                                Crowton win, taking Halfling Meadows from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 7
                                Casualties for Dwarves: 1 Halflings
                            Battle in Dathiwatch
                                Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                    Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Dathiwatch, round 2 : 1/3 hits, 1.50 expected hits
                                    Murlocs roll dice for 1 Murloc in Dathiwatch, round 2 : 0/1 hits, 0.25 expected hits
                                    1 Murloc owned by the Murlocs lost in Dathiwatch
                                Crowton captures one of Murlocs capitals
                                Some non-combat units are destroyed: 
                                Crowton win, taking Dathiwatch from Murlocs with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                Casualties for Murlocs: 1 Murloc
                    
                        Non Combat Move - Crowton
                    
                        Purchase Units - Crowton
                            Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                            Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                            Crowton buy 2 Large-Ships and 1 Trebuchet; Remaining resources: 0 PUs; 11 Food; 19 Wood; 5 Metal; 
                    
                        Place Units - Crowton
                            2 Large-Ships placed in Sea Zone 25
                            1 Trebuchet placed in Stormwood
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 58 PUs; end with 58 PUs
                            Units generate 8 Food; Crowton end with 19 Food
                            Units generate 18 Wood; Crowton end with 37 Wood
                            Units generate 6 Metal; Crowton end with 11 Metal
                            Units generate -15 PUs; Crowton end with 43 PUs
                    

                    Combat Hit Differential Summary :

                    Crowton regular : -0.25
                    Murlocs regular : -0.25
                    Dwarves regular : -0.13
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • redrum
                      redrum Admin last edited by

                      TripleA Turn Summary: Greenskins round 8

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 8
                      
                          Combat Move - Greenskins
                              1 Hvy-Infantry moved from Low Mocrag to High Mocrag
                                    Greenskins take High Mocrag from Ogres
                              1 Rangers moved from Robach to Misty Forest
                                    Greenskins take Misty Forest from Ogres
                              1 Auxiliaries moved from Old Slavenport to Samarkum
                              1 Knights moved from Old Slavenport to Samarkum
                              1 General moved from Dusty Heights to Samarkum
                              1 Rangers moved from Dathic East to Wild Mire
                                    Greenskins take Wild Mire from Murlocs
                              1 Rangers moved from Old Slavenport to Mid Samark
                                    Greenskins take East Samark from Gnolls
                                    Greenskins take Mid Samark from Gnolls
                              1 Rangers moved from Old Slavenport to Slavebridge
                                    Greenskins take Slavebridge from Gnolls
                              1 Hvy-Cavalry moved from Dusty Heights to Slavebridge
                              1 Rangers moved from Old Slavenport to East Samark
                              1 Auxiliaries moved from Dusty Heights to Old Slavenport
                              1 Mortar moved from Badlands to Old Slavenport
                              1 Auxiliaries and 1 Monster moved from Dathic East to Badlands
                              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                              1 Crow-Swarm moved from Orcengor to Eastern Pontic Desert
                              1 Lgt-Cavalry and 1 Lgt-Infantry moved from Surigard to Eastern Pontic Desert
                              1 Rangers moved from Orcengor to Old Slavenport
                              1 Knights moved from Orcengor to Dusty Heights
                              1 Auxiliaries moved from Orcengor to Dusty Mountains
                              1 Rangers moved from Warg Caves to Orcengor
                      
