TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Brazil round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 5 Sea Zone
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@colin tiny sea battle
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TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 5 Sea Zone Combat - Brazil Battle in 5 Sea Zone Brazil attack with 1 brazilianDestroyer Italy defend with 2 italianSubmarines DepthChargeAttack fire in 5 Sea Zone : 0/1 hits, 0.08 expected hits 2 italianSubmarines owned by the Italy Submerged 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Eastern Brazil 1 brazilianFighter moved from Rio de Janeiro to Eastern Brazil 1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 58 Sea Zone Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
DepthChargeAttack fire in 5 Sea Zone : : -0.08
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@colin over to japan
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TripleA Move Summary: Japan round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: 1 japaneseStrategicBomber moved from Manchuria to Northern China 1 japaneseArtillery and 2 japaneseInfantrys moved from Fo Kien to Hong Kong 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan Japan take Hunan from China 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys moved from Inner Mongolia to Hupeh 1 japaneseTank moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Anhwei to Hupeh 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Kwangtung to Hong Kong 2 japaneseNavalFighters moved from 148 Sea Zone to 87 Sea Zone 2 japaneseFighters moved from French Indochina to 87 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines 4 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines moved from Phillippines Islands to 128 Sea Zone 6 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Brunei 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Phillippines Islands to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Shanghai to Hong Kong 1 japaneseTacticalBomber moved from Shansi to Hong Kong 2 japaneseFighters moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong 1 japaneseTank moved from Kwangtung to Hong Kong
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@ubernaut ready for battle
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Japan roll 7,8,10,5,11,3 and gets 0 hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseStrategicBomber moved from Manchuria to Northern China 1 japaneseArtillery and 2 japaneseInfantrys moved from Fo Kien to Hong Kong 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan Japan take Hunan from China 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys moved from Inner Mongolia to Hupeh 1 japaneseTank moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Anhwei to Hupeh 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Kwangtung to Hong Kong 2 japaneseNavalFighters moved from 148 Sea Zone to 87 Sea Zone 2 japaneseFighters moved from French Indochina to 87 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines 4 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines moved from Phillippines Islands to 128 Sea Zone 6 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Brunei 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Phillippines Islands to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Shanghai to Hong Kong 1 japaneseTacticalBomber moved from Shansi to Hong Kong 2 japaneseFighters moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong 1 japaneseTank moved from Kwangtung to Hong Kong Combat - Japan Strategic bombing raid in Northern China AntiAircraftGun fire in Northern China : 0/1 hits, 0.08 expected hits Bombing raid in Northern China rolls: 4 and causes: 4 damage to unit: chineseBarracks Bombing raid in Northern China causes 4 damage total. Battle in Brunei Japan attack with 2 japaneseMarines Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Brunei, round 2 : 2/2 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Brunei, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Brunei Japan win, taking Brunei from Britain with 2 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Borneo Japan attack with 4 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Borneo, round 2 : 0/2 hits, 0.83 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 1.00 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/2 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan and 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 3 japaneseMarines in Borneo, round 3 : 2/3 hits, 0.75 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 2 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in 87 Sea Zone Japan attack with 2 japaneseFighters and 2 japaneseNavalFighters Britain defend with 1 britishDestroyer and 1 britishTransport Japan roll dice for 2 japaneseFighters and 2 japaneseNavalFighters in 87 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 87 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 japaneseFighter owned by the Japan, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 87 Sea Zone Japan win with 1 japaneseFighter and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseFighter Casualties for