A&A Revised take three
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R. 3 infantry moved from Russia to West Russia 1 artillery moved from Russia to West Russia 2 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Russia to Ukraine S.S.R. 1 armour moved from Russia to West Russia 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 armour moved from Archangel to Belorussia 1 infantry moved from Archangel to West Russia 1 armour moved from Russia to Ukraine S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 armour and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 2 infantry in Belorussia, round 3 : 1/1 hits, 0,83 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in West Russia Russians attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 4 infantry in West Russia, round 2 : 2/1 hits, 1,67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1,83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 3 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 4 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 4 : 0/1 hits, 0,83 expected hits 1 artillery owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 5 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour in West Russia, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Ukraine S.S.R. Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 3/0 hits, 3,00 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/1 hits, 2,50 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 3/1 hits, 2,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 2/1 hits, 1,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Caucasus 2 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Novosibirsk to Sinkiang 2 infantry moved from Kazakh S.S.R. to Sinkiang 2 infantry moved from Evenki National Okrug to Novosibirsk 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50Territory Summary for Russians :
Novosibirsk : 2 infantry Karelia S.S.R. : 2 infantry Caucasus : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry Sinkiang : 4 infantry Ukraine S.S.R. : 1 flag, 2 armour West Russia : 1 flag, 1 armour and 1 artillery Belorussia : 1 flag, 1 armour and 1 infantry Buryatia S.S.R. : 6 infantry Russia : 1 aaGun, 2 armour and 1 factory 2 Sea Zone : 1 submarine -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Research Technology - British Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 35 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 battleship moved from 2 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to Western Europe 2 fighters moved from United Kingdom to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 destroyer moved from 35 Sea Zone to 59 Sea Zone 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 submarine moved from 40 Sea Zone to 45 Sea Zone 2 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Research Technology - British Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 35 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 battleship moved from 2 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to Western Europe 2 fighters moved from United Kingdom to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 destroyer moved from 35 Sea Zone to 59 Sea Zone 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 submarine moved from 40 Sea Zone to 45 Sea Zone 2 infantry moved from Australia to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea Combat - British Battle in 59 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport British roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 59 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 59 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 59 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in Borneo British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Borneo, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in New Guinea British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone British attack with 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Battle in Western Europe British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 aaGun, 2 armour and 3 infantry AA fire in Western Europe : 1/1 hits, 0,50 expected hits 1 fighter owned by the British lost in Western Europe British roll dice for 1 battleship in Western Europe, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Europe, round 2 : 3/1 hits, 2,50 expected hits Germans roll dice for 2 armour and 3 infantry in Western Europe, round 2 : 2/0 hits, 2,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Europe, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 2 armour in Western Europe, round 3 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 2 armour and 3 infantry Non Combat Move - British 1 infantry moved from Persia to India 1 fighter moved from Western Europe to United Kingdom 1 bomber moved from Western Europe to United Kingdom 1 infantry moved from Union of South Africa to Kenya 1 infantry moved from Western Canada to Alaska Place Units - British 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,00 British : 1,50 AA fire in Western Europe : : 0,50 Japanese : -0,33 -
TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from French Indochina to China 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from French Indochina to China 1 fighter moved from Japan to Buryatia S.S.R. 1 armour moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 armour moved from 60 Sea Zone to Buryatia S.S.R. 1 battleship moved from 60 Sea Zone to 52 Sea Zone 1 bomber moved from Japan to 52 Sea Zone 1 fighter moved from 50 Sea Zone to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 battleship moved from 37 Sea Zone to 48 Sea Zone 1 carrier moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 47 Sea Zone 1 infantry moved from Kwantung to China 1 infantry moved from Kwantung to China 1 infantry moved from Kwantung to China -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from French Indochina to China 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from French Indochina to China 1 fighter moved from Japan to Buryatia S.S.R. 1 armour moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 armour moved from 60 Sea Zone to Buryatia S.S.R. 1 battleship moved from 60 Sea Zone to 52 Sea Zone 1 bomber moved from Japan to 52 Sea Zone 1 fighter moved from 50 Sea Zone to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 battleship moved from 37 Sea Zone to 48 Sea Zone 1 carrier moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 47 Sea Zone 1 infantry moved from Kwantung to China 1 infantry moved from Kwantung to China 1 infantry moved from Kwantung to China Combat - Japanese Battle in 47 Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Buryatia S.S.R. Japanese attack with 1 armour, 2 fighters and 3 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Buryatia S.S.R., round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 3 infantry Casualties for Russians: 4 infantry 2 fighters owned by the Japanese retreated Battle in 48 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 fighter British defend with 1 carrier and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 48 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 carrier and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British and 1 carrier owned by the British lost in 48 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 carrier and 1 transport