                          Combat - Greenskins
                              Battle in Eastern Pontic Desert
                                  Greenskins attack with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                  Gnolls defend with 1 Gnoll
                                      Greenskins roll dice for 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry in Eastern Pontic Desert, round 2 : 1/3 hits, 0.88 expected hits
                                      Gnolls roll dice for 1 Gnoll in Eastern Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                      1 Gnoll owned by the Gnolls lost in Eastern Pontic Desert
                                  Greenskins win, taking Eastern Pontic Desert from Gnolls with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                  Casualties for Gnolls: 1 Gnoll
                              Battle in Samarkum
                                  Greenskins attack with 1 Auxiliaries, 1 General and 1 Knights
                                  Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                      Greenskins roll dice for 1 Auxiliaries, 1 General and 1 Knights in Samarkum, round 2 : 2/3 hits, 1.75 expected hits
                                      Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                      1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Samarkum
                                  Some non-combat units are destroyed: 
                                  Greenskins win, taking Samarkum from Gnolls with 1 General and 1 Knights remaining. Battle score for attacker is 2
                                  Casualties for Greenskins: 1 Auxiliaries
                                  Casualties for Gnolls: 1 Gnoll
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                              Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                              Greenskins buy 1 Crow-Swarm and 5 Foods; Remaining resources: 3 PUs; 0 Food; 28 Wood; 10 Metal; 
                      
                          Place Units - Greenskins
                              1 Crow-Swarm placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 39 PUs (13 lost to blockades); end with 42 PUs
                              Units generate 10 Food; Greenskins end with 15 Food
                              Units generate 9 Wood; Greenskins end with 37 Wood
                              Units generate 9 Metal; Greenskins end with 19 Metal
                              Units generate -15 PUs; Greenskins end with 27 PUs
                      

                      Combat Hit Differential Summary :

                      Gnolls regular : 0.25
                      Greenskins regular : 0.38
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: Undead round 8

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 8
                        
                            Combat Move - Undead
                                    Some non-combat units are destroyed: 
                                1 Giant-Bat moved from Misty Slopes to East Foothills
                                2 Zombiess moved from Sinfjord to East Foothills
                                1 Auxiliaries moved from Misty Slopes to West Witching Mountains
                                1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess moved from Zool Twins to Bridge of No Return
                                1 Auxiliaries and 1 Mortar moved from Necroloft to Sea Zone 49
                                1 General, 1 Spearmen and 1 Zombies moved from Hexmire to West Witching Mountains
                                1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 49 to Sea Zone 52
                                1 Auxiliaries and 1 Mortar moved from Sea Zone 52 to Bluebeard Island
                                      Undead take Bluebeard Island from Pirates
                                1 Large-Ship moved from Sea Zone 46 to Sea Zone 52
                                1 Zombie-Plague moved from Greenshore to The Witching Mountains
                        
                            Combat - Undead
                                Undead creates battle in territory The Witching Mountains
                                Battle in East Foothills
                                    Undead attack with 1 Giant-Bat and 2 Zombiess
                                    Kobolds defend with 1 Kobold and 1 Mine
                                        Undead roll dice for 1 Giant-Bat and 2 Zombiess in East Foothills, round 2 : 1/3 hits, 0.75 expected hits
                                        Kobolds roll dice for 1 Kobold in East Foothills, round 2 : 1/1 hits, 0.38 expected hits
                                        1 Zombies owned by the Undead and 1 Kobold owned by the Kobolds lost in East Foothills
                                    Undead win, taking East Foothills from Kobolds with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 2
                                    Casualties for Undead: 1 Zombies
                                    Casualties for Kobolds: 1 Kobold
                                Battle in Bridge of No Return
                                    Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                    Barbarians defend with 2 Barbarians and 1 Mine
                                        Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Bridge of No Return, round 2 : 1/4 hits, 1.38 expected hits
                                        Barbarians roll dice for 2 Barbarians in Bridge of No Return, round 2 : 1/2 hits, 0.75 expected hits
                                        1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                        Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in Bridge of No Return, round 3 : 1/3 hits, 1.13 expected hits
                                        Barbarians roll dice for 1 Barbarian in Bridge of No Return, round 3 : 1/1 hits, 0.38 expected hits
                                        1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                    Undead win, taking Bridge of No Return from Barbarians with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 4
                                    Casualties for Undead: 2 Zombiess
                                    Casualties for Barbarians: 2 Barbarians
                                Battle in West Witching Mountains
                                    Undead attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies
                                    Gnolls defend with 1 Gnoll
                                        Undead roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 1/4 hits, 1.88 expected hits
                                        Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                        1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                    Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                    Casualties for Gnolls: 1 Gnoll
                        