Britain: 1 britishDestroyer and 1 britishTransport Battle in Hong Kong Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry AntiAircraftGun fire in Hong Kong : 0/1 hits, 0.17 expected hits AntiTankGun fire in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks in Hong Kong, round 2 : 5/9 hits, 2.42 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 1/4 hits, 1.67 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain, 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Battle in Phillippines Japan attack with 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 2 : 0/5 hits, 0.92 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/2 hits, 0.92 expected hits 1 japaneseInfantry owned by the Japan lost in Phillippines Japan roll dice for 2 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 3 : 1/4 hits, 0.83 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 3 : 1/2 hits, 0.92 expected hits 1 americanArtillery owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 4 : 2/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry in Phillippines, round 4 : 1/1 hits, 0.50 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -2 Casualties for Japan: 3 japaneseInfantrys Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Hupeh Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank AntiAircraftGun fire in Hupeh : 0/1 hits, 0.08 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 2 : 4/13 hits, 2.58 expected hits China roll dice for 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank in Hupeh, round 2 : 1/6 hits, 1.75 expected hits 2 chineseInfantrys owned by the China, 1 chineseAntiAirGun owned by the China, 1 chineseTank owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 3 : 4/12 hits, 2.50 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Hupeh, round 3 : 2/2 hits, 0.75 expected hits 1 chineseInfantry owned by the China, 2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseStrategicBomber moved from Northern China to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 2 japaneseArtillerys and 1 japaneseInfantry moved from Shansi to Inner Mongolia 2 japaneseFighters moved from Hupeh to Shansi 1 japaneseTank moved from Peking to Inner Mongolia 1 Truck moved from Shansi to Manchuria 1 Truck moved from Peking to Manchuria 2 japaneseInfantrys moved from Chahar to Suiyuan 1 Truck moved from Burma to Thailand 1 japaneseFighter moved from Hong Kong to Shanghai 1 japaneseTacticalBomber moved from Hong Kong to Fo Kien 1 japaneseAntiTankGun moved from Kwangtung to Hunan 2 japaneseNavalFighters moved from 87 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 148 Sea Zone to 93 Sea Zone 1 Truck moved from Korea to Manchuria 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 2 Materials and 1 Train moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Japan to Tokyo 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 Train moved from Tokyo to Japan 1 japaneseAirTransport moved from Thailand to Japan 2 japaneseArtillerys moved from Thailand to Burma 1 japaneseInfantry moved from Thailand to Burma 1 japaneseInfantry moved from Thailand to Southern Thailand 1 japaneseCombatEngineer moved from Thailand to Southern Thailand 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Chahar 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Korea to Eastern Manchuria 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria 2 japaneseCruisers and 2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Phillippines to 129 Sea Zone 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 1 japaneseFighter moved from 87 Sea Zone to Thailand Purchase Units - Japan Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction Japan buy 1 ResearchCenter, 1 japaneseBattleship, 1 japaneseDestroyer, 1 japaneseHull, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan Units in Tokyo being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Tokyo 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseHull placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry and 2 japaneseMarines placed in Kyushu Shikoku Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 15 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
Combat Hit Differential Summary :
ExiledAllies : 1.17 AntiTankGun fire in Hong Kong : : -0.17 Usa : 0.67 Japan : 8.08 AntiAircraftGun fire in Hong Kong : : -0.17 China : 0.50 Britain : -0.42 AntiAircraftGun fire in Northern China : : -0.08 AntiAircraftGun fire in Hupeh : : -0.08
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@ubernaut back to you
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TripleA Move Summary: China round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - China China spend 0 on tech rolls China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseAntiTankGun, 1 chineseArtillery and 2 chineseInfantrys moved from Kweichow to Hupeh 2 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Kansu to Hupeh 1 chineseMech.Infantry moved from Northern China to Hupeh 1 chineseTank moved from Western Szechwan to Hupeh
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@colin battle on deck
