Darrell vs. George game 4
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 bombers moved from Philippines to 37 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 bombers, 1 carrier and 1 fighter Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 bombers, 1 carrier and 1 fighter in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone retreated to 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 carrier Casualties for Japanese: 1 carrier and 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 2 bombers moved from 37 Sea Zone to Philippines Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.50 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs; Germans buy 7 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Kazakhstan to Sikang 3 armour moved from Ukraine to Caucasus 3 armour moved from Volgograd to Caucasus 2 tactical_bombers moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Caucasus 1 armour moved from Tambov to Caucasus 2 mech_infantrys moved from Novgorod to Finland 1 armour moved from Novgorod to Smolensk 1 artillery moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Western Germany to Denmark 1 infantry moved from Holland Belgium to Western Germany 1 armour moved from Samara to Caucasus 1 armour moved from Smolensk to Samara Combat - Germans Battle in Sikang Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Sikang Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Caucasus Germans attack with 8 armour, 1 bomber and 2 tactical_bombers British defend with 4 armour and 2 infantry Germans roll dice for 8 armour, 1 bomber and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 6.00 expected hits Russians roll dice for 4 armour and 2 infantry in Caucasus, round 2 : 2/6 hits, 2.67 expected hits 2 armour owned by the Germans, 2 infantry owned by the British and 4 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 armour Casualties for British: 4 armour and 2 infantry Non Combat Move - Germans 3 armour moved from Western Ukraine to Smolensk 4 aaGuns moved from Poland to Baltic States 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.00 Chinese : -0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Dzavhan to Yenisey Russians take Yenisey from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 7 armour; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 infantry moved from Shensi to Szechwan 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 tactical_bomber moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 3 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Anhwe to Hunan 1 bomber moved from Shantung to Szechwan 1 fighter moved from Japan to Kiangsi 1 tactical_bomber moved from Shantung to Hunan 2 tactical_bombers moved from Shantung to Szechwan 2 fighters moved from Shantung to Szechwan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 armour moved from Siberia to Manchuria 1 armour moved from Amur to Yakut S.S.R. 1 armour moved from Amur to Manchuria 1 destroyer moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 4 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Hunan Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kiangsi Japanese attack with 1 fighter and 5 mech_infantrys Chinese defend with 3 artilleries Japanese roll dice for 1 fighter and 5 mech_infantrys in Kiangsi, round 2 : 0/6 hits, 1.33 expected hits Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in Kiangsi Japanese roll dice for 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 3 artilleries in Kiangsi, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi retreated to Kiangsi Chinese win with 2 artilleries remaining. Battle score for attacker is -16 Casualties for Japanese: 5 mech_infantrys Casualties for Chinese: 1 artillery Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 artillery and 9 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 9 infantry in Szechwan, round 2 : 6/10 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Sikang 2 fighters moved from Szechwan to Sikang 2 tactical_bombers moved from Szechwan to Sikang 1 fighter moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Hunan to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 1 armour placed in Manchuria Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 3.33 Japanese : -4.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 bombers, 6 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 cruiser moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 4 Sea Zone to 5 Sea Zone 2 artilleries moved from Alaska to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 3 infantry moved from Alaska to 1 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Siberia 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Malta to Tunisia 1 armour moved from Algeria to Tunisia 2 armour moved from Morocco to Tunisia 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from Eastern United States to 92 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 armour and 1 bomber Germans defend with 1 artillery; Italians defend with 1 artillery and 1 infantry Americans roll dice for 3 armour and 1 bomber in Tunisia, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 2 armour and 1 bomber in Tunisia, round 3 : 0/3 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 bomber in Tunisia, round 4 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 artilleries in Tunisia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Tunisia Americans roll dice for 2 armour and 1 bomber in Tunisia, round 5 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in 7 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine; Italians defend with 3 destroyers Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 3 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 