                            Non Combat Move - Undead
                        
                            Purchase Units - Undead
                                Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                Undead buy 5 Foods and 2 Large-Ships; Remaining resources: 1 PUs; 1 Food; 3 Wood; 0 Metal; 
                        
                            Place Units - Undead
                                2 Large-Ships placed in Sea Zone 49
                        
                            Turn Complete - Undead
                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                Undead collect 47 PUs; end with 48 PUs
                                Units generate 6 Food; Undead end with 12 Food
                                Units generate 15 Wood; Undead end with 18 Wood
                                Units generate 9 Metal; Undead end with 9 Metal
                                Units generate -15 PUs; Undead end with 33 PUs
                                Undead creates 1 Zombies in The Witching Mountains
                        

                        Combat Hit Differential Summary :

                        Gnolls regular : -0.50
                        Kobolds regular : 0.63
                        Barbarians regular : 0.88
                        Undead regular : -1.13
                        

                        Savegame

                        Black_Elk 1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk @redrum last edited by

                          waiting on the wifi over here. Not sure what comcast has going on, but its been down since last night. hella annoying

                          Catch you in a few

                          1 Reply Last reply Reply Quote 0
                          • Black_Elk
                            Black_Elk last edited by

                            TripleA Turn Summary: Lionia round 8

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 8
                            
                                Combat Move - Lionia
                                    1 General moved from Freegrass to Greenshore
                                          Lionia take Greenshore from Undead
                                    1 Hvy-Cavalry and 1 Knights moved from Freegrass to Greenshore
                                    1 Auxiliaries moved from Wilderpoint to Greenshore
                                    1 Crusaders moved from South Witching Mountains to Cape Despair
                                    1 Crusaders moved from Jade Rivers to Gate of Illyria
                                          Lionia take Gate of Illyria from Barbarians
                                    1 Lgt-Infantry moved from Avalonia to Fanebrow
                                          Lionia take Fanebrow from Murlocs
                                    2 Auxiliariess moved from Freegrass to Lionport
                            
                                Combat - Lionia
                                    Battle in Cape Despair
                                        Lionia attack with 1 Crusaders
                                        Murlocs defend with 1 Murloc
                                            Lionia roll dice for 1 Crusaders in Cape Despair, round 2 : 0/1 hits, 0.50 expected hits
                                            Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                            1 Crusaders owned by the Lionia lost in Cape Despair
                                        Murlocs win with 1 Murloc remaining. Battle score for attacker is -9
                                        Casualties for Lionia: 1 Crusaders
                            
                                Non Combat Move - Lionia
                            
                                Purchase Units - Lionia
                                    Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                    Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                    Lionia buy 2 Lgt-Infantrys; Remaining resources: 3 PUs; 19 Food; 32 Wood; 9 Metal; 
                            
                                Place Units - Lionia
                                    2 Lgt-Infantrys placed in Lionport
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 34 PUs (3 lost to blockades); end with 37 PUs
                                    Units generate 9 Metal; Lionia end with 18 Metal
                                    Units generate 9 Wood; Lionia end with 41 Wood
                                    Units generate 6 Food; Lionia end with 25 Food
                                    Units generate -15 PUs; Lionia end with 22 PUs
                            

                            Combat Hit Differential Summary :

                            Murlocs regular : 0.75
                            Lionia regular : -0.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_Elk
                              Black_Elk last edited by

                              TripleA Turn Summary: Dwarves round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 8
                              
                                  Combat Move - Dwarves
                                          Some non-combat units are destroyed: 
                              
                                  Combat - Dwarves
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                      Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Dwarves collect 11 PUs (7 lost to blockades); end with 13 PUs
                                      Units generate 4 Food; Dwarves end with 28 Food
                                      Units generate 3 Wood; Dwarves end with 39 Wood
                                      Units generate -13 PUs; Dwarves end with 0 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_Elk
                                Black_Elk last edited by