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TripleA Move Summary: Britain round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Britain Note to players Britain: <body><img src="hongkong.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 5 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSweden Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 10 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishStrategicBomber moved from Labrador to 10 Sea Zone 1 britishDestroyer moved from 13 Sea Zone to 10 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 10 Sea Zone 1 britishCruiser moved from 7 Sea Zone to 10 Sea Zone 1 britishBattleship moved from 13 Sea Zone to 10 Sea Zone 2 britishNavalFighters moved from 13 Sea Zone to 25 Sea Zone 1 britishStrategicBomber moved from Central Britain to 25 Sea Zone 1 britishFighter and 1 britishNavalFighter moved from Malta to 51 Sea Zone 1 britishBattleship, 1 britishCruiser and 1 britishDestroyer moved from 53 Sea Zone to 51 Sea Zone 1 britishNavalFighter moved from Cairo to 51 Sea Zone 1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone 1 britishFighter moved from Malay to Rangoon 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys moved from Bengal to Rangoon 1 britishInfantry moved from Bengal to Rangoon 1 britishStrategicBomber moved from Malay to Rangoon
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@colin got a few battles this time
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TripleA Turn Summary: Australia round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 6 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Note to players Britain: <body><img src="hongkong.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain spend 0 on tech rolls Britain roll 5,7,11,12,2,8 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 5 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSweden Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 10 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishStrategicBomber moved from Labrador to 10 Sea Zone 1 britishDestroyer moved from 13 Sea Zone to 10 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 10 Sea Zone 1 britishCruiser moved from 7 Sea Zone to 10 Sea Zone 1 britishBattleship moved from 13 Sea Zone to 10 Sea Zone 2 britishNavalFighters moved from 13 Sea Zone to 25 Sea Zone 1 britishStrategicBomber moved from Central Britain to 25 Sea Zone 1 britishFighter and 1 britishNavalFighter moved from Malta to 51 Sea Zone 1 britishBattleship, 1 britishCruiser and 1 britishDestroyer moved from 53 Sea Zone to 51 Sea Zone 1 britishNavalFighter moved from Cairo to 51 Sea Zone 1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone 1 britishFighter moved from Malay to Rangoon 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys moved from Bengal to Rangoon 1 britishInfantry moved from Bengal to Rangoon 1 britishStrategicBomber moved from Malay to Rangoon Combat - Britain Italy scrambles 2 units out of Cyrenaica to defend against the attack in 51 Sea Zone Battle in 51 Sea Zone Britain attack with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishFighter, 2 britishNavalFighters and 1 britishSubmarine Italy defend with 1 italianBattleship, 1 italianCruiser, 3 italianDestroyers, 1 italianFighter, 1 italianNavalFighter and 2 italianTransports CruiserAntiAircraftGun fire in 51 Sea Zone : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishFighter and 2 britishNavalFighters in 51 Sea Zone, round 2 : 3/7 hits, 2.92 expected hits Italy roll dice for 1 italianBattleship, 1 italianCruiser, 3 italianDestroyers, 1 italianFighter, 1 italianNavalFighter and 2 italianTransports in 51 Sea Zone, round 2 : 4/10 hits, 3.00 expected hits Units damaged: 1 britishBattleship owned by the Britain 1 britishSubmarine owned by the Britain, 1 italianDestroyer owned by the Italy, 2 italianTransports owned by the Italy, 1 britishFighter owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone 1 britishBattleship owned by the Britain lost in 51 Sea Zone 1 britishBattleship-damaged owned by the Britain added in 51 Sea Zone 1 britishCruiser owned by the Britain and 1 britishBattleship-damaged owned by the Britain retreated to 53 Sea Zone Italy win with 1 italianBattleship, 1 italianCruiser, 2 italianDestroyers, 1 italianFighter and 1 italianNavalFighter remaining. Battle score for attacker is -26 Casualties for Britain: 1 britishBattleship, 1 britishDestroyer, 1 britishFighter and 1 britishSubmarine Casualties for Italy: 1 italianDestroyer and 2 italianTransports Battle in Rangoon Britain attack with 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFighter, 3 britishInfantrys and 1 britishStrategicBomber Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry Britain roll dice for 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFighter, 3 britishInfantrys and 1 britishStrategicBomber in Rangoon, round 2 : 2/7 hits, 1.75 expected hits Japan roll dice for 1 japaneseInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Britain win, taking Rangoon from Japan with 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFighter, 3 britishInfantrys and 1 britishStrategicBomber remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in 10 Sea Zone Britain attack with 1 britishBattleship, 1 britishCruiser, 2 britishDestroyers and 1 britishStrategicBomber Germany defend with 1 