TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
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@ubernaut still up
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though I think China should be decision free for me
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@Gully yeah but i get spain back toyu quickly prob just give me a minute or two here
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China roll 9,11,5 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Chungking to Kweichow 1 chineseFighter moved from Eastern Szechwan to Kweichow 1 chineseAlpineInfantry moved from Chungking to Kweichow 1 chineseInfantry moved from Northern China to Inner Mongolia China take Inner Mongolia from Japan Combat - China Battle in Kweichow China attack with 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole, 1 Rail and 1 japaneseTank China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 2/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseTank in Kweichow, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseTank owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseTank Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Kansu to Hupeh 1 Truck and 1 chineseArtillery moved from Northern China to Hupeh 1 chineseAlpineInfantry moved from Chungking to Hupeh 1 Truck moved from Hupeh to Northern China 4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 6 chineseInfantrys moved from Northern China to Inner Mongolia 1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Northern China to Kansu 1 Train and 1 chineseAntiAirGun moved from Ningsia to Northern China 1 Train moved from Northern China to Singkiang 1 Train and 2 chineseInfantrys moved from Singkiang to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 8 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Northern China 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 23 PUs; end with 23 PUs Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
China : 1.25 Japan : 0.75
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@Gully go for spain
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TripleA Turn Summary: Spain round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Combat Move - Spain Non Combat Move - Spain 1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco 1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain 1 spanishSubmarine moved from 43 Sea Zone to 48 Sea Zone 1 spanishDestroyer moved from 44 Sea Zone to 48 Sea Zone Purchase Units - Spain Spain buy 2 spanishInfantrys; Remaining resources: 2 PUs; Place Units - Spain 2 spanishInfantrys placed in Madrid Turn Complete - Spain Spain collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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@ubernaut go for uk
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@ubernaut I guess UK will take a while for you? Even just the combat move.
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@Gully yeah probably
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@ubernaut Ok then I'm going to sleep
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@Gully cool i'll either have battles waiting for you in the am or italy either way i'll ping you when im up. good night!
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TripleA Move Summary: Sweden round 4
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Combat Move - Sweden Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Sweden Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied 1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 29 Sea Zone Sweden take 28 Sea Zone from Germany 1 swedishFighter moved from Sweden to 29 Sea Zone
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@Gully so there was a scramble that seemed obvious as well as a few OOL decisions but those also seemed pretty straight forward if you want to edit different casualties or rerun the battle round please feel free to do so or let me know. Also, sweden is on my side now and you have a potential scramble on deck for sweden combat. i'll ping you when im ready for battle in the am and see if you are around.
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@ubernaut I wanted to intercept not scramble in Algeria. An I want to scramble against Sweden. the rest was fine
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@ubernaut And OOL against the swedish attack is Transport, fighter, naval
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@Gully intercept versus scramble is a totally different outcome i guess i missed that you want to run it from uk combat?
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@Gully about to crash out if you can jump online in the next 5 ro 10 we can figure this out tonight (for me anyway) otherwise i guess we got to figure it out tomorrow.
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@Gully ok looks like tomorrow. i'll ping when i'm up. in the meantime, hope you have a nice Monday!
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@ubernaut I'm back now
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@ubernaut I'm going to head out for tonight. I'll be back later. Though I'm pretty sure the above OOL will be enough to do the battle