                                TripleA Turn Summary: Elves round 8

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 8
                                
                                    Combat Move - Elves
                                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                        1 Hvy-Infantry and 3 Wood-Elvess moved from Deldrach to Sea Zone 8
                                        3 Biremes, 1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 8 to Sea Zone 11
                                        1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 11 to Blood Hills
                                        2 Auxiliariess moved from The Outlands to Doomed Bridge
                                        1 Auxiliaries moved from Athondir to Durlan Steppes
                                
                                    Combat - Elves
                                        Battle in Doomed Bridge
                                            Elves attack with 2 Auxiliariess
                                            Murlocs defend with 1 Murloc
                                                Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 2 : 0/2 hits, 0.50 expected hits
                                                Murlocs roll dice for 1 Murloc in Doomed Bridge, round 2 : 0/1 hits, 0.25 expected hits
                                                Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 3 : 1/2 hits, 0.50 expected hits
                                                Murlocs roll dice for 1 Murloc in Doomed Bridge, round 3 : 0/1 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in Doomed Bridge
                                            Elves win, taking Doomed Bridge from Murlocs with 2 Auxiliariess remaining. Battle score for attacker is 7
                                            Casualties for Murlocs: 1 Murloc
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                        Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                        Elves buy 3 Mariness; Remaining resources: 5 PUs; 8 Food; 11 Wood; 0 Metal; 
                                
                                    Place Units - Elves
                                        3 Mariness placed in Athondir
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 29 PUs; end with 34 PUs
                                        Units generate 3 Metal; Elves end with 3 Metal
                                        Units generate 4 Food; Elves end with 12 Food
                                        Units generate 9 Wood; Elves end with 20 Wood
                                        Units generate -15 PUs; Elves end with 19 PUs
                                

                                Combat Hit Differential Summary :

                                Murlocs regular : -0.50
                                Elves regular : 0.00
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_Elk
                                  Black_Elk last edited by

                                  Its an Ironhorn turtle up hehe. The dwarves are digging in for a bloodbath

                                  redrum 1 Reply Last reply Reply Quote 0
                                  • redrum
                                    redrum Admin last edited by

                                    TripleA Turn Summary: Crowton round 9

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - Crowton
                                            1 unit repaired.
                                            Trigger Crowton fishing in Sea Zone 27: Crowton has 1 Whales placed in Sea Zone 27
                                            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen moved from Halfling Meadows to Ironhorn
                                            1 Blue-Dragon moved from Dol Ulum to Ironhorn
                                            1 Hvy-Infantry moved from Longkey Island to Sea Zone 26
                                            1 Auxiliaries moved from Mithrildon to Sea Zone 26
                                            1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 28
                                            1 Marines, 1 Monster and 1 Trebuchet moved from Stormwood to Sea Zone 25
                                            1 Marines, 1 Monster, 1 Transport-Ship and 1 Trebuchet moved from Sea Zone 25 to Sea Zone 28
                                            1 Auxiliaries and 1 Wizard moved from Stormwood to Sea Zone 25
                                            1 Marines moved from Lone Island to Sea Zone 25
                                            1 Auxiliaries, 1 Large-Ship, 1 Marines and 1 Wizard moved from Sea Zone 25 to Sea Zone 28
                                            1 Auxiliaries moved from Southern Baldoria to Sea Zone 21
                                            1 Auxiliaries moved from Sea Zone 21 to Questos
                                                  Crowton take Questos from Pirates
                                            2 Auxiliariess, 1 Hvy-Infantry, 2 Mariness, 1 Monster, 1 Trebuchet and 1 Wizard moved from Sea Zone 28 to Ironhorn
                                            1 Auxiliaries moved from Winterboar Hills to Troglodyte Coast
                                                  Crowton take Troglodyte Coast from Dwarves
                                            1 Hvy-Infantry moved from Winterboar Hills to West Dolmor
                                                  Crowton take West Dolmor from Dwarves
                                            1 Auxiliaries moved from Dathic Hollows to Mebach
                                                  Crowton take Mebach from Ogres
                                            1 General moved from Dathiwatch to Westerfoss
                                                  Crowton take Westerfoss from Ogres
                                            1 Auxiliaries moved from Dathiwatch to Dathic North
                                                  Crowton take Dathic North from Murlocs
                                            2 Small-Ships moved from Sea Zone 31 to Sea Zone 37
                                            1 Marines moved from Dathiwatch to Drake Peninsula
                                    