germanSubmarine DepthChargeAttack fire in 10 Sea Zone : 0/3 hits, 0.25 expected hits 1 germanSubmarine owned by the Germany Submerged Battle in 25 Sea Zone Britain attack with 2 britishNavalFighters and 1 britishStrategicBomber Germany defend with 1 germanSubmarine DepthChargeAttack fire in 25 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany Submerged Moving scrambled unit from 51 Sea Zone back to originating territory: Cyrenaica Moving scrambled unit from 51 Sea Zone back to originating territory: Cyrenaica Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 1 britishAntiAirGun moved from British Columbia to 104 Sea Zone 1 britishAntiAirGun, 1 britishDestroyer and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 1 britishAntiAirGun moved from 101 Sea Zone to Soviet Far East 1 Truck and 1 britishArtillery moved from Ontario to Alberta 1 Train moved from Ontario to Saskatchewan 1 Train and 1 britishArtillery moved from Saskatchewan to British Columbia 1 Train and 1 britishInfantry moved from British Columbia to Alberta 1 Truck moved from Ontario to Alberta 1 britishCombatEngineer moved from Ontario to Quebec 1 britishAntiAirGun, 1 britishInfantry and 1 britishTransport moved from 33 Sea Zone to 7 Sea Zone 2 britishTransports moved from 13 Sea Zone to 24 Sea Zone 1 britishCarrier and 1 britishSubmarine moved from 13 Sea Zone to 24 Sea Zone 1 britishTransport moved from 13 Sea Zone to 10 Sea Zone 2 britishNavalFighters moved from 25 Sea Zone to Scotland 1 britishStrategicBomber moved from 10 Sea Zone to Central Britain 1 britishStrategicBomber moved from 25 Sea Zone to Central Britain 1 britishAntiAirGun and 1 britishInfantry moved from 7 Sea Zone to Central Britain 1 britishCruiser moved from 7 Sea Zone to 24 Sea Zone 1 britishCruiser and 2 britishDestroyers moved from 33 Sea Zone to 7 Sea Zone 2 britishTransports moved from 33 Sea Zone to 19 Sea Zone 1 britishDestroyer moved from 19 Sea Zone to 4 Sea Zone 1 britishTransport moved from 30 Sea Zone to 19 Sea Zone 1 britishInfantry moved from Nova Scotia to 19 Sea Zone 1 britishInfantry moved from Quebec to 19 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 19 Sea Zone to 20 Sea Zone 1 britishTransport moved from 7 Sea Zone to 10 Sea Zone 1 britishCombatEngineer moved from Exiled Allies to Central Britain 1 Train moved from Scotland to Central Britain 1 Truck moved from Central Britain to Scotland 1 britishInfantry moved from Southern Britain to Central Britain 1 britishInfantry moved from London to Central Britain 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Central Britain to Scotland 2 britishInfantrys moved from 20 Sea Zone to Newfoundland 2 britishNavalFighters moved from 51 Sea Zone to Cairo 3 britishInfantrys moved from Cairo to Western Egypt 1 britishInfantry moved from Central Egpyt to Western Egypt 1 britishInfantry moved from Trans Jordan to Sinai 1 britishInfantry and 1 britishMech.Infantry moved from Iraq to Sinai 1 britishArtillery and 1 britishMarine moved from Abyssinia to 72 Sea Zone 2 britishInfantrys moved from Abyssinia to 73 Sea Zone 1 britishDestroyer, 2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone 1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMarine and 2 britishTransports moved from 72 Sea Zone to 53 Sea Zone 1 britishArtillery, 2 britishInfantrys and 1 britishMarine moved from 53 Sea Zone to Western Egypt 1 britishArtillery moved from Southern Iran to Eastern Iran 1 Material, 1 Train and 1 britishAntiAirGun moved from Bombay to Cairo 1 Truck and 1 britishAntiAirGun moved from Cairo to Western Egypt 1 britishCombatEngineer moved from Western Egypt to Cairo 1 britishInfantry moved from Bombay to Southern Iran 1 Truck and 1 britishAntiAirGun moved from Calcutta to Rangoon 1 britishFighter and 1 britishStrategicBomber moved from Rangoon to Calcutta 3 britishInfantrys moved from Calcutta to Bengal 1 britishInfantry moved from Western Bengal to Bengal 1 britishInfantry moved from Papua to Dutch New Guinea 1 britishBattleship and 1 britishCruiser moved from 162 Sea Zone to 163 Sea Zone 2 britishDestroyers, 1 britishSubmarine and 1 britishTransport moved from 149 Sea Zone to 163 Sea Zone 1 britishTransport moved from 161 Sea Zone to 159 Sea Zone 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 160 Sea Zone 1 Truck moved from New South Wales to 160 Sea Zone 1 Truck and 1 britishTransport moved from 160 Sea Zone to 159 Sea Zone 1 Truck moved from 159 Sea Zone to New Zealand 1 Train and 1 britishArtillery moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 2 britishInfantrys moved from New South Wales to Queensland 1 britishInfantry moved from New South Wales to Southern Australia 1 britishInfantry moved from 160 Sea Zone to New South Wales 1 Material and 1 Truck moved from Cape Town to Rhodesia 1 Truck and 1 britishAntiAirGun moved from Eastern South Africa to Belgian Congo 1 Material and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo 1 britishCombatEngineer and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo 1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to Rhodesia 1 britishInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan 1 britishAirTransport moved from Gibraltar to London 1 britishArtillery moved from Cape Town