Battle in China Japanese attack with 1 fighter and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 fighter and 4 infantry in China, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China Japanese roll dice for 1 fighter and 2 infantry in China, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China Japanese roll dice for 1 fighter and 1 infantry in China, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China Japanese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter Americans defend with 1 carrier, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier and 1 destroyer remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 bomber moved from 52 Sea Zone to Wake Island 1 fighter moved from 47 Sea Zone to 52 Sea Zone 1 fighter moved from 48 Sea Zone to 52 Sea Zone 1 fighter moved from China to Kwantung 1 fighter moved from Buryatia S.S.R. to Kwantung 1 fighter moved from Buryatia S.S.R. to Kwantung Place Units - Japanese 1 factory placed in Kwantung 1 transport placed in 61 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs 2 units repaired.Combat Hit Differential Summary :
British : 0.17 Americans : 0.83 Russians : 0.67 Japanese : 1.83 -
TripleA Move Summary: Americans round 1
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Purchase Units - Americans Americans buy 2 armour, 1 carrier and 1 factory; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1 Purchase Units - Americans Americans buy 2 armour, 1 carrier and 1 factory; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria Combat - Americans Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 3 : 2/1 hits, 1,17 expected hits Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 2 infantry moved from Central United States to Eastern United States 2 infantry moved from Western United States to Western Canada 1 fighter moved from Western United States to 55 Sea Zone 2 infantry moved from Sinkiang to China 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier placed in 55 Sea Zone 2 armour placed in Eastern United States 1 factory placed in Sinkiang Turn Complete - Americans Americans collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,00 Americans : 0,50 -
TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from West Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Karelia S.S.R. 2 infantry moved from Buryatia S.S.R. to Manchuria Russians take Manchuria from Japanese -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from West Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Karelia S.S.R. 2 infantry moved from Buryatia S.S.R. to Manchuria Russians take Manchuria from Japanese Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 3 armour and 2 fighters Germans defend with 2 armour and 2 infantry Russians roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 2 : 3/1 hits, 2,50 expected hits Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1,67 expected hits 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 11 Casualties for Russians: 1 armour Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Archangel 4 infantry moved from Sinkiang to China 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 2 Sea Zone to 7 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 armour moved from Anglo Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 bomber moved from Germany to 5 Sea Zone 1 bomber moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 battleship moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from Balkans to 16 Sea Zone 1 artillery moved from Balkans to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Ukraine S.S.R. 1 infantry moved from 16 Sea Zone to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Southern Europe to Western Europe 1 transport moved from 6 Sea Zone to 7 Sea Zone Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 battleship in Ukraine S.S.R., round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 artilleries in Ukraine S.S.R., round 3 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 4 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Karelia S.S.R. Germans attack with 3 armour, 1 fighter and 1 infantry Russians defend with 2 armour Germans roll dice for 3 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/0 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Western Europe Germans attack with 1 fighter and 3 infantry British defend with 1 aaGun and 1 armour AA fire in Western Europe : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 3 infantry in Western Europe, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Western Europe Germans win, taking Western Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 7 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter, 4 submarines and 1 transport British defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports; Russians defend with 1 submarine Germans roll dice for 4 submarines in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 battleship, 1 destroyer and 2 transports in 7 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone Germans roll dice for 3 submarines in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits 1 submarine owned by the Russians, 1 transport owned by the British, 2 submarines owned by the Germans and 1 submarine owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 4 : 2/1 hits, 1.67 expected hits British roll dice for 1 battleship and 1 destroyer in 7 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 28 Casualties for Germans: 4 submarines and 1 transport Casualties for British: 1 battleship, 1 destroyer, 1 submarine and 2 transports Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from Western Europe to Germany 1 bomber moved from 7 Sea Zone to Germany 1 fighter moved from 7 Sea Zone to Germany 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Ukraine S.S.R. to Eastern Europe Place Units - Germans 1 submarine placed in 5 Sea Zone 3 armour and 3 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.17 AA fire in Western Europe : : -0.17 Russians : -1.00 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 factory and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 3 infantry moved from India to French Indochina 1 destroyer moved from 59 Sea Zone to 61 Sea Zone 1 submarine moved from 45 Sea Zone to 60 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 factory and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 3 infantry moved from India to French Indochina 1 destroyer moved from 59 Sea Zone to 61 Sea Zone 1 submarine moved from 45 Sea Zone to 60 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in 61 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport British roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 61 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 61 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 61 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 61 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 61 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in 60 Sea Zone British attack with 1 submarine Japanese defend with 1 transport British roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 60 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 60 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 60 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 60 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 60 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in 7 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 7 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in French Indochina British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in French Indochina, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indochina British win, taking French Indochina from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 1 infantry moved from Kenya to Belgian Congo Place Units - British 1 carrier and 1 transport placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0,50 British : -0,50 Japanese : -1,33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 52 Sea Zone to 55 Sea Zone 1 bomber moved from Wake Island to 55 Sea Zone 1 carrier moved from 48 Sea Zone to 60 Sea Zone 1 battleship moved from 48 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 55 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 transport owned by the Americans lost in 55 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 55 Sea Zone, round 3 : 2/1 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 55 Sea Zone Japanese roll dice for 1 battleship and 1 bomber in 55 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 battleship and 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits 1 bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 17 Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in 60 Sea Zone Japanese attack with 1 battleship and 1 carrier British defend with 1 submarine British roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 60 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 submarine owned by the British lost in 60 Sea Zone Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Kwantung 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 19 PUs; end with 21 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.33 Americans : -1.00 Japanese : 0.50 -
TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Algeria to Anglo Egypt Americans take Libya from Germans 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Algeria to Anglo Egypt Americans take Libya from Germans 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway Combat - Americans Battle in Norway Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 fighter and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Norway, round 2 : 1/1 hits, 1,83 expected hits Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Norway, round 3 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Norway Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 1 fighter moved from Norway to 6 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 2 infantry moved from Western Canada to Alaska Place Units - Americans 2 armour placed in Sinkiang 1 carrier and 1 transport placed in 55 Sea Zone Americans undo move 2. 1 transport placed in 10 Sea Zone 1 carrier placed in 55 Sea Zone 1 fighter placed in 55 Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : -0,33 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 1 artillery moved from West Russia to Belorussia 1 fighter moved from Archangel to Belorussia 3 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 1 artillery moved from West Russia to Belorussia 1 fighter moved from Archangel to Belorussia 3 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 fighter Germans defend with 1 armour Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 3 armour and 1 fighter Germans defend with 3 armour Russians roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 3 armour in Karelia S.S.R., round 2 : 2/1 hits, 1,50 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 3 armour Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 2 infantry moved from Russia to West Russia 4 infantry moved from China to Manchuria 1 fighter moved from Karelia S.S.R. to Caucasus Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 armour placed in Russia 1 factory placed in Manchuria Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1,17 Russians : -0,17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Eastern Europe to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Anglo Egypt 1 infantry moved from 15 Sea Zone to Anglo Egypt 1 battleship moved from 16 Sea Zone to 15 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya Germans take Libya from Americans Combat - Germans Battle in Anglo Egypt Germans attack with 2 infantry British defend with 1 infantry; Americans defend with 1 armour Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Egypt Germans roll dice for 2 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Anglo Egypt, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Anglo Egypt Germans win, taking Anglo Egypt from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in 6 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 carrier and 1 transport; Americans defend with 1 destroyer, 1 fighter and 1 transport Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 transport owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 6 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 carrier owned by the British lost in 6 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 2 fighters and 1 submarine Casualties for Americans: 1 destroyer, 1 fighter and 1 transport Casualties for British: 1 carrier and 1 transport Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Eastern Europe 1 bomber moved from 6 Sea Zone to Germany 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Germany to Belorussia 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Balkans 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 armour moved from French West Africa to French Equatorial Africa Place Units - Germans 1 submarine placed in 5 Sea Zone 4 armour and 1 fighter placed in Germany 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 1.50 British : 0.00 Americans : -0.17Territory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter French West Africa : 1 flag Southern Europe : 1 aaGun, 1 factory and 2 infantry Eastern Europe : 2 armour, 1 fighter and 2 infantry Karelia S.S.R. : 1 flag, 1 infantry Western Europe : 1 aaGun and 2 infantry French Equatorial Africa : 1 flag, 1 armour Balkans : 1 infantry Libya : 1 infantry Belorussia : 1 armour Anglo Egypt : 1 flag, 1 infantry 5 Sea Zone : 1 submarine 15 Sea Zone : 1 battleship and 1 transport 14 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 30 / 30 Germans : 40 / 40 British : 34 / 36 Japanese : 19 / 21 Americans : 43 / 44Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 27 times 5 was rolled 28 times 6 was rolled 14 times Average roll : 3.463 Median : 4.000 Variance : 1.033 Standard Deviation : 1.016 Total rolls : 134 Null / Other 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.400 Median : 3.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 45 British Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.234 Standard Deviation : 0.484 Total rolls : 33 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.615 Median : 3.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 13 Russians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.167 Median : 3.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18 Japanese Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.522 Median : 4.000 Variance : 1.220 Standard Deviation : 1.104 Total rolls : 23 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany
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