                                        Combat - Crowton
                                            Battle in Ironhorn
                                                Crowton attack with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard
                                                Dwarves defend with 5 Auxiliariess, 1 Capital-City, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
                                                    Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 2 : 9/16 hits, 8.63 expected hits
                                                    Dwarves roll dice for 5 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard in Ironhorn, round 2 : 5/14 hits, 5.63 expected hits
                                                Units damaged: 1 Blue-Dragon owned by the Crowton and 1 Red-Dragon owned by the Crowton
                                                    3 Auxiliariess owned by the Dwarves, 1 Knights owned by the Dwarves, 4 Halflingss owned by the Dwarves and 1 Gnomes owned by the Dwarves lost in Ironhorn
                                                    Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 3 : 8/16 hits, 8.63 expected hits
                                                    Dwarves roll dice for 2 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Hvy-Cavalry and 1 Wizard in Ironhorn, round 3 : 1/5 hits, 1.88 expected hits
                                                Units damaged: 1 Blue-Dragon owned by the Crowton
                                                    1 Crossbowmen owned by the Dwarves, 1 Wizard owned by the Dwarves, 2 Auxiliariess owned by the Dwarves and 1 Hvy-Cavalry owned by the Dwarves lost in Ironhorn
                                                Crowton captures one of Dwarves capitals
                                                Crowton win, taking Ironhorn from Dwarves with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard remaining. Battle score for attacker is 115
                                                Casualties for Dwarves: 5 Auxiliariess, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
                                    
                                        Non Combat Move - Crowton
                                            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                            1 Small-Ship moved from Sea Zone 27 to Sea Zone 22
                                            1 Large-Ship moved from Sea Zone 25 to Sea Zone 27
                                            1 Large-Ship moved from Sea Zone 31 to Sea Zone 28
                                    
                                        Purchase Units - Crowton
                                            Crowton buy 1 Bowmen, 1 Large-Ship, 1 Monster and 1 Trebuchet; Remaining resources: 2 PUs; 5 Food; 17 Wood; 4 Metal; 
                                    
                                        Place Units - Crowton
                                            1 Bowmen, 1 Monster and 1 Trebuchet placed in Stormwood
                                            1 Large-Ship placed in Sea Zone 28
                                    
                                        Turn Complete - Crowton
                                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                            Crowton collect 70 PUs; end with 72 PUs
                                            Units generate 12 Food; Crowton end with 17 Food
                                            Units generate 18 Wood; Crowton end with 35 Wood
                                            Units generate -30 PUs; Crowton end with 42 PUs
                                            Units generate 6 Metal; Crowton end with 10 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Crowton regular : -0.25
                                    Dwarves regular : -1.50
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin last edited by