to Eastern South Africa 1 britishInfantry and 1 britishMarine moved from Northwestern Australia to Southwestern Australia 1 Material and 1 britishMech.Infantry moved from New South Wales to Southwestern Australia Purchase Units - Britain Trigger britishIP1: buybritishAirTransport added to britishMinorProduction Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction Britain buy 3 britishAlpineInfantrys, 1 britishArtillery, 1 britishBattleship, 1 britishDestroyer and 1 britishParatrooper; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishArtillery placed in Central Britain 3 britishAlpineInfantrys placed in Scotland Units in 24 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship and 1 britishDestroyer placed in 24 Sea Zone 1 britishParatrooper placed in London Activate Technology - Britain Britain activating SpecialWarfare Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishInfantry Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishAlpineInfantry Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishParatrooper Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishCombatEngineer Trigger britishSW1: Setting isMarine to true for unitAttachment attached to britishMarine Trigger britishSW3: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishAirTransport} with name:supportAttachmentAirtranbritish Britain giving technology to Usa: SpecialWarfare Turn Complete - Britain Trigger LLbFS: has removed 1 britishAntiAirGun owned by Britain in Soviet Far East Trigger LLbAI: has removed 1 britishArtillery owned by Britain in Eastern Iran Trigger LLbAI: Russia has 1 russianArtillery placed in Eastern Iran Trigger LLbFS: Russia has 1 russianAntiAirGun placed in Soviet Far East Britain collect 39 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs Units generate 6 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Quebec change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishAlpineInfantry and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Canada 1 britishAlpineInfantry placed in Quebec 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in Quebec change ownership: 1 britishAlpineInfantry and 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 21 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 15 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 14 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 13 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 5 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishDestroyer and 1 britishEntrenchment; Remaining resources: 0 PUs; Place Units - Egypt 1 britishDestroyer placed in 53 Sea Zone Units in Cairo being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in 53 Sea Zone change ownership: 1 britishDestroyer Some Units in Cairo change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 Truck and 1 britishMech.Infantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Truck and 1 britishMech.Infantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 Truck and 1 britishMech.Infantry Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerID named:India India buy 2 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; Place Units - India 1 britishTransport placed in 75 Sea Zone 1 Material and 1 britishInfantry placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in 75 Sea Zone change ownership: 1 britishTransport Some Units in Bombay change ownership: 1 Material and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishInfantry Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishEntrenchment, 1 britishMech.Infantry and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Australia Units in Southwestern Australia being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Southwestern Australia 1 Material, 1 britishMech.Infantry and 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 Material, 1 britishMech.Infantry and 1 britishNavalFighter Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
DepthChargeAttack fire in 25 Sea Zone : : -0.08 DepthChargeAttack fire in 10 Sea Zone : : -0.25 Japan : -0.42 Italy : 1.00 CruiserAntiAircraftGun fire in 51 Sea Zone : : -0.08 Britain : 0.08
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@colin go for italy
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TripleA Move Summary: Italy round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy spend 0 on tech rolls Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianBattleship, 1 italianCruiser and 2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianFighter and 1 italianNavalFighter moved from Cyrenaica to 53 Sea Zone 1 italianFighter moved from Bessarabia to 53 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Kharkov to 53 Sea Zone
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@ubernaut another battle real quick
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TripleA Turn Summary: Italy round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy spend 0 on tech rolls Italy roll 3,10,7,1,5,10 and gets 0 hits Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianBattleship, 1 italianCruiser and 2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianFighter and 1 italianNavalFighter moved from Cyrenaica to 53 Sea Zone 1 italianFighter moved from Bessarabia to 53 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Kharkov to 53 Sea Zone Combat - Italy Italy creates battle in territory 5 Sea Zone Britain scrambles 2 units out of Cairo to defend against the attack in 53 Sea Zone Battle in 5 Sea Zone Italy attack with 2 italianSubmarines Brazil defend with 1 brazilianDestroyer Italy roll dice for 2 italianSubmarines in 5 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 brazilianDestroyer owned by the Brazil lost in 5 Sea Zone Italy win with 2 italianSubmarines remaining. Battle score for attacker is 8 Casualties for Brazil: 1 brazilianDestroyer Battle in 53 Sea Zone Italy attack with 1 italianBattleship, 1 italianCruiser, 2 italianDestroyers, 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber Britain defend with 1 britishBattleship-damaged, 1 britishCruiser, 2 britishDestroyers, 2 britishNavalFighters and 4 britishTransports Italy roll dice for 1 italianBattleship, 1 italianCruiser, 2 italianDestroyers, 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 53 Sea Zone, round 2 : 7/10 hits, 3.58 expected hits Britain roll dice for 1 britishBattleship-damaged, 1 britishCruiser, 2 britishDestroyers, 2 britishNavalFighters and 4 britishTransports in 53 Sea Zone, round 2 : 1/10 hits, 2.58 expected hits 1 italianDestroyer owned by the Italy, 1 britishNavalFighter owned by the Britain, 4 britishTransports owned by the Britain and 2 britishDestroyers owned by the Britain lost in 53 Sea Zone Italy roll dice for 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 53 Sea Zone, round 3 : 3/9 hits, 3.33 expected hits Britain roll dice for 1 britishBattleship-damaged, 1 britishCruiser and 1 britishNavalFighter in 53 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits 1 britishCruiser owned by the Britain, 1 britishBattleship-damaged owned by the Britain and 1 britishNavalFighter owned by the Britain lost in 53 Sea Zone Italy win, taking 53 Sea Zone from Neutral with 1 italianBattleship, 1 italianCruiser, 1 italianDestroyer, 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 87 Casualties for Italy: 1 italianDestroyer Casualties for Britain: 1 britishBattleship-damaged, 1 britishCruiser, 2 britishDestroyers, 2 britishNavalFighters and 4 britishTransports Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianMarines moved from Rome to 49 Sea Zone 1 italianBattleship, 2 italianMarines and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Tobruk 1 italianAntiTankGun, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah 1 italianFighter moved from 53 Sea Zone to Cyrenaica 1 italianNavalFighter moved from 53 Sea Zone to Cyrenaica 1 italianFighter moved from 53 Sea Zone to Crete 1 italianStrategicBomber moved from 53 Sea Zone to Greece 1 italianTacticalBomber moved from 53 Sea Zone to Crete 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Western Ukraine to Kharkov 1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov 1 italianTank moved from Northern Yugoslavia to Western Ukraine 1 Truck moved from Northern Yugoslavia to Northern Italy 1 italianSubmarine moved from 43 Sea Zone to 61 Sea Zone 1 Truck moved from Al Kufrah to Tripolitania 1 italianCombatEngineer moved from Tripolitania to Cyrenaica Purchase Units - Italy Italy buy 2 italianMarines and 2 italianTransports; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 2 italianTransports placed in 49 Sea Zone 2 italianMarines placed in Rome Turn Complete - Italy Italy collect 26 PUs; end with 26 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy : 3.58 Britain : -2.92
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TripleA Turn Summary: Usa round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTAD: Usa gains access to AdvancedDestroyers Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa roll 9,8,4,2,3,6,12,11,3 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover ImprovedSubmarines Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 6 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 20) result: 18 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanDestroyer moved from 7 Sea Zone to 10 Sea Zone 1 americanDestroyer moved from 36 Sea Zone to 5 Sea Zone 1 americanBattleship moved from 30 Sea Zone to 5 Sea Zone 1 americanStrategicBomber moved from New Brunswick to 5 Sea Zone Combat - Usa Battle in 5 Sea Zone Usa attack with 1 americanBattleship, 1 americanDestroyer and 1 americanStrategicBomber Italy defend with 2 italianSubmarines DepthChargeAttack fire in 5 Sea Zone : 1/2 hits, 0.33 expected hits 1 italianSubmarine owned by the Italy lost in 5 Sea Zone 1 italianSubmarine owned by the Italy Submerged Usa win with 1 americanBattleship, 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianSubmarine Battle in 10 Sea Zone Usa attack with 1 americanDestroyer; Britain loiter and taunt Germany defend with 1 germanSubmarine DepthChargeAttack fire in 10 Sea Zone : 0/1 hits, 0.25 expected hits 1 germanSubmarine owned by the Germany Submerged Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanTransport moved from 7 Sea Zone to 10 Sea Zone 1 americanStrategicBomber moved from 5 Sea Zone to Florida Peninsula 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanTank moved from 20 Sea Zone to Newfoundland 1 americanTransport moved from 36 Sea Zone to 5 Sea Zone 1 americanInfantry moved from Florida Peninsula to 36 Sea Zone 1 americanAntiTankGun moved from Southeastern US to 36 Sea Zone 1 americanAntiTankGun, 1 americanInfantry and 1 americanTransport moved from 36 Sea Zone to 19 Sea Zone 1 americanAntiTankGun and 1 americanInfantry moved from 19 Sea Zone to Newfoundland 1 americanNavalFighter moved from Eastern US to Labrador 1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Hawaiian Islands 1 americanInfantry moved from Line Islands to 134 Sea Zone 1 americanInfantry and 1 americanTransport moved from 134 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 132 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from 116 Sea Zone to Johnston Island 1 americanDestroyer moved from 113 Sea Zone to 116 Sea Zone 1 americanCarrier moved from 113 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from 115 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from Chicago to Los Angeles 1 americanCarrier, 1 americanCruiser and 3 americanDestroyers moved from 115 Sea Zone to 116 Sea Zone 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 1 americanMarine and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 1 americanMarine moved from 116 Sea Zone to Johnston Island 1 americanInfantry moved from Eastern US to Southeastern US 1 americanInfantry moved from Washington to Eastern US 1 Train moved from New York to Northeastern US 1 Truck moved from Southern Central US to Detroit 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 Train and 1 americanAntiAirGun moved from Northeastern US to New York 1 Train moved from New York to Washington 1 Material and 1 Train moved from Washington to Central US 1 americanMarine and 1 americanMech.Infantry moved from New York to Central US 1 Train moved from Los Angeles to Washington 2 americanInfantrys moved from San Francisco to Los Angeles 1 americanInfantry moved from Alaska to British Columbia 1 americanInfantry moved from Northwestern US to Western US 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from 116 Sea Zone to Johnston Island Purchase Units - Usa Usa buy 2 americanInfantrys, 1 americanNavalFighter, 3 americanSubmarines and 3 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanSubmarines and 2 americanTransports placed in 156 Sea Zone Usa undo move 1. 3 americanSubmarines and 1 americanTransport placed in 156 Sea Zone 2 americanTransports placed in 30 Sea Zone 2 americanInfantrys placed in Washington 1 americanNavalFighter placed in Chicago Activate Technology - Usa Usa activating ImprovedSubmarines Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanInfantry Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAlpineInfantry Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanParatrooper Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanCombatEngineer Trigger americanSW1: Setting isMarine to true for unitAttachment attached to americanMarine Trigger americanImpS: Setting attack to 4 for unitAttachment attached to americanSubmarine Trigger americanImpS: Setting defense to 2 for unitAttachment attached to americanSubmarine Trigger americanSW3: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Usa collect 67 PUs; end with 67 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
DepthChargeAttack fire in 10 Sea Zone : : -0.25 DepthChargeAttack fire in 5 Sea Zone : : 0.67
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TripleA Move Summary: Germany round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Germany Note to players Germany: <body><img src="winteroffensive.png"/></body> Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedAntiTank Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 13 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 8 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanAirTransport and 1 germanParatrooper moved from Crete to Syria 1 germanBattleship and 1 germanDestroyer moved from 29 Sea Zone to 27 Sea Zone 1 germanSubmarine moved from 10 Sea Zone to 3 Sea Zone 1 germanAntiTankGun and 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 3 germanTanks moved from Crimea to Eastern Ukraine 3 germanArtillerys, 1 germanCombatEngineer and 6 germanInfantrys moved from Eastern Finland to Leningrad 1 germanFighter moved from Finland to Leningrad 2 germanFighters moved from Belorussia to Leningrad 1 germanTacticalBomber moved from Eastern Finland to Leningrad 1 germanStrategicBomber moved from Belorussia to Leningrad 1 germanStrategicBomber and 1 germanTacticalBomber moved from Kharkov to Leningrad 2 germanArtillerys and 2 germanInfantrys moved from Belorussia to Orel Kursk 2 germanAntiTankGuns, 4 germanArtillerys, 6 germanInfantrys, 1 germanMech.Infantry and 2 germanTanks moved from Pskov to Leningrad 1 germanInfantry moved from Kharkov to Orel Kursk 3 germanAntiTankGuns, 1 germanArtillery, 1 germanCombatEngineer, 2 germanInfantrys, 2 germanMech.Infantrys and 3 germanTanks moved from Kharkov to Eastern Ukraine
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@ubernaut got some combat when you're up. also I was confused by one of the dice emails, it said deciding which planes die due to aa fire but I didnt see that anywhere, unless I'm missing something