92 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 submarine Casualties for Italians: 3 destroyers Battle in 5 Sea Zone Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 5 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Amur Battle in Siberia Non Combat Move - Americans 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Western United States to British Columbia 1 armour moved from British Columbia to Alaska 3 armour moved from Western United States to Alaska 2 bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Tunisia to Malta Place Units - Americans 3 infantry placed in Alaska 3 transports placed in 10 Sea Zone 3 armour and 3 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Russia to Ukraine 1 armour moved from Yunnan to Hopei 2 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Hunan 5 armour and 1 artillery moved from Yunnan to Hunan 1 armour moved from Iraq to Northwest Persia 1 artillery moved from West India to Eastern Persia 4 armour moved from India to Yunnan 1 infantry moved from India to West India 1 fighter moved from Iraq to Russia Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Hunan British attack with 5 armour, 1 artillery and 2 infantry Japanese defend with 4 mech_infantrys British roll dice for 5 armour, 1 artillery and 2 infantry in Hunan, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 2 : 1/4 hits, 1.33 expected hits 4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Japanese: 4 mech_infantrys Battle in Hopei British attack with 1 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Ukraine to Russia Place Units - British 2 armour and 1 fighter placed in Iraq 3 armour placed in Persia Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 4 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Some Units in India change ownership: 4 armourCombat Hit Differential Summary :
Germans : -1.67 Italians : 1.17 British : 0.83 Americans : -5.83 AA fire in Ukraine : : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania 2 armour moved from Northern Italy to Romania 2 destroyers moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 destroyers Americans defend with 1 cruiser Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 2 destroyers Casualties for Americans: 1 cruiser Non Combat Move - Italians Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.50 -
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania 2 armour moved from Northern Italy to Romania 2 destroyers moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 destroyers Americans defend with 1 cruiser Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 2 destroyers Casualties for Americans: 1 cruiser Non Combat Move - Italians Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.50 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to Shantung 1 bomber moved from Philippines to Kiangsu 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Western Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Malaya to India Combat - ANZAC Air Battle in Kiangsu ANZAC attacks with 1 units heading to Kiangsu Japanese launches 1 interceptors out of Kiangsu Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC lost in Kiangsu Air Battle is over, the attackers have all died Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Paulau Island ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from Shantung to Yunnan Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Defenders Fire, : : 0.83 AA fire in Shantung : : -0.17 ANZAC : 0.00 Attackers Fire, : : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 12 armour; Remaining resources: 4 PUs; Combat Move - Germans 2 mech_infantrys moved from Finland to Norway 6 armour moved from Caucasus to Northwest Persia 2 armour moved from Sikang to Turkmenistan Germans take Turkmenistan from Russians 2 armour moved from Western Ukraine to Smolensk 1 mech_infantry moved from Western Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 2 armour moved from Ukraine to Smolensk 3 mech_infantrys moved from Novgorod to Smolensk Combat - Germans Battle in Northwest Persia Germans attack with 6 armour British defend with 1 armour Germans roll dice for 6 armour in Northwest Persia, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 5 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Non Combat Move - Germans 4 aaGuns moved from Baltic States to Belarus Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 armour placed in Volgograd 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 61 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.50 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : -1.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Evenkiyskiy 2 infantry moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 1 bomber moved from Sikang to Bryansk 3 armour moved from Manchuria to Amur 1 mech_infantry moved from Manchuria to Amur 1 armour moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Hopei 2 armour moved from Shantung to Hopei 1 fighter moved from Sikang to Hopei 1 tactical_bomber moved from Sikang to Hopei 1 tactical_bomber moved from Sikang to Hopei 1 fighter moved from Sikang to Hopei Combat - Japanese Battle in Kweichow Japanese attack with 1 armour British defend with 3 aaGuns 3 aaGuns owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 15 Casualties for British: 3 aaGuns Battle in Bryansk Japanese attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Japanese win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Amur Japanese attack with 3 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur Japanese roll dice for 2 armour in Amur, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Amur 1 armour owned by the Japanese retreated to Manchuria Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 2 armour and 1 mech_infantry Battle in Hopei Japanese attack with 4 armour, 2 fighters and 2 tactical_bombers British defend with 1 armour and 2 infantry Japanese roll dice for 4 armour, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 7/8 hits, 4.33 expected hits Chinese roll dice for 1 armour and 2 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 1 armour and 2 infantry Battle in Evenkiyskiy Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Evenkiyskiy Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour moved from Shantung to Anhwe 2 fighters moved from Hopei to Jehol 2 tactical_bombers moved from Hopei to Jehol 1 tactical_bomber moved from Kiangsu to Japan 1 fighter moved from Kiangsu to Japan 1 bomber moved from Bryansk to Western Ukraine Place Units - Japanese 3 mech_infantrys placed in Kiangsu Japanese undo move 1. 1 mech_infantry placed in Manchuria 2 mech_infantrys placed in Kiangsu 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -0.17 Russians : 1.67 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 4 bombers, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Malta to Russia 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 artillery moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 6 fighters moved from 5 Sea Zone to Manchuria 2 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Manchuria Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys AA fire in Manchuria : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 2 : 0/8 hits, 3.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 3 : 6/8 hits, 3.67 expected hits Japanese roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Manchuria, round 3 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 aaGun owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 aaGun, 1 armour and 2 mech_infantrys Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports in 6 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 5 fighters moved from Manchuria to 6 Sea Zone 3 armour and 3 infantry moved from Western United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone 3 armour moved from 3 Sea Zone to Soviet Far East 3 infantry moved from 3 Sea Zone to Soviet Far East 2 bombers moved from Eastern United States to Gibraltar 2 bombers moved from Gibraltar to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 bombers placed in Alaska 2 transports placed in 101 Sea Zone 2 armour, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 artillery and 7 infantry moved from Szechwan to Kweichow 2 artilleries moved from Kiangsi to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Burma to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Anhwe Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 armour Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 1 PUs; Combat Move - British 5 armour moved from Persia to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 infantry moved from West India to Eastern Persia 4 armour moved from India to Eastern Persia 4 armour moved from Yunnan to Hopei 5 armour moved from Hunan to Kiangsu 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Iraq to Northwest Persia 1 tactical_bomber moved from Russia to Ukraine 8 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine Combat - British Battle in Ukraine British attack with 1 bomber, 8 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor British roll dice for 1 bomber, 8 fighters and 1 tactical_bomber in Ukraine, round 2 : 6/10 hits, 5.33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 bomber owned by the British lost in Ukraine British win with 8 fighters remaining. Battle score for attacker is -5 Casualties for British: 1 bomber and 1 tactical_bomber Casualties for Germans: 3 armour Battle in Kiangsu British attack with 5 armour Japanese defend with 1 factory_minor and 2 mech_infantrys British roll dice for 5 armour in Kiangsu, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the British lost in Kiangsu British win, taking Kiangsu from Japanese with 4 armour remaining. Battle score for attacker is 2 Casualties for British: 1 armour Casualties for Japanese: 2 mech_infantrys Battle in Hopei British attack with 4 armour Japanese defend with 3 armour British roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 3 armour in Hopei, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei British roll dice for 3 armour in Hopei, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Hopei British win, taking Hopei from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 2 armour Casualties for Japanese: 3 armour Battle in Northwest Persia British attack with 8 armour and 1 fighter Germans defend with 5 armour British roll dice for 8 armour and 1 fighter in Northwest Persia, round 2 : 7/9 hits, 4.50 expected hits Germans roll dice for 5 armour in Northwest Persia, round 2 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 armour owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 6 armour and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 2 armour Casualties for Germans: 5 armour Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Northwest Persia to Russia 8 fighters moved from Ukraine to Russia 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 2 armour and 1 fighter placed in Iraq 3 armour placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 5 armourCombat Hit Differential Summary :
Germans : 0.00 British : 3.17 Americans : -2.00 Chinese : -0.83 AA fire in Manchuria : : -0.50 Japanese : -2.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Romania to Western Ukraine 3 armour moved from Northern Italy to Romania Non Combat Move - Italians Place Units - Italians 3 armour placed in Northern Italy 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 9 armour, 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 17 armour and 5 mech_infantrys moved from Smolensk to Russia 3 armour moved from Western Ukraine to Russia 6 armour moved from Volgograd to Russia 2 tactical_bombers moved from Volgograd to Russia 1 bomber moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 26 armour, 1 bomber, 5 mech_infantrys and 2 tactical_bombers British defend with 9 fighters; Americans defend with 1 bomber; ANZAC defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 17 infantry AA fire in Russia : 0/1 hits, 0.50 expected hits Germans roll dice for 26 armour, 1 bomber, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 13/34 hits, 15.83 expected hits Russians roll dice for 4 aaGuns, 1 artillery, 2 bombers, 12 fighters and 17 infantry in Russia, round 2 : 14/32 hits, 14.33 expected hits 7 infantry owned by the Russians, 1 bomber owned by the ANZAC, 9 armour owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 1 bomber and 2 tactical_bombers in Russia, round 3 : 12/20 hits, 10.50 expected hits Russians roll dice for 1 artillery, 12 fighters and 10 infantry in Russia, round 3 : 15/23 hits, 11.67 expected hits 1 fighter owned by the Russians, 10 infantry owned by the Russians, 1 artillery owned by the Russians and 15 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Russia, round 4 : 2/5 hits, 3.00 expected hits Russians roll dice for 11 fighters in Russia, round 4 : 6/11 hits, 7.33 expected hits 2 fighters owned by the Russians, 1 bomber owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Russians win with 9 fighters remaining. Battle score for attacker is -81 Casualties for Germans: 26 armour, 1 bomber, 5 mech_infantrys and 2 tactical_bombers Casualties for ANZAC: 1 bomber Casualties for Americans: 1 bomber Casualties for Russians: 4 aaGuns, 1 artillery, 3 fighters and 17 infantry Non Combat Move - Germans 3 armour moved from Novgorod to Bryansk 1 armour moved from Turkmenistan to Caucasus 4 aaGuns moved from Belarus to Bryansk Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.33 Russians : 1.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Samara to Russia Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Jehol to Japan 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 1 bomber moved from Western Ukraine to Russia 1 infantry moved from Vologda to Russia Combat - Japanese Battle in Russia Japanese attack with 1 artillery, 1 bomber and 3 infantry British defend with 9 fighters; Russians defend with 1 airfield, 1 factory_major and 6 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Russia, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 9 fighters and 6 infantry in Russia, round 2 : 7/15 hits, 8.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Russia Russians win with 9 fighters and 3 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese Place Units - Japanese 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,4,6,6,2,2,5,4,6,6,2,3,6 Japanese collect 13 PUs (8 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Russians : -1.00 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Korea to Jehol Chinese take Jehol from Japanese 1 bomber moved from Iraq to Volgograd 1 bomber moved from Iraq to Ukraine 2 armour moved from Tunisia to Tobruk Americans take Libya from Italians 1 armour moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 2 armour moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 2 destroyers moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 bombers moved from Gibraltar to Southern France Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Southern France Americans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Southern France, round 3 : 2/7 hits, 3.17 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Italians with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Russia 1 bomber moved from Ukraine to Russia 3 armour moved from Soviet Far East to Amur 3 infantry moved from Soviet Far East to Siberia 3 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Southern France to Gibraltar Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 1 armour placed in Alaska 1 transport placed in 2 Sea Zone 1 transport placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries moved from Anhwe to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 10 infantry moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 artillery and 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Northwest Persia to Caucasus 4 armour moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 armour moved from Hopei to Central Mongolia UK_Pacific take Central Mongolia from Japanese 1 armour moved from Hopei to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese 1 artillery and 1 infantry moved from Anhwe to Hopei 4 armour moved from Kiangsu to Kweichow 5 armour moved from India to Eastern Persia Combat - British Battle in Caucasus British attack with 11 armour and 1 fighter Germans defend with 1 armour British roll dice for 11 armour and 1 fighter in Caucasus, round 2 : 6/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus British win, taking Caucasus from Germans with 10 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Turkmenistan British attack with 4 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 4 armour, 1 artillery and 1 infantry in Turkmenistan, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Russia Place Units - British 2 armour and 1 fighter placed in Iraq 2 armour placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 3 fightersCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : -0.67 AA fire in Volgograd : : -0.17 Americans : -2.50 AA fire in Ukraine : : -0.17
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