                                      TripleA Turn Summary: Greenskins round 9

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 9
                                      
                                          Combat Move - Greenskins
                                                  Some non-combat units are destroyed: 
                                                  Greenskins converts Young-White-Dragon into different units
                                                  Greenskins converts Young-Brown-Dragon into different units
                                              1 Hvy-Infantry moved from High Mocrag to Ogreville
                                                    Greenskins take Ogreville from Ogres
                                              1 Rangers moved from Misty Forest to Dathic West
                                              1 Hvy-Cavalry moved from Slavebridge to South Samark
                                                    Greenskins take South Samark from Gnolls
                                              1 Rangers moved from Slavebridge to Stormcrag
                                                    Greenskins take Stormcrag from Kobolds
                                              1 Rangers moved from Mid Samark to Scavenberg
                                                    Greenskins take Scavenberg from Kobolds
                                              1 Rangers moved from East Samark to Crystal Strand
                                              1 General and 1 Knights moved from Samarkum to Crystal Strand
                                              1 Rangers moved from Old Slavenport to Crystal Strand
                                              1 Auxiliaries moved from Old Slavenport to East Samark
                                              1 Mortar moved from Old Slavenport to Samarkum
                                              1 Knights moved from Dusty Heights to Samarkum
                                              1 Auxiliaries and 1 Monster moved from Badlands to Old Slavenport
                                              1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                              1 Rangers moved from Wild Mire to Samarkum
                                              1 Crow-Swarm moved from Orcengor to Samarkum
                                              1 Wizard moved from Orcengor to Dusty Heights
                                              1 Rangers moved from Orcengor to Old Slavenport
                                              1 Auxiliaries moved from Orcengor to Dusty Mountains
                                              1 Rangers moved from Warg Caves to Orcengor
                                              1 Lgt-Cavalry and 1 Lgt-Infantry moved from Eastern Pontic Desert to Surigard
                                              1 Crow-Swarm moved from Eastern Pontic Desert to Orcengor
                                      
                                          Combat - Greenskins
                                              Battle in Crystal Strand
                                                  Greenskins attack with 1 General, 1 Knights and 2 Rangerss
                                                  Kobolds defend with 1 Cattle and 1 Kobold
                                                      Greenskins roll dice for 1 General, 1 Knights and 2 Rangerss in Crystal Strand, round 2 : 4/4 hits, 2.00 expected hits
                                                      Kobolds roll dice for 1 Kobold in Crystal Strand, round 2 : 0/1 hits, 0.25 expected hits
                                                      1 Kobold owned by the Kobolds lost in Crystal Strand
                                                  Greenskins win, taking Crystal Strand from Kobolds with 1 General, 1 Knights and 2 Rangerss remaining. Battle score for attacker is 9
                                                  Casualties for Kobolds: 1 Kobold
                                      
                                          Non Combat Move - Greenskins
                                      
                                          Purchase Units - Greenskins
                                              Greenskins buy 1 Crow-Swarm, 1 Hvy-Cavalry and 1 Village; Remaining resources: 0 PUs; 2 Food; 30 Wood; 12 Metal; 
                                      
                                          Place Units - Greenskins
                                              1 Village placed in Crystal Strand
                                              1 Crow-Swarm and 1 Hvy-Cavalry placed in Orcengor
                                      
                                          Turn Complete - Greenskins
                                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                              Greenskins collect 48 PUs (13 lost to blockades); end with 48 PUs
                                              Units generate 13 Food; Greenskins end with 15 Food
                                              Units generate 9 Wood; Greenskins end with 39 Wood
                                              Units generate 9 Metal; Greenskins end with 21 Metal
                                              Units generate -15 PUs; Greenskins end with 33 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Kobolds regular : -0.25
                                      Greenskins regular : 2.00
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • redrum
                                        redrum Admin last edited by

                                        TripleA Turn Summary: Undead round 9

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Undead
                                                2 Large-Ships moved from Sea Zone 52 to Sea Zone 45
                                                1 Giant-Bat moved from East Foothills to Troll Mountains
                                                1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bridge of No Return to Troll Mountains
                                                1 General moved from West Witching Mountains to East Witching Mountains
                                                1 Zombies moved from West Witching Mountains to Great Combe
                                                      Undead take Great Combe from Gnolls
                                                1 Auxiliaries and 1 Spearmen moved from West Witching Mountains to Hexmire
                                                1 Auxiliaries and 1 Wizard moved from Necroloft to Sea Zone 49
                                                1 Auxiliaries, 1 Large-Ship and 1 Wizard moved from Sea Zone 49 to Sea Zone 46
                                                1 Auxiliaries and 1 Wizard moved from Sea Zone 46 to South Witching Mountains
                                                1 Large-Ship moved from Sea Zone 49 to Sea Zone 47
                                                1 Auxiliaries and 1 Mortar moved from Bluebeard Island to Sea Zone 47
                                                1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 47 to Sea Zone 46
                                                1 Auxiliaries and 1 Mortar moved from Sea Zone 46 to South Witching Mountains
                                                1 Zombies moved from The Witching Mountains to Mount Chaos
                                                      Undead take Mount Chaos from Murlocs
                                        
                                            Combat - Undead
                                                Battle in Troll Mountains
                                                    Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                    Dwarves defend with 1 Auxiliaries
                                                        Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry in Troll Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                        Dwarves roll dice for 1 Auxiliaries in Troll Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Auxiliaries owned by the Dwarves lost in Troll Mountains
                                                    Undead win, taking Troll Mountains from Dwarves with 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                                    Casualties for Dwarves: 1 Auxiliaries
                                                Battle in South Witching Mountains
                                                    Undead attack with 2 Auxiliariess, 1 Mortar and 1 Wizard
                                                    Murlocs defend with 1 Mine and 1 Murloc
                                                        Undead roll dice for 2 Auxiliariess, 1 Mortar and 1 Wizard in South Witching Mountains, round 2 : 2/4 hits, 2.50 expected hits
                                                        Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Murloc owned by the Murlocs lost in South Witching Mountains
                                                    Undead win, taking South Witching Mountains from Murlocs with 2 Auxiliariess, 1 Mortar and 1 Wizard remaining. Battle score for attacker is 7
                                                    Casualties for Murlocs: 1 Murloc
                                                Battle in Sea Zone 45
                                                    Undead attack with 2 Large-Ships
                                                    Dwarves defend with 1 Small-Ship
                                                        Undead roll dice for 2 Large-Ships in Sea Zone 45, round 2 : 2/2 hits, 1.00 expected hits
                                                        Dwarves roll dice for 1 Small-Ship in Sea Zone 45, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Small-Ship owned by the Dwarves lost in Sea Zone 45
                                                    Undead win, taking Sea Zone 45 from Lionia with 2 Large-Ships remaining. Battle score for attacker is 9
                                                    Casualties for Dwarves: 1 Small-Ship
                                        
                                            Non Combat Move - Undead
                                                1 Zombie-Plague moved from The Witching Mountains to East Witching Mountains
                                        
                                            Purchase Units - Undead
                                                Undead buy 2 Large-Ships and 1 Marines; Remaining resources: 3 PUs; 0 Food; 5 Wood; 4 Metal; 
                                        
                                            Place Units - Undead
                                                2 Large-Ships placed in Sea Zone 49
                                                1 Marines placed in Necroloft
                                        
                                            Turn Complete - Undead
                                                Undead collect 50 PUs; end with 53 PUs
                                                Units generate 6 Food; Undead end with 6 Food
                                                Units generate 12 Wood; Undead end with 17 Wood
                                                Units generate 12 Metal; Undead end with 16 Metal
                                                Units generate -15 PUs; Undead end with 38 PUs
                                                Undead creates 1 Zombies in East Witching Mountains
                                        

                                        Combat Hit Differential Summary :

                                        Murlocs regular : -0.25
                                        Dwarves regular : -0.63
                                        Undead regular : 0.38
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin @Black_Elk last edited by

                                          @Black_Elk Don't worry, I didn't waste any time putting them out of their misery 🙂

                                          1 Reply Last reply Reply Quote 2
                                          • Black_Elk
                                            Black_Elk last edited by

                                            Haha yeah looks like that wizard mopped up. Evil converging on land and dominating the high seas. I'd say good is finished. Nice one!

                                            redrum 